var M={};
M.parent=Game.Objects['Temple'];
M.parent.minigame=M;
M.launch=function()
{
	var M=this;
	M.name=M.parent.minigameName;
	M.init=function(div)
	{
		//populate div with html and initialize values
				
		M.gods={
			'asceticism':{
				name:'Holobore, Spirit of Asceticism',
				icon:[21,18],
				desc1:'+15% base CpS.',
				desc2:'+10% base CpS.',
				desc3:'+5% base CpS.',
				descAfter:'If a golden cookie is clicked, this spirit is unslotted and all worship swaps will be used up.',
				quote:'An immortal life spent focusing on the inner self, away from the distractions of material wealth.',
			},
			'decadence':{
				name:'Vomitrax, Spirit of Decadence',
				icon:[22,18],
				desc1:'Golden and wrath cookie effect duration +7%, but buildings grant -7% CpS.',
				desc2:'Golden and wrath cookie effect duration +5%, but buildings grant -5% CpS.',
				desc3:'Golden and wrath cookie effect duration +2%, but buildings grant -2% CpS.',
				quote:'This sleazy spirit revels in the lust for quick easy gain and contempt for the value of steady work.',
			},
			'ruin':{
				name:'Godzamok, Spirit of Ruin',
				icon:[23,18],
				descBefore:'Selling buildings triggers a buff boosted by how many buildings were sold.',
				desc1:'Buff boosts clicks by +1% for every building sold for 10 seconds.',
				desc2:'Buff boosts clicks by +0.5% for every building sold for 10 seconds.',
				desc3:'Buff boosts clicks by +0.25% for every building sold for 10 seconds.',
				quote:'The embodiment of natural disasters. An impenetrable motive drives the devastation caused by this spirit.',
			},
			'ages':{
				name:'Cyclius, Spirit of Ages',
				icon:[24,18],
				activeDescFunc:function()
				{
					var godLvl=Game.hasGod('ages');
					var mult=1;
					if (godLvl==1) mult*=0.15*Math.sin((Date.now()/1000/(60*60*3))*Math.PI*2);
					else if (godLvl==2) mult*=0.15*Math.sin((Date.now()/1000/(60*60*12))*Math.PI*2);
					else if (godLvl==3) mult*=0.15*Math.sin((Date.now()/1000/(60*60*24))*Math.PI*2);
					return 'Current bonus : '+(mult<0?'-':'+')+Beautify(Math.abs(mult)*100,2)+'%.';
				},
				descBefore:'CpS bonus fluctuating between +15% and -15% over time.',
				desc1:'Effect cycles over 3 hours.',
				desc2:'Effect cycles over 12 hours.',
				desc3:'Effect cycles over 24 hours.',
				quote:'This spirit knows about everything you\'ll ever do, and enjoys dispensing a harsh judgement.',
			},
			'seasons':{
				name:'Selebrak, Spirit of Festivities',
				icon:[25,18],
				descBefore:'Some seasonal effects are boosted.',
				desc1:'Large boost. Switching seasons is 100% pricier.',
				desc2:'Medium boost. Switching seasons is 50% pricier.',
				desc3:'Small boost. Switching seasons is 25% pricier.',
				quote:'This is the spirit of merry getaways and regretful Monday mornings.',
			},
			'creation':{
				name:'Dotjeiess, Spirit of Creation',
				icon:[26,18],
				desc1:'Buildings are 7% cheaper, but heavenly chips have 30% less effect.',
				desc2:'Buildings are 5% cheaper, but heavenly chips have 20% less effect.',
				desc3:'Buildings are 2% cheaper, but heavenly chips have 10% less effect.',
				quote:'All things that be and ever will be were scripted long ago by this spirit\'s inscrutable tendrils.',
			},
			'labor':{
				name:'Muridal, Spirit of Labor',
				icon:[27,18],
				desc1:'Clicks are 15% more powerful, but buildings produce 3% less.',
				desc2:'Clicks are 10% more powerful, but buildings produce 2% less.',
				desc3:'Clicks are 5% more powerful, but buildings produce 1% less.',
				quote:'This spirit enjoys a good cheese after a day of hard work.',
			},
			'industry':{
				name:'Jeremy, Spirit of Industry',
				icon:[28,18],
				desc1:'Buildings produce 10% more cookies, but golden and wrath cookies appear 10% less.',
				desc2:'Buildings produce 6% more cookies, but golden and wrath cookies appear 6% less.',
				desc3:'Buildings produce 3% more cookies, but golden and wrath cookies appear 3% less.',
				quote:'While this spirit has many regrets, helping you rule the world through constant industrialization is not one of them.',
			},
			'mother':{
				name:'Mokalsium, Mother Spirit',
				icon:[29,18],
				desc1:'Milk is 10% more powerful, but golden and wrath cookies appear 15% less.',
				desc2:'Milk is 5% more powerful, but golden and wrath cookies appear 10% less.',
				desc3:'Milk is 3% more powerful, but golden and wrath cookies appear 5% less.',
				quote:'A caring spirit said to contain itself, inwards infinitely.',
			},
			'scorn':{
				name:'Skruuia, Spirit of Scorn',
				icon:[21,19],
				descBefore:'All golden cookies are wrath cookies with a greater chance of a negative effect.',
				desc1:'Wrinklers appear 150% faster and digest 15% more cookies.',
				desc2:'Wrinklers appear 100% faster and digest 10% more cookies.',
				desc3:'Wrinklers appear 50% faster and digest 5% more cookies.',
				quote:'This spirit enjoys poking foul beasts and watching them squirm, but has no love for its own family.',
			},
			'order':{
				name:'Rigidel, Spirit of Order',
				icon:[22,19],
				activeDescFunc:function()
				{
					if (Game.BuildingsOwned%10==0) return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.<br>Effect is active.';
					else return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.<br>Effect is inactive.';
				},
				desc1:'Sugar lumps ripen an hour sooner.',
				desc2:'Sugar lumps ripen 40 minutes sooner.',
				desc3:'Sugar lumps ripen 20 minutes sooner.',
				descAfter:'Effect is only active when your total amount of buildings ends with 0.',
				quote:'You will find that life gets just a little bit sweeter if you can motivate this spirit with tidy numbers and properly-filled tax returns.',
			},
		};
		M.godsById=[];var n=0;
		for (var i in M.gods){M.gods[i].id=n;M.gods[i].slot=-1;M.godsById[n]=M.gods[i];n++;}
		
