2011-m2s3-city-builder/geometry/quad.hh
2012-01-19 14:55:38 +01:00

85 lines
2.1 KiB
C++

#ifndef _GEOMETRY_QUAD_HH_
#define _GEOMETRY_QUAD_HH_
#include "all_includes.hh"
// Quad est un quadrilatère
class Quad {
private:
Vertex c[4];
public :
Quad();
Quad(Vertex ne, Vertex se, Vertex sw, Vertex nw);
inline Vertex& operator[] (Coin x) {
return c[x];
}
inline const Vertex& operator[] (Coin x) const {
return c[x];
}
inline Quad operator>> (int rot) const {
return Quad(c[NE - rot], c[SE - rot], c[SW - rot], c[NW - rot]);
}
inline Quad operator<< (int rot) const {
return Quad(c[NE + rot], c[SE + rot], c[SW + rot], c[NW + rot]);
}
friend Quad operator+(const Quad& t, const Vertex& v);
Quad inset(Cardinal side, float offset) const;
Quad insetNESW(float offsetN, float offsetE, float offsetS, float offsetW) const;
Quad insetNESW(float offset) const;
Quad insetOpp(Cardinal side, float offset) const;
float length(Cardinal side) const;
float minLengthNS() const;
float minLengthEW() const;
float maxLengthNS() const;
float maxLengthEW() const;
float minLength() const;
float maxLength() const;
Cardinal minLengthSide() const;
Cardinal maxLengthSide() const;
Coin concaveCorner();
bool isConcave();
float angle(Coin corner) const;
float minAngle() const;
float maxAngle() const;
Coin minAngleCorner() const;
Coin maxAngleCorner() const;
Vertex randomPoint(int seed, int n) const;
float surface() const;
//void cutCornerCorner(Coin from) const;
Quad makeParallelogram() const;
Quad insetProportionnal(float prop);
Quad offsetNormal(float offset) const;
Vertex normal() const;
Vertex normalizedNormal() const;
Vertex moyenne() const;
};
class QuadBool {
private:
bool c[4];
public :
QuadBool();
QuadBool(bool n, bool e, bool s, bool w) {
c[N] = n;
c[E] = e;
c[S] = s;
c[W] = w;
};
inline bool& operator[] (Cardinal x) {
return c[x];
}
inline const bool& operator[] (Cardinal x) const {
return c[x];
}
inline QuadBool operator>> (int rot) const {
return QuadBool(c[N - rot], c[E - rot], c[S - rot], c[N - rot]);
}
inline QuadBool operator<< (int rot) const {
return QuadBool(c[N + rot], c[E + rot], c[S + rot], c[W + rot]);
}
};
#endif