diff --git a/minigamePantheon.js b/minigamePantheon.js
deleted file mode 100644
index 6d2e5ce..0000000
--- a/minigamePantheon.js
+++ /dev/null
@@ -1,500 +0,0 @@
-var M={};
-M.parent=Game.Objects['Temple'];
-M.parent.minigame=M;
-M.launch=function()
-{
- var M=this;
- M.name=M.parent.minigameName;
- M.init=function(div)
- {
- //populate div with html and initialize values
-
- M.gods={
- 'asceticism':{
- name:'Holobore, Spirit of Asceticism',
- icon:[21,18],
- desc1:'+15% base CpS.',
- desc2:'+10% base CpS.',
- desc3:'+5% base CpS.',
- descAfter:'If a golden cookie is clicked, this spirit is unslotted and all worship swaps will be used up.',
- quote:'An immortal life spent focusing on the inner self, away from the distractions of material wealth.',
- },
- 'decadence':{
- name:'Vomitrax, Spirit of Decadence',
- icon:[22,18],
- desc1:'Golden and wrath cookie effect duration +7%, but buildings grant -7% CpS.',
- desc2:'Golden and wrath cookie effect duration +5%, but buildings grant -5% CpS.',
- desc3:'Golden and wrath cookie effect duration +2%, but buildings grant -2% CpS.',
- quote:'This sleazy spirit revels in the lust for quick easy gain and contempt for the value of steady work.',
- },
- 'ruin':{
- name:'Godzamok, Spirit of Ruin',
- icon:[23,18],
- descBefore:'Selling buildings triggers a buff boosted by how many buildings were sold.',
- desc1:'Buff boosts clicks by +1% for every building sold for 10 seconds.',
- desc2:'Buff boosts clicks by +0.5% for every building sold for 10 seconds.',
- desc3:'Buff boosts clicks by +0.25% for every building sold for 10 seconds.',
- quote:'The embodiment of natural disasters. An impenetrable motive drives the devastation caused by this spirit.',
- },
- 'ages':{
- name:'Cyclius, Spirit of Ages',
- icon:[24,18],
- activeDescFunc:function()
- {
- var godLvl=Game.hasGod('ages');
- var mult=1;
- if (godLvl==1) mult*=0.15*Math.sin((Date.now()/1000/(60*60*3))*Math.PI*2);
- else if (godLvl==2) mult*=0.15*Math.sin((Date.now()/1000/(60*60*12))*Math.PI*2);
- else if (godLvl==3) mult*=0.15*Math.sin((Date.now()/1000/(60*60*24))*Math.PI*2);
- return 'Current bonus : '+(mult<0?'-':'+')+Beautify(Math.abs(mult)*100,2)+'%.';
- },
- descBefore:'CpS bonus fluctuating between +15% and -15% over time.',
- desc1:'Effect cycles over 3 hours.',
- desc2:'Effect cycles over 12 hours.',
- desc3:'Effect cycles over 24 hours.',
- quote:'This spirit knows about everything you\'ll ever do, and enjoys dispensing a harsh judgement.',
- },
- 'seasons':{
- name:'Selebrak, Spirit of Festivities',
- icon:[25,18],
- descBefore:'Some seasonal effects are boosted.',
- desc1:'Large boost. Switching seasons is 100% pricier.',
- desc2:'Medium boost. Switching seasons is 50% pricier.',
- desc3:'Small boost. Switching seasons is 25% pricier.',
- quote:'This is the spirit of merry getaways and regretful Monday mornings.',
- },
- 'creation':{
- name:'Dotjeiess, Spirit of Creation',
- icon:[26,18],
- desc1:'Buildings are 7% cheaper, but heavenly chips have 30% less effect.',
- desc2:'Buildings are 5% cheaper, but heavenly chips have 20% less effect.',
- desc3:'Buildings are 2% cheaper, but heavenly chips have 10% less effect.',
- quote:'All things that be and ever will be were scripted long ago by this spirit\'s inscrutable tendrils.',
- },
- 'labor':{
- name:'Muridal, Spirit of Labor',
- icon:[27,18],
- desc1:'Clicks are 15% more powerful, but buildings produce 3% less.',
- desc2:'Clicks are 10% more powerful, but buildings produce 2% less.',
- desc3:'Clicks are 5% more powerful, but buildings produce 1% less.',
- quote:'This spirit enjoys a good cheese after a day of hard work.',
