2011-m2s3-city-builder/rules/architecture/batiment.cpp
2012-01-18 11:57:27 +01:00

42 lines
1.1 KiB
C++

#include "all_includes.hh"
BatimentQuad_::BatimentQuad_(Quad _c) : Chose(), c(_c) {
addEntropy(c);
}
bool BatimentQuad_::split() {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
return true;
}
void BatimentQuad_::triangulation() {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUQuad(ch, Couleurs::toit);
for (int i = 0; i < 4; i++)
addGPUQuad(Quad(c[NE+i], c[SE+i], ch[SE+i], ch[NE+i]), Couleurs::mur);
}
void BatimentQuad_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}
BatimentTri_::BatimentTri_(Triangle _c) : Chose(), c(_c) {
addEntropy(c);
}
bool BatimentTri_::split() {
return false;
}
void BatimentTri_::triangulation() {
Triangle th = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUTriangle(th, Couleurs::toit);
for (int i = 0; i < 3; i++)
addGPUQuad(Quad(c[LEFT+i], c[TOP+i], th[TOP+i], th[LEFT+i]), Couleurs::mur);
}
void BatimentTri_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}