		
		M.slot=[];
		M.slot[0]=-1;//diamond socket
		M.slot[1]=-1;//ruby socket
		M.slot[2]=-1;//jade socket
		
		M.slotNames=[
			'Diamond','Ruby','Jade'
		];
		
		M.swaps=3;//swaps left
		M.swapT=Date.now();//the last time we swapped
		
		M.lastSwapT=0;//frames since last swap
		
		M.godTooltip=function(id)
		{
			return function(){
				var me=M.godsById[id];
				me.icon=me.icon||[0,0];
				var str='<div style="padding:8px 4px;min-width:350px;">'+
				'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div>'+
				'<div class="name">'+me.name+'</div>'+
				'<div class="line"></div><div class="description"><div style="margin:6px 0px;font-weight:bold;">Effects :</div>'+
					(me.descBefore?('<div class="templeEffect">'+me.descBefore+'</div>'):'')+
					(me.desc1?('<div class="templeEffect templeEffect1"><div class="usesIcon shadowFilter templeGem templeGem1"></div>'+me.desc1+'</div>'):'')+
					(me.desc2?('<div class="templeEffect templeEffect2"><div class="usesIcon shadowFilter templeGem templeGem2"></div>'+me.desc2+'</div>'):'')+
					(me.desc3?('<div class="templeEffect templeEffect3"><div class="usesIcon shadowFilter templeGem templeGem3"></div>'+me.desc3+'</div>'):'')+
					(me.descAfter?('<div class="templeEffect">'+me.descAfter+'</div>'):'')+
					(me.quote?('<q>'+me.quote+'</q>'):'')+
				'</div></div>';
				return str;
			};
		}
		