- },
- 'industry':{
- name:'Jeremy, Spirit of Industry',
- icon:[28,18],
- desc1:'Buildings produce 10% more cookies, but golden and wrath cookies appear 10% less.',
- desc2:'Buildings produce 6% more cookies, but golden and wrath cookies appear 6% less.',
- desc3:'Buildings produce 3% more cookies, but golden and wrath cookies appear 3% less.',
- quote:'While this spirit has many regrets, helping you rule the world through constant industrialization is not one of them.',
- },
- 'mother':{
- name:'Mokalsium, Mother Spirit',
- icon:[29,18],
- desc1:'Milk is 10% more powerful, but golden and wrath cookies appear 15% less.',
- desc2:'Milk is 5% more powerful, but golden and wrath cookies appear 10% less.',
- desc3:'Milk is 3% more powerful, but golden and wrath cookies appear 5% less.',
- quote:'A caring spirit said to contain itself, inwards infinitely.',
- },
- 'scorn':{
- name:'Skruuia, Spirit of Scorn',
- icon:[21,19],
- descBefore:'All golden cookies are wrath cookies with a greater chance of a negative effect.',
- desc1:'Wrinklers appear 150% faster and digest 15% more cookies.',
- desc2:'Wrinklers appear 100% faster and digest 10% more cookies.',
- desc3:'Wrinklers appear 50% faster and digest 5% more cookies.',
- quote:'This spirit enjoys poking foul beasts and watching them squirm, but has no love for its own family.',
- },
- 'order':{
- name:'Rigidel, Spirit of Order',
- icon:[22,19],
- activeDescFunc:function()
- {
- if (Game.BuildingsOwned%10==0) return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.
Effect is active.';
- else return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.
Effect is inactive.';
- },
- desc1:'Sugar lumps ripen an hour sooner.',
- desc2:'Sugar lumps ripen 40 minutes sooner.',
- desc3:'Sugar lumps ripen 20 minutes sooner.',
- descAfter:'Effect is only active when your total amount of buildings ends with 0.',
- quote:'You will find that life gets just a little bit sweeter if you can motivate this spirit with tidy numbers and properly-filled tax returns.',
- },
- };
- M.godsById=[];var n=0;
- for (var i in M.gods){M.gods[i].id=n;M.gods[i].slot=-1;M.godsById[n]=M.gods[i];n++;}
-
-
- M.slot=[];
- M.slot[0]=-1;//diamond socket
- M.slot[1]=-1;//ruby socket
- M.slot[2]=-1;//jade socket
-
- M.slotNames=[
- 'Diamond','Ruby','Jade'
- ];
-
- M.swaps=3;//swaps left
- M.swapT=Date.now();//the last time we swapped
-
- M.lastSwapT=0;//frames since last swap
-
- M.godTooltip=function(id)
- {
- return function(){
- var me=M.godsById[id];
- me.icon=me.icon||[0,0];
- var str='
'+
- '
'+
- '
'+me.name+'
'+
- '
Effects :
'+
- (me.descBefore?('
'+me.descBefore+'
'):'')+
- (me.desc1?('
'):'')+
- (me.desc2?('
'):'')+
- (me.desc3?('
'):'')+
- (me.descAfter?('
'+me.descAfter+'
'):'')+
- (me.quote?('
'+me.quote+'
'):'')+
- '
';
- return str;
- };
- }
-
- M.slotTooltip=function(id)
- {
- return function(){
- if (M.slot[id]!=-1)
- {
- var me=M.godsById[M.slot[id]];
- me.icon=me.icon||[0,0];
- }
- var str=''+
- (M.slot[id]!=-1?(
- '
'+
- '
'+
- '
'+me.name+'
'+
- '
Effects :
'+
- (me.activeDescFunc?('
'+me.activeDescFunc()+'
'):'')+
- (me.descBefore?('
'+me.descBefore+'
'):'')+
- (me.desc1?('
'):'')+
- (me.desc2?('
'):'')+
- (me.desc3?('
'):'')+
- (me.descAfter?('
'+me.descAfter+'
'):'')+
- (me.quote?('
'+me.quote+'
'):'')+
- '
'
- ):
- ('
'+M.slotNames[id]+' slot (empty)
'+
- ((M.slotHovered==id && M.dragging)?'Release to assign '+M.dragging.name+' to this slot.':'Drag a spirit onto this slot to assign it.')+
- '
')
- )+
- '
';
- return str;
- };
- }
-
- M.useSwap=function(n)
- {
- M.swapT=Date.now();
- M.swaps-=n;
- if (M.swaps<0) M.swaps=0;
