2011-m2s3-city-builder/rules/architecture/batiment.cpp

57 lines
1.6 KiB
C++

#include "all_includes.hh"
BatimentQuad_::BatimentQuad_(Quad _c) : Chose(), c(_c) {
addEntropy(c);
}
BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub) : Chose(), c(_c), isSub(_isSub) {
addEntropy(c);
}
bool BatimentQuad_::split() {
int minSurface = 100 * 100 * 100;
Quad q = c << c.maxLengthSide();
if(q.surface() > 2 * minSurface) {
Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 3.f/8.f, 5.f/8.f);
Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 3.f/8.f, 5.f/8.f);
addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true));
addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true));
} else {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
}
return true;
}
void BatimentQuad_::triangulation() {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUQuad(ch, Couleurs::toit);
for (int i = 0; i < 4; i++)
addGPUQuad(Quad(c[NE+i], c[SE+i], ch[SE+i], ch[NE+i]), Couleurs::mur);
}
void BatimentQuad_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}
BatimentTri_::BatimentTri_(Triangle _c) : Chose(), c(_c) {
addEntropy(c);
}
bool BatimentTri_::split() {
return false;
}
void BatimentTri_::triangulation() {
Triangle th = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUTriangle(th, Couleurs::toit);
for (int i = 0; i < 3; i++)
addGPUQuad(Quad(c[LEFT+i], c[TOP+i], th[TOP+i], th[LEFT+i]), Couleurs::mur);
}
void BatimentTri_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}