33 lines
568 B
C
33 lines
568 B
C
#include <SDL/SDL.h>
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#include <GL/glew.h>
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#include <GL/glu.h>
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#include "square.h"
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#include <math.h>
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int initWindow();
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int mainLoop();
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void renderScene();
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void displayQTTree(QTNode *qn);
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//void setNormals(Triangle *t);
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//void displayTree(Triangle *t);
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//void displayTree2();
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void Draw_Axes ();
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QTNode *qtn;
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int *vertices;
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int windowWidth = 1024;
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int windowHeight = 768;
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int nbVertex = 0;
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float xCamera = 100;
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float yCamera = 500;
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float zCamera = 3000;
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int xSight = 100;
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int ySight = -500;
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int zSight = -3000;
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float xAngle = 0;
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float yAngle = 0;
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int moveDist = 64;
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