		M.slotTooltip=function(id)
		{
			return function(){
				if (M.slot[id]!=-1)
				{
					var me=M.godsById[M.slot[id]];
					me.icon=me.icon||[0,0];
				}
				var str='<div style="padding:8px 4px;min-width:350px;">'+
				(M.slot[id]!=-1?(
					'<div class="name templeEffect" style="margin-bottom:12px;"><div class="usesIcon shadowFilter templeGem templeGem'+(parseInt(id)+1)+'"></div>'+M.slotNames[id]+' slot</div>'+
					'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-me.icon[0]*48)+'px '+(-me.icon[1]*48)+'px;"></div>'+
					'<div class="name">'+me.name+'</div>'+
					'<div class="line"></div><div class="description"><div style="margin:6px 0px;font-weight:bold;">Effects :</div>'+
						(me.activeDescFunc?('<div class="templeEffect templeEffectOn" style="padding:8px 4px;text-align:center;">'+me.activeDescFunc()+'</div>'):'')+
						(me.descBefore?('<div class="templeEffect">'+me.descBefore+'</div>'):'')+
						(me.desc1?('<div class="templeEffect templeEffect1'+(me.slot==0?' templeEffectOn':'')+'"><div class="usesIcon shadowFilter templeGem templeGem1"></div>'+me.desc1+'</div>'):'')+
						(me.desc2?('<div class="templeEffect templeEffect2'+(me.slot==1?' templeEffectOn':'')+'"><div class="usesIcon shadowFilter templeGem templeGem2"></div>'+me.desc2+'</div>'):'')+
						(me.desc3?('<div class="templeEffect templeEffect3'+(me.slot==2?' templeEffectOn':'')+'"><div class="usesIcon shadowFilter templeGem templeGem3"></div>'+me.desc3+'</div>'):'')+
						(me.descAfter?('<div class="templeEffect">'+me.descAfter+'</div>'):'')+
						(me.quote?('<q>'+me.quote+'</q>'):'')+
					'</div>'
				):
				('<div class="name templeEffect"><div class="usesIcon shadowFilter templeGem templeGem'+(parseInt(id)+1)+'"></div>'+M.slotNames[id]+' slot (empty)</div><div class="line"></div><div class="description">'+
				((M.slotHovered==id && M.dragging)?'Release to assign <b>'+M.dragging.name+'</b> to this slot.':'Drag a spirit onto this slot to assign it.')+
				'</div>')
				)+
				'</div>';
				return str;
			};
		}
		
		M.useSwap=function(n)
		{
			M.swapT=Date.now();
			M.swaps-=n;
			if (M.swaps<0) M.swaps=0;
		}
		
		M.slotGod=function(god,slot)
		{
			if (slot==god.slot) return false;
			if (slot!=-1 && M.slot[slot]!=-1)
			{
				M.godsById[M.slot[slot]].slot=god.slot;//swap
				M.slot[god.slot]=M.slot[slot];
			}
			else if (god.slot!=-1) M.slot[god.slot]=-1;
			if (slot!=-1) M.slot[slot]=god.id;
			god.slot=slot;
			Game.recalculateGains=true;
		}
		
		M.dragging=false;
		M.dragGod=function(what)
		{
			M.dragging=what;
			var div=l('templeGod'+what.id);
			var box=div.getBoundingClientRect();
			var box2=l('templeDrag').getBoundingClientRect();
			div.className='ready templeGod titleFont templeDragged';
			l('templeDrag').appendChild(div);
			var x=box.left-box2.left;
			var y=box.top-box2.top;
			div.style.transform='translate('+(x)+'px,'+(y)+'px)';
			l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
			PlaySound('snd/tick.mp3');
		}
		M.dropGod=function()
		{
			if (!M.dragging) return;
			var div=l('templeGod'+M.dragging.id);
			div.className='ready templeGod titleFont';
			div.style.transform='none';
			if (M.slotHovered!=-1 && (M.swaps==0 || M.dragging.slot==M.slotHovered))//dropping on a slot but no swaps left, or slot is the same as the original
			{
				if (M.dragging.slot!=-1) l('templeSlot'+M.dragging.slot).appendChild(div);
				else l('templeGodPlaceholder'+(M.dragging.id)).parentNode.insertBefore(div,l('templeGodPlaceholder'+(M.dragging.id)));
				PlaySound('snd/sell1.mp3',0.75);
			}
			else if (M.slotHovered!=-1)//dropping on a slot
			{
				M.useSwap(1);
				M.lastSwapT=0;
				
				var prev=M.slot[M.slotHovered];//id of the god already in the slot
				if (prev!=-1)
				{
					prev=M.godsById[prev];
					var prevDiv=l('templeGod'+prev.id);
					if (M.dragging.slot!=-1)//swap with god's previous slot
					{
						l('templeSlot'+M.dragging.slot).appendChild(prevDiv);
					}
					else//swap back to roster
					{
						var other=l('templeGodPlaceholder'+(prev.id));
						other.parentNode.insertBefore(prevDiv,other);
					}
				}
				l('templeSlot'+M.slotHovered).appendChild(div);
				M.slotGod(M.dragging,M.slotHovered);
				
