2011-m2s3-city-builder/rules/etage.cpp
2012-01-19 23:59:28 +01:00

38 lines
1.0 KiB
C++

#include "all_includes.hh"
EtageQuad::EtageQuad(Quad _c, Quad _ch, QuadBool _w) : Chose(), c(_c), ch(_ch), w(_w) {
addEntropy(c);
addEntropy(ch);
for (int i = 0; i < 4; i++)
addEntropy(w[N+i] ? 0 : 1);
}
void EtageQuad::getBoundingBoxPoints() {
addBBPoints(c);
addBBPoints(ch);
}
bool EtageQuad::split() {
Quad me = c.insetOpp(E,28);
Quad ms = c.inset(E,28).inset(W,28).insetOpp(S,28);
Quad mw = c.insetOpp(W,28);
Quad mn = c.inset(E,28).inset(W,28).insetOpp(N,28);
Quad meh = ch.insetOpp(E,28);
Quad msh = ch.inset(E,28).inset(W,28).insetOpp(S,28);
Quad mwh = ch.insetOpp(W,28);
Quad mnh = ch.inset(E,28).inset(W,28).insetOpp(N,28);
addChild(new MurQuad(me << 1,meh << 1,w[E]));
addChild(new MurQuad(mw >> 1,mwh >> 1,w[W]));
addChild(new MurQuad(mn,mnh,w[N]));
addChild(new MurQuad(ms >> 2,msh >> 2,w[S]));
return true;
}
void EtageQuad::triangulation() {
addGPUFourQuads(c,ch, Couleurs::mur);
addGPUQuad(ch.offsetNormal(-30), Couleurs::plafond);
addGPUQuad(c, Couleurs::plancher);
}