53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#include "all_includes.hh"
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Batiment::Batiment(Vertex ne, Vertex sw) : Chose(), ne(ne), sw(sw) {
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addEntropy(ne, sw);
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triangulation();
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}
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int Batiment::width() { return this->ne.x - this->sw.x; }
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int Batiment::height() { return this->ne.y - this->sw.y; }
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bool Batiment::subdivide() {
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// TODO : rien ?
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return false;
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}
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void Batiment::triangulation() {
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triangles.reserve(12);
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// abcd sont les quatre coins du bâtiment.
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Vertex a = this->ne;
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Vertex b = Vertex(this->ne.x, this->sw.y, 0);
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Vertex c = Vertex(this->sw.x, this->ne.y, 0);
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Vertex d = this->sw;
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int h = hashInRange(seed,0,4,8);
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Vertex ah = a + Vertex(0,0,h);
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Vertex bh = b + Vertex(0,0,h);
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Vertex ch = c + Vertex(0,0,h);
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Vertex dh = d + Vertex(0,0,h);
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Vertex toit = (ah + bh + ch + dh) / 4 + Vertex(0,0,h/2);
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// 4 Murs
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addTriangle(new Triangle(a,bh,ah,0xf1,0xe3,0xad)); addTriangle(new Triangle(a,b,bh,0xf1,0xe3,0xad)); // a-b-bh-ah
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addTriangle(new Triangle(b,dh,bh,0xf1,0xe3,0xad)); addTriangle(new Triangle(b,d,dh,0xf1,0xe3,0xad)); // b-d-dh-bh
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addTriangle(new Triangle(d,ch,dh,0xf1,0xe3,0xad)); addTriangle(new Triangle(d,c,ch,0xf1,0xe3,0xad)); // d-c-ch-dh
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addTriangle(new Triangle(c,ah,ch,0xf1,0xe3,0xad)); addTriangle(new Triangle(c,a,ah,0xf1,0xe3,0xad)); // c-a-ah-ch
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// 1 Toit
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addTriangle(new Triangle(ah,toit,bh,0x8a,0x48,0x3c));
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addTriangle(new Triangle(bh,toit,dh,0x8a,0x48,0x3c));
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addTriangle(new Triangle(dh,toit,ch,0x8a,0x48,0x3c));
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addTriangle(new Triangle(ch,toit,ah,0x8a,0x48,0x3c));
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}
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std::ostream& operator<<(std::ostream& os, const Batiment* r) {
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return os << *r;
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}
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std::ostream& operator<<(std::ostream& os, const Batiment& r) {
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return os << "Batiment " << r.ne << "-" << r.sw;
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}
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