From 0009e58291472eee98b493ec91e7389b64c66cdd Mon Sep 17 00:00:00 2001 From: Yorik van Havre Date: Sat, 7 Mar 2015 15:17:58 -0300 Subject: [PATCH] Merged crowdin translations --- src/Gui/Language/FreeCAD_it.qm | Bin 159283 -> 159125 bytes src/Gui/Language/FreeCAD_it.ts | 108 ++-- src/Gui/Language/FreeCAD_ru.qm | Bin 156346 -> 156600 bytes src/Gui/Language/FreeCAD_ru.ts | 561 +++++++++--------- src/Gui/Language/FreeCAD_sr.qm | Bin 151100 -> 151106 bytes src/Gui/Language/FreeCAD_sr.ts | 6 +- .../Arch/Resources/translations/Arch_af.ts | 20 +- .../Arch/Resources/translations/Arch_cs.qm | Bin 48134 -> 48172 bytes .../Arch/Resources/translations/Arch_cs.ts | 34 +- .../Arch/Resources/translations/Arch_de.qm | Bin 51900 -> 51916 bytes .../Arch/Resources/translations/Arch_de.ts | 26 +- .../Arch/Resources/translations/Arch_es-ES.ts | 20 +- .../Arch/Resources/translations/Arch_fi.ts | 20 +- .../Arch/Resources/translations/Arch_fr.ts | 20 +- .../Arch/Resources/translations/Arch_hr.ts | 20 +- .../Arch/Resources/translations/Arch_hu.ts | 20 +- .../Arch/Resources/translations/Arch_it.qm | Bin 51544 -> 51632 bytes .../Arch/Resources/translations/Arch_it.ts | 34 +- .../Arch/Resources/translations/Arch_ja.qm | Bin 40543 -> 40359 bytes .../Arch/Resources/translations/Arch_ja.ts | 30 +- .../Arch/Resources/translations/Arch_nl.ts | 20 +- .../Arch/Resources/translations/Arch_no.ts | 20 +- .../Arch/Resources/translations/Arch_pl.ts | 20 +- .../Arch/Resources/translations/Arch_pt-BR.ts | 20 +- .../Arch/Resources/translations/Arch_pt-PT.ts | 20 +- .../Arch/Resources/translations/Arch_ro.ts | 20 +- .../Arch/Resources/translations/Arch_ru.ts | 20 +- .../Arch/Resources/translations/Arch_sr.qm | Bin 48455 -> 48377 bytes .../Arch/Resources/translations/Arch_sr.ts | 87 +-- .../Arch/Resources/translations/Arch_sv-SE.ts | 20 +- .../Arch/Resources/translations/Arch_uk.ts | 20 +- .../Arch/Resources/translations/Arch_zh-CN.ts | 20 +- .../Arch/Resources/translations/Arch_zh-TW.ts | 20 +- .../Draft/Resources/translations/Draft_cs.qm | Bin 72575 -> 72601 bytes .../Draft/Resources/translations/Draft_cs.ts | 26 +- .../Draft/Resources/translations/Draft_de.qm | Bin 77485 -> 77417 bytes .../Draft/Resources/translations/Draft_de.ts | 25 +- .../Draft/Resources/translations/Draft_it.qm | Bin 78141 -> 78239 bytes .../Draft/Resources/translations/Draft_it.ts | 69 +-- .../Draft/Resources/translations/Draft_ja.qm | Bin 58590 -> 57362 bytes .../Draft/Resources/translations/Draft_ja.ts | 77 ++- .../Draft/Resources/translations/Draft_ru.qm | Bin 75522 -> 75528 bytes .../Draft/Resources/translations/Draft_ru.ts | 2 +- .../Draft/Resources/translations/Draft_sr.qm | Bin 72710 -> 72702 bytes .../Draft/Resources/translations/Draft_sr.ts | 8 +- .../Gui/Resources/translations/Drawing_it.qm | Bin 13131 -> 13171 bytes .../Gui/Resources/translations/Drawing_it.ts | 30 +- .../Gui/Resources/translations/Drawing_ja.qm | Bin 10516 -> 10506 bytes .../Gui/Resources/translations/Drawing_ja.ts | 2 +- .../Gui/Resources/translations/Drawing_ru.ts | 12 +- .../Gui/Resources/translations/Drawing_sr.qm | Bin 12530 -> 12608 bytes .../Gui/Resources/translations/Drawing_sr.ts | 58 +- .../Fem/Gui/Resources/translations/Fem_af.qm | Bin 17104 -> 17429 bytes .../Fem/Gui/Resources/translations/Fem_af.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_cs.qm | Bin 17204 -> 17529 bytes .../Fem/Gui/Resources/translations/Fem_cs.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_de.qm | Bin 18394 -> 18753 bytes .../Fem/Gui/Resources/translations/Fem_de.ts | 32 +- .../Gui/Resources/translations/Fem_es-ES.qm | Bin 18462 -> 18787 bytes .../Gui/Resources/translations/Fem_es-ES.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_fi.qm | Bin 18332 -> 18657 bytes .../Fem/Gui/Resources/translations/Fem_fi.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_fr.qm | Bin 18958 -> 19335 bytes .../Fem/Gui/Resources/translations/Fem_fr.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_hr.qm | Bin 17285 -> 17610 bytes .../Fem/Gui/Resources/translations/Fem_hr.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_hu.qm | Bin 17767 -> 18092 bytes .../Fem/Gui/Resources/translations/Fem_hu.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_it.qm | Bin 18378 -> 18741 bytes .../Fem/Gui/Resources/translations/Fem_it.ts | 38 +- .../Fem/Gui/Resources/translations/Fem_ja.qm | Bin 14345 -> 14626 bytes .../Fem/Gui/Resources/translations/Fem_ja.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_nl.qm | Bin 17292 -> 17617 bytes .../Fem/Gui/Resources/translations/Fem_nl.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_no.qm | Bin 17150 -> 17475 bytes .../Fem/Gui/Resources/translations/Fem_no.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_pl.qm | Bin 18294 -> 18619 bytes .../Fem/Gui/Resources/translations/Fem_pl.ts | 32 +- .../Gui/Resources/translations/Fem_pt-BR.qm | Bin 18440 -> 18831 bytes .../Gui/Resources/translations/Fem_pt-BR.ts | 32 +- .../Gui/Resources/translations/Fem_pt-PT.qm | Bin 17916 -> 18241 bytes .../Gui/Resources/translations/Fem_pt-PT.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_ro.qm | Bin 18299 -> 18624 bytes .../Fem/Gui/Resources/translations/Fem_ro.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_ru.qm | Bin 18239 -> 18550 bytes .../Fem/Gui/Resources/translations/Fem_ru.ts | 34 +- .../Fem/Gui/Resources/translations/Fem_sk.ts | 8 +- .../Fem/Gui/Resources/translations/Fem_sr.qm | Bin 17497 -> 17918 bytes .../Fem/Gui/Resources/translations/Fem_sr.ts | 46 +- .../Gui/Resources/translations/Fem_sv-SE.qm | Bin 17212 -> 17537 bytes .../Gui/Resources/translations/Fem_sv-SE.ts | 32 +- .../Fem/Gui/Resources/translations/Fem_tr.ts | 8 +- .../Fem/Gui/Resources/translations/Fem_uk.qm | Bin 18067 -> 18392 bytes .../Fem/Gui/Resources/translations/Fem_uk.ts | 32 +- .../Gui/Resources/translations/Fem_zh-CN.qm | Bin 16329 -> 16654 bytes .../Gui/Resources/translations/Fem_zh-CN.ts | 32 +- .../Gui/Resources/translations/Fem_zh-TW.qm | Bin 13675 -> 14000 bytes .../Gui/Resources/translations/Fem_zh-TW.ts | 32 +- .../Gui/Resources/translations/Image_it.qm | Bin 3072 -> 3088 bytes .../Gui/Resources/translations/Image_it.ts | 4 +- .../Gui/Resources/translations/Mesh_af.qm | Bin 37313 -> 37403 bytes .../Gui/Resources/translations/Mesh_af.ts | 2 +- .../Gui/Resources/translations/Mesh_cs.qm | Bin 36707 -> 36797 bytes .../Gui/Resources/translations/Mesh_cs.ts | 2 +- .../Gui/Resources/translations/Mesh_de.qm | Bin 38201 -> 38295 bytes .../Gui/Resources/translations/Mesh_de.ts | 2 +- .../Gui/Resources/translations/Mesh_es-ES.qm | Bin 38437 -> 38527 bytes .../Gui/Resources/translations/Mesh_es-ES.ts | 2 +- .../Gui/Resources/translations/Mesh_fi.qm | Bin 38173 -> 38263 bytes .../Gui/Resources/translations/Mesh_fi.ts | 2 +- .../Gui/Resources/translations/Mesh_fr.qm | Bin 39225 -> 39325 bytes .../Gui/Resources/translations/Mesh_fr.ts | 2 +- .../Gui/Resources/translations/Mesh_hr.qm | Bin 37024 -> 37114 bytes .../Gui/Resources/translations/Mesh_hr.ts | 2 +- .../Gui/Resources/translations/Mesh_hu.qm | Bin 37826 -> 37916 bytes .../Gui/Resources/translations/Mesh_hu.ts | 2 +- .../Gui/Resources/translations/Mesh_it.qm | Bin 38099 -> 38239 bytes .../Gui/Resources/translations/Mesh_it.ts | 14 +- .../Gui/Resources/translations/Mesh_ja.qm | Bin 32204 -> 32276 bytes .../Gui/Resources/translations/Mesh_ja.ts | 2 +- .../Gui/Resources/translations/Mesh_nl.qm | Bin 37435 -> 37525 bytes .../Gui/Resources/translations/Mesh_nl.ts | 2 +- .../Gui/Resources/translations/Mesh_no.qm | Bin 36569 -> 36659 bytes .../Gui/Resources/translations/Mesh_no.ts | 2 +- .../Gui/Resources/translations/Mesh_pl.qm | Bin 37547 -> 37637 bytes .../Gui/Resources/translations/Mesh_pl.ts | 2 +- .../Gui/Resources/translations/Mesh_pt-BR.qm | Bin 38163 -> 38253 bytes .../Gui/Resources/translations/Mesh_pt-BR.ts | 2 +- .../Gui/Resources/translations/Mesh_pt-PT.qm | Bin 37569 -> 37659 bytes .../Gui/Resources/translations/Mesh_pt-PT.ts | 2 +- .../Gui/Resources/translations/Mesh_ro.qm | Bin 37554 -> 37644 bytes .../Gui/Resources/translations/Mesh_ro.ts | 2 +- .../Gui/Resources/translations/Mesh_ru.qm | Bin 37790 -> 37880 bytes .../Gui/Resources/translations/Mesh_ru.ts | 2 +- .../Gui/Resources/translations/Mesh_sr.qm | Bin 36810 -> 36900 bytes .../Gui/Resources/translations/Mesh_sr.ts | 2 +- .../Gui/Resources/translations/Mesh_sv-SE.qm | Bin 36413 -> 36503 bytes .../Gui/Resources/translations/Mesh_sv-SE.ts | 2 +- .../Gui/Resources/translations/Mesh_uk.qm | Bin 37826 -> 37916 bytes .../Gui/Resources/translations/Mesh_uk.ts | 2 +- .../Gui/Resources/translations/Mesh_zh-CN.qm | Bin 30168 -> 30258 bytes .../Gui/Resources/translations/Mesh_zh-CN.ts | 2 +- .../Gui/Resources/translations/Mesh_zh-TW.qm | Bin 30670 -> 30760 bytes .../Gui/Resources/translations/Mesh_zh-TW.ts | 2 +- .../Resources/translations/OpenSCAD_af.ts | 4 +- .../Resources/translations/OpenSCAD_cs.qm | Bin 8364 -> 8386 bytes .../Resources/translations/OpenSCAD_cs.ts | 6 +- .../Resources/translations/OpenSCAD_de.ts | 4 +- .../Resources/translations/OpenSCAD_es-ES.ts | 4 +- .../Resources/translations/OpenSCAD_fi.ts | 4 +- .../Resources/translations/OpenSCAD_fr.ts | 4 +- .../Resources/translations/OpenSCAD_hr.ts | 4 +- .../Resources/translations/OpenSCAD_hu.ts | 4 +- .../Resources/translations/OpenSCAD_it.qm | Bin 8896 -> 8922 bytes .../Resources/translations/OpenSCAD_it.ts | 36 +- .../Resources/translations/OpenSCAD_ja.qm | Bin 7113 -> 7095 bytes .../Resources/translations/OpenSCAD_ja.ts | 8 +- .../Resources/translations/OpenSCAD_nl.ts | 4 +- .../Resources/translations/OpenSCAD_no.ts | 4 +- .../Resources/translations/OpenSCAD_pl.ts | 4 +- .../Resources/translations/OpenSCAD_pt-BR.ts | 4 +- .../Resources/translations/OpenSCAD_pt-PT.ts | 4 +- .../Resources/translations/OpenSCAD_ro.ts | 4 +- .../Resources/translations/OpenSCAD_ru.ts | 4 +- .../Resources/translations/OpenSCAD_sr.ts | 4 +- .../Resources/translations/OpenSCAD_sv-SE.ts | 4 +- .../Resources/translations/OpenSCAD_uk.ts | 4 +- .../Resources/translations/OpenSCAD_zh-CN.ts | 4 +- .../Resources/translations/OpenSCAD_zh-TW.ts | 4 +- .../Gui/Resources/translations/Part_af.ts | 37 +- .../Gui/Resources/translations/Part_cs.ts | 37 +- .../Gui/Resources/translations/Part_de.ts | 37 +- .../Gui/Resources/translations/Part_es-ES.ts | 37 +- .../Gui/Resources/translations/Part_fi.ts | 37 +- .../Gui/Resources/translations/Part_fr.ts | 37 +- .../Gui/Resources/translations/Part_hr.ts | 37 +- .../Gui/Resources/translations/Part_hu.ts | 37 +- .../Gui/Resources/translations/Part_it.qm | Bin 67028 -> 67036 bytes .../Gui/Resources/translations/Part_it.ts | 89 ++- .../Gui/Resources/translations/Part_ja.ts | 37 +- .../Gui/Resources/translations/Part_nl.ts | 37 +- .../Gui/Resources/translations/Part_no.ts | 37 +- .../Gui/Resources/translations/Part_pl.ts | 37 +- .../Gui/Resources/translations/Part_pt-BR.ts | 37 +- .../Gui/Resources/translations/Part_pt-PT.ts | 37 +- .../Gui/Resources/translations/Part_ro.ts | 37 +- .../Gui/Resources/translations/Part_ru.qm | Bin 66451 -> 66333 bytes .../Gui/Resources/translations/Part_ru.ts | 55 +- .../Gui/Resources/translations/Part_sk.ts | 37 +- .../Gui/Resources/translations/Part_sr.ts | 37 +- .../Gui/Resources/translations/Part_sv-SE.ts | 37 +- .../Gui/Resources/translations/Part_tr.ts | 37 +- .../Gui/Resources/translations/Part_uk.ts | 37 +- .../Gui/Resources/translations/Part_zh-CN.ts | 37 +- .../Gui/Resources/translations/Part_zh-TW.ts | 37 +- .../Resources/translations/PartDesign_de.qm | Bin 25033 -> 25033 bytes .../Resources/translations/PartDesign_de.ts | 2 +- .../Resources/translations/PartDesign_it.qm | Bin 24827 -> 24901 bytes .../Resources/translations/PartDesign_it.ts | 28 +- .../Plot/resources/translations/Plot_it.qm | Bin 9445 -> 9441 bytes .../Plot/resources/translations/Plot_it.ts | 10 +- .../Resources/translations/Raytracing_it.qm | Bin 12986 -> 12976 bytes .../Resources/translations/Raytracing_it.ts | 6 +- .../Ship/resources/translations/Ship_ja.qm | Bin 11482 -> 11444 bytes .../Ship/resources/translations/Ship_ja.ts | 10 +- .../Gui/Resources/translations/Sketcher_af.qm | Bin 60985 -> 66490 bytes .../Gui/Resources/translations/Sketcher_af.ts | 40 +- .../Gui/Resources/translations/Sketcher_cs.qm | Bin 59731 -> 65268 bytes .../Gui/Resources/translations/Sketcher_cs.ts | 39 +- .../Gui/Resources/translations/Sketcher_de.qm | Bin 65877 -> 71354 bytes .../Gui/Resources/translations/Sketcher_de.ts | 48 +- .../Resources/translations/Sketcher_es-ES.qm | Bin 64543 -> 70072 bytes .../Resources/translations/Sketcher_es-ES.ts | 40 +- .../Gui/Resources/translations/Sketcher_fi.qm | Bin 62207 -> 67712 bytes .../Gui/Resources/translations/Sketcher_fi.ts | 40 +- .../Gui/Resources/translations/Sketcher_fr.qm | Bin 66625 -> 72904 bytes .../Gui/Resources/translations/Sketcher_fr.ts | 40 +- .../Gui/Resources/translations/Sketcher_hr.qm | Bin 60798 -> 66303 bytes .../Gui/Resources/translations/Sketcher_hr.ts | 40 +- .../Gui/Resources/translations/Sketcher_hu.qm | Bin 63424 -> 68929 bytes .../Gui/Resources/translations/Sketcher_hu.ts | 40 +- .../Gui/Resources/translations/Sketcher_it.qm | Bin 64507 -> 70518 bytes .../Gui/Resources/translations/Sketcher_it.ts | 70 ++- .../Gui/Resources/translations/Sketcher_ja.qm | Bin 52186 -> 55273 bytes .../Gui/Resources/translations/Sketcher_ja.ts | 146 ++--- .../Gui/Resources/translations/Sketcher_nl.qm | Bin 62055 -> 67560 bytes .../Gui/Resources/translations/Sketcher_nl.ts | 40 +- .../Gui/Resources/translations/Sketcher_no.qm | Bin 60547 -> 