- }
-
- M.slotGod=function(god,slot)
- {
- if (slot==god.slot) return false;
- if (slot!=-1 && M.slot[slot]!=-1)
- {
- M.godsById[M.slot[slot]].slot=god.slot;//swap
- M.slot[god.slot]=M.slot[slot];
- }
- else if (god.slot!=-1) M.slot[god.slot]=-1;
- if (slot!=-1) M.slot[slot]=god.id;
- god.slot=slot;
- Game.recalculateGains=true;
- }
-
- M.dragging=false;
- M.dragGod=function(what)
- {
- M.dragging=what;
- var div=l('templeGod'+what.id);
- var box=div.getBoundingClientRect();
- var box2=l('templeDrag').getBoundingClientRect();
- div.className='ready templeGod titleFont templeDragged';
- l('templeDrag').appendChild(div);
- var x=box.left-box2.left;
- var y=box.top-box2.top;
- div.style.transform='translate('+(x)+'px,'+(y)+'px)';
- l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
- PlaySound('snd/tick.mp3');
- }
- M.dropGod=function()
- {
- if (!M.dragging) return;
- var div=l('templeGod'+M.dragging.id);
- div.className='ready templeGod titleFont';
- div.style.transform='none';
- if (M.slotHovered!=-1 && (M.swaps==0 || M.dragging.slot==M.slotHovered))//dropping on a slot but no swaps left, or slot is the same as the original
- {
- if (M.dragging.slot!=-1) l('templeSlot'+M.dragging.slot).appendChild(div);
- else l('templeGodPlaceholder'+(M.dragging.id)).parentNode.insertBefore(div,l('templeGodPlaceholder'+(M.dragging.id)));
- PlaySound('snd/sell1.mp3',0.75);
- }
- else if (M.slotHovered!=-1)//dropping on a slot
- {
- M.useSwap(1);
- M.lastSwapT=0;
-
- var prev=M.slot[M.slotHovered];//id of the god already in the slot
- if (prev!=-1)
- {
- prev=M.godsById[prev];
- var prevDiv=l('templeGod'+prev.id);
- if (M.dragging.slot!=-1)//swap with god's previous slot
- {
- l('templeSlot'+M.dragging.slot).appendChild(prevDiv);
- }
- else//swap back to roster
- {
- var other=l('templeGodPlaceholder'+(prev.id));
- other.parentNode.insertBefore(prevDiv,other);
- }
- }
- l('templeSlot'+M.slotHovered).appendChild(div);
- M.slotGod(M.dragging,M.slotHovered);
-
- PlaySound('snd/tick.mp3');
- PlaySound('snd/spirit.mp3',0.5);
-
- var rect=div.getBoundingClientRect();
- Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);
- }
- else//dropping back to roster
- {
- var other=l('templeGodPlaceholder'+(M.dragging.id));
- other.parentNode.insertBefore(div,other);
- other.style.display='none';
- M.slotGod(M.dragging,-1);
- PlaySound('snd/sell1.mp3',0.75);
- }
- M.dragging=false;
- }
-
- M.slotHovered=-1;
- M.hoverSlot=function(what)
- {
- M.slotHovered=what;
- if (M.dragging)
- {
- if (M.slotHovered==-1) l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
- else l('templeGodPlaceholder'+M.dragging.id).style.display='none';
- PlaySound('snd/clickb'+Math.floor(Math.random()*7+1)+'.mp3',0.75);
- }
- }
-
- //external
- Game.hasGod=function(what)
- {
- var god=M.gods[what];
- for (var i=0;i<3;i++)
- {
- if (M.slot[i]==god.id) return (i+1);
- }
- return false;
- }
- Game.forceUnslotGod=function(god)
- {
- var god=M.gods[god];
- if (god.slot==-1) return false;
- var div=l('templeGod'+god.id);
- var other=l('templeGodPlaceholder'+(god.id));
- other.parentNode.insertBefore(div,other);
- other.style.display='none';
- M.slotGod(god,-1);
- return true;
- }
- Game.useSwap=M.useSwap;
-
-
- var str='';
- str+='';
- str+='';
- str+='';
- str+='
';
- str+='
';
- for (var i in M.slot)
- {
- var me=M.slot[i];
- str+='
';
- }
- str+='
';
- var icon=[29,14];
- str+='
Click to refill all your worship swaps for 1 sugar lump.
')+' id="templeLumpRefill" class="usesIcon shadowFilter" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;">
Each time you slot a spirit, you use up one worship swap.
