2011-m2s3-city-builder/rules/batiment/batimentquadjardin.cpp

37 lines
904 B
C++

#include "all_includes.hh"
BatimentQuadJardin::BatimentQuadJardin(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose() {
addEntropy(ne, se, sw, nw);
c[NE] = ne;
c[SE] = se;
c[SW] = sw;
c[NW] = nw;
}
BatimentQuadJardin::~BatimentQuadJardin() {
children.clear();
triangles.clear();
}
void BatimentQuadJardin::getBoundingBoxPoints() {
addBBPoint(c[NE]);
addBBPoint(c[SE]);
addBBPoint(c[SW]);
addBBPoint(c[NW]);
addBBPoint(c[NE] + Vertex(0,0,200)); // TODO
addBBPoint(c[SE] + Vertex(0,0,200));
addBBPoint(c[SW] + Vertex(0,0,200));
addBBPoint(c[NW] + Vertex(0,0,200));
}
bool BatimentQuadJardin::split() {
return false;
}
void BatimentQuadJardin::triangulation() {
triangles.reserve(2);
addTriangle(new GPUTriangle(/*lctr+*/c[NE],/*lctr+*/c[NW],/*lctr+*/c[SW],0x12,0x64,0x12));
addTriangle(new GPUTriangle(/*lctr+*/c[SW],/*lctr+*/c[SE],/*lctr+*/c[NE],0x12,0x64,0x12));
}