66052 bytes .../Gui/Resources/translations/Sketcher_no.ts | 40 +- .../Gui/Resources/translations/Sketcher_pl.qm | Bin 62215 -> 67720 bytes .../Gui/Resources/translations/Sketcher_pl.ts | 40 +- .../Resources/translations/Sketcher_pt-BR.qm | Bin 63923 -> 69912 bytes .../Resources/translations/Sketcher_pt-BR.ts | 40 +- .../Resources/translations/Sketcher_pt-PT.qm | Bin 62769 -> 68272 bytes .../Resources/translations/Sketcher_pt-PT.ts | 44 +- .../Gui/Resources/translations/Sketcher_ro.qm | Bin 62238 -> 67743 bytes .../Gui/Resources/translations/Sketcher_ro.ts | 40 +- .../Gui/Resources/translations/Sketcher_ru.qm | Bin 64174 -> 70155 bytes .../Gui/Resources/translations/Sketcher_ru.ts | 62 +- .../Gui/Resources/translations/Sketcher_sr.qm | Bin 61276 -> 66781 bytes .../Gui/Resources/translations/Sketcher_sr.ts | 40 +- .../Resources/translations/Sketcher_sv-SE.qm | Bin 61283 -> 66788 bytes .../Resources/translations/Sketcher_sv-SE.ts | 40 +- .../Gui/Resources/translations/Sketcher_uk.qm | Bin 62880 -> 68385 bytes .../Gui/Resources/translations/Sketcher_uk.ts | 40 +- .../Resources/translations/Sketcher_zh-CN.qm | Bin 51536 -> 57041 bytes .../Resources/translations/Sketcher_zh-CN.ts | 40 +- .../Resources/translations/Sketcher_zh-TW.qm | Bin 47956 -> 53461 bytes .../Resources/translations/Sketcher_zh-TW.ts | 40 +- .../Resources/translations/Spreadsheet_it.qm | Bin 9376 -> 9356 bytes .../Resources/translations/Spreadsheet_it.ts | 2 +- .../Resources/translations/Spreadsheet_ja.qm | Bin 8299 -> 7175 bytes .../Resources/translations/Spreadsheet_ja.ts | 162 ++--- .../Resources/translations/Spreadsheet_ru.qm | Bin 8657 -> 8663 bytes .../Resources/translations/Spreadsheet_ru.ts | 6 +- .../Resources/translations/StartPage_ja.qm | Bin 8711 -> 8611 bytes .../Resources/translations/StartPage_ja.ts | 2 +- .../Web/Gui/Resources/translations/Web_ru.qm | Bin 2294 -> 2294 bytes .../Web/Gui/Resources/translations/Web_ru.ts | 2 +- 259 files changed, 2443 insertions(+), 2257 deletions(-) diff --git a/src/Gui/Language/FreeCAD_it.qm b/src/Gui/Language/FreeCAD_it.qm index a73fdc0a4ec04d533880941e2cdd151b7e28929e..1f3e3e832e679d9245b12d528e4ae3a2d97a665c 100644 GIT binary patch delta 12988 zcmZ{q30zIz`|qE%&)(;peMUu+A)!bmQ|2i`NeE@glr)G+rZRS@3}yJDI1-uXj74M~ 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@@ -269,7 +269,7 @@ while doing a left or right click and move the mouse up or down Gui::ControlSingleton Task panel - Riquadro delle attività + Riquadro delle azioni @@ -323,7 +323,7 @@ while doing a left or right click and move the mouse up or down Out Of Range - Fuori dalla portata + Fuori portata @@ -338,7 +338,7 @@ while doing a left or right click and move the mouse up or down Flip - Specchia + Invertita Offset @@ -362,7 +362,7 @@ while doing a left or right click and move the mouse up or down Adjust to view direction - Regola verso la direzione della vista + Adatta alla direzione della vista Direction @@ -586,7 +586,7 @@ while doing a left or right click and move the mouse up or down Please specify the menu text first. - Specificare prima il menu testo. + Specificare prima il testo del menu. No item selected @@ -736,7 +736,7 @@ Definire un'altra scorciatoia. Move right - Sposta verso destra + Sposta a destra <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> @@ -744,7 +744,7 @@ Definire un'altra scorciatoia. Move left - Sposta verso sinistra + Sposta a sinistra <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> @@ -752,7 +752,7 @@ Definire un'altra scorciatoia. Move down - Sposta verso il basso + Sposta in basso <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> @@ -955,7 +955,7 @@ Definire un'altra scorciatoia. Chrome - Chrome + Cromo Emerald @@ -991,7 +991,7 @@ Definire un'altra scorciatoia. Plaster - Intonaco + Gesso Plastic @@ -1516,7 +1516,7 @@ Specificare un'altra cartella. License URL - URL licenza + URL della licenza Open in browser @@ -1535,7 +1535,7 @@ Specificare un'altra cartella. Source - Fonte + Sorgente Project file (*.fcstd) @@ -1567,7 +1567,7 @@ Specificare un'altra cartella. Empty source - Fonte vuota + Sorgente vuota No source is defined. @@ -1598,7 +1598,7 @@ Specificare un'altra cartella. Please select an object from the list - Selezionare un oggetto dell'elenco + Seleziona un oggetto dell'elenco @@ -1621,7 +1621,7 @@ Specificare un'altra cartella. Record error messages - Registra messaggi di errore + Registra i messaggi di errore Colors @@ -1649,11 +1649,11 @@ Specificare un'altra cartella. Redirect internal Python errors to report view - Reindirizzare gli errori interni di Python alla finestra di report + Reindirizza gli errori interni di Python alla finestra di report Redirect internal Python output to report view - Reindirizzare l'output interno di Python nella vista report + Reindirizza l'output interno di Python nella vista report @@ -1680,11 +1680,11 @@ Specificare un'altra cartella. Discard changes - Ignorare le modifiche + Ignora le modifiche Abort program - Interrompere il programma + Interrompi il programma Help @@ -1941,7 +1941,7 @@ Specificare un'altra cartella. Saving transactions (Auto-save) - Salvataggio delle transazioni (Salvataggio automatico) + Salva la cronologia delle operazioni (Salvataggio automatico) Discard saved transaction after saving document @@ -1961,11 +1961,11 @@ Specificare un'altra cartella. Allow duplicate object labels in one document - Consenti la duplicazione delle etichette degli oggetti in uno stesso documento + Consenti la duplicazione delle etichette degli oggetti nello stesso documento Maximum Undo/Redo steps - Massimo numero di passaggi di Annulla/Ripeti + Numero massimo di passaggi di Annulla/Ripeti Using Undo/Redo on documents @@ -2045,7 +2045,7 @@ Specificare un'altra cartella. License URL - URL licenza + URL della licenza An URL where the user can find more details about the license @@ -2346,7 +2346,7 @@ Specificare un'altra cartella. Recording GUI commands - Registrazione dei comandi d'interfaccia utente + Registra i comandi dell'interfaccia utente Record as comment @@ -2619,7 +2619,7 @@ Specificare un'altra cartella. Gui::Dialog::DownloadManager Downloads - Downloads + Download Clean up @@ -2650,18 +2650,18 @@ Specificare un'altra cartella. Add icon folder - Aggiungere cartella icone + Aggiungi cartella icone Gui::Dialog::IconFolders Add or remove custom icon folders - Aggiungere o rimuovere delle cartelle di icone personalizzate + Aggiunge o rimuove delle cartelle di icone personalizzate Remove folder - Rimuovere la cartella + Rimuovi la cartella Removing a folder only takes effect after an application restart. @@ -3175,7 +3175,7 @@ Specificare un'altra cartella. Select only - Selezionare solo + Seleziona solo Selects only this object @@ -3210,7 +3210,7 @@ Specificare un'altra cartella. Gui::DockWnd::TaskPanelView Task View - Attività + Azioni @@ -3581,11 +3581,11 @@ Do you want to copy them, too? Too few points picked in the left view. At least %1 points are needed. - I punti selezionati nella vista di sinistra non sono sufficienti. Sono necessari almeno %1 punti. + I punti selezionati nella vista di sinistra non sono sufficienti. Servono almeno %1 punti. Too few points picked in the right view. At least %1 points are needed. - I punti selezionati nella vista di destra non sono sufficienti. Sono necessari almeno %1 punti. + I punti selezionati nella vista di destra non sono sufficienti. Servono almeno %1 punti. Different number of points picked in left and right view. @@ -3665,7 +3665,7 @@ How do you want to proceed? Aborting - Interrompere + Interrompi Do you really want to abort the operation? @@ -3680,7 +3680,7 @@ How do you want to proceed? Aborting - Interrompere + Interrompi Do you really want to abort the operation? @@ -4197,7 +4197,7 @@ Vuoi specificare un'altra cartella? Task View - Attività + Azioni Combo View @@ -4565,7 +4565,7 @@ Prestare attenzione al punto dove si fa clic. The document is in editing mode and thus cannot be closed for the moment. You either have to finish or cancel the editing in the task panel. - Attualmente il documento è in modalità modifica e quindi non può essere chiuso. E' necessario terminare o annullare la modifica nel pannello attività. + Attualmente il documento è in modalità modifica e quindi non può essere chiuso. E' necessario terminare o annullare la modifica nel pannello Azioni. Do you want to close this dialog? @@ -4734,7 +4734,7 @@ You either have to finish or cancel the editing in the task panel. Close all windows - Chiude tutte le finestre + Chiudi tutte le finestre @@ -5498,7 +5498,7 @@ You either have to finish or cancel the editing in the task panel. Quits the application - Esce dal'applicazione + Esce dall'applicazione @@ -5835,7 +5835,7 @@ You either have to finish or cancel the editing in the task panel. Transform the selected object in the 3d view - Trasformare l'oggetto selezionato nella vista 3D + Trasforma l'oggetto selezionato nella vista 3D @@ -6176,7 +6176,7 @@ You either have to finish or cancel the editing in the task panel. Rotate Left - Ruota verso sinistra + Ruota a sinistra Rotate the view by 90° counter-clockwise @@ -6191,7 +6191,7 @@ You either have to finish or cancel the editing in the task panel. Rotate Right - Ruota verso destra + Ruota a destra Rotate the view by 90° clockwise @@ -6225,7 +6225,7 @@ You either have to finish or cancel the editing in the task panel. Extend the FreeCAD 3D Window to a Oculus Rift - Estendere la finestra 3D di FreeCAD a Oculus Rift + Estendi la finestra 3D di FreeCAD a Oculus Rift @@ -6296,7 +6296,7 @@ You either have to finish or cancel the editing in the task panel. Switches to orthographic view mode - Passa al modo di vista ortografico + Passa alla vista ortografica @@ -6311,7 +6311,7 @@ You either have to finish or cancel the editing in the task panel. Switches to perspective view mode - Passa al modo di vista in prospettiva + Passa alla vista in prospettiva @@ -6386,7 +6386,7 @@ You either have to finish or cancel the editing in the task panel. This object is referenced by other objects and thus these objects might get broken. Are you sure to continue? - Questo oggetto è riferimento di altri oggetti e in questo modo questi oggetti si potrebbero rovinare. Continuare? + Questo è un oggetto di riferimento per altri oggetti che in questo si potrebbero rovinare. Continuare? @@ -6401,19 +6401,19 @@ Are you sure to continue? Wireframe - Wireframe + Reticolo Wireframe mode - Modalità wireframe + Modalità reticolo Flat lines - Linee piatte + Facce piene Flat lines mode - Modalità linee piatte + Modalità facce piene con linee visibili Shaded @@ -6421,7 +6421,7 @@ Are you sure to continue? Shaded mode - Modalità ombreggiata + Modalità ombreggiata, senza linee Points @@ -6429,7 +6429,7 @@ Are you sure to continue? Points mode - Modalità punti + Punti @@ -6441,7 +6441,7 @@ Are you sure to continue? The selected objects have a dependency to unselected objects. Do you want to duplicate them, too? - Gli oggetti selezionati hanno una dipendenza rispetto agli oggetti non selezionati. Copiare anche questi? + Gli oggetti selezionati hanno dipendenze con altri oggetti non selezionati. Copiare anche questi? @@ -6566,7 +6566,7 @@ p, li { white-space: pre-wrap; } Choose the style of the Task Panel - Seleziona lo stile del riquadro attività + Seleziona lo stile del riquadro Azioni Default diff --git a/src/Gui/Language/FreeCAD_ru.qm b/src/Gui/Language/FreeCAD_ru.qm index 116ca8870e8a4fe9c16414a112b557c1c03fa854..31142190836c88750f378b8846af71c8334eda7d 100644 GIT binary patch delta 21852 zcmd6Pb#xTj`t5hBtKEnZk{}5XAS5IqBqTrx5hRd6a2wp+oq@*P8z|giU~n2}U~n5? zu)*Ek1_lNjpPQ5M|8A^+=+cnB=2E^g|Pp>{W=`V8{ADNow_sXz*N;rv6T} zX9h{iY2Z1Me%?=PK@XBP{z~ldQqshh#`yV36Yn^QZ4hZH@EgZTlg_VulBU;lVjZfJ zrZ?_)=u4U(`TfVFISTaKNb)kQUY}P*mirUQ%NG)>w2y5=USJEZiyI3uFuz{aLg4D=0#B65#GL{!z7=@sg}`eI1pW~z@OgcKe?BAm zWH7OH?F71}3f$dE;Gu2gP#-vwE^ZuaEAaPFfu|e-Pv;hR#wPImWq}u(Wa15hm$4B( z;g#MhN(C@6G(b7(kbG`DjPim&LtPbFhmV-xUVfr#6-j;)36VAvI59v)R=c0Ty0HR( z>@RRSc7W%Zq8GRclHu2zQv|v*uea?L*T3u&cw~jZ-x>=%=YYuZqLl3~l3&LV^QbN` z5TbwIh^R1j#xZh=z@&|&)i1?@r;s-E3`xcTq>Y4Yjqm|3Ar>{9w5c&feXgj;OlH!i 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zq6sA7vW?2RwA)kgaIOjzJ}|8Yx`!P)Hx?CMsu7-WkHRG!_Xy67r3H6pE%j|12Cu!0 zB=~WVa9hMVWa8|I5Ul(FJS68-|C%~SNKZns#TsEkO~&ee?ajkpQ_QpA1lown?