2011-m2s3-city-builder/geometry/triangle.cpp

31 lines
588 B
C++

Triangle::Triangle() {
}
Triangle::Triangle(Vertex left, Vertex top, Vertex right) {
c[0] = left;
c[1] = top;
c[2] = right;
}
float Triangle::cosAngle() {
return (c[0]-c[1]).cosAngle(c[2]-c[1]);
}
float Triangle::angle() {
return std::acos(cosAngle());
}
float Triangle::minAngle() {
float a2 = angle();
float a3 = Triangle(c[1],c[2],c[0]).angle();
float a1 = Angle::Pi - a2 - a3;
return std::min(std::min(a1, a2), a3);
}
void Triangle::offsetBase(int offset) {
Quad q = Quad(c[1], c[0], c[2], c[1]);
q.offset(S, -offset);
c[0] = q.c[1];
c[1] = q.c[0];
c[2] = q.c[2];
}