2011-m2s3-city-builder/geometry/quad.cpp

103 lines
2.5 KiB
C++

#include "all_includes.hh"
Quad::Quad() {}
Quad::Quad(Vertex ne, Vertex se, Vertex sw, Vertex nw) {
c[NE] = ne;
c[SE] = se;
c[SW] = sw;
c[NW] = nw;
}
void Quad::offset(Cardinal side, int offset) {
Vertex voffset = (c[NE + side]-c[NW + side]).perpendicular().setNorm(offset);
c[NE + side] = c[NE + side] + voffset.projectOn(c[NE + side]-c[SE + side]);
c[NW + side] = c[NW + side] + voffset.projectOn(c[NW + side]-c[SW + side]);
}
void Quad::offsetNESW(int offsetN, int offsetE, int offsetS, int offsetW) {
this->offset(N,offsetN);
this->offset(E,offsetE);
this->offset(S,offsetS);
this->offset(W,offsetW);
}
Quad Quad::makeParallelogram() {
int l1, l2;
if(Segment(c[NW],c[NE]).length() < Segment(c[SE],c[SW]).length()) {
if((l1 = Segment(c[NE],c[SE]).length()) < (l2 = Segment(c[SW],c[NW]).length())) {
c[SW] = Segment(c[NW],c[SW]).reduce(l1).v;
c[SE] = c[SW] + (c[NE] - c[NW]);
}
else if((l1 = Segment(c[NE],c[SE]).length()) > (l2 = Segment(c[SW],c[NW]).length())) {
c[SE] = Segment(c[NE],c[SE]).reduce(l2).v;
c[SW] = c[SE] + (c[NW] - c[NE]);
}
}
else {
if((l1 = Segment(c[NE],c[SE]).length()) < (l2 = Segment(c[SW],c[NW]).length())) {
c[NW] = Segment(c[SW],c[NW]).reduce(l1).v;
c[NE] = c[NW] + (c[SE] - c[SW]);
}
else if((l1 = Segment(c[NE],c[SE]).length()) > (l2 = Segment(c[SW],c[NW]).length())) {
c[NE] = Segment(c[SE],c[NE]).reduce(l2).v;
c[NW] = c[NE] + (c[SW] - c[SE]);
}
}
return Quad(c[0],c[1],c[2],c[3]);
}
int Quad::minLengthNS() {
return std::min(
Segment(c[NW],c[NE]).length(),
Segment(c[SE],c[SW]).length()
);
}
int Quad::minLengthEW() {
return std::min(
Segment(c[NE],c[SE]).length(),
Segment(c[SW],c[NW]).length()
);
}
int Quad::maxLengthNS() {
return std::max(
Segment(c[NW],c[NE]).length(),
Segment(c[SE],c[SW]).length()
);
}
int Quad::maxLengthEW() {
return std::max(
Segment(c[NE],c[SE]).length(),
Segment(c[SW],c[NW]).length()
);
}
int Quad::minLength() {
return std::min(minLengthNS(), minLengthEW());
}
int Quad::maxLength() {
return std::max(maxLengthNS(), maxLengthEW());
}
float Quad::minAngle() {
float a = 370; // > 360.
for (int i = 0; i < 4; i++) {
a = std::min(a, Triangle(c[NE+i], c[SE+i], c[SW+i]).angle());
}
return a;
}
float Quad::maxAngle() {
float a = 0;
for (int i = 0; i < 4; i++) {
a = std::max(a, Triangle(c[NE+i], c[SE+i], c[SW+i]).angle());
}
return a;
}