#include "all_includes.hh" Vertex::Vertex() {} Vertex::Vertex(int x, int y, int z): x(x), y(y), z(z) {} std::ostream& operator<<(std::ostream& os, const Vertex& v) { return os << "(" << v.x << "," << v.y << "," << v.z << ")"; } Vertex operator+(const Vertex& u, const Vertex& v) { return Vertex(u.x + v.x, u.y + v.y, u.z + v.z); } Vertex operator-(const Vertex& u, const Vertex& v) { return Vertex(u.x - v.x, u.y - v.y, u.z - v.z); } Vertex operator+(const Vertex& u, const Vertexf& v) { return Vertex(u.x + v.x, u.y + v.y, u.z + v.z); } Vertex operator-(const Vertex& u, const Vertexf& v) { return Vertex(u.x - v.x, u.y - v.y, u.z - v.z); } Vertex operator-(const Vertex& v) { return Vertex(-v.x, -v.y, -v.z); } Vertex operator*(const Vertex& v, const int n) { return Vertex(v.x * n, v.y * n, v.z * n); } Vertex operator/(const Vertex& v, const int n) { return Vertex(v.x / n, v.y / n, v.z / n); } Vertex Vertex::fromSpherical(float r, float xAngle, float yAngle) { // http://electron9.phys.utk.edu/vectors/3dcoordinates.htm return Vertex( r * std::sin(xAngle / 180 * 3.14159) * std::cos(yAngle / 180 * 3.14159), r * std::sin(xAngle / 180 * 3.14159) * std::sin(yAngle / 180 * 3.14159), r * std::cos(xAngle / 180 * 3.14159) ); } Vertexf::Vertexf() {} Vertexf::Vertexf(float x, float y, float z): x(x), y(y), z(z) {} std::ostream& operator<<(std::ostream& os, const Vertexf& v) { return os << "(" << v.x << "," << v.y << "," << v.z << ")"; } Vertexf operator+(const Vertexf& u, const Vertexf& v) { return Vertexf(u.x + v.x, u.y + v.y, u.z + v.z); } Vertexf operator-(const Vertexf& u, const Vertex& v) { return Vertexf(u.x - v.x, u.y - v.y, u.z - v.z); } Vertexf operator+(const Vertexf& u, const Vertex& v) { return Vertexf(u.x + v.x, u.y + v.y, u.z + v.z); } Vertexf operator-(const Vertexf& u, const Vertexf& v) { return Vertexf(u.x - v.x, u.y - v.y, u.z - v.z); } Vertexf operator-(const Vertexf& v) { return Vertexf(-v.x, -v.y, -v.z); } Vertexf operator*(const Vertexf& v, const int n) { return Vertexf(v.x * n, v.y * n, v.z * n); } Vertexf operator/(const Vertexf& v, const int n) { return Vertexf(v.x / n, v.y / n, v.z / n); } Vertexf Vertexf::fromSpherical(float r, float xAngle, float yAngle) { // http://electron9.phys.utk.edu/vectors/3dcoordinates.htm return Vertexf( r * std::sin(xAngle / 180 * 3.14159) * std::cos(yAngle / 180 * 3.14159), r * std::sin(xAngle / 180 * 3.14159) * std::sin(yAngle / 180 * 3.14159), r * std::cos(xAngle / 180 * 3.14159) ); }