*_tVFP@=Oy zW%N;ugpU;KAz1uAdkmg(@Fa<^&*>ol^h>hG3!UL`zd9CN2!8D(nX3rF9=LA6S@V*Q*2 zs|&X^av_S>0C*DFR`N_0O3GEGFHI2H{2bHSAQhWc?fL&lA)y3z+zXk=*8(t)29;dn Wo05XFdM!csUCZd~QCCPT@c#h8+>LGk diff --git a/src/Gui/Language/FreeCAD_ru.ts b/src/Gui/Language/FreeCAD_ru.ts index 8d3530162..656e4d653 100644 --- a/src/Gui/Language/FreeCAD_ru.ts +++ b/src/Gui/Language/FreeCAD_ru.ts @@ -21,7 +21,7 @@ Angle Snap - Угол оснастки + Прилипание угла 1 ° @@ -60,7 +60,7 @@ CmdViewMeasureClearAll Measure - Мера + Измерения Clear measurement @@ -71,18 +71,18 @@ CmdViewMeasureToggleAll Measure - Мера + Измерения Toggle measurement - Переключатель измерения + Скрыть/Показать всё DlgCustomizeSpNavSettings Spaceball Motion - Spaceball Движение + Spaceball Global Sensitivity: @@ -90,23 +90,23 @@ Dominant Mode - Основной режим + Доминантный режим Flip Y/Z - Отразить-Y/Z + Обменять Y/Z Enable Translations - Включить перевод + Разрешить перемещение Enable Rotations - начать вращение + Разрешить вращение Calibrate - проверить + Калибровать Default @@ -118,14 +118,14 @@ Reverse - Развернуть + Инвертировать DlgUnitCalculator Units calculator - Калькулятор значений + Конвертер величин as: @@ -323,7 +323,7 @@ while doing a left or right click and move the mouse up or down Out Of Range - За пределами допустимого диапазона + нет такой кнопки @@ -334,11 +334,11 @@ while doing a left or right click and move the mouse up or down Clipping X - Отсечения X + Отсечение по X Flip - Flip + инверт. Offset @@ -346,15 +346,15 @@ while doing a left or right click and move the mouse up or down Clipping Y - Отсечения Y + Отсечение по Y Clipping Z - Отсечения Y + Отсечение по Z Clipping custom direction - Отсечение пользовательских направление + Отсечение по произвольному направлению View @@ -362,7 +362,7 @@ while doing a left or right click and move the mouse up or down Adjust to view direction - Настройки для просмотра направление + Привязать к направлению обзора Direction @@ -400,7 +400,7 @@ while doing a left or right click and move the mouse up or down Enable timer - Включить таймер + Таймер s @@ -420,7 +420,7 @@ while doing a left or right click and move the mouse up or down Play - Воспроизвести + Старт Stop @@ -488,7 +488,7 @@ while doing a left or right click and move the mouse up or down Icon folders... - Icon folders... + Список папок... @@ -515,7 +515,7 @@ while doing a left or right click and move the mouse up or down Accelerator: - Ускоритель: + Сочетание клавиш: What's this: @@ -531,7 +531,7 @@ while doing a left or right click and move the mouse up or down Menu text: - Текст меню: + В меню: Add @@ -558,11 +558,11 @@ while doing a left or right click and move the mouse up or down No macro - Нет макроса + Нет макросов No macros found. - Макросы не найдены. + Нет ни одного макроса. Macro not found @@ -570,7 +570,7 @@ while doing a left or right click and move the mouse up or down Sorry, couldn't find macro file '%1'. - К сожалению не удалось найти файл '% 1' макроса. + К сожалению не удалось найти файл макроса '%1'. Empty macro @@ -590,11 +590,11 @@ while doing a left or right click and move the mouse up or down No item selected - Ни один пункт выбран + Ничего не выбрано Please select a macro item first. - Пожалуйста, выберите сначала макрос. + Пожалуйста, сначала выберите макрос. @@ -702,18 +702,19 @@ while doing a left or right click and move the mouse up or down The shortcut '%1' is defined more than once. This could result into unexpected behaviour. - '%1' клавиша быстрого доступа определена более одного раза. Это может привести к неожиданному поведению. + Сочетанию клавиш '%1' назначено более одного действия. Это может привести к неожиданному поведению. Already defined shortcut - Ярлык уже определен + Уже назначено The shortcut '%1' is already assigned to '%2'. Please define another shortcut. - Клавиша быстрого доступа '%1' уже назначена для '%2'. -Пожалуйста, определите другое значение клавиши быстрого доступа. + Сочетание '%1' уже назначено: '%2'. + +Пожалуйста, измените сочетание. @@ -731,11 +732,11 @@ Please define another shortcut. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Note:</span> The changes become active the next time you load the appropriate workbench</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Note:</span> The changes become active the next time you load the appropriate workbench</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Внимание:</span> изменения вступят в силу только после повторной загрузки верстака</p></body></html> Move right - Перейти вправо + Добавить <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> @@ -743,7 +744,7 @@ Please define another shortcut. Move left - Перейти влево + Удалить <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> @@ -815,7 +816,7 @@ Please define another shortcut. Global - Глобальный + Глобально @@ -837,7 +838,7 @@ Please define another shortcut. Gui::Dialog::DlgCustomizeSpNavSettings Spaceball Motion - Spaceball Движение + Spaceball No Spaceball Present @@ -860,18 +861,18 @@ Please define another shortcut. Print Reference - Руководство по печати + Напечатать шпаргалку Spaceball Buttons - Spaceball кнопка + Кнопки Spaceball Gui::Dialog::DlgDisplayProperties Display properties - Отобразить свойства + Внешний вид Display @@ -899,11 +900,11 @@ Please define another shortcut. Viewing mode - Режим просмотра + Стиль представления Plot mode: - Режим вывода на печать: + Режим графика: @@ -911,19 +912,19 @@ Please define another shortcut. Line transparency: - Прозрачность линии: + Прозрачность линий: Line color: - Цвет линии: + Цвет линий: Shape color: - Цвет фигуры: + Цвет граней: Color plot: - Цветной рисунок: + Цветографик: Document window: @@ -1025,7 +1026,7 @@ Please define another shortcut. Gui::Dialog::DlgEditorSettings Editor - Редактор + Редактор кода Options @@ -1033,7 +1034,7 @@ Please define another shortcut. Enable line numbers - Включить номера строк + Показывать номера строк Enable folding @@ -1041,11 +1042,11 @@ Please define another shortcut. Indentation - Отступ + Отступы Insert spaces - Вставить пробелы + Заменять на пробелы Tab size: @@ -1057,15 +1058,15 @@ Please define another shortcut. Keep tabs - Сохранить вкладки + Символы табуляции Display Items - Отобразить элементы + Раскрашивание кода Family: - Семейство: + Шрифт: Size: @@ -1100,15 +1101,15 @@ Please define another shortcut. Auto load module after start up: - Автоматическая загрузка модуля после запуска: + Автоматическая загружать верстак: Language - Язык + Язык (Language) Change language: - Изменить язык: + Изменить язык (Change language): Main window @@ -1128,7 +1129,7 @@ Please define another shortcut. Enable tiled background - Включить повторяющийся фон + Замостить фон Style sheet: @@ -1139,19 +1140,19 @@ Please define another shortcut. Gui::Dialog::DlgGeneralImp Default (%1 x %1) - По умолчанию (%1х%1) + Обычные (%1х%1) Small (%1 x %1) - Маленький (%1%х%1) + Мелкие (%1%х%1) Large (%1 x %1) - Большой (%1x%1) + Крупные (%1 x %1) Extra large (%1 x %1) - Очень большой (%1х%1) + Очень крупные (%1 х %1) No style sheet @@ -1188,7 +1189,7 @@ Please define another shortcut. Macro destination: - Назначение макроса: + Папка с макросами: Execute @@ -1200,7 +1201,7 @@ Please define another shortcut. Create - Создать + Запаковать Delete @@ -1294,7 +1295,7 @@ This file already exists. Existing macro - Существующие макросы + Уже есть The macro '%1' already exists. Do you want to overwrite? @@ -1302,11 +1303,11 @@ This file already exists. The macro directory doesn't exist. Please, choose another one. - Макрос каталог не существует. Пожалуйста выберите другой. + Указанная директория не существует. Пожалуйста, укажите другую. Choose macro directory - Выберите каталог макросов + Выберите директорию для макросов You have no write permission for the directory. Please, choose another one. @@ -1329,7 +1330,7 @@ This file already exists. Specular color: - Отраженный цвет: + Цвет блеска: Shininess: @@ -1349,7 +1350,7 @@ This file already exists. Emissive color: - Воздействующий цвет: + Цвет свечения: @@ -1389,7 +1390,7 @@ Specify another directory, please. Gui::Dialog::DlgParameter Parameter Editor - Параметры редактора + Редактор параметров Save to disk @@ -1432,7 +1433,7 @@ Specify another directory, please. Invalid key name '%1' - Недопустимое имя ключа '% 1' + Недопустимое имя ключа '%1' System parameter @@ -1481,7 +1482,7 @@ Specify another directory, please. &Last modified by: - &Последние изменения внесены: + Автор последних изменений: Created &by: @@ -1509,7 +1510,7 @@ Specify another directory, please. License information: - Информация о лицензии: + Лицензия: License URL @@ -1528,11 +1529,11 @@ Specify another directory, please. Extract project - Извлечь проект + Распаковать проект Source - Источник + Откуда: Project file (*.fcstd) @@ -1540,15 +1541,15 @@ Specify another directory, please. Destination - Назначение + Куда: Extract - Извлечь + Распаковать Create project - Создать проект + Запаковать проект Document.xml @@ -1556,38 +1557,38 @@ Specify another directory, please. Create - Создать + Запаковать Load project file after creation - Загрузить файл проекта после создания + Открыть проект после запаковки Empty source - Пустой источник + Откуда? No source is defined. - Источник не определён. + Не указан источник. Empty destination - Назначение пусто + Куда? No destination is defined. - Назначение не определено. + Не указано, куда. Gui::Dialog::DlgPropertyLink Link - Link + Зависимость Show all object types - Show all object types + Показывать объекты всех типов No selection @@ -1602,7 +1603,7 @@ Specify another directory, please. Gui::Dialog::DlgReportView Output window - Окно вывода + Просмотр отчёта Output @@ -1610,15 +1611,15 @@ Specify another directory, please. Record log messages - Запись журнала + Выводить информационные сообщения (log) Record warnings - Запись предупреждений + Выводить предупреждения (warnings) Record error messages - Запись сообщений об ошибках + Выводить сообщения об ошибках (errors) Colors @@ -1630,15 +1631,15 @@ Specify another directory, please. Log messages: - Журнал сообщений: + Журнал (log): Warnings: - Предупреждения: + Предупреждения (warnings): Errors: - Ошибки: + Ошибки (errors): @@ -1646,11 +1647,11 @@ Specify another directory, please. Redirect internal Python errors to report view - Перенаправить внутренние ошибки Python для представления отчета + Перенаправить внутренние ошибки Python в отчёт Redirect internal Python output to report view - Перенаправить внутренний выход Python в информационное окно + Перенаправить внутренний вывод Python в отчёт @@ -1704,11 +1705,11 @@ Specify another directory, please. Show coordinate system in the corner - Показать систему координат в углу + Показывать систему координат в углу Show counter of frames per second - Показать счетчик кадров в секунду + Показывать счетчик кадров в секунду Enable animation @@ -1724,11 +1725,11 @@ Specify another directory, please. Orthographic rendering - Ортогональный рендеринг + Рендеринг в параллельной проекции Perspective rendering - Рендер в перспективе + Рендеринг в перспективной проекции @@ -1752,7 +1753,7 @@ Specify another directory, please. Orbit style - Стиль орбиты + Вращение Turntable @@ -1768,7 +1769,7 @@ Specify another directory, please. Zoom at cursor - Масштабирование курсора + Зум туда, где мышь Zoom step @@ -1776,15 +1777,15 @@ Specify another directory, please. Anti-Aliasing - Anti-Aliasing + Сглаживание None - Ничего + Нет Line Smoothing - Line Smoothing + Сглаживание линий MSAA 2x @@ -1814,7 +1815,7 @@ Specify another directory, please. &Gradient: - & Градиент: + Градиент: red-yellow-green-cyan-blue @@ -1838,7 +1839,7 @@ Specify another directory, please. Out g&rayed - Из серого + Зашкал - серым Alt+R @@ -1846,7 +1847,7 @@ Specify another directory, please. Out &invisible - Из &невидимого + Зашкал - прозрачный Alt+I @@ -1878,19 +1879,19 @@ Specify another directory, please. Mi&nimum: - Ми&нимум: + Минимум: Ma&ximum: - Ма&ксимум: + Максимум: &Labels: - Ярлыки: + Делений: &Decimals: - & Десятичные: + Точность: @@ -1898,7 +1899,7 @@ Specify another directory, please. Color-gradient settings - Настройки цветового градиента + Настройки цветовой шкалы @@ -1930,15 +1931,15 @@ Specify another directory, please. Create new document at start up - Создание нового документа при запуске + Создавать новый документ при запуске Storage - Хранилище + Сохранение Saving transactions (Auto-save) - Сохранение операций (Автосохранение) + Записывать все операции (Автосохранение) Discard saved transaction after saving document @@ -1950,23 +1951,23 @@ Specify another directory, please. Create up to backup files when resaving document - Создать резервную копию файлов, когда сохраняется документ + Сколько старых версий оставлять при сохранении: Document objects - Объекты документа + Объекты в документе Allow duplicate object labels in one document - Разрешить создавать дубликат этикетки в одном документе + Разрешить идентичные метки (Label) в одном документе Maximum Undo/Redo steps - Максимальная Отмена/Повтор шагов + Максимум отмен/повторов Using Undo/Redo on documents - Использование Undo/Redo на документах + отмены/повторы Authoring and License @@ -1978,7 +1979,7 @@ Specify another directory, please. <html><head/><body><p>The name to use on document creation.</p><p>Keep blank for anonymous.</p><p>You can also use the form:</p><p>John Doe &lt;john@doe.com&gt;</p></body></html> - <html><head/><body><p>Какое имя использовать при создании документов.</p><p>Не заполняйте поле, чтобы сохранить анонимность.</p><p>Также можно написать что-то вроде этого:</p><p>John Doe &lt;john@doe.com&gt;</p></body></html> + <html><head/><body><p>Какое имя использовать при создании документов.</p><p>Можно оставить пустым.