2011-m2s3-city-builder/heap.hh
2012-01-09 15:28:10 +01:00

43 lines
1.1 KiB
C++

#ifndef _HEAP_HH_
#define _HEAP_HH_
struct HeapNode {
float key;
Chose* value;
};
class Heap {
private:
int id;
static const int log2BucketSize = 9; // 2^9 = 512
static const int bucketSize = (1 << log2BucketSize);
HeapNode** buckets;
int lastAllocatedBucket;
int bucketArraySize;
int lastNode;
private:
inline int getBucket(int node) {
return (node >> log2BucketSize);
}
inline int getIndex(int node) {
return (node & (bucketSize - 1));
}
void allocateBucket(); // Allocate into lastAllocatedBucket+1
void freeBucket(); // free lastAllocatedBucket
void siftUp(int node);
void siftDown(int node);
inline int parent(int node) { return (node - 1)/2; }
inline int leftchild(int node) { return node * 2 + 1; }
inline int rightchild(int node) { return node * 2 + 2; }
public:
float factor; // -1.f ou +1.f
Heap();
void insert(float key, Chose* value);
void remove(Chose* value);
Chose* popIfLessThan(float key);
bool lessThan(float a, float b); // Renvoie true ssi a < b dans l'ordre du tas.
void init(int id, int factor); // factor = -1 pour tas Min, 1 pour tas max
};
#endif