				PlaySound('snd/tick.mp3');
				PlaySound('snd/spirit.mp3',0.5);
				
				var rect=div.getBoundingClientRect();
				Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);
			}
			else//dropping back to roster
			{
				var other=l('templeGodPlaceholder'+(M.dragging.id));
				other.parentNode.insertBefore(div,other);
				other.style.display='none';
				M.slotGod(M.dragging,-1);
				PlaySound('snd/sell1.mp3',0.75);
			}
			M.dragging=false;
		}
		
		M.slotHovered=-1;
		M.hoverSlot=function(what)
		{
			M.slotHovered=what;
			if (M.dragging)
			{
				if (M.slotHovered==-1) l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
				else l('templeGodPlaceholder'+M.dragging.id).style.display='none';
				PlaySound('snd/clickb'+Math.floor(Math.random()*7+1)+'.mp3',0.75);
			}
		}
		
		//external
		Game.hasGod=function(what)
		{
			var god=M.gods[what];
			for (var i=0;i<3;i++)
			{
				if (M.slot[i]==god.id) return (i+1);
			}
			return false;
		}
		Game.forceUnslotGod=function(god)
		{
			var god=M.gods[god];
			if (god.slot==-1) return false;
			var div=l('templeGod'+god.id);
			var other=l('templeGodPlaceholder'+(god.id));
			other.parentNode.insertBefore(div,other);
			other.style.display='none';
			M.slotGod(god,-1);
			return true;
		}
		Game.useSwap=M.useSwap;
		
		
		var str='';
		str+='<style>'+
		'#templeBG{background:url(img/shadedBorders.png),url(img/pantheonBG.png);background-size:100% 100%,auto;position:absolute;left:0px;right:0px;top:0px;bottom:16px;}'+
		'#templeContent{position:relative;box-sizing:border-box;padding:4px 24px;text-align:center;}'+
		'#templeGods{text-align:center;width:100%;padding:8px;box-sizing:border-box;}'+
		'.templeIcon{pointer-events:none;margin:12px 6px 0px 6px;width:48px;height:48px;opacity:0.8;position:relative;}'+
		'.templeSlot .templeIcon{margin:2px 6px 0px 6px;}'+
		'.templeGod{box-shadow:4px 4px 4px #000;cursor:pointer;position:relative;color:#f33;opacity:0.8;text-shadow:0px 0px 4px #000,0px 0px 6px #000;font-weight:bold;font-size:12px;display:inline-block;width:60px;height:74px;background:url(img/spellBG.png);}'+
		'.templeGod.ready{color:rgba(255,255,255,0.8);opacity:1;}'+
		'.templeGod.ready:hover{color:#fff;}'+
		'.templeGod:hover,.templeDragged{box-shadow:6px 6px 6px 2px #000;z-index:1000000001;top:-1px;}'+
		'.templeGod:active{top:1px;}'+
		'.templeGod.ready .templeIcon{opacity:1;}'+
		'.templeGod:hover{background-position:0px -74px;} .templeGod:active{background-position:0px 74px;}'+
		'.templeGod1{background-position:-60px 0px;} .templeGod1:hover{background-position:-60px -74px;} .templeGod1:active{background-position:-60px 74px;}'+
		'.templeGod2{background-position:-120px 0px;} .templeGod2:hover{background-position:-120px -74px;} .templeGod2:active{background-position:-120px 74px;}'+
		'.templeGod3{background-position:-180px 0px;} .templeGod3:hover{background-position:-180px -74px;} .templeGod3:active{background-position:-180px 74px;}'+
		
		'.templeGod:hover .templeIcon{top:-1px;}'+
		'.templeGod.ready:hover .templeIcon{animation-name:bounce;animation-iteration-count:infinite;animation-duration:0.8s;}'+
		
