2011-m2s3-city-builder/rules/architecture/batiment.hh

141 lines
5.2 KiB
C++

#ifndef _RULES_ARCHITECTURE_BATIMENT_HH_
#define _RULES_ARCHITECTURE_BATIMENT_HH_
#include "all_includes.hh"
class BatimentQuad_ : public Chose {
Quad c;
public:
BatimentQuad_(Quad _c);
virtual bool split();
virtual void triangulation();
virtual void getBoundingBoxPoints();
};
class BatimentTri_ : public Chose {
Triangle c;
public:
BatimentTri_(Triangle _c);
virtual bool split();
virtual void triangulation();
virtual void getBoundingBoxPoints();
};
class Wall;
class MasterWall;
class WallVertex {
public:
Vertex vertex;
MasterWall* onMasterWall;
float posOnMasterWall;
std::map<WallVertex*, MasterWall*> endWall;
public:
operator Vertex() { return vertex; };
WallVertex(Vertex _v) : vertex(_v), onMasterWall(NULL), posOnMasterWall(0) {};
WallVertex(Vertex _v, MasterWall* _onWall, float _posOnWall) : vertex(_v), onMasterWall(_onWall), posOnMasterWall(_posOnWall) {};
void addEndWall(WallVertex* v, MasterWall* w) { endWall.insert(std::pair<WallVertex*, MasterWall*>(v, w)); }
};
class MasterWall;
class MasterWallIterator : public std::iterator<std::input_iterator_tag, MasterWall> {
private:
std::map<float, WallVertex*>::iterator it;
bool reverse;
public:
MasterWallIterator() : it(), reverse(false) {};
MasterWallIterator(std::map<float, WallVertex*>::iterator mwit) : it(mwit), reverse(false) {};
MasterWallIterator(std::map<float, WallVertex*>::iterator mwit, bool _reverse) : it(mwit), reverse(_reverse) {};
MasterWallIterator(std::map<float, WallVertex*>::reverse_iterator mwrit) : it(--(mwrit.base())), reverse(false) {};
MasterWallIterator(const MasterWallIterator& copy) : it(copy.it), reverse(copy.reverse) {};
bool operator==(const MasterWallIterator& mwit) const { return it == mwit.it; };
bool operator!=(const MasterWallIterator& mwit) const { return it != mwit.it; };
WallVertex* operator*() { return (*it).second; };
WallVertex* operator->() { return (*it).second; };
virtual MasterWallIterator& operator++() { if (reverse) it--; else it++; return (*this); }
};
class MasterWall {
private:
std::map<float, WallVertex*> vertices;
public:
typedef MasterWallIterator iterator;
MasterWall(WallVertex* u, WallVertex* v) {
insert(0, u);
insert(1, v);
};
void insert(float position, WallVertex* u) {
vertices.insert(std::pair<float, WallVertex*>(position,u));
};
WallVertex* u() { return vertices.begin()->second; };
WallVertex* v() { return vertices.rbegin()->second; };
iterator begin() { return iterator(vertices.begin()); }
iterator end() { return iterator(vertices.end()); }
iterator rbegin() { return iterator(vertices.rbegin()); }
iterator rend() { return iterator(vertices.rend()); }
iterator find(float position) { return iterator(vertices.find(position)); }
iterator rfind(float position) { return iterator(vertices.find(position), true); }
iterator find(float position, bool reverse) { return iterator(vertices.find(position), reverse); }
};
class Wall {
public:
WallVertex* u;
WallVertex* v;
float uPosOnMasterWall;
float vPosOnMasterWall;
MasterWall* master;
public:
Wall(WallVertex* _u, WallVertex* _v) {
u = _u;
v = _v;
if (u->onMasterWall != NULL && u->onMasterWall == v->onMasterWall) { // u et v au milieu de master
master = u->onMasterWall;
uPosOnMasterWall = u->posOnMasterWall;
vPosOnMasterWall = v->posOnMasterWall;
} else if (u->onMasterWall != NULL && (u->onMasterWall->u() == v || u->onMasterWall->v() == v)) { // u au milieu de master, v au bord
master = u->onMasterWall;
uPosOnMasterWall = u->posOnMasterWall;
vPosOnMasterWall = (master->u() == v) ? 0 : 1;
} else if (v->onMasterWall != NULL && (v->onMasterWall->u() == u || v->onMasterWall->v() == u)) { // v au milieu de master, u au bord
master = v->onMasterWall;
uPosOnMasterWall = (master->u() == u) ? 0 : 1;
vPosOnMasterWall = v->posOnMasterWall;
} else {
std::map<WallVertex*, MasterWall*>::iterator it = u->endWall.find(v);
if (it != u->endWall.end()) { // u et v au bord d'un master existant.
master = it->second;
uPosOnMasterWall = (master->u() == u) ? 0 : 1;
vPosOnMasterWall = (master->u() == u) ? 1 : 0;
} else { // u et v au bord d'un nouveau master.
master = new MasterWall(u, v);
uPosOnMasterWall = 0;
vPosOnMasterWall = 1;
u->addEndWall(v, master);
v->addEndWall(u, master);
}
}
};
operator Segment () {
return Segment(*u, *v);
}
WallVertex* randomPos(int seed, int n, float a, float b) {
float width = vPosOnMasterWall - uPosOnMasterWall;
float pos = floatInRange(seed, n, uPosOnMasterWall + a*width, uPosOnMasterWall + b*width);
MasterWallIterator mwi = master->find(pos);
if (mwi == master->end()) { // Il n'y a pas encore de WallVertex à cette position sur master.
Vertex mu = *(master->u());
Vertex mv = *(master->v());
WallVertex* wv = new WallVertex(mu * pos + mv * (1-pos), master, pos);
master->insert(pos, wv);
return wv;
} else { // Il y a déjà un WallVertex à cette position sur master.
return (*mwi);
}
};
typedef MasterWall::iterator iterator;
iterator begin() { return master->find(uPosOnMasterWall, (uPosOnMasterWall > vPosOnMasterWall)); };
iterator end() { return ++(master->find(vPosOnMasterWall, (uPosOnMasterWall > vPosOnMasterWall))); };
};
#endif