2011-m2s3-city-builder/rules/batiment.cpp
2011-11-25 00:41:44 +01:00

51 lines
1.4 KiB
C++

#include "all_includes.hh"
Batiment::Batiment(Vertex ne, Vertex sw) : ne(ne), sw(sw) {
std::cout << this << std::endl;
}
int Batiment::width() { return this->ne.x - this->sw.x; }
int Batiment::height() { return this->ne.y - this->sw.y; }
void Batiment::subdivide() {
// TODO : rien ?
}
void Batiment::triangulation() {
initTriangles(12);
// abcd sont les quatre coins du bâtiment.
Vertex a = this->ne;
Vertex b = Vertex(this->ne.x, this->sw.y, 0);
Vertex c = this->sw;
Vertex d = Vertex(this->sw.x, this->ne.y, 0);
int h = 6;
Vertex ah = a + Vertex(0,0,h);
Vertex bh = b + Vertex(0,0,h);
Vertex ch = c + Vertex(0,0,h);
Vertex dh = d + Vertex(0,0,h);
Vertex toit = (ah + bh + ch + dh) / 4 + Vertex(0,0,h/5);
// 4 Murs
addTriangle(new Triangle(a,bh,ah)); addTriangle(new Triangle(a,b,bh)); // a-b-bh-ah
addTriangle(new Triangle(b,dh,bh)); addTriangle(new Triangle(b,d,dh)); // b-d-dh-bh
addTriangle(new Triangle(d,ch,dh)); addTriangle(new Triangle(d,c,ch)); // d-c-ch-dh
addTriangle(new Triangle(c,ah,ch)); addTriangle(new Triangle(c,a,ah)); // c-a-ah-ch
// 1 Toit
addTriangle(new Triangle(ah,toit,bh));
addTriangle(new Triangle(bh,toit,dh));
addTriangle(new Triangle(dh,toit,ch));
addTriangle(new Triangle(ch,toit,ah));
}
std::ostream& operator<<(std::ostream& os, const Batiment* r) {
return os << *r;
}
std::ostream& operator<<(std::ostream& os, const Batiment& r) {
return os << "Batiment " << r.ne << "-" << r.sw;
}