42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#include "all_includes.hh"
|
|
|
|
TerrainQuadHerbe::TerrainQuadHerbe(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose(), red(0x11) {
|
|
addEntropy(ne, se, sw, nw);
|
|
corner[NE] = ne;
|
|
corner[SE] = se;
|
|
corner[SW] = sw;
|
|
corner[NW] = nw;
|
|
triangulation();
|
|
}
|
|
|
|
TerrainQuadHerbe::~TerrainQuadHerbe() {
|
|
for(unsigned int i = 0; i < children.size(); i++)
|
|
delete(children[i]);
|
|
children.clear();
|
|
triangles.clear();
|
|
}
|
|
|
|
std::vector<Vertex*> TerrainQuadHerbe::getBoundingBoxPoints() const {
|
|
std::vector<Vertex*> list;
|
|
return list;
|
|
}
|
|
|
|
TerrainQuadHerbe::TerrainQuadHerbe(int red, Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose(), red(red) {
|
|
addEntropy(ne, se, sw, nw);
|
|
corner[NE] = ne;
|
|
corner[SE] = se;
|
|
corner[SW] = sw;
|
|
corner[NW] = nw;
|
|
triangulation();
|
|
}
|
|
|
|
bool TerrainQuadHerbe::split() {
|
|
return false;
|
|
}
|
|
|
|
void TerrainQuadHerbe::triangulation() {
|
|
triangles.reserve(2);
|
|
addTriangle(new Triangle(corner[NE], corner[NW], corner[SW], red, 0xaa, 0x22));
|
|
addTriangle(new Triangle(corner[SW], corner[SE], corner[NE], red, 0xaa, 0x22));
|
|
}
|