2011-m2s3-city-builder/rules/batiment/batimentquadmur.cpp
Georges Dupéron c87e38b4bb Corrections.
2012-01-13 16:01:03 +01:00

51 lines
1.4 KiB
C++

#include "all_includes.hh"
BatimentQuadMur::BatimentQuadMur(Quad _c, Quad _ch) : Chose(), c(_c), ch(_ch) {
addEntropy(c);
addEntropy(ch);
this->window = false;
}
void BatimentQuadMur::getBoundingBoxPoints() {
addBBPoints(c);
addBBPoints(ch);
}
void BatimentQuadMur::setWindow(bool val) {
val = val;
this->window = val;
Quad q = Quad(ch[NE],c[NE],c[NW],ch[NW]);
int lr = (q.length(S) - 120)/2;
Quad wFront = q.insetNESW(90,lr,120,lr);
Quad wBack = wFront.offsetNormal(28);
windowPos = Quad(wFront[SE],wBack[SE],wBack[SW],wFront[SW]);
windowPosh = Quad(wFront[NE],wBack[NE],wBack[NW],wFront[NW]);
}
bool BatimentQuadMur::split() {
if(!window)
return false;
Quad right = Quad(windowPos[NW],windowPos[SW],c[SW],c[NW]);
Quad righth = Quad(windowPosh[NW],windowPosh[SW],ch[SW],ch[NW]);
Quad left = Quad(c[NE],c[SE],windowPos[SE],windowPos[NE]);
Quad lefth = Quad(ch[NE],ch[SE],windowPosh[SE],windowPosh[NE]);
Quad top = Quad(windowPosh[NE],windowPosh[NW],windowPosh[SW],windowPosh[SE]);
addChild(new BatimentQuadMur(c,windowPos));
addChild(new BatimentQuadMur(windowPosh,ch));
addChild(new BatimentQuadMur(left,lefth));
addChild(new BatimentQuadMur(right,righth));
return true;
}
void BatimentQuadMur::triangulation() {
if(!window)
addGPUOcto(c, ch, Couleurs::mur);
//else
//addGPUOcto(c, ch, 0xFF,0x10,0x00);
//addGPUQuad(windowPosh,0xFF,0xFF,0x00);
}