		'.templeGem{z-index:100;width:24px;height:24px;}'+
		'.templeEffect{font-weight:bold;font-size:11px;position:relative;margin:0px -12px;padding:4px;padding-left:28px;}'+
		'.description .templeEffect{border-top:1px solid rgba(255,255,255,0.15);background:linear-gradient(to top,rgba(255,255,255,0.1),rgba(255,255,255,0));}'+
		'.templeEffect .templeGem{position:absolute;left:0px;top:0px;}'+
		'.templeEffectOn{text-shadow:0px 0px 6px rgba(255,255,255,0.75);color:#fff;}'+
		'.templeGod .templeGem{position:absolute;left:18px;bottom:8px;pointer-events:none;}'+
		'.templeGem1{background-position:-1104px -720px;}'+
		'.templeGem2{background-position:-1128px -720px;}'+
		'.templeGem3{background-position:-1104px -744px;}'+
		
		'.templeSlot .templeGod,.templeSlot .templeGod:hover,.templeSlot .templeGod:active{background:none;}'+
		
		'.templeSlotDrag{position:absolute;left:0px;top:0px;right:0px;bottom:0px;background:#999;opacity:0;cursor:pointer;}'+
		
		'#templeDrag{position:absolute;left:0px;top:0px;z-index:1000000000000;}'+
		'.templeGod{transition:transform 0.1s;}'+
		'#templeDrag .templeGod{position:absolute;left:0px;top:0px;}'+
		'.templeDragged{pointer-events:none;}'+
		
		'.templeGodPlaceholder{background:red;opacity:0;display:none;width:60px;height:74px;}'+
		
		'#templeSlots{margin:4px auto;text-align:center;}'+
		'#templeSlot0{top:-4px;}'+
		'#templeSlot1{top:0px;}'+
		'#templeSlot2{top:4px;}'+
		
		'#templeLumpRefill{cursor:pointer;width:48px;height:48px;position:absolute;left:-6px;top:-10px;transform:scale(0.5);z-index:1000;transition:transform 0.05s;}'+
		'#templeLumpRefill:hover{transform:scale(1);}'+
		'#templeLumpRefill:active{transform:scale(0.4);}'+
		
		'#templeInfo{position:relative;display:inline-block;margin:8px auto 0px auto;padding:8px 16px;padding-left:32px;text-align:center;font-size:11px;color:rgba(255,255,255,0.75);text-shadow:-1px 1px 0px #000;background:rgba(0,0,0,0.75);border-radius:16px;}'+
		'</style>';
		str+='<div id="templeBG"></div>';
		str+='<div id="templeContent">';
			str+='<div id="templeDrag"></div>';
			str+='<div id="templeSlots">';
			for (var i in M.slot)
			{
				var me=M.slot[i];
				str+='<div class="ready templeGod templeGod'+(i%4)+' templeSlot titleFont" id="templeSlot'+i+'" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.slotTooltip('+i+')','this')+'><div class="usesIcon shadowFilter templeGem templeGem'+(parseInt(i)+1)+'"></div></div>';
			}
			str+='</div>';
			var icon=[29,14];
			str+='<div id="templeInfo"><div '+Game.getTooltip('<div style="padding:8px;width:300px;font-size:11px;text-align:center;">Click to refill all your worship swaps for <span class="price lump">1 sugar lump</span>.</div>')+' id="templeLumpRefill" class="usesIcon shadowFilter" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div><div id="templeSwaps" '+Game.getTooltip('<div style="padding:8px;width:350px;font-size:11px;text-align:center;">Each time you slot a spirit, you use up one worship swap.<div class="line"></div>If you have 0 swaps left, you will get one after 16 hours.<br>If you have 1 swap left, the next one will refill after 4 hours.<br>If you have 2 swaps left, the next one will refill after 1 hour.<div class="line"></div>Unslotting a spirit costs no swaps.</div>')+'>-</div></div>';
			str+='<div id="templeGods">';
			for (var i in M.gods)
			{
				var me=M.gods[i];
				var icon=me.icon||[0,0];
				str+='<div class="ready templeGod templeGod'+(me.id%4)+' titleFont" id="templeGod'+me.id+'" '+Game.getDynamicTooltip('Game.ObjectsById['+M.parent.id+'].minigame.godTooltip('+me.id+')','this')+'><div class="usesIcon shadowFilter templeIcon" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div><div class="templeSlotDrag" id="templeGodDrag'+me.id+'"></div></div>';
				str+='<div class="templeGodPlaceholder" id="templeGodPlaceholder'+me.id+'"></div>';
			}//<div class="usesIcon shadowFilter templeGem templeGem'+(me.id%3+1)+'"></div>
			str+='</div>';
		str+='</div>';
		div.innerHTML=str;
		M.swapsL=l('templeSwaps');
		M.lumpRefill=l('templeLumpRefill');
		
