2011-m2s3-city-builder/rules/quartier/quartierquadcarre.cpp

48 lines
1.5 KiB
C++

#include "all_includes.hh"
QuartierQuadCarre::QuartierQuadCarre(Vertex ne, Vertex se, Vertex sw, Vertex nw) : QuartierQuad(ne, se, sw, nw) {
}
QuartierQuadCarre::~QuartierQuadCarre() {
for(unsigned int i = 0; i < children.size(); i++)
delete(children[i]);
children.clear();
triangles.clear();
}
std::vector<Vertex*> QuartierQuadCarre::getBoundingBoxPoints() const {
std::vector<Vertex*> list;
return list;
}
bool QuartierQuadCarre::split() {
Vertex middle[4];
Quad q[4];
Vertex cn = Segment(corner[NW], corner[NE]).randomPos(seed, -1, 25, 75);
Vertex cs = Segment(corner[SE], corner[SW]).randomPos(seed, -2, 25, 75);
Vertex c = Segment(cn, cs).randomPos(seed, -3, 25, 75);
for (int i = 0; i < 4; i++) {
middle[N+i] = Segment(corner[NW+i], corner[NE+i]).randomPos(seed, i, 25, 75);
}
for (int i = 0; i < 4; i++) {
q[i] = Quad(corner[NE+i], middle[E+i], c, middle[N+i]);
q[i].offset(W,-hrw); q[i].offset(S,-hrw);
}
addChild(new RouteQuadCarrefour(q[0].corner[SW], q[1].corner[SW], q[2].corner[SW], q[3].corner[SW]));
for (int i = 0; i < 4; i++) {
addChild(new RouteQuadChaussee(q[NE+i].corner[NW], q[NE+i].corner[SW], q[NW+i].corner[SW], q[NW+i].corner[SE]));
addChild(QuartierQuad::factory(seed, 4+i, q[i].corner[0], q[i].corner[1], q[i].corner[2], q[i].corner[3]));
}
return true;
}
bool QuartierQuadCarre::merge() {
for(unsigned int i = 0; i < children.size(); i++)
delete(children[i]);
children.clear();
triangles.clear();
return true;
}