Fix source comment typo
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@ -254,7 +254,7 @@ class _FHPath:
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self.ww = [Vector(0,0,0)]
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self.ww = [Vector(0,0,0)]
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else:
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else:
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# transform 'obj.ww' according to the 'Base' Placement
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# transform 'obj.ww' according to the 'Base' Placement
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# (transation is don't care, we worry about rotation)
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# (translation is don't care, we worry about rotation)
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self.ww = [obj.Base.Placement.multVec(obj.ww)]
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self.ww = [obj.Base.Placement.multVec(obj.ww)]
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shapes = []
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shapes = []
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# get node positions in absolute coordinates (at least two nodes exist, checked above)
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# get node positions in absolute coordinates (at least two nodes exist, checked above)
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