</p><p>Также можно написать что-то вроде этого:</p><p>John Doe &lt;john@doe.com&gt;</p></body></html> If this is checked, the "Last modified by" field will be set when saving the file @@ -2038,7 +2039,7 @@ Specify another directory, please. Other - Нечто + Другое License URL @@ -2065,7 +2066,7 @@ Specify another directory, please. Bookmark - Закладки + Закладка Breakpoint @@ -2077,7 +2078,7 @@ Specify another directory, please. Comment - Комментарий + Закомментировать Block comment @@ -2101,7 +2102,7 @@ Specify another directory, please. Define name - Задать имя + Символ препроцессора Operator @@ -2156,15 +2157,15 @@ Specify another directory, please. Pixel - Пиксель + пикс. &Width: - &Ширина: + Ширина: Current screen - Текущий экран + Текущий вид Icon 32 x 32 @@ -2260,7 +2261,7 @@ Specify another directory, please. &Height: - & Высота: + Высота: Aspect ratio: @@ -2331,7 +2332,7 @@ Specify another directory, please. Log all commands issued by menus to file: - Регистрация всех команд, вызванных при помощи меню, в файле: + Записывать все команды интерфейса в файл: FullScript.FCScript @@ -2355,7 +2356,7 @@ Specify another directory, please. General macro settings - Параметры общих макросов + Общие параметры макросов Run macros in local environment @@ -2374,11 +2375,11 @@ Specify another directory, please. Standard (mm/kg/s/degree) - Стандарт (мм/кг/с/град) + Стандартные (мм/кг/с/градус) MKS (m/kg/s/degree) - МКС (м/кг/с/степень) + МКС (м/кг/с/градус) Magnitude @@ -2394,7 +2395,7 @@ Specify another directory, please. US customary (in/lb) - Английская система мер (в фунтах) + Английская система мер (дюймы, футы, ярды, ...) Number of decimals: @@ -2402,7 +2403,7 @@ Specify another directory, please. Imperial decimal (in/lb) - Imperial decimal (in/lb) + Английская десятичная (дюймы, фунты) @@ -2421,7 +2422,7 @@ Specify another directory, please. Enable preselection highlighting - Включить подсвечивание предварительного выделения + Включить подсвечивание при наведении курсора Background color @@ -2437,7 +2438,7 @@ Specify another directory, please. Simple color - Простые цвета + Один цвет @@ -2635,25 +2636,25 @@ Specify another directory, please. %1 Downloads - %1 Downloads + %1 загрузок Gui::Dialog::IconDialog Icon folders - Icon folders + Папки со значками Add icon folder - Add icon folder + Добавить папку Gui::Dialog::IconFolders Add or remove custom icon folders - Add or remove custom icon folders + Добавить папку пользовательскую папку, содержащую значки Remove folder @@ -2661,14 +2662,14 @@ Specify another directory, please. Removing a folder only takes effect after an application restart. - Removing a folder only takes effect after an application restart. + Чтобы изменения вступили в силу, перезапустите программу. Gui::Dialog::InputVector Input vector - Входной вектор + Введите вектор Vector @@ -2745,7 +2746,7 @@ Specify another directory, please. Import parameter - Параметры импорта + Импортировать параметр Collapse @@ -2757,7 +2758,7 @@ Specify another directory, please. Existing sub-group - Существующие подгруппы + Уже есть The sub-group '%1' already exists. @@ -2804,7 +2805,7 @@ Specify another directory, please. New string item - Новый элемент строки + Новый текстовый параметр New float item @@ -2867,7 +2868,7 @@ Specify another directory, please. Axis: - Оси: + Ось: Center: @@ -2875,15 +2876,15 @@ Specify another directory, please. Pitch: - Шаг: + Тангаж: Roll: - Рулон: + Крен: Yaw: - Отклонение: + Рыскание: Rotation axis with angle @@ -2895,7 +2896,7 @@ Specify another directory, please. Apply placement changes immediately - Немедленно применить изменения размещений + Показывать результат Apply incremental changes to object placement @@ -2919,7 +2920,7 @@ Specify another directory, please. There are input fields with incorrect input, please ensure valid placement values! - There are input fields with incorrect input, please ensure valid placement values! + Некоторые поля заполнены неправильно. Убедитесь в правильности выражений и единиц. @@ -2952,11 +2953,11 @@ Specify another directory, please. Gui::Dialog::SceneModel Inventor Tree - Создатель дерева + Inventor Tree Nodes - Узлы + Nodes Name @@ -2975,7 +2976,7 @@ Specify another directory, please. Global - Глобальный + Глобально Environment @@ -2991,7 +2992,7 @@ Specify another directory, please. The specified file is not a valid image file. - Указанный файл не является допустимым. + Указанный файл не является допустимым файлом изображения. No 3d view @@ -3097,15 +3098,15 @@ Specify another directory, please. Gui::DockWnd::ReportOutput Logging - Ведение журнала + Информационные сообщения Warning - Внимание + Предупреждения Error - Ошибка + Ошибки Options @@ -3133,11 +3134,11 @@ Specify another directory, please. Redirect Python output - Перенаправить вывод Python-a + Вывод Python Redirect Python errors - Сообщить об ошибке Python + Ошибки Python @@ -3159,23 +3160,23 @@ Specify another directory, please. Search - Search + Поиск Searches object labels - Searches object labels + Поиск по меткам объектов (Label) Clears the search field - Clears the search field + Очистить поле поиска Select only - Select only + Выделить Selects only this object - Selects only this object + Выделить только этот объект Deselect @@ -3187,11 +3188,11 @@ Specify another directory, please. Zoom fit - Zoom fit + Вписать в окно просмотра Selects and fits this object in the 3D window - Selects and fits this object in the 3D window + Изменить положение камеры так, чтобы объект уместился на экране Go to selection @@ -3199,14 +3200,14 @@ Specify another directory, please. Selects and locates this object in the tree view - Selects and locates this object in the tree view + Выделить объект и показать его в дереве модели Gui::DockWnd::TaskPanelView Task View - Просмотр задач + Панель задачи @@ -3287,7 +3288,7 @@ Specify another directory, please. This has been modified outside of the source editor. Do you want to reload it? %1. -Это было изменено вне редактора исходного кода. Вы хотите перезагрузить его? +Файл был изменён другой программой. Перезагрузить его? Unsaved document @@ -3328,7 +3329,7 @@ Do you want to save your changes? Formatted - Форматированный + Форматирование @@ -3415,7 +3416,7 @@ Do you want to save your changes? Export graph - Export graph + Экспорт графа @@ -3479,7 +3480,7 @@ Do you want to save your changes? User defined... - Пользовательские... + Задать... @@ -3524,7 +3525,7 @@ Do you want to save your changes? Toggles this dockable window - Переключить закрепляемое окно + Спрятать/показать это встраиваемое окно Close All @@ -3537,8 +3538,8 @@ Do you want to save your changes? The selected objects have a dependency to unselected objects. Do you want to copy them, too? - The selected objects have a dependency to unselected objects. -Do you want to copy them, too? + Выделенные объекты зависят от других объектов, которые не выделены. +Сделать ли копии этих исходных объектов? @@ -3549,7 +3550,7 @@ Do you want to copy them, too? The alignment is already in progress. - Выравнивание выполняется. + Выравнивание уже в процессе. Alignment[*] @@ -3577,17 +3578,18 @@ Do you want to copy them, too? Too few points picked in the left view. At least %1 points are needed. - Слишком мало точек на левом виде По крайней мере %1 точек необходимо. + Выбрано слишком мало точек в левом окне. Выберите как минимум %1 точки. Too few points picked in the right view. At least %1 points are needed. - Слишком мало точек на правом виде. По крайней мере %1 точек необходимо. + Выбрано слишком мало точек в правом окне. Выберите как минимум %1 точки. Different number of points picked in left and right view. On the left view %1 points are picked, on the right view %2 points are picked. - Выбрано различное количество точек на виде слева и справа. На левом виде выбрано %1 точек, а на виде справа %2. + Выбрано различное количество точек слева и справа. +В левом окне выбрано %1 точки, а в правом - %2. Try to align group of views @@ -3612,19 +3614,20 @@ How do you want to proceed? Different number of points picked in left and right view. On the left view %1 points are picked, on the right view %2 points are picked. - Выбрано различное количество точек на виде слева и справа. На левом виде выбрано %1 точек, а на виде справа %2. + Выбрано различное количество точек слева и справа. +В левом окне выбрано %1 точки, а в правом - %2. Point picked at (%1,%2,%3) - Выбрана точка (%1, %2, %3) + Выбраны точки: (%1, %2, %3) No point was picked - Ни одна точка не выбрана + Не выбрано ни одной точки No point was found on model - No point was found on model + В модели нет ни одной точки @@ -3648,7 +3651,7 @@ How do you want to proceed? Clear list - Clear list + Очистить список @@ -3719,7 +3722,7 @@ How do you want to proceed? The application is still running. Do you want to exit without saving your data? - Приложение по-прежнему выполняеться. Вы хотите, выйти без сохранения ваших данных? + Приложение по-прежнему выполняется. Вы хотите выйти без сохранения ваших данных? Python console @@ -3739,7 +3742,7 @@ Do you want to exit without saving your data? &Copy command - Команда копирования + Скопировать команду &Copy history @@ -3751,7 +3754,7 @@ Do you want to exit without saving your data? Insert file name... - Введите имя файла... + Вставить путь к файлу... Save History @@ -3763,7 +3766,7 @@ Do you want to exit without saving your data? Insert file name - Введите имя файла + Вставить путь к файлу в консоль Python All Files (*.*) @@ -3775,7 +3778,7 @@ Do you want to exit without saving your data? Word wrap - Перенос слов + Переносить строки &Copy @@ -3787,7 +3790,7 @@ Do you want to exit without saving your data? Select All - Выбрать всё + Выделить всё Clear console @@ -3798,7 +3801,7 @@ Do you want to exit without saving your data? Gui::PythonEditor Comment - Комментарий + Закомментировать Uncomment @@ -3817,7 +3820,7 @@ Do you want to exit without saving your data? The file '%1' cannot be opened. - '%1' файл не может быть открыт. + Не удаётся открыть файл '%1'. @@ -3894,15 +3897,15 @@ Do you want to specify another directory? Gui::StdCmdPythonHelp Tools - Инструменты + Панели инструментов Automatic python modules documentation - Automatic python modules documentation + Автоматически сгенерированная документация python Opens a browser to show the Python modules documentation - Opens a browser to show the Python modules documentation + Показать документацию модулей Python в интрернете @@ -3923,7 +3926,7 @@ Do you want to specify another directory? Gui::TaskView::TaskAppearance Plot mode: - Режим вывода на печать: + Режим графика: Point size: @@ -3939,7 +3942,7 @@ Do you want to specify another directory? Appearance - Представление + Внешний вид Document window: @@ -3950,7 +3953,7 @@ Do you want to specify another directory? Gui::TaskView::TaskDialog A dialog is already open in the task panel - Диалог уже открыт в панели задач + В панели задач ещё открыт другой диалог @@ -3964,7 +3967,7 @@ Do you want to specify another directory? Gui::TaskView::TaskSelectLinkProperty Appearance - Представление + Внешний вид ... @@ -3998,7 +4001,7 @@ Do you want to specify another directory? Gui::TreeDockWidget Tree view - Древовидное представление + Дерево документа @@ -4045,7 +4048,7 @@ Do you want to specify another directory? Activate document %1 - Включить документ %1 + Активировать документ %1 @@ -4063,18 +4066,18 @@ Do you want to specify another directory? Gui::WorkbenchGroup Select the '%1' workbench - Выберите верстак '%1' + Переключить верстак на '%1' NetworkAccessManager <qt>Enter username and password for "%1" at %2</qt> - <qt>Enter username and password for "%1" at %2</qt> + <qt>Введите имя пользователя и пароль для "%1" из %2</qt> <qt>Connect to proxy "%1" using:</qt> - <qt>Connect to proxy "%1" using:</qt> + <qt>Подключиться к прокси-серверу "%1" используя:</qt> @@ -4153,7 +4156,7 @@ Do you want to specify another directory? Grid Snap in - Захват сетки в + Привязка к сетке с шагом @@ -4164,14 +4167,14 @@ Do you want to specify another directory? Input in line %1 is not a number - Input in line %1 is not a number + Введённое в строку %1 не является числом QDockWidget Tree view - Древовидное представление + Дерево документа Property view @@ -4187,11 +4190,11 @@ Do you want to specify another directory? Task View - Просмотр задач + Панель задачи Combo View - Комбинированный вид + Комбо панель Toolbox @@ -4203,7 +4206,7 @@ Do you want to specify another directory? Display properties - Отобразить свойства + Внешний вид @@ -4230,7 +4233,7 @@ Do you want to specify another directory? Workbench failure - Рабочее окружение отказало + Ошибка загрузки верстака %1 @@ -4270,19 +4273,19 @@ Do you want to specify another directory? Save views... - Сохранение видов... + Сохранить положения в файл... Load views... - Загрузить виды... + Загрузить положения из файла... Freeze view - Заморозить виды + Запомнить Clear views - Очистить виды + Забыть все положения Restore view &%1 @@ -4290,11 +4293,11 @@ Do you want to specify another directory? Save frozen views - Сохранить замороженные виды + Сохранить запомненные виды Frozen views (*.cam) - Замороженные виды (*.cam) + Положения просмотра (*.cam) Restore views @@ -4303,7 +4306,7 @@ Do you want to specify another directory? Importing the restored views would clear the already stored views. Do you want to continue? - Восстановление видов очисит храняшиеся виды. + Импортирование положений просмотра приведёт к сбросу текущих запомненных положений. Вы хотите продолжить? @@ -4316,11 +4319,11 @@ Do you want to continue? Docked - Закрепленный + Встроенное Undocked - Открепить + Отдельное Fullscreen @@ -4573,7 +4576,7 @@ You either have to finish or cancel the editing in the task panel. Box selection - Объемное выделение + Выделить область @@ -4648,7 +4651,7 @@ You either have to finish or cancel the editing in the task panel. Align the selected objects - Выравнять выбранные объекты + Утилита выравнивания объектов @@ -4674,7 +4677,7 @@ You either have to finish or cancel the editing in the task panel. Toggle axis cross - Индикатор начала координат + Показать/скрыть оси координат @@ -4726,7 +4729,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdCommandLine Tools - Инструменты + Панели инструментов Start command &line... @@ -4801,7 +4804,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdDlgCustomize Tools - Инструменты + Панели инструментов Cu&stomize... @@ -4861,11 +4864,11 @@ You either have to finish or cancel the