If you have 0 swaps left, you will get one after 16 hours.
If you have 1 swap left, the next one will refill after 4 hours.
If you have 2 swaps left, the next one will refill after 1 hour.
Unslotting a spirit costs no swaps.
')+'>-
';
- str+='';
- for (var i in M.gods)
- {
- var me=M.gods[i];
- var icon=me.icon||[0,0];
- str+='
';
- str+='
';
- }//
- str+='
';
- str+='';
- div.innerHTML=str;
- M.swapsL=l('templeSwaps');
- M.lumpRefill=l('templeLumpRefill');
-
- for (var i in M.gods)
- {
- var me=M.gods[i];
- AddEvent(l('templeGodDrag'+me.id),'mousedown',function(what){return function(){M.dragGod(what);}}(me));
- AddEvent(l('templeGodDrag'+me.id),'mouseup',function(what){return function(){M.dropGod(what);}}(me));
- }
- for (var i in M.slot)
- {
- var me=M.slot[i];
- AddEvent(l('templeSlot'+i),'mouseover',function(what){return function(){M.hoverSlot(what);}}(i));
- AddEvent(l('templeSlot'+i),'mouseout',function(what){return function(){M.hoverSlot(-1);}}(i));
- }
-
- AddEvent(document,'mouseup',M.dropGod);
-
- AddEvent(M.lumpRefill,'click',function(){
- if (Game.lumps>=1 && M.swaps<3)
- {
- M.swaps=3;
- M.swapT=Date.now();
- Game.lumps-=1;
- PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
- }
- });
-
- //M.parent.switchMinigame(1);
- }
- M.save=function()
- {
- //output cannot use ",", ";" or "|"
- var str='';
- for (var i in M.slot)
- {str+=parseFloat(M.slot[i])+'/';}
- str=str.slice(0,-1);
- str+=' '+parseFloat(M.swaps)+' '+parseFloat(M.swapT);
- return str;
- }
- M.load=function(str)
- {
- //interpret str; called after .init
- //note : not actually called in the Game's load; see "minigameSave" in main.js
- if (!str) return false;
- var i=0;
- var spl=str.split(' ');
- var bit=spl[i++].split('/')||[];
- for (var ii in M.slot)
- {
- if (parseFloat(bit[ii])!=-1)
- {
- var god=M.godsById[parseFloat(bit[ii])];
- M.slotGod(god,ii);
- l('templeSlot'+god.slot).appendChild(l('templeGod'+god.id));
- }
- }
- M.swaps=parseFloat(spl[i++]||3);
- M.swapT=parseFloat(spl[i++]||Date.now());
- }
- M.reset=function()
- {
- M.swaps=3;
- M.swapT=Date.now();
- for (var i in M.slot) {M.slot[i]=-1;}
- for (var i in M.gods)
- {
- var me=M.gods[i];
- me.slot=-1;
- var other=l('templeGodPlaceholder'+(me.id));
- other.parentNode.insertBefore(l('templeGod'+me.id),other);
- other.style.display='none';
- }
- }
- M.logic=function()
- {
- //run each frame
- var t=1000*60*60;
- if (M.swaps==0) t=1000*60*60*16;
- else if (M.swaps==1) t=1000*60*60*4;
- var t2=M.swapT+t-Date.now();
- if (t2<=0 && M.swaps<3) {M.swaps++;M.swapT=Date.now();}
- M.lastSwapT++;
- }
- M.draw=function()
- {
- //run each draw frame
- if (M.dragging)
- {
- var box=l('templeDrag').getBoundingClientRect();
- var x=Game.mouseX-box.left-60/2;
- var y=Game.mouseY-box.top;
- if (M.slotHovered!=-1)//snap to slots
- {
- var box2=l('templeSlot'+M.slotHovered).getBoundingClientRect();
- x=box2.left-box.left;
- y=box2.top-box.top;
- }
- l('templeGod'+M.dragging.id).style.transform='translate('+(x)+'px,'+(y)+'px)';
- }
- var t=1000*60*60;
- if (M.swaps==0) t=1000*60*60*16;
- else if (M.swaps==1) t=1000*60*60*4;
- var t2=M.swapT+t-Date.now();
- M.swapsL.innerHTML='Worship swaps : '+M.swaps+'/'+(3)+''+((M.swaps<3)?' (next in '+Game.sayTime((t2/1000+1)*Game.fps,-1)+')':'');
- }
- M.init(l('rowSpecial'+M.parent.id));
-}
-var M=0;
\ No newline at end of file