2011-m2s3-city-builder/lod.cpp
2011-12-22 15:41:56 +01:00

105 lines
2.7 KiB
C++

#include "all_includes.hh"
Lod::Lod(Vertex camera, Chose* root) {
for (int i = 0; i < 6; i++) {
merge[i].init(i, (i & 1) ? -1 : 1);
splitIn[i].init(6+i, (i & 1) ? 1 : -1);
splitOut[i].init(6+i, (i & 1) ? -1 : 1);
}
this->camera[0] = camera.x;
this->camera[1] = camera.y;
this->camera[2] = camera.z;
addSplitCube(root);
setCamera(camera);
}
void Lod::setCamera(Vertex newCamera) {
this->camera[0] = newCamera.x;
this->camera[1] = newCamera.y;
this->camera[2] = newCamera.z;
// Merge.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = merge[i].popIfLessThan(camera[i>>1]))) {
for(int j = 0; j < 6; j++) {
if(i == j) continue;
merge[j].remove(c);
// TODO
}
}
}
// Split out vers split in.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = splitOut[i].popIfLessThan(camera[i>>1]))) {
// std::cout << "soi " << c->lod.inCounter + 1 << " ";
// std::cout << typeid(*c).name() << " " << c << std::endl;
if(c->lod.inCounter == 5) {
for(int j = 0; j < 6; j++) {
if(i == j) continue;
splitIn[j].remove(c);
}
doSplit(c);
}
else {
c->lod.inCounter++;
splitIn[i].insert(c->lod.splitBox[i], c);
}
}
}
// Split in vers split out.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = splitIn[i].popIfLessThan(camera[i>>1]))) {
c->lod.inCounter--;
splitOut[i].insert(c->lod.splitBox[i], c);
}
}
}
void Lod::doSplit(Chose* c) {
// TODO
if (c->split() && c->children.size() > 0) {
std::vector<Chose*>::iterator it;
for (it = c->children.begin(); it != c->children.end(); ++it) {
(*it)->triangulation();
(*it)->updateAABB();
(*it)->drawAABB();
addSplitCube((*it));
}
} else {
// Pour debug : quand on tente de split un objet qui ne peut
// pas l'être, on vire le dessin de sa splitBox.
c->triangles.clear();
c->triangulation();
}
}
void Lod::addMergeCube(Chose* chose) {
for(int i = 0; i < 5; i++)
merge[i].insert(chose->lod.mergeBox[i], chose);
}
void Lod::addSplitCube(Chose* chose) {
chose->lod.inCounter = 0;
for(int i = 0; i < 6; i++) {
// std::cout << chose->lod.splitBox[i] << " " << camera[i>>1] << " " << splitOut[i].factor;
// std::cout << " " << (splitOut[i].lessThan(chose->lod.splitBox[i], camera[i>>1]) ? "t" : "f");
// std::cout << std::endl;
if(splitOut[i].lessThan(chose->lod.splitBox[i], camera[i>>1])) {
chose->lod.inCounter++;
splitIn[i].insert(chose->lod.splitBox[i], chose);
} else {
splitOut[i].insert(chose->lod.splitBox[i], chose);
}
}
// TODO : plutôt que d'ajouter puis enlever, précalculer puis enlever si nécessaire.
if (chose->lod.inCounter == 6) {
for(int i = 0; i < 6; i++)
splitIn[i].remove(chose);
doSplit(chose);
}
}