#include "all_includes.hh" QuadHerbe::QuadHerbe(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Quadrilatere(ne, se, sw, nw), red(0x11) { triangulation(); } QuadHerbe::QuadHerbe(int red, Vertex ne, Vertex se, Vertex sw, Vertex nw) : Quadrilatere(ne, se, sw, nw), red(red) { triangulation(); } void QuadHerbe::triangulation() { triangles.reserve(2); addTriangle(new Triangle(corner[NE], corner[NW], corner[SW], red, 0xaa, 0x22)); addTriangle(new Triangle(corner[SW], corner[SE], corner[NE], red, 0xaa, 0x22)); }