2011-m2s3-city-builder/rules/batiment/batimentquadmaison.cpp
2012-01-09 15:28:10 +01:00

27 lines
717 B
C++

#include "all_includes.hh"
BatimentQuadMaison::BatimentQuadMaison(Quad c) : Chose(), c(c) {
addEntropy(c);
}
void BatimentQuadMaison::getBoundingBoxPoints() {
addBBPoints(c);
addBBPoints(c + Vertex(0,0,maxHeight + maxHeight/2)); // TODO
}
void BatimentQuadMaison::triangulation() {
triangles.reserve(12);
float h = floatInRange(seed,0,minHeight,maxHeight);
float htoit = floatInRange(seed,0,minHeight/2,maxHeight/2);
Quad ch = c + Vertex(0,0,h);
Vertex toit = (ch[NE] + ch[SE] + ch[SW] + ch[NW]) / 4 + Vertex(0,0,htoit);
for (int i = 0; i < 4; i++) {
// Mur
addGPUQuad(c[NE+i],c[SE+i],ch[SE+i],ch[NE+i],0xf1,0xe3,0xad);
// Pan du toit
addGPUTriangle(ch[SE+i],toit,ch[NE+i],0x96,0x16,0x18);
}
}