		for (var i in M.gods)
		{
			var me=M.gods[i];
			AddEvent(l('templeGodDrag'+me.id),'mousedown',function(what){return function(){M.dragGod(what);}}(me));
			AddEvent(l('templeGodDrag'+me.id),'mouseup',function(what){return function(){M.dropGod(what);}}(me));
		}
		for (var i in M.slot)
		{
			var me=M.slot[i];
			AddEvent(l('templeSlot'+i),'mouseover',function(what){return function(){M.hoverSlot(what);}}(i));
			AddEvent(l('templeSlot'+i),'mouseout',function(what){return function(){M.hoverSlot(-1);}}(i));
		}
		
		AddEvent(document,'mouseup',M.dropGod);
		
		AddEvent(M.lumpRefill,'click',function(){
			if (Game.lumps>=1 && M.swaps<3)
			{
				M.swaps=3;
				M.swapT=Date.now();
				Game.lumps-=1;
				PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
			}
		});
		
		//M.parent.switchMinigame(1);
	}
	M.save=function()
	{
		//output cannot use ",", ";" or "|"
		var str='';
		for (var i in M.slot)
		{str+=parseFloat(M.slot[i])+'/';}
		str=str.slice(0,-1);
		str+=' '+parseFloat(M.swaps)+' '+parseFloat(M.swapT);
		return str;
	}
	M.load=function(str)
	{
		//interpret str; called after .init
		//note : not actually called in the Game's load; see "minigameSave" in main.js
		if (!str) return false;
		var i=0;
		var spl=str.split(' ');
			var bit=spl[i++].split('/')||[];
			for (var ii in M.slot)
			{
				if (parseFloat(bit[ii])!=-1)
				{
					var god=M.godsById[parseFloat(bit[ii])];
					M.slotGod(god,ii);
					l('templeSlot'+god.slot).appendChild(l('templeGod'+god.id));
				}
			}
		M.swaps=parseFloat(spl[i++]||3);
		M.swapT=parseFloat(spl[i++]||Date.now());
	}
	M.reset=function()
	{
		M.swaps=3;
		M.swapT=Date.now();
		for (var i in M.slot) {M.slot[i]=-1;}
		for (var i in M.gods)
		{
			var me=M.gods[i];
			me.slot=-1;
			var other=l('templeGodPlaceholder'+(me.id));
			other.parentNode.insertBefore(l('templeGod'+me.id),other);
			other.style.display='none';
		}
	}
	M.logic=function()
	{
		//run each frame
		var t=1000*60*60;
		if (M.swaps==0) t=1000*60*60*16;
		else if (M.swaps==1) t=1000*60*60*4;
		var t2=M.swapT+t-Date.now();
		if (t2<=0 && M.swaps<3) {M.swaps++;M.swapT=Date.now();}
		M.lastSwapT++;
	}
	M.draw=function()
	{
		//run each draw frame
		if (M.dragging)
		{
			var box=l('templeDrag').getBoundingClientRect();
			var x=Game.mouseX-box.left-60/2;
			var y=Game.mouseY-box.top;
			if (M.slotHovered!=-1)//snap to slots
			{
				var box2=l('templeSlot'+M.slotHovered).getBoundingClientRect();
				x=box2.left-box.left;
				y=box2.top-box.top;
			}
			l('templeGod'+M.dragging.id).style.transform='translate('+(x)+'px,'+(y)+'px)';
		}
		var t=1000*60*60;
		if (M.swaps==0) t=1000*60*60*16;
		else if (M.swaps==1) t=1000*60*60*4;
		var t2=M.swapT+t-Date.now();
		M.swapsL.innerHTML='Worship swaps : <span class="titleFont" style="color:'+(M.swaps>0?'#fff':'#c00')+';">'+M.swaps+'/'+(3)+'</span>'+((M.swaps<3)?' (next in '+Game.sayTime((t2/1000+1)*Game.fps,-1)+')':'');
	}
	M.init(l('rowSpecial'+M.parent.id));
}
var M=0;
