2011-m2s3-city-builder/rules/architecture/batiment.cpp
2012-01-19 10:49:46 +01:00

68 lines
2.1 KiB
C++

#include "all_includes.hh"
BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub, bool _we, bool _ws, bool _ww, bool _wn)
: Chose(), c(_c), isSub(_isSub), we(_we), ws(_ws), ww(_ww), wn(_wn) {
addEntropy(c);
}
bool BatimentQuad_::split() {
int minSurface = 100 * 100 * 10;
Quad q = c;
//Quad q = c << c.maxLengthSide();
if(c.maxLengthNS() < c.maxLengthEW()) {
q = c >> 1;
bool t = we;
we = ws; ws = ww; ww = wn; wn = t;
}
//std::cout << "w : " << we << " " << ws << " " << ww << " " << wn << std::endl;
if((we || ws || ww || wn) && q.surface() > 2 * minSurface) {
Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 1.f/3.f, 1.f/2.f);
Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 1.f/3.f, 1.f/2.f);
addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true,we&&true,ws&&true,false,wn&&true));
addChild(new BatimentQuad_(Quad(n, s,q[SW],q[NW]), true,false,ws&&true,ww&&true,wn&&true));
} else {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
ch = ch.insetNESW(30);
if(we || ws || ww || wn) {
addChild(new ToitQuad(ch, Dimensions::hauteurToit));
addChild(new BatimentQuadBlock(c,ch));
}
else
addChild(new BatimentQuadJardin(ch));
}
return true;
}
void BatimentQuad_::triangulation() {
Quad ch = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUQuad(ch, Couleurs::toit);
for (int i = 0; i < 4; i++)
addGPUQuad(Quad(c[NE+i], c[SE+i], ch[SE+i], ch[NE+i]), Couleurs::mur);
}
void BatimentQuad_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}
BatimentTri_::BatimentTri_(Triangle _c) : Chose(), c(_c) {
addEntropy(c);
}
bool BatimentTri_::split() {
return false;
}
void BatimentTri_::triangulation() {
Triangle th = c.offsetNormal(Dimensions::hauteurEtage + Dimensions::hauteurToit);
addGPUTriangle(th, Couleurs::toit);
for (int i = 0; i < 3; i++)
addGPUQuad(Quad(c[LEFT+i], c[TOP+i], th[TOP+i], th[LEFT+i]), Couleurs::mur);
}
void BatimentTri_::getBoundingBoxPoints() {
addBBPoints(c, Dimensions::hauteurEtage + Dimensions::hauteurToit);
}