#include "vertex.hh" Vertex::Vertex() {} Vertex::Vertex(int x, int y, int z): x(x), y(y), z(z) {} std::ostream& operator<<(std::ostream& os, const Vertex& v) { return os << "(" << v.x << "," << v.y << "," << v.z << ")"; } Vertex operator+(const Vertex& u, const Vertex& v) { return Vertex(u.x + v.x, u.y + v.y, u.z + v.z); } Vertex operator-(const Vertex& u, const Vertex& v) { return Vertex(u.x + v.x, u.y + v.y, u.z + v.z); } Vertex operator-(const Vertex& v) { return Vertex(-v.x, -v.y, -v.z); } Vertex operator*(const Vertex& v, const int n) { return Vertex(v.x * n, v.y * n, v.z * n); } Vertex operator/(const Vertex& v, const int n) { return Vertex(v.x / n, v.y / n, v.z / n); }