
addQuad() qui permet d'ajouter directement un quadrilatère et coupe le coupe en deux triangles.
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef _RULES_CHOSE_HH_
|
|
#define _RULES_CHOSE_HH_
|
|
|
|
#include "all_includes.hh"
|
|
|
|
// RectangleRoutes est un quadrilatère de routes avec des angles aux coins égaux à 90°.
|
|
class Chose {
|
|
public :
|
|
static unsigned int initialSeed;
|
|
unsigned int seed;
|
|
std::vector<Chose*> children;
|
|
std::vector<Triangle*> triangles;
|
|
int inCounter;
|
|
int splitCube[6];
|
|
int mergeCube[6];
|
|
Vertex lctr; // Local center;
|
|
|
|
public :
|
|
void display();
|
|
virtual bool split() = 0;
|
|
virtual bool merge() = 0;
|
|
|
|
protected :
|
|
Chose();
|
|
inline void addEntropy(unsigned int x1) { seed = hash2(seed, x1); }
|
|
inline void addEntropy(unsigned int x1, unsigned int x2) { addEntropy(x1); addEntropy(x2); }
|
|
inline void addEntropy(unsigned int x1, unsigned int x2, unsigned int x3) { addEntropy(x1, x2); addEntropy(x3); }
|
|
inline void addEntropy(unsigned int x1, unsigned int x2, unsigned int x3, unsigned int x4) { addEntropy(x1, x2); addEntropy(x3, x4); }
|
|
inline void addEntropy(Vertex v1) { addEntropy(v1.x, v1.y); }
|
|
inline void addEntropy(Vertex v1, Vertex v2) { addEntropy(v1); addEntropy(v2); }
|
|
inline void addEntropy(Vertex v1, Vertex v2, Vertex v3) { addEntropy(v1, v2); addEntropy(v3); }
|
|
inline void addEntropy(Vertex v1, Vertex v2, Vertex v3, Vertex v4) { addEntropy(v1, v2); addEntropy(v3, v4); }
|
|
void addChild(Chose* c);
|
|
void addTriangle(Triangle* t);
|
|
void addQuad(Vertex u, Vertex v, Vertex w, Vertex x, char r, char g, char b);
|
|
virtual void triangulation() = 0;
|
|
virtual std::vector<Vertex*> getBoundingBoxPoints() const = 0;
|
|
|
|
};
|
|
|
|
std::ostream& operator<<(std::ostream& os, const Chose& r);
|
|
std::ostream& operator<<(std::ostream& os, const Chose* r);
|
|
|
|
#endif
|