75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "all_includes.hh"
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MurQuad::MurQuad(Quad _c, Quad _ch, bool _window) : Chose(), c(_c), ch(_ch), window(_window) {
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addEntropy(c);
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addEntropy(ch);
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if(_window)
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setWindow();
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}
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void MurQuad::getBoundingBoxPoints() {
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addBBPoints(c);
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addBBPoints(ch);
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}
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void MurQuad::setWindow() {
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Quad q = Quad(ch[NE],c[NE],c[NW],ch[NW]);
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float lr = (q.length(S) - 120)/2.f;
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Quad wFront = q.insetNESW(40,lr,120,lr);
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Quad wBack = wFront.offsetNormal(28);
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windowPos = Quad(wFront[SE],wBack[SE],wBack[SW],wFront[SW]);
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windowPosh = Quad(wFront[NE],wBack[NE],wBack[NW],wFront[NW]);
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}
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bool MurQuad::split() {
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if(!window)
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return false;
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float length = c.maxLengthNS();
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//if(length > 660) {
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if(false) {
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Quad qa = c.insetOpp(W,length/2);
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Quad qb = c.insetOpp(E,length-(length/2));
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Quad qah = ch.insetOpp(W,length/2);
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Quad qbh = ch.insetOpp(E,length-(length/2));
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addChild(new MurQuad(qa,qah,window));
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addChild(new MurQuad(qb,qbh,window));
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} else {
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Quad right = Quad(windowPos[NW],windowPos[SW],c[SW],c[NW]);
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Quad righth = Quad(windowPosh[NW],windowPosh[SW],ch[SW],ch[NW]);
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Quad left = Quad(c[NE],c[SE],windowPos[SE],windowPos[NE]);
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Quad lefth = Quad(ch[NE],ch[SE],windowPosh[SE],windowPosh[NE]);
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Quad top = Quad(windowPosh[NE],windowPosh[NW],windowPosh[SW],windowPosh[SE]);
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addChild(new MurQuad(c,windowPos,false));
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addChild(new MurQuad(windowPosh,ch, false));
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addChild(new MurQuad(left,lefth,false));
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addChild(new MurQuad(right,righth,false));
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}
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return true;
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}
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void MurQuad::triangulation() {
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addGPUFourQuads(c, ch, Couleurs::mur);
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}
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PlancherPlafond::PlancherPlafond(Quad _c, Type _type) : Chose(), c(_c), type(_type) {
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addEntropy(c);
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addEntropy((int)type);
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}
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void PlancherPlafond::triangulation() {
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unsigned int clr = Couleurs::plancher;
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if (type == PLAFOND)
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clr = Couleurs::plafond;
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addGPUQuad(c, clr);
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}
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void PlancherPlafond::getBoundingBoxPoints() {
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addBBPoints(c);
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}
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