editing in the task panel. StdCmdDlgParameter Tools - Инструменты + Панели инструментов E&dit parameters ... - &Параметры редактирования... + Редактор параметров... Opens a Dialog to edit the parameters @@ -4876,7 +4879,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdDlgPreferences Tools - Инструменты + Панели инструментов &Preferences ... @@ -4895,7 +4898,7 @@ You either have to finish or cancel the editing in the task panel. Vie&ws - Ви&ды + Окна Toggles this window @@ -4921,11 +4924,11 @@ You either have to finish or cancel the editing in the task panel. Duplicate selection - Двойное выделение + Дубликат Put duplicates of the selected objects to the active document - Вложить дубликаты выбранных объектов в активный документ + Сделать дубликаты (копии) выбранных объектов @@ -4936,15 +4939,15 @@ You either have to finish or cancel the editing in the task panel. Toggle &Edit mode - Переключение в режим редактирования + Редактировать / закончить редактирование Toggles the selected object's edit mode - Переключить выбранные объекты в режим редактирования + Редактировать выделенный объект / закончить редактирование Enters or leaves the selected object's edit mode - Добавьте или уберите выбранные объекты из режима редактирования + Открыть объект для редактирования / закончить редактирование @@ -4959,7 +4962,7 @@ You either have to finish or cancel the editing in the task panel. Export an object in the active document - Экспорт объекта в активный документ + Экспортировать выделенный объект No selection @@ -4974,7 +4977,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdExportGraphviz Tools - Инструменты + Панели инструментов Dependency graph... @@ -5095,11 +5098,11 @@ You either have to finish or cancel the editing in the task panel. Freeze display - Заморозить экран + Положения камеры Freezes the current view position - Замораживает текущую позицию просмотра + Запомнить текущую позицию просмотра @@ -5237,7 +5240,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdMeasurementSimple Tools - Инструменты + Панели инструментов Measures distance between two selected objects @@ -5283,7 +5286,7 @@ You either have to finish or cancel the editing in the task panel. Create a new empty document - Создайте новый пустой документ + Создайть новый пустой документ Unnamed @@ -5374,7 +5377,7 @@ You either have to finish or cancel the editing in the task panel. Place the selected objects - Поместить выделенные объекты + Редактировать положение и ориентацию выделенных объектов @@ -5445,7 +5448,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdProjectUtil Tools - Инструменты + Панели инструментов Project utility... @@ -5453,7 +5456,7 @@ You either have to finish or cancel the editing in the task panel. Utility to extract or create project files - Утилита для извлечения или создания файлов проекта + Утилита для распаковки и запаковки файлов .FCStd @@ -5520,7 +5523,7 @@ You either have to finish or cancel the editing in the task panel. &Redo - &Повторить + Вернуть Redoes a previously undone action @@ -5576,7 +5579,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdSceneInspector Tools - Инструменты + Панели инструментов Scene inspector... @@ -5640,7 +5643,7 @@ You either have to finish or cancel the editing in the task panel. Show selection - Показывать выделение + Показать выделенное Show all selected objects @@ -5666,7 +5669,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdTextureMapping Tools - Инструменты + Панели инструментов Texture mapping... @@ -5711,7 +5714,7 @@ You either have to finish or cancel the editing in the task panel. Clipping plane - Показать плоскости + Плоскость сечения Toggles clipping plane for active view @@ -5726,7 +5729,7 @@ You either have to finish or cancel the editing in the task panel. Toggle navigation/Edit mode - Переключить режим навигации / редактирования + Навигация / редактирование Toggle between navigation and edit mode @@ -5741,11 +5744,11 @@ You either have to finish or cancel the editing in the task panel. Toggle all objects - Переключить все объекты + Инвертировать все видимости Toggles visibility of all objects in the active document - Переключает видимость всех объектов в активном документе + Спрятать все видимые объекты документа и показать все невидимые @@ -5756,11 +5759,11 @@ You either have to finish or cancel the editing in the task panel. Toggle selectability - Переключить возможность выбора + Откл/вкл выделяемость Toggles the property of the objects to get selected in the 3D-View - Переключает свойство выбранных объектов в 3D-режим + Включает/выключает возможность выделить объект через окно 3D-просмотра @@ -5771,11 +5774,11 @@ You either have to finish or cancel the editing in the task panel. Toggle visibility - Переключить видимость + Скрыть/показать выделенное Toggles visibility - Переключает видимость + Переключает видимость выделенных объектов @@ -5857,7 +5860,7 @@ You either have to finish or cancel the editing in the task panel. StdCmdUnitsCalculator Tools - Инструменты + Панели инструментов &Units calculator... @@ -5880,7 +5883,7 @@ You either have to finish or cancel the editing in the task panel. Dock all top-level views - Закрепить все виды верхнего уровня + Встроить все виды верхнего уровня @@ -5906,7 +5909,7 @@ You either have to finish or cancel the editing in the task panel. Bottom - Дно + Снизу Set to bottom view @@ -5981,7 +5984,7 @@ You either have to finish or cancel the editing in the task panel. Fit all - Заполнить всё + Уместить всё Fits the whole content on the screen @@ -5996,7 +5999,7 @@ You either have to finish or cancel the editing in the task panel. Fit selection - Заполнить выделенное + Уместить выделенное Fits the selected content on the screen @@ -6045,7 +6048,7 @@ You either have to finish or cancel the editing in the task panel. Switch stereo viewing to Interleaved Columns - Переключить стерео просмотр в чередующиеся столбцы + Режим стерео - чередующиеся столбцы (Interleaved Columns) @@ -6060,7 +6063,7 @@ You either have to finish or cancel the editing in the task panel. Switch stereo viewing to Interleaved Rows - Переключить стерео в упорядоченные строки + Режим стерео - чередующиеся строки (Interleaved Rows) @@ -6090,7 +6093,7 @@ You either have to finish or cancel the editing in the task panel. Switch stereo viewing to quad buffer - Переключить стерео просмотр в квадро-буфер + Режим стерео - четверной буфер (quad buffer) @@ -6146,7 +6149,7 @@ You either have to finish or cancel the editing in the task panel. Right - Вправо + Справа Set to right view @@ -6191,7 +6194,7 @@ You either have to finish or cancel the editing in the task panel. Top - Вверх + Сверху Set to top view @@ -6262,11 +6265,11 @@ You either have to finish or cancel the editing in the task panel. Workbench - Рабочий стол + Верстак Switch between workbenches - Переключение между рабочими столами + Переключение верстака @@ -6277,11 +6280,11 @@ You either have to finish or cancel the editing in the task panel. Orthographic view - Ортогональный вид + Параллельная проекция Switches to orthographic view mode - Переключение в ортогональный режим + Переключение в ортогональный просмотр @@ -6292,7 +6295,7 @@ You either have to finish or cancel the editing in the task panel. Perspective view - Перспективный вид + Перспективная проекция Switches to perspective view mode @@ -6307,7 +6310,7 @@ You either have to finish or cancel the editing in the task panel. Box zoom - Масштаб поля + Увеличить область @@ -6322,7 +6325,7 @@ You either have to finish or cancel the editing in the task panel. Display the active view either in fullscreen, in undocked or docked mode - Отображать активный вид в полноэкранном, закрепленном или не закрепленном режиме + Отображать активный вид в полноэкранном режиме, встроенном окне или в отдельном окне @@ -6403,11 +6406,11 @@ Are you sure to continue? Shaded - Shaded + только грани Shaded mode - Shaded mode + Только грани Points @@ -6427,8 +6430,8 @@ Are you sure to continue? The selected objects have a dependency to unselected objects. Do you want to duplicate them, too? - The selected objects have a dependency to unselected objects. -Do you want to duplicate them, too? + Выделенные объекты зависят от других объектов, которые не выделены. +Сделать ли копии этих исходных объектов? @@ -6491,7 +6494,7 @@ Do you want to specify its installation path if it's already installed? &Tools - Инструменты + Панели инструментов &Macro diff --git a/src/Gui/Language/FreeCAD_sr.qm b/src/Gui/Language/FreeCAD_sr.qm index e0b07fa1873e17656ac07fd1b93a431a200d3fc9..526c84ab3d89a82dcac427c6971abad2ece09c26 100644 GIT binary patch delta 11339 zcmXY%cR)>T9LImpx#!$_&$)|?WQNe-~0*fBM|BI?wal&+j>B62yxM;<~!6(ut@G(bMVRFk;OL!QsTL^`JM{ znTVS~Wc~+SOl(~0`hLxfr9?tUA~RQ+-z%9$^k#_6p9v;1>!UJ9e*&-L`f`~+Z<)xf zpUNCl9ejxEr)BWmj9lcG~LL`S4>#j(#&QuM7n zo<)k;A94JU6mxKXw1N~1D$l%(QnUzeHiNaoo|fB9PG)k`w39gul*jLb(*WIpC( z7UF!iu?ev)7;!eZeS*w`7iFH1WS(3j^YmVs=L|B>5BN*WwDS22cyT2!hsnI6|I1A> zGk43p-pxd=>QLgN{^RNyml6Ncim2aY;!9dWRW)TU&ohy^pO@KZtju6Y4)?L8$ugI9 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zM#}VgYq;Gn0Y!YFp{M~=*e`mU;bn*oigIhin}@p*Xf_%?J0d`QDKM1Ju)s){n8@nx zHGHqVk2opF@I&eckv}l}4RygbdZFQO<+|w2=Ro2bP=Gvfu}2bHvuqYS>Y%xm7tO+z3Ah%5dnV(P)i4UJ{JUgfTXtk&TkcHt F{{vTliSqye diff --git a/src/Gui/Language/FreeCAD_sr.ts b/src/Gui/Language/FreeCAD_sr.ts index 368953b9c..4914f8df9 100644 --- a/src/Gui/Language/FreeCAD_sr.ts +++ b/src/Gui/Language/FreeCAD_sr.ts @@ -339,7 +339,7 @@ while doing a left or right click and move the mouse up or down Flip - Flip + Обрни Offset @@ -3130,11 +3130,11 @@ Specify another directory, please. Go to end - Go to end + Иди на крај Redirect Python output - Redirect Python output + Преусмери Python излаз Redirect Python errors diff --git a/src/Mod/Arch/Resources/translations/Arch_af.ts b/src/Mod/Arch/Resources/translations/Arch_af.ts index 58b8925cc..e5c0a5373 100644 --- a/src/Mod/Arch/Resources/translations/Arch_af.ts +++ b/src/Mod/Arch/Resources/translations/Arch_af.ts @@ -169,7 +169,7 @@ Die hoogte van hierdie vloer - + Roof Dak @@ -369,7 +369,7 @@ Fout: Kon nie karakterenkodering bepaal nie - + file %s successfully created. lêer %s suksesvol geskep. @@ -957,7 +957,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -982,12 +982,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1174,27 +1174,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_cs.qm b/src/Mod/Arch/Resources/translations/Arch_cs.qm index 5db553d639a2b9d60d533a8f0ff8c050d5b9a4ce..b6266eb7b73bec28521bb40a1b98698faf0f9298 100644 GIT binary patch delta 3405 zcma)8dt6QF8h-ZLd+pV}GbIs_ITy~=rYT*_e3G_E7gU>aszayR1`n)B>B=Xd@+`}fV80&dMY+-$_^cEV$3d~C7Epf##acP#%{H0f2F2G3phGmo(SrfI`w(Ye1swK5 zESduJFKm;h7>Ff1fJ_UBC!&Fw#~}Vl+be#Acs~G$EP=X~eoQ0IL4R;N5WE@feF}jw z4X}<}18jeS0WXt)17E?#frbuf;C|Z`$a8}G%hNz$H9WS)0ZZyI+TRIK*}(VFMqqv^ z{M;gd&H-&QB@2Gb3DmY{n_RF0enkXeI|k#|AB72B&R|N`QDC7QQ%7zB@^dk@dMU7| z4?<=WP*wm!%6aZG5YsaWVDBH8{wGbYzY)Ni;Rq!V1bZ|1r| z2pKb(0o4d$i_a18=R(+_k7&O^m~k!`SY9WjnX0TvnXRz6ng)hSLdJ}az`R4k(&a?1 z{XtlMRLz`c3u~YAqP&P@Z#zHR35$?=v!W(}db}`M|az zLfu2A;HxLXS${_El_p#iw*zUtgnwGm@1jb%Nzv{tbGlWos(Zz%&XwCXb^sy@zkTyjg(KL+Ra#FrBgAuAy<#`kD00YY9+a5dcez5#X z4lcMr@4BOCE zacC(4$HgdWqb~#fw2Inf-Wz*MapuTwwzpAnV~H#9i78KUv%43tG)VF2Juldniz*cl zrgjkxPBa`)DcUrWvgAu*Cm&KTgo=)F)Z0)cI{UNQ?F4c7%wK?n;|R?V#QXaZd&>E?d+lcb1D4n^;^qY2t|~)ZejMJoQa2 zuzHMm=Fu5otBrW^`ax3vvv^%isXQ*;uBid`trYK!oz4FLvPEn;Nd~$+RcanB;DM|1 zgE}9;7@@R_FJ;yHDhKYN!AMV~OA{UJzn~0?TgEmMlv7g*7*Uck#y=hCSgDL@Akf)& zmGf)*0W*3klM3rOPr52IO38rlUFDYeD?s~v<^B{7xZF}@SUMYWY^aiF~R9+iO0CRUL@Av0=@Yl-s;aq#CN-*mccuR`fv%tg<$--L?B!o%2 z;6OkTAnDH&sNI}4x!|4TWSk5nK9$@oLxCaxlH4Ztq_melk(&kqYr`bZ{Ae1wA^FHz z9R9&lzz0zT6fOn5BQtK26naYmL^Vn?9bU5ds-#)>jv;z=x z-eQc;4d6>yM2{;3rhjY^=NJY!+E^T@iUjAd#pxy*3|(dM-8niO+HCP>H67Wwt9tdd zVYOSU1`O-WS}9h=RO|x6e^JewM`>$R<#$RT<-V$o<-f4FvsGIz{6v32DpOg}6QJ0r z`iHr1cQvYN?$bf`E7i&LMvmMJ)#-1(V{Ut?u1uogZiiLZ5??d-RjRw51!SgF)wG@l zjQy|G__UocHo1>>Q1wg0oMw3*V*j%ifQU@7dVJwyQ{lL{f!fJs@hAL$+lf& zQV+Ge#{RES5AEZ`fe@%3I=zCk`>fjZgogI}s0+N9+s!WOf|7dR<9zk5upJz^jq2T} zn2Hbwb;T(H7hlLA0{vBeP0C_XuGFY&sV`pCOdPSL-}G2BV=8n1=?P7=mm`bko@RA%K3`3jG@GXV%AA&H_C-zxcD~Z=|5N}LRB4X< z#`7hPnzLstSvz|*^}LdeRiFP;s68pKwGg{2s%;ex#LBuW-;5XuCD=^}8ic>*PhpUyRWDZ)9pRzSU;_ zwTGj6lD5FP6zFkMTkLp`5iZqkx>d!OO^~+i4d+0Zpsj1j06w3qz3fbi3!Amqwpp=Q z%e1#cy75ECPy6OJnd+3SeOIhx|3~!FwmAEd^3FPW&x5RPU!6R+iS4ybr;unc$3N<4txoX)fE-LVq5pstuHEIH;vPkw!6drA3sO8W4;sM`J1lHV=!|$KzDNSXN;g) zS2rVxMdGe&cx#ThyY5yG8uSd(HIH}XOXh;^#ZTcJOlS0p!(?Dzz25HDYu1QHZy!2{ z6hG5{C`R$aW}tqoB_oHgJ~*QV@cCIElVeHhH|P^xO+;o9uTOkTIoC?RAW#mJ9MrG6 z?#(ZsT7BLU5BBM6{dzTvG`yR>e6<~4I+yiFY+tbb*6V9-uy*9<^v7>gFYkuFZV~Tq z{Xt)Ua~UJA)ZZyu!Po6&{bS8$4ydR4SAogExcmAyN8bW{t{N;&`?C0w@iSPDVMH^^ z4IR&H=QrFXL$~R*{7{HD^iXqcxMpyk*PDHO#o&IP2DjB4Mpi@+Xt2R2f~m33HUysJ z1Z}S{%-R(Rl%*SD*EF(g$_;5vJWp~nWY$wZS7BI_@4(miSwrDf6)^e}!?^C;t0rku#s2*;K^BY{L?IkT*kcY7`4q>UNdE1Sz;!&5coxs6dwdP1`on`+A-_?*T(;2vBV=){5TsSt@h%PLg#n+Z>Do29<(~PM>-9g z;l%PkmpGF$ZH zdIERuww}J{Dh2Nm!IMNjn{R~EMzl2_?sB7zO|x1Qjl@=M5Av||{1gGLfaAHHgl1VZ tWgPt(X)B(d%|w}lGY8d%z)1UMgh`06vWX3zpz^2n6uO*~pZ@i#e*;M!%9#KF delta 3229 zcmaJ@S3p$P7F{!Q@7(DZ1;LIAXpF>;QH+2Bv11fbF^E(VC7=`$EJFl>iGs)==(A%( zK_vlwN{9^%Vj&t^M55*qO|is+kyzgX-uHu#J?ET#c3o?qTim4lqDh(E*_;bVBY*?H z1HC9$se#cu0dWF^tV%%F4Z<1~<)v1+zzV{*0?=+U#4#>_{f`hMt^y7lAm&X2`X#nX zvnRxDyMPt{fp{Vu2+D`}lQZz;HxTbl1wxadtE3Eh>0s1Xs5QVGBFer^B6#6~IyvGb0#K zT3^g8;`u;p%t~bd`!8YEt3n{;F9d2>q0lJ^F5&*DF$men{Q>o@GA#gMMSlWa$`P5j z6`1`3%kq7JR0F=snU3baeJM_6z$O)6Z%Y6s=Ac6Q1MsLv&5~z;t1aq&xC$7C;?;R; zW+daydn|pHjJE+?J5(w3scEc)tY|ZaEt)<+VUx~%>mG^@KIwo}gkt1WSHL+*F?Krx z4X{%9^?44M8Wl-)Z2PSQWnfPi z#lewuH20F?)ayWCuUYY;Fcm0DR{WDlM~WUwg_(K-KUeCSxE}PEa!