2011-m2s3-city-builder/rules/batiment/batimentquadmaison.cpp
2011-12-21 16:16:32 +01:00

55 lines
2.4 KiB
C++

#include "all_includes.hh"
BatimentQuadMaison::BatimentQuadMaison(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose() {
addEntropy(ne, se, sw, nw);
lctr = (ne + se + sw + nw) / 4;
corner[NE] = ne;//-lctr;
corner[SE] = se;//-lctr;
corner[SW] = sw;//-lctr;
corner[NW] = nw;//-lctr;
}
BatimentQuadMaison::~BatimentQuadMaison() {
children.clear();
triangles.clear();
}
void BatimentQuadMaison::getBoundingBoxPoints() {
addBBPoint(corner[NE]);
addBBPoint(corner[SE]);
addBBPoint(corner[SW]);
addBBPoint(corner[NW]);
addBBPoint(corner[NE] + Vertex(0,0,maxHeight + maxHeight/2)); // TODO
addBBPoint(corner[SE] + Vertex(0,0,maxHeight + maxHeight/2));
addBBPoint(corner[SW] + Vertex(0,0,maxHeight + maxHeight/2));
addBBPoint(corner[NW] + Vertex(0,0,maxHeight + maxHeight/2));
}
bool BatimentQuadMaison::split() {
return false;
}
void BatimentQuadMaison::triangulation() {
triangles.reserve(12);
int h = hashInRange(seed,0,minHeight,maxHeight);
int htoit = hashInRange(seed,0,minHeight/2,maxHeight/2);
Vertex neh = corner[NE] + Vertex(0,0,h);
Vertex seh = corner[SE] + Vertex(0,0,h);
Vertex nwh = corner[NW] + Vertex(0,0,h);
Vertex swh = corner[SW] + Vertex(0,0,h);
Vertex toit = (neh + seh + nwh + swh) / 4 + Vertex(0,0,htoit);
// 4 Murs
addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/seh,/*lctr+*/corner[NE],0xf1,0xe3,0xad)); addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/corner[SE],/*lctr+*/corner[NE],0xf1,0xe3,0xad)); // ne-se-seh-neh
addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/swh,/*lctr+*/corner[SE],0xf1,0xe3,0xad)); addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/corner[SW],/*lctr+*/corner[SE],0xf1,0xe3,0xad)); // se-sw-swh-seh
addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/nwh,/*lctr+*/corner[SW],0xf1,0xe3,0xad)); addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/corner[NW],/*lctr+*/corner[SW],0xf1,0xe3,0xad)); // sw-nw-nwh-swh
addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/neh,/*lctr+*/corner[NW],0xf1,0xe3,0xad)); addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/corner[NE],/*lctr+*/corner[NW],0xf1,0xe3,0xad)); // nw-ne-neh-nwh
// 1 Toit
addTriangle(new Triangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x9a,0x48,0x3c));
addTriangle(new Triangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x9a,0x48,0x3c));
addTriangle(new Triangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x9a,0x48,0x3c));
addTriangle(new Triangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x9a,0x48,0x3c));
}