54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#include "all_includes.hh"
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BatimentQuadMaison::BatimentQuadMaison(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose() {
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addEntropy(ne, se, sw, nw);
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c[NE] = ne;
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c[SE] = se;
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c[SW] = sw;
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c[NW] = nw;
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}
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BatimentQuadMaison::~BatimentQuadMaison() {
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children.clear();
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triangles.clear();
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}
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void BatimentQuadMaison::getBoundingBoxPoints() {
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addBBPoint(c[NE]);
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addBBPoint(c[SE]);
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addBBPoint(c[SW]);
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addBBPoint(c[NW]);
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addBBPoint(c[NE] + Vertex(0,0,maxHeight + maxHeight/2)); // TODO
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addBBPoint(c[SE] + Vertex(0,0,maxHeight + maxHeight/2));
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addBBPoint(c[SW] + Vertex(0,0,maxHeight + maxHeight/2));
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addBBPoint(c[NW] + Vertex(0,0,maxHeight + maxHeight/2));
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}
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bool BatimentQuadMaison::split() {
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return false;
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}
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void BatimentQuadMaison::triangulation() {
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triangles.reserve(12);
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int h = hashInRange(seed,0,minHeight,maxHeight);
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int htoit = hashInRange(seed,0,minHeight/2,maxHeight/2);
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Vertex neh = c[NE] + Vertex(0,0,h);
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Vertex seh = c[SE] + Vertex(0,0,h);
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Vertex nwh = c[NW] + Vertex(0,0,h);
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Vertex swh = c[SW] + Vertex(0,0,h);
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Vertex toit = (neh + seh + nwh + swh) / 4 + Vertex(0,0,htoit);
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// 4 Murs
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addQuad(/*lctr+*/neh,/*lctr+*/seh,/*lctr+*/c[SE],/*lctr+*/c[NE],0xf1,0xe3,0xad);
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addQuad(/*lctr+*/seh,/*lctr+*/swh,/*lctr+*/c[SW],/*lctr+*/c[SE],0xf1,0xe3,0xad);
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addQuad(/*lctr+*/swh,/*lctr+*/nwh,/*lctr+*/c[NW],/*lctr+*/c[SW],0xf1,0xe3,0xad);
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addQuad(/*lctr+*/nwh,/*lctr+*/neh,/*lctr+*/c[NE],/*lctr+*/c[NW],0xf1,0xe3,0xad);
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// 1 Toit
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addTriangle(new GPUTriangle(/*lctr+*/neh,/*lctr+*/toit,/*lctr+*/seh,0x96,0x16,0x18));
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addTriangle(new GPUTriangle(/*lctr+*/seh,/*lctr+*/toit,/*lctr+*/swh,0x96,0x16,0x18));
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addTriangle(new GPUTriangle(/*lctr+*/swh,/*lctr+*/toit,/*lctr+*/nwh,0x96,0x16,0x18));
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addTriangle(new GPUTriangle(/*lctr+*/nwh,/*lctr+*/toit,/*lctr+*/neh,0x96,0x16,0x18));
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}
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