~gzTz{jSInEat znWYR|R>Oe(m4S!eXAAc!XV>@xE4L_<%%wI!|2N8IM`*z9rZQ!=9T2rfxnde{il(W>6bg8_9f zmGd8^fTvM4Y7NhA6e{lq8ZtzwLK-|+v5l%#Da=qCt;(5vhlymW3LZG{{vg$r9`Qho zjq0w)I>7is_3%s;5Z0i2j2>*kLe!Xw_r$pqXm4w8F>wQ1>su=>uHk;)cyZNA3;DnGk+}Nf)7+q}5`Z~5VwUYy&H-03 zySxGDZV)X3_djqF^9pw{vjTBn3NNNlYn8jx#o|o_SB9^6VjA^#MTn=4RRWogV)gxM zVB1si!u2vByh6OLqf{RfZVXY(aB#PJdUQI__K|wVqFiP)Nge5v4A^Z}M_y#05#Op8miHy! 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Empty means all document - The objects that must be considered by this section plane. Empty means all document + Objekty k posouzení vzhledem k řezné rovině. Prázný výběr znamená celý dokument @@ -216,7 +216,7 @@ Create Site - Create Site + Vytvořit parcelu @@ -296,7 +296,7 @@ The alignment of this wall on its base object, if applicable - The alignment of this wall on its base object, if applicable + Zarovnání této zdi k jejímu základnímu objektu, je-li aplikovatelné @@ -306,7 +306,7 @@ This mesh is an invalid solid - This mesh is an invalid solid + Tato síť netvoří platné těleso @@ -369,7 +369,7 @@ Chyba: Nelze určit kódování znaků - + file %s successfully created. soubor %s byl úspěšně vytvořen. @@ -412,12 +412,12 @@ Add space boundary - Add space boundary + Přidat hranici prostoru Remove space boundary - Remove space boundary + Odstranit hranici prostoru @@ -957,7 +957,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -982,12 +982,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1174,27 +1174,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) @@ -1932,7 +1932,7 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela &Draft - &Draft + &Návrh diff --git a/src/Mod/Arch/Resources/translations/Arch_de.qm b/src/Mod/Arch/Resources/translations/Arch_de.qm index 3e49ae842e3075fd11b98c6a0891e9f0ad5dff9c..de3770e566b05493aa1a0e61f9ff71a1529b6e72 100644 GIT binary patch delta 2792 zcmZuzdst2B8vpIJ*V=2Zz4uy6N*57QF2lGK84*!Ys78ru61pHvp>m1rbU7kYcGr>I zVj4B%L@J4tM`Y9-VHkt+`Vj>!DdO23%}d!7Z%a>2Pz1co+%TXCB_c7n@U2-uJ8wY$h3ItHZo z1$QYNSaBZQFQb9%GvJ;r09O4DO??qCyAINsqrj3L7`bHwU$2E}XgY8@592zbfs6LA z8%l9%Gcoy*J@hDigUKCNfFKEuha-WVF>v>?1%xtqyxb4OmBQ13AP-#CYZJ`jnMy#d z!g}p?TX^OW0IPI(=hXm%EwM0}Y|3!>yA}Y4V&Gqy2>dM;fh!2m-b4hJ(7A(%#Yy(A zKn;(@ABrghPXw#$$<|_7nLTAP2O;}ue_~6o-Fp&YC4T@zRw5$jAXUH&@wvWK5qHBL zg_%Bq0=)p-F5%ji4q%!;?l)5%MJs%`VNCER;o}IZ^LGdFDTvm?%M{wAWZ;|a3L|$V zu((-al0y3?j};bPDS*)}#f$}xz}Vju9)}54NQJ_0R2R@^red>M77z`^wvt+4p{3&J z?M^_S`(9D9wG22=srWIzjoSR1;^cu_z?r9tQ#0tHwO19FdxC*;lNA3hP6DcSEB>>Q z9#VY4DD>p#u$|F#(|Xc##(qd4tuHZwb9{kWF-&m$H3ICx1fTr^C@f%>TnhlQmNJ{m zO@Ij(nE1+D)JT_XCSi#g5c82qOeN%E6O&q_0S<;Rd*9H-p)Z&W=Ww!Xdu`%TCd-r> z`Bg1bvZIw4(acnyjG;!AF!h-R;8YXS@CVhqWFFJ#MVZfh!~Db@1(KA^ZzlBc4yBUq z^By>VS}8Pi4j>9QDlPB#10oufBjY9js$d>0 z++JJziA{U$3g~>;;|_t;-uLYB$6gTfq2K zwmz2b%}-~qR{a2Qt?a#R_Q2Fi_SYfPfIS}U%a7!*w`%7EfewNbIoXy12Y%+v?^6}@ z&YXoCRg+2JY$D0=_^;e(FJh~81vg{q69R0(dA_IW+BtE70;TCy%LUzQ07@gdmGdZG z={as=K6NW_47ceT?b|V2TB-r~F`3&v>k6$4x!nycwKdX_OE%cyT8Z=wim-d+nJ3uC##ovhO)}X(9QSPvS1u)&uz&+|`#?fs=XMPj}A% z-}-QOHDvjL+@tDh8pFHX8WpcvS3QPW@m3X`eUtdu zrAjEG3V4UB4o0;C#tPM`4Wv*9d{n1Dn-DQ%Rej1Lz|&FHbVE<2IrNL_XB!t9K~L44 z=>%YXnd;eCT2IbbeOyLs_e35y$nWrQo~>^L7WwmP7YW!rju!*`0QL|sH4)IE!+P!Z zLf$sU7uagSI~WH6&ZBsT`NM$euKZWZ3Bdk`yptiE;ymTutdvBK1!MUIeZzoxkN8DB zRGP_Me9!}yDC%HvQkm&Z`6Qnhz&xMNs3aKkJotV6iU_7Jf9e7;z;+B@)AQF{n)27X zcaZLfsBO2CU*99@DLX0uh23iRpnkx*!|FM1_ejwns>A1H1EDX}kv73J_?_yq@=#!z ztiIAl@j}hj*RRoguJP&*mGq9@a;z}?OLO9OfiTXwKXKbgh$#IYSlJ`2Swq&ULNHjY z1q$8>`%9h>m7fR)Z#<+2#|y{fr*i7b4Wf-6zS+6Ry-=2P`^- zRv(IMy;Qifz6``I@r?FTbOHvl68Mwk4 zsP@oU-5@22cG3(9`wpmhZAjsV>+>~P)2K})8Jes^H-RZ>n(u>&(2BR3A1-$QOVc!^ zmkI71b4^7f-5NAUb8!~=uXw0wD&q-8mF5ngO#HIcYU;^fHBmc%98F-Vn>N5Xnh4)t zyTqT`IAe@9e3}i7_(biVTmw*fSzGYUbE=!g*V>bzzNF9v+EY^*V7s5T>UVNTt<^SO zHKuxbYi~|-qx}wT^B4kRS*UHPpuE4nu6@`(64*9C`%)Q4bxzj4iJ*q~ozQ;RN`Cw$ z9aDOj_?N3=-bK)aZr1UeTFL*D&Z>pJgrz+?+iAXV!ERHX*M2H|+Adwv=M$u)VY;l* zMZmCZU9Qbj%Fsbq@SvPN1rv3}-89l+t-6Mm1R(ah?$+oe;K*G=yLynq+aL;N`VAt> zlh3|FQJv92Q@BtRi_ZeZ8KTvFim9s*r%dr6nRp`3IFn7&JVEp>Sq~h0Ag+B?O3i&F zX7;BZI=PFPrTu^tnPN_EC$TPD%*)9FRv#CO`jBk*8lq zH8+e98OC@^-(KtIvRhDmQUaY0+d&CD;kS;zVzk}sc!&VA# zDnPpVYYJuFEIrQIN#D1#(kpEtwXa#~^os?28l~=<_rREc$;Ky>NwN3KrgJEv6vV`xSoWvaI9>tp$(({^5``qiLfT}Ts?-MULd2<_`Z(S}Y-6a2lBXYW7C}8?p&b}>>AU4QHOkGGw(|T=1 zsa%;%b8lZEU)*6w86?b;TPC{#+UxSum>8OfZ{_x-9N=Fkzl)_(Z%LEiZJ`P%$3@VO zV05{UHgcd*AIwHL{mz79C8Eeimp6^LvP_X`$lPUV^gl<4GF0s<`9D{p(mbdC7pb;M A5&!@I delta 2784 zcmYjTdst0*7kB7|H z78*5VqDh)u%2ScXe8Mn3^5rtb%#ho-erukd=X<`t*7N)Awby#rTJL)IZp_wJWox&7 z)cFMj=15+2lDk2>?l8Qm?%Yl;) z7~(*2s@K8omJ5t1xDB`Vvp|Rr?z>}vO_A{RcLKyx__gH$iTg3dH5}-av4P;H$nC+bp?25$fiuJ%(Q3zg0fHGncTujeh1T1YVV1B6!RpO2CJh~rtuES;&AhP%&&^sK_IXkHXov|i&I(1}( zd5gx{n20Lj0pL@KhSlwWXCSWsOnsDX@uty&;19<;XX^7e8F(K;=ROBDQpyJ4v(=i; zzFJ^zgQlyA?z^^VZ2V0?=S!NgGu(lJS2cdS2~~KhCg{`WK&Nq}$>1;%Z=~ zrDpHtXMi#Hp{6*g6!^AC^ZlAu8uJCsp>Hn%M=xs*kEKLQPixM+4F!Jeqj_1B0vu1$ z{GC9FG@mdUBl)?mX7sPA?6HCUi{$0rp}-k9`6ZY-Yk5<^Wk! 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Datei %s erfolgreich erzeugt. @@ -951,7 +951,7 @@ Der Versatz zwischen diesem Panel und der Basislinie - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -976,12 +976,12 @@ Wenn Angle = 0 wird der Winkel so berechnet, das die Höhe identisch zum relativ Wenn Run = 0 wird Run so berechnet, das die Höhe identisch zum relativen Profil ist - + Id ID - + IdRel IdRel @@ -1167,27 +1167,27 @@ Wenn Run = 0 wird Run so berechnet, das die Höhe identisch zum relativen Profil Eine Liste der berechneten Höhen für jede Dach Ebene - + Angle (deg) Winkel (Grad) - + Run (mm) Ausführen (mm) - + Thickness (mm) Dicke (mm) - + Overhang (mm) Überhang (mm) - + Height (mm) Höhe (mm) @@ -1306,12 +1306,12 @@ Wenn Run = 0 wird Run so berechnet, das die Höhe identisch zum relativen Profil Floor - Boden + Geschoss Creates a floor object including selected objects - Erstellt ein Boden-Objekt, einschließlich der ausgewählten Objekte + Erstellt ein Geschossobjekt, einschließlich der ausgewählten Objekte diff --git a/src/Mod/Arch/Resources/translations/Arch_es-ES.ts b/src/Mod/Arch/Resources/translations/Arch_es-ES.ts index 39e627175..b67fbe681 100644 --- a/src/Mod/Arch/Resources/translations/Arch_es-ES.ts +++ b/src/Mod/Arch/Resources/translations/Arch_es-ES.ts @@ -169,7 +169,7 @@ La altura de este piso - + Roof Techo @@ -369,7 +369,7 @@ Error: No se pudo determinar la codificación de caracteres - + file %s successfully created. archivo %s creado correctamente. @@ -953,7 +953,7 @@ La separación entre este panel y su línea base - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -978,12 +978,12 @@ Si Angulo = 0 entonces el angulo es calculado de forma que la altura sea igual a Si Distancia = 0 entonces la distancia es calcula de forma que la altura sea igual a la del perfil relativo. - + Id Identificación - + IdRel IdRel @@ -1170,27 +1170,27 @@ Si Distancia = 0 entonces la distancia es calcula de forma que la altura sea igu Una lista de las alturas calculadas para cada panel de techo - + Angle (deg) Ángulo (grados) - + Run (mm) Distancia (mm) - + Thickness (mm) Espesor (mm) - + Overhang (mm) Proyección (mm) - + Height (mm) Altura (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_fi.ts b/src/Mod/Arch/Resources/translations/Arch_fi.ts index 762babaf7..e44290e52 100644 --- a/src/Mod/Arch/Resources/translations/Arch_fi.ts +++ b/src/Mod/Arch/Resources/translations/Arch_fi.ts @@ -169,7 +169,7 @@ Tämän kerroksen korkeus - + Roof Katto @@ -369,7 +369,7 @@ Virhe: Käytettyä merkistökoodausta ei pystytä tunnistamaan - + file %s successfully created. tiedoston %s luominen onnistui. @@ -959,7 +959,7 @@ Pidä 0 automaattiseen toimintoon. Tämä paneelin ja sen peruslinjan siirtymä - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -984,12 +984,12 @@ Jos kulma = 0 sitten kulma lasketaan niin, että korkeus on sama kuin suhteellin Jos juoksu = 0 sitten juoksu lasketaan siten, että korkeus on sama kuin suhteellinen profiili. - + Id Tunnus - + IdRel IdRel @@ -1176,27 +1176,27 @@ Jos juoksu = 0 sitten juoksu lasketaan siten, että korkeus on sama kuin suhteel Laskennallisten korkeuksien luettelo jokaiselle katto-osiolle - + Angle (deg) Kulma (astetta) - + Run (mm) Juoksu (mm) - + Thickness (mm) Paksuus (mm) - + Overhang (mm) Ylitys (mm) - + Height (mm) Korkeus (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_fr.ts b/src/Mod/Arch/Resources/translations/Arch_fr.ts index 15cfeba79..ce9c66e35 100644 --- a/src/Mod/Arch/Resources/translations/Arch_fr.ts +++ b/src/Mod/Arch/Resources/translations/Arch_fr.ts @@ -169,7 +169,7 @@ La hauteur de cet étage - + Roof Toiture @@ -369,7 +369,7 @@ Erreur : impossible de déterminer l'encodage de caractères - + file %s successfully created. Le fichier %s a été correctement créé. @@ -952,7 +952,7 @@ Le décalage entre ce panneau et sa ligne de base - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -977,12 +977,12 @@ Si Angle = 0 alors l'angle est calculé de sorte que la hauteur soit la même qu Si Largeur = 0 alors la largeur est calculée de façon que la hauteur du profil soit la même que celle du profil relatif. - + Id ID - + IdRel ID Relatif @@ -1169,27 +1169,27 @@ Si Largeur = 0 alors la largeur est calculée de façon que la hauteur du profil Une liste des hauteurs calculées pour chaque pan de toit - + Angle (deg) Angle (deg) - + Run (mm) Largeur (mm) - + Thickness (mm) Épaisseur (mm) - + Overhang (mm) Débord (mm) - + Height (mm) Hauteur (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_hr.ts b/src/Mod/Arch/Resources/translations/Arch_hr.ts index 909a7c840..0d139d141 100644 --- a/src/Mod/Arch/Resources/translations/Arch_hr.ts +++ b/src/Mod/Arch/Resources/translations/Arch_hr.ts @@ -169,7 +169,7 @@ Visina ovog poda - + Roof Krov @@ -369,7 +369,7 @@ Greška: Nije moguće odrediti način enkodiranja - + file %s successfully created. datoteka %s je uspješno kreirana. @@ -955,7 +955,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -980,12 +980,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1172,27 +1172,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_hu.ts b/src/Mod/Arch/Resources/translations/Arch_hu.ts index 92269edd9..6faee5590 100644 --- a/src/Mod/Arch/Resources/translations/Arch_hu.ts +++ b/src/Mod/Arch/Resources/translations/Arch_hu.ts @@ -169,7 +169,7 @@ Ennek az emeletnek a magassága - + Roof Tető @@ -369,7 +369,7 @@ Hiba: Nem állapítható meg a karakterkódolás - + file %s successfully created. a program sikeresen létrehozta a %s fájl. @@ -955,7 +955,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -980,12 +980,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1172,27 +1172,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_it.qm b/src/Mod/Arch/Resources/translations/Arch_it.qm index 0b4dae4c48bf5884543509e200102c428d3cf2b8..9b4ba576aaf339c5a8a4a8ed6c77efb16dcb001b 100644 GIT binary patch delta 2925 zcmYLLc~n(Z7ysS+-hKB?_g!TM6J*ltLo*NxR73{DiBeP?0A+a6O9N#P2lSyxfCvE> zkOZ|969oZ93<+|8LK2l!GRIgSW;swMYNn*$M*jHLTW_6p&e{97r{CV^{#+odm1KF2 z>ZUoss7XLkeEt|aCNO`Nov|5Q@q8d_GPp1H0XYhAC-s2A9^B6^K%o-cow>jYU#MHk zfj}d4NB05|z8D%%1kCn&sXm zvlxLv&VcGMrrj?E9M;{&ERRUwjXi^Fsu^Zwx&y=446d6@C4sRt)MJ5v8L;al7Bp-I z((hwY44Kc3#G=Y3z`YG&X=LsjM})no0G5{`T-icyn;@c=&I2tFSxV>bxr1wN0irAK z0VASeDBcZxv>Y3@2UGatq#VZ5I3G>?U0~`=w6E_2y#I@97rFo;6fZhV$=3w@`=%Ty zxrvvdv>#c{XwtR-p@*5FfifWcE@PHX=VtMYbx=AmbUQO;t{3oj8Z+%n@+#^nGw(l7 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@@ -169,7 +169,7 @@ L'altezza di questo piano - + Roof Tetto @@ -369,7 +369,7 @@ Errore: impossibile determinare la codifica dei caratteri - + file %s successfully created. file %s creato con successo. @@ -685,7 +685,7 @@ Pick a face on an existing object or select a preset - Scegli una faccia su un oggetto esistente o selezionane uno preimpostato + Scegliere una faccia su un oggetto esistente o selezionare un preimpostato @@ -950,7 +950,7 @@ Lo scostamento tra questo pannello e la sua linea di base - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -975,12 +975,12 @@ Se Angle = 0 allora l'angolo viene calcolato in modo che l'altezza sia la stessa Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profilo relativo. - + Id Id - + IdRel IdRel @@ -1167,27 +1167,27 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi Una lista delle altezze calcolate per ogni falda del tetto - + Angle (deg) Angolo (gradi) - + Run (mm) Corsa (mm) - + Thickness (mm) Spessore (mm) - + Overhang (mm) Sbalzo (mm) - + Height (mm) Altezza (mm) @@ -1634,7 +1634,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi Length: - Lunghezza: + Larghezza: @@ -1694,7 +1694,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi If this is checked, when 2 similar walls are being connected, their underlying sketches will be joined into one, and the two walls will become one - Se selezionato, quando 2 pareti simili vengono connesse, i loro skecth sono uniti in uno, e le due pareti diventano una + Se selezionato, quando vengono connesse 2 pareti simili, i loro skecth sono uniti in uno solo, e le due pareti diventano una parete unica @@ -1729,7 +1729,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi If this is checked, flat groups of faces will be force-flattened, resulting in possible gaps and non-solid results - Se selezionato, gruppi piani di facce saranno appiattiti forzatamente, con conseguente possibili lacune e risultati non solidi + Se selezionato, i gruppi di facce piane saranno appiattiti forzatamente, con conseguente possibili lacune e risultati non solidi @@ -1739,7 +1739,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi If this is checked, holes in faces will be performed by subtraction rather than using wires orientation - Se selezionato, i fori nelle facce sono creati mediante sottrazione piuttosto che utilizzando l'orientamento dei wire + Se selezionato, i fori nelle facce sono creati mediante sottrazione invece di utilizzare l'orientamento degli spigoli @@ -1759,7 +1759,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi If this is checked, openings will be imported as subtractions, otherwise wall shapes will already have their openings subtracted - Se selezionato, le aperture sono importate come sottrazioni, altrimenti le forme muro avranno già le loro aperture sottratte + Se selezionato, le aperture sono importate come elementi sottrazioni, altrimenti le aperture sono già sottratte dalle forme pareti @@ -1769,7 +1769,7 @@ Se Run = 0 allora Run è calcolato in modo che l'altezza sia la stessa del profi If this is checked, object names will be prefixed with the IFC ID number - Se selezionato, i nomi degli oggetti saranno preceduti dal numero ID IFC + Se selezionato, i nomi degli oggetti saranno preceduti dal numero di identificazione IFC diff --git a/src/Mod/Arch/Resources/translations/Arch_ja.qm b/src/Mod/Arch/Resources/translations/Arch_ja.qm index d3a06a9d0afcfee55d5b6db0c67407093cb1db04..d376d74cf137b3e3bc81ccb7d69168fc465ea50d 100644 GIT binary patch delta 2681 zcmX|DXIKX~q-Fwfu=T$>Bv-c+^ubY^+ z73eVpnA4iy+m4C8mLKStK5Yy5?Yn^=Bfy_d1jZZ&|C=)~yBU1*SRm9IV$CkV%?I+4 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zvCqxmpnP3ve#{I1wpzK~mjOqIC>=BUv+<3}gVy=99jf7AJzrxks^|4zN$+H}cbqRE z`>F%QBw$geI@Q?