#include "all_includes.hh" BatimentQuad::BatimentQuad(Quad _c) : Chose(), c(_c) { addEntropy(c); } void BatimentQuad::getBoundingBoxPoints() { addBBPoints(c); addBBPoints(c + Vertex(0,0,maxHeight + maxHeight/2)); // TODO } bool BatimentQuad::split() { if(proba(seed, 0, 0.1f)) { addChild(new BatimentQuadMaisonPont(c,3)); } else { addChild(new BatimentQuadJardin(c)); addChild(new BatimentQuadMaison(c.inset(N,400))); } return true; } void BatimentQuad::triangulation() { triangles.reserve(12); float h = floatInRange(seed,1,minHeight,maxHeight); float htoit = floatInRange(seed,2,minHeight/2,maxHeight/2); addGPUOcto(c, c + Vertex(0,0,h + htoit), 0xFFFFFF); }