&>?<`Uw~I7?rdkV$`qI^E`Y0wQ*Q@FGXk)gj+0l9qCP^*68cf>K zvemM60hHMQ^&RsS!hb}qe#?_@-xl?7uLqR7q#kJ@@A`W6cpLpz4^i!Fo(8zAp8uu* z7@4i!tbBv-t_t;@Wh?)M3{xLQX943js=pn5%zsA%H0Qnf9Izj2Zc|v$%nZ%_^mh6^ z(mdiDI7n9Mw7zC;C>u4O6mJT1kLG`l0SmWi6KWQa-%qrV1*E3ew_5ZGPAWA?TevHc zZPTSKExE=CK1N&F&hvR)THbm3udr(+wtf`!Ev@3RiG$>h_MuxaCt|@fTb!UB%4gdS zD$jこの階の高さ - + Roof 屋根 @@ -369,7 +369,7 @@ エラー: 文字エンコーディングが判別できませんでした - + file %s successfully created. ファイル %s が正常に作成されました。 @@ -948,7 +948,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -973,12 +973,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1035,17 +1035,17 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela The name of the font - The name of the font + フォントの名前 The color of the area text - The color of the area text + エリアの文字色 The size of the text font - The size of the text font + テキストフォントのサイズ @@ -1055,7 +1055,7 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela The space between the lines of text - The space between the lines of text + テキストの行間隔 @@ -1065,7 +1065,7 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela The justification of the text - The justification of the text + テキストの両端揃え @@ -1165,27 +1165,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_nl.ts b/src/Mod/Arch/Resources/translations/Arch_nl.ts index bd93007a8..ef2739ecb 100644 --- a/src/Mod/Arch/Resources/translations/Arch_nl.ts +++ b/src/Mod/Arch/Resources/translations/Arch_nl.ts @@ -169,7 +169,7 @@ De hoogte van deze verdieping - + Roof Dak @@ -369,7 +369,7 @@ Fout: Kan de tekencodering niet bepalen - + file %s successfully created. bestand %s met succes aangemaakt. @@ -957,7 +957,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -982,12 +982,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1174,27 +1174,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_no.ts b/src/Mod/Arch/Resources/translations/Arch_no.ts index 1eef88edd..2a2bb36d9 100644 --- a/src/Mod/Arch/Resources/translations/Arch_no.ts +++ b/src/Mod/Arch/Resources/translations/Arch_no.ts @@ -169,7 +169,7 @@ Høyde på denne etasjen - + Roof Tak @@ -369,7 +369,7 @@ Error: Couldn't determine character encoding - + file %s successfully created. file %s successfully created. @@ -957,7 +957,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -982,12 +982,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1174,27 +1174,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Vinkel (grader) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_pl.ts b/src/Mod/Arch/Resources/translations/Arch_pl.ts index dfdbf5cb3..f9fa789f3 100644 --- a/src/Mod/Arch/Resources/translations/Arch_pl.ts +++ b/src/Mod/Arch/Resources/translations/Arch_pl.ts @@ -169,7 +169,7 @@ Wysokość obecnego piętra - + Roof Dach @@ -369,7 +369,7 @@ Błąd: Nie można określić kodowania znaków - + file %s successfully created. plik %s utworzony pomyślnie. @@ -952,7 +952,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -977,12 +977,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1169,27 +1169,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts b/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts index d7de942f8..1620243ad 100644 --- a/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts +++ b/src/Mod/Arch/Resources/translations/Arch_pt-BR.ts @@ -169,7 +169,7 @@ A altura deste pavimento - + Roof Telhado @@ -369,7 +369,7 @@ Erro: Não foi possível determinar a codificação de caracteres - + file %s successfully created. O arquivo %s foi criado com sucesso. @@ -955,7 +955,7 @@ O deslocamento entre este painel e sua linha de base - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -980,12 +980,12 @@ Se ângulo = 0, então o ângulo é calculado para que a altura seja a mesma que Se comprimento = 0, então o comprimento é calculado para que a altura seja a mesma que do perfil relativo. - + Id Id - + IdRel IdRel @@ -1172,27 +1172,27 @@ Se comprimento = 0, então o comprimento é calculado para que a altura seja a m Uma lista de alturas calculadas para cada água do telhado - + Angle (deg) Ângulo (graus) - + Run (mm) Comprimento (mm) - + Thickness (mm) Espessura (mm) - + Overhang (mm) Saliência (mm) - + Height (mm) Altura (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts b/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts index 87c47bf1a..161d56021 100644 --- a/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts +++ b/src/Mod/Arch/Resources/translations/Arch_pt-PT.ts @@ -169,7 +169,7 @@ A altura deste piso - + Roof Telhado @@ -369,7 +369,7 @@ Erro: Não foi possivel determinar a codificação de caracteres - + file %s successfully created. arquivo %s criado com exito. @@ -956,7 +956,7 @@ O desvio entre este painel e sua linha de base - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -971,12 +971,12 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela Parâmetros dos perfis do telhado: * Ângulo: inclinação em graus em relação à horizontal. * comprimento: distância entre a parede e o cume. * Espessura: espessura da água do telhado. Projeção do beirado: distancia entre a parede e o limite do beirado. * Altura: altura do cume (calculado automaticamente) * IdRel: Id relativo para cálculos automáticos. ---Se ângulo = 0 e comprimento = 0, então seu perfil é idêntico ao perfil relativo. Se ângulo = 0, então o ângulo é calculado para que a altura seja a mesma que o perfil relativo. Se comprimento = 0 então o comprimento é calculado para que a altura seja a mesma que o perfil relativo. - + Id Id - + IdRel IdRel @@ -1163,27 +1163,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela Lista de alturas calculadas para cada água do telhado - + Angle (deg) Ângulo (graus) - + Run (mm) Run (mm) - + Thickness (mm) Espessura (mm) - + Overhang (mm) Projeção do beirado (mm) - + Height (mm) Altura (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_ro.ts b/src/Mod/Arch/Resources/translations/Arch_ro.ts index e25a82cfc..4fa1c29dd 100644 --- a/src/Mod/Arch/Resources/translations/Arch_ro.ts +++ b/src/Mod/Arch/Resources/translations/Arch_ro.ts @@ -169,7 +169,7 @@ Înălțimea acestui etaj - + Roof Acoperiș @@ -369,7 +369,7 @@ Eroare: nu pot determina codarea caracterelor - + file %s successfully created. fişierul %s a fost creat cu succes. @@ -953,7 +953,7 @@ Ofsetul între acest panou şi linia de bază - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -980,12 +980,12 @@ Dacă Unghiul = 0 atunci unghiul este calculat astfel încât înălțimea să f Dacă Lungimea orizontală = 0 atunci Lungimea orizontală este calculată astfel încât înălțimea să fie aceeași ca a profilului relativ. - + Id Id - + IdRel IdRel @@ -1171,27 +1171,27 @@ Dacă Lungimea orizontală = 0 atunci Lungimea orizontală este calculată astfe A list of calculated heights for each roof pane - + Angle (deg) Unghiul (grade) - + Run (mm) Distanță (mm) - + Thickness (mm) Grosime (mm) - + Overhang (mm) Streașină (mm) - + Height (mm) Înălțime (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_ru.ts b/src/Mod/Arch/Resources/translations/Arch_ru.ts index d3f8526e2..ecd920230 100644 --- a/src/Mod/Arch/Resources/translations/Arch_ru.ts +++ b/src/Mod/Arch/Resources/translations/Arch_ru.ts @@ -169,7 +169,7 @@ Высота этажного перекрытия - + Roof Крыша @@ -369,7 +369,7 @@ Ошибка: Не удалось определить кодировку символов - + file %s successfully created. файл %s успешно создан. @@ -953,7 +953,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -978,12 +978,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1170,27 +1170,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Угол (градусы) - + Run (mm) Run (mm) - + Thickness (mm) Толщина (мм) - + Overhang (mm) Свес кровли (мм) - + Height (mm) Высота (мм) diff --git a/src/Mod/Arch/Resources/translations/Arch_sr.qm b/src/Mod/Arch/Resources/translations/Arch_sr.qm index 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zvB$5p52D?v^eKxT*k~=8bHeBZaDe|jRoEB|LVr48#VEQukuHlwSa~hS31%9{LauBG zvY(?b5BImj=pa8CaSzk zXgk*_n1M8BV)A)`bJ-f?6~pOdx{&YGGMPrFQq;;-4$?U*a5|mGog(Kf+j+Hs@>Z^M zn(k#d*FW91Ib!;FDO+_#jPr_c&c!$LiE~Ul?6R!&0il3d5P2F^ zXYou>|CdmUpk3gK1m#gexKJptlsk@SD@~((zGGqkU8>-y7e+M7+z>TSov}`lu>Yc6$kn+$o4F&-d74J7g!KaXZmu<x63~K^T?l3jb+v|n2cp3z(qJ$WR KBX8>b{{IFtSRbPR diff --git a/src/Mod/Arch/Resources/translations/Arch_sr.ts b/src/Mod/Arch/Resources/translations/Arch_sr.ts index 738395d38..8c7afed7d 100644 --- a/src/Mod/Arch/Resources/translations/Arch_sr.ts +++ b/src/Mod/Arch/Resources/translations/Arch_sr.ts @@ -169,7 +169,7 @@ Висина овог пода - + Roof Кров @@ -236,7 +236,7 @@ The height or extrusion depth of this element. Keep 0 for automatic - The height or extrusion depth of this element. Keep 0 for automatic + Виcина или иcтиcнутоcт овог елемента. Задржи 0 за аутоматcки @@ -251,7 +251,7 @@ The element numbers to exclude when this structure is based on axes - The element numbers to exclude when this structure is based on axes + Број елемената за занемарити када cе ова cтруктура темељи на оcама @@ -286,7 +286,7 @@ The width of this wall. Not used if this wall is based on a face - The width of this wall. Not used if this wall is based on a face + Ширина овог зида.Не кориcти cе ако cе зид темељи на површи @@ -296,17 +296,17 @@ The alignment of this wall on its base object, if applicable - The alignment of this wall on its base object, if applicable + Поравнање овог зида на његов базни објекат, ако је могуће Error: Invalid base object - Error: Invalid base object + Грешка:Неважећи базни објекат This mesh is an invalid solid - This mesh is an invalid solid + Ова мрежа је неважеће чвcто тело @@ -331,7 +331,7 @@ Base 2D object - Base 2D object + Базни 2D објекат @@ -361,15 +361,15 @@ Z offset - Z offset + Z одмак Error: Couldn't determine character encoding - Error: Couldn't determine character encoding + Грешка:Није могуће утврдити начин кодирања cимбола - + file %s successfully created. %s датотека је успешно креирана. @@ -377,21 +377,21 @@ Error: Couldn't determine character encoding - Error: Couldn't determine character encoding + Грешка:Није могуће утврдити начин кодирања cимбола Couldn't locate IfcOpenShell - Couldn't locate IfcOpenShell + Немогуће пронаћи IfcOpenShell IFC Schema not found, IFC import disabled. - IFC Schema not found, IFC import disabled. + IFC Шема није пронађена, IFC увоз онемогућен. @@ -422,7 +422,7 @@ Please select a base object - Please select a base object + Молим, одаберите базни објекат @@ -437,7 +437,7 @@ The placement of this group - The placement of this group + Положај ове групе @@ -474,17 +474,17 @@ The terrain of this site - The terrain of this site + Терен ове локације The address of this site - The address of this site + Адреcа ове локације The geographic coordinates of this site - The geographic coordinates of this site + Географcке координате ове локације @@ -519,12 +519,12 @@ The total height of these stairs - The total height of these stairs + Укупна виcина ових cтепеница The alignment of these stairs on their baseline, if applicable - The alignment of these stairs on their baseline, if applicable + Поравнање ових cтепеница на њихову базну линију, ако је могуће @@ -832,27 +832,27 @@ A material for this object - A material for this object + Материјал за овај објекат The role of this object - The role of this object + Улога овог објекта Specifies if this object must move together when its host is moved - Specifies if this object must move together when its host is moved + Наводи да ли овај објекат треба да cе помера када cе његов домаћин помера has no solid - has no solid + Нема чврcтог тела has an invalid shape - has an invalid shape + има неважећи облик @@ -867,22 +867,22 @@ You must select a base object first! - You must select a base object first! + Морате прво одабрати базни објекат! Create Equipment - Create Equipment + Направи Опрему You must select exactly one base object - You must select exactly one base object + Морате одабрати тачно један базни објекат The selected object must be a mesh - The selected object must be a mesh + Одабрани објекат мора бити мрежа @@ -892,7 +892,8 @@ This operation can take a long time. Proceed? - This operation can take a long time. Proceed? + Ова операција може потрајати. +Наcтавити? @@ -902,22 +903,22 @@ Create 3 views - Create 3 views + Направи 3 погледа an optional 2D shape representing a top view of this equipment - an optional 2D shape representing a top view of this equipment + опциони 2D облик, који предcтавља горњи поглед ове опреме an optional 2D shape representing a front view of this equipment - an optional 2D shape representing a front view of this equipment + опциони 2D облик, који предcтавља предњи поглед ове опреме an optional 2D shape representing a side view of this equipment - an optional 2D shape representing a side view of this equipment + опциони 2D облик, који предcтавља бочни поглед ове опреме @@ -955,7 +956,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -980,12 +981,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1172,27 +1173,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts b/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts index f2484ace0..bb8881e18 100644 --- a/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts +++ b/src/Mod/Arch/Resources/translations/Arch_sv-SE.ts @@ -169,7 +169,7 @@ Höjden på denna våningen - + Roof Tak @@ -369,7 +369,7 @@ Fel: Kunde inte avgöra teckenkodning - + file %s successfully created. filen %s har skapats. @@ -957,7 +957,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -982,12 +982,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1174,27 +1174,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_uk.ts b/src/Mod/Arch/Resources/translations/Arch_uk.ts index f6094960e..427932cac 100644 --- a/src/Mod/Arch/Resources/translations/Arch_uk.ts +++ b/src/Mod/Arch/Resources/translations/Arch_uk.ts @@ -169,7 +169,7 @@ висота цього поверху - + Roof Покрівля @@ -369,7 +369,7 @@ Помилка: Не вдалося визначити кодування символів - + file %s successfully created. файл %s створений успішно. @@ -956,7 +956,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -981,12 +981,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1173,27 +1173,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts b/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts index ff23a5122..a6ece7302 100644 --- a/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts +++ b/src/Mod/Arch/Resources/translations/Arch_zh-CN.ts @@ -169,7 +169,7 @@ 楼板标高 - + Roof 屋顶 @@ -369,7 +369,7 @@ 错误:无法确定字符编码 - + file %s successfully created. 文件%s已成功创建. @@ -952,7 +952,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -977,12 +977,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1169,27 +1169,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts b/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts index 4069eb248..52473e316 100644 --- a/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts +++ b/src/Mod/Arch/Resources/translations/Arch_zh-TW.ts @@ -169,7 +169,7 @@ 樓板高度 - + Roof 屋頂 @@ -369,7 +369,7 @@ 錯誤:無法定義字元編碼 - + file %s successfully created. 成功建立%s檔 @@ -950,7 +950,7 @@ The offset between this panel and its baseline - + Parameters of the profiles of the roof: * Angle : slope in degrees compared to the horizontal one. * Run : outdistance between the wall and the ridge sheathing. @@ -975,12 +975,12 @@ If Angle = 0 then angle is calculated so that the height is the same one as the If Run = 0 then Run is calculated so that the height is the same one as the relative profile. - + Id Id - + IdRel IdRel @@ -1167,27 +1167,27 @@ If Run = 0 then Run is calculated so that the height is the same one as the rela A list of calculated heights for each roof pane - + Angle (deg) Angle (deg) - + Run (mm) Run (mm) - + Thickness (mm) Thickness (mm) - + Overhang (mm) Overhang (mm) - + Height (mm) Height (mm) diff --git a/src/Mod/Draft/Resources/translations/Draft_cs.qm b/src/Mod/Draft/Resources/translations/Draft_cs.qm index 12ca36e195adedefb98cdfd91c0edf0198981fa5..d5f858dcc92956e3389feb4687f1aec1e43fb846 100644 GIT binary patch delta 3916 zcmY*c3tWzO8@`_RIlS-l9z(QJl2jy7i7{ugYFiFtl!OvVVyhe)y=_H~VGkpXVJnFo zR_QQBpBhE7P9xS)2cdE%`S#td@An=2ety^U{*U*4-Pe8p@BX^T#bt1NP4%4sJi#b( z2))3FO91{Z{oYJiMR=D-B%YM&ODaxL-Ly_pS%8PoX1T0Qw=fdpQGfu0p$9l@tiI2t2Me%MBKb*7+pBF(GAOi?`TjvmL9?ja8%Z!zTtmZU}trl!|4K>VDkf8hnZuw$CNvVrHh%!@uA zz~dQA=T73wrJ3nEOZzSimGQa6)75#h5$T4&sNZESDHM%@YqA*&==O(kviWZmfVM#v z!d<0!Owh{K4ekT@mB@D7Avc~_%k~D*M9Lqs{WDC++!)#Zx?7YQp0Xc4r17Dg?8KKl zfZqnlPTEn52-jrEqYse4F33*DP@vL#%Pw?~ft4~@dQm#?g}v-@axCC;PIhJaGvK=e zvg?yx0*5nX6>s`6P~y(M6OiZ$F= z1k`7;hUtZ*gh1A$pC>7%fE{5HNQ!P?N6aM$ek)@g!YE#kQ`xbH2Ge>|)~%fkzP6a1 zIf(Lp!W(u$cqVW+n=orUeRR+VSzKk!dPWd6wF!hG;T=LHP^V(OJ3@fjU?aLcS~rH> 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3501511f7..9d39af7e9 100644 --- a/src/Mod/Draft/Resources/translations/Draft_cs.ts +++ b/src/Mod/Draft/Resources/translations/Draft_cs.ts @@ -1209,7 +1209,7 @@ Values with differences below this value will be treated as same. If checked, the Draft grid will always be visible when the Draft workbench is active. Otherwise only when using a command - Je-li vybráno, mřížka bude vždy viditelná při aktivním režimu náčrtu. Jinak pouze když použijete příkaz + Je-li vybráno, mřížka bude vždy viditelná při aktivním režimu návrhu. Jinak pouze když použijete příkaz @@ -1269,7 +1269,7 @@ Values with differences below this value will be treated as same. When this is checked, the Draft tools will create Part primitives instead of Draft objects, when available. - Je-li zaškrtnuto, Draft nástroje budou kreslit primitivy Part namísto objektů Draft, pokud to jde. + Je-li zaškrtnuto, Návrhové nástroje budou kreslit primitivy Dílů namísto objektů Návrhu, pokud to jde. @@ -1384,7 +1384,7 @@ Values with differences below this value will be treated as same. Draft classic style - Klasický styl Draft + Klasický styl Návrhu @@ -1519,12 +1519,12 @@ Values with differences below this value will be treated as same. If this is checked, parametric Draft objects will be created whenever possible - Je-li zaškrtnuto, budou vytvořeny Draft objekty, kdykoliv je to možné + Je-li zaškrtnuto, budou vytvořeny objekty Návrhu, kdykoliv je to možné Draft objects - Draft objekty + Objekty Návrhu @@ -1702,17 +1702,17 @@ Values with differences below this value will be treated as same. Draft Snap - Draft úchopy + Úchopy návrhu Draft creation tools - Draft kreslící nástroje + Kreslící nástroje Návrhu Draft modification tools - Draft modifikační nástroje + Modifikační nástroje Návrhu @@ -1720,7 +1720,7 @@ Values with differences below this value will be treated as same. Draft Command Bar - Draft příkazový panel + Příkazový panel Návrhu @@ -2180,7 +2180,7 @@ Values with differences below this value will be treated as same. Found 1 non-parametric objects: draftifying it - Nalezen 1 neparametrický objekt: převádění na parametrický drát Draft + Nalezen 1 neparametrický objekt: převádění na parametrický drát Návrhu @@ -2629,7 +2629,7 @@ Values with differences below this value will be treated as same. Select a Draft object to edit - Vyberte objekt Draft k editaci + Vyberte objekt Návrhu k editaci @@ -2710,7 +2710,7 @@ Values with differences below this value will be treated as same. &Draft - &Draft + &Návrh @@ -2851,7 +2851,7 @@ Values with differences below this value will be treated as same. 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Activates/deactivates all snap tools at once - Aktiviert/deaktiviert alle Rast-Tools auf einmal + Aktiviert/deaktiviert alle Fang-Tools auf einmal @@ -636,7 +636,7 @@ und kopieren Sie sie in Ihren Macro Ordner. Snaps to perpendicular points on edges - Rastet an Punkten senkrecht zu den Kanten ein + Rastet an Punkten senkrecht zu Kanten ein @@ -709,12 +709,12 @@ und kopieren Sie sie in Ihren Macro Ordner. Toggle Grid - Gitternetz umschalten + Raster umschalten Toggles the Draft grid on/off - Entwurfsgitter ein-/ausschalten + Entwurfsraster ein-/ausschalten @@ -774,12 +774,12 @@ und kopieren Sie sie in Ihren Macro Ordner. DWire - DWire + Polygonzug Creates a multiple-point DraftWire (DWire). CTRL to snap, SHIFT to constrain - Erstellt einen Mehrpunkt-Entwurfsdraht (DWire). Strg zum Fangen, Umschalt für Bezüge + Erstellt einen Polygonzug (DWire). STRG zum Fangen, SHIFT zum Einschränken @@ -825,7 +825,7 @@ und kopieren Sie sie in Ihren Macro Ordner. This is the default group name for construction geometry - Dies ist der Standard-Gruppenname für die Konstruktionsgeometrie + Dies ist der Standard-Gruppenname für die Hilfsgeometrie @@ -1565,7 +1565,7 @@ Werte mit Differenzen unterhalb diesen Wertes werden als gleich behandelt. Snapping settings - Rast-Optionen + Fang-Optionen @@ -2031,7 +2031,7 @@ Werte mit Differenzen unterhalb diesen Wertes werden als gleich behandelt. DWire - DWire + Polygonzug @@ -2292,13 +2292,14 @@ Werte mit Differenzen unterhalb diesen Wertes werden als gleich behandelt. Create DWire - Entwurfsdraht (DWire) erstellen + Polygonzug erstellen DWire has been closed - DWire wurde geschlossen + Polygonzug wurde geschlossen + diff --git a/src/Mod/Draft/Resources/translations/Draft_it.qm b/src/Mod/Draft/Resources/translations/Draft_it.qm index 80250d50b9bc65425756ee72243b1853100f0258..1350b3607ff84780363cb9507095d471e9d84c57 100755 GIT binary patch delta 4982 zcmXw630zI-8-Bif&bjxVbGJ~^O0uLPgeGQeF{6gY7)!FW6JxTppqc6RCyML`iIJUz zhPm05HA|5#AtosaLy&Y(Tx0Lg%Y>h7gj0dwnN$3yO zb~+&3r~97?iwQRozM$tmfa)tC=Ls-uAw4_NjCr4cZ$nAMWFWj3aM%yb&H{+J34Yn{ zK)x^d-SdH4OTnMyfflLFSbPcmvs%FDI;8m`$PD~nzW^40Lg+peuzb^uZ;cSX&IQ`o zH{-h!2xIAe!nS6ti-fSB1og^oLT0uf!m$Q0D@O>|FM-+4gmT|9;HWEq^Vy1$Ji z!TsU+$Q=k+jlO9%z+MqwZLF7OEn2EOZt(YGbw`4NoWSPgWK!MH%Oz;;m+G8PQK2C{r< zCdO}|gW7d!LdMx*eEoSaoecl$CSc7POw^Oy;hvc8w-NY|hxyfoz-bd=&lqXrna_wb z>Vbo=AU(ef7_$-?@wC6_6ZRL8 zZ|9`J)XE7MYrxS9w*jYnII}+l$aTZT@(95DI4<2HG|xwVx;c=22*t+hcYqs*Q1QDn zaP=ZSArJVgBV&eGFkud}T3!OI4q&zkae(N+9Ev=F_4%xQ)(5h940Aya@Ixo&QhtKg zKVxnyXx)xf=DwMjN%duej#>h*>)5b=b^swG*$;0sfX5DOf;TC)b}%zeYY_`HTxZi# zHUMFt*pEhmEUsq@Jc;`H87w(G8mtXt$xA2}G=6NGkv4if)#BG1i=p$8}y?tWH$?MDhV*eJ%mR|96>D>an&vUjY)_!eG23RQ8J}#j2+^qQR3wrJvtJpq!DR9qEvB#CtRAt<& z$mp|;XUJa((}>$pd3om zmc4lIFtV(B7C)*^rUM%Iu}Z>GS$yCx7GUfdKfjs`dG;&6U@pmBS;{Arod-Ja;}d_Z z1Xdj+G*(ifIKd|_Oa!JU@`)cvvuYi`tSA%M9l@_zM>wH?|IPm#r%2zQZ%FQ zvu3=pkl)$EAE*iE(~s>UMY8$yzZOwD*}(7H8BGR#!5^JSOgOLRk1Zob+z#?N(t9dg zZTSoKRtu>@-R3XY5T4z}7ZtSxR`~J{0!)N2q415Shsd<=<; z`%^H~L;>%81RFC7r3Hb4b43cU++1+=rS&xrg(3X{fK#c$aN8xoNM~W+-0C|vXHGkLFJ`h$X-zb>^vppjHLq-I|#WWdFp*vg?kV7Q%~F>lsFL2 zr)`DuZ!3V5DxqRUH!AE|!uzu6V0@DB@gdP+bX4kmTT+W^(NC$H7zrHMtJF;<%yd%f zYOTSn$0@B_lE&|omG(~$lR_TKwlb9$-AiTXXCz>4v9e3mUf^bya-0TWQ}1Tb1tU-@ue8m4302DDLxI zW#>VKSbJCH>=;Ic`Wsd6@CcxNy{h*!67Ww;)j%~_!F#-FaH_cm#YH*&ZQ)EQic4Z2kcUtkjlJjiZTa?=%xy99CJ?Bsb(7w zcmW-lDn>BTgW0P1izb?JwyTon_ygAhR4d}>pe}n=tLIIo-r1nq)155Lk5ZkoBWmMi z)!9$2fYDD>l`my-p`dz~lS+m_jjzanZ?>w%g%+f^wYqcG3933Ob(amK*xv`$U1yQ& z=4GpmJusKDdaAnTg$%Ovk=nhq7%1^m_lcrl^bS@JX)MG6I<@ze?!<^e9Waroefg_8 z=oeDBZ-F}2=5K0Y)#@aVhd_`1>XgR1Sh-cbJ&(qaHGS1PO5JHd`$L_@^I(df)Hixk ztUM@J7hao2jQJYXkLD5Om%P-EHxV_x6V%lsVyWv-6)pKp;Ey7)U2zAR6z>sc(WID2 zSV;Gx*u&)}W%(Pi_l4fTWM8r0wF+WlfH)?)9!xwb`j=AGx%0a?>BTS#(hxEDT3-s{ zbTO=WDa~U_F zEHTm$CE2Bi(fwd)K<6l8NRS5X%BA`@Px9X717;Z|jlPvfqv;4KY|{(!v6&QhwUEZ2 zr_$7|9yEvjArp`O@VA zkqX#T>BdOvsTY?@H=e!&9J8dNH}ybqp!7Icrt_WeOBE8m2xyR=x3B`D^QFI5ClTe6 zR1@Br3XZQvHIIB&K1tJIa~81fjHW~G6;kA*rc<1r(yT_)g+EBy5w39=NrIog(sVU_ z0J6quJR+yjES;hmIFMYt;Ht*!8p;1(k|sEsDq)*A%@il&EgCm=YkuVq1NUVJ$I|rI&B(Cv8C6#8gEk?T+i3` zi1VT8AVk}<7af@7s&!Z0p(cE+8H?X(-K*BnoMWf`VnhX1yjR-3t#8n0iKn*TVA?-; zw{}z;6E)v5?YQ+SFtb9f{~78T1!mewV?(HZ1U2KhG;K%{#ZrZXHX@N2AK<1nHeN7W zop#n?5?Fgg8{f~JhU!%9>aDS0`XcT6RpW`WSK6FCzQFu9+S7aiO?p+@l2mV^_<;7Y zgMzwZwzh0;Bz^znYF}I<%hdOp@#k^8giX%GPx+?nWDAKw5)BU4-UEdie$l$|9 z-O$Far1I8{-$onncGLMEAO-T4=q7ijd~N++H@Px`J}=UAL0`TGF1*!+?z#_b-=+(F zMA2@e*8TLp7SLtrqW&c2Ivvq19!gPv(^9wTCB?{wv%2jANWSEw+jXB@_uXvWp5rua zbk^uDUUa5{XPm2hJgOToBuw}EhCLlx1ivguXlao45lp74^ObBuZtqR@6}wuVA+g!^Yo*(uK<3&s-L;h znhMhZee7h~|0+lSbF3@L^_!$$Ii2z|=(K)y82O}EjegUM1hUjdpLe$x@Z~vua{(zM z45R+tTYqf=xn#*j{R1bmOzE$GQNhu0pQ(TK_ycvv3WI8SIdDGEpmCHb9rqgy4PMl4 z`x`75_)`A!hPKOhQAvJg_%6CH^?!%9hN;zLanNYPtbAJd&e|~dd=?GevSEoP2Us-1 zurhrQjg<2Zt5!!7GbM%%k|$BW+K~2gD|NS9hNBb6qHdLj<6b2|Ypvm0!8#!DH^UuLBHkV&PvBju(8n_}u|=5J`R2176nk@TC15V{JIzxVB7 zy4rSCR~92r8sQ-qoRQ>5=6cha5ic~%UJjaWA~%w@s99h)Y% z_kYO3<;VS6$ zx0r)4v_mNU&ybDoZA@nZXLD9#@ipz4@$ai?wBT!69ziPH47HSPGqoul>{!c`1?^Z% z)32ekm}W4BBZy>8MYwz=)KSjasg@s@>*S0uOS#_^SC=6eK?0giX;h-=#741^n2l)K z8A^MD5JlH>4<_YX>} zO*IMot(nt*9*_gK+L>~<)U;tE%cpbnHjSD^{Ht38ozdupMkIfj^v6>f3zXAO z43ZO;o5`D(8chG3n7~9^j3LIzD%oweooW852y3n#I;A`|XBH-Q_mpVazR9f-O~%e4 zIvb6rV`MW5qgSQvho;C0j8_$Tnj)GMJg{F=Z*c&|+!k-!Znx?nRavgAs`_ zIFdDd)DU4TAwGm?Nc!yieAlV@{=a^8z0335&wXF_`u58`>BwDash2$kz#s^pLBw!~ zS_VMA&U<%aA+a^_5wQf&e-31a0o`Zu*}h858xMRH1q>_)MmGoc=0bS80#gP-TKGGV zmknvlbl{=}(jf_ONv*`f0gy^w0QN?mDldkvhV=Lc!1V^?rd@%WPb=|xHOSp^05`8n zd>IS5Ki|&|sKi%#$U7*g`H2b?ReC_){}ICNIOOwxKzLc8+rALkw-&mBzChLu=r_v1 z(E?PJ55g`C(WsGI2;BFE&%;+h;}xiNpa<~C1%Xb@b2g&kNm`Qo77g!21AjC?)8}yz zo;T6@b}$g>jyCH(f%G5o`9`vqUyd(SGBhj`-Fw#sPTfWK)$;+}x=PGjhVE-dk+pDy z-kDRubM_QiJ z5`$LrAm2I_C^UO8=-mkjOAx}(JAmaz46#yfPZx|GxE6RDf$2{#lL0>@9)8lj#)K<@)Xhi)33nrlcLY_4B*agF*uZpsRxC9j7uW$afBF? 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Explodes the selected objects into simpler objects, or subtract faces - Esplode gli oggetti selezionati in oggetti piú semplici, o sottrae facce + Dissocia gli oggetti selezionati in oggetti piú semplici, o sottrae facce @@ -737,7 +737,7 @@ and place them in your macros folder. Undoes the last drawn segment of the line being drawn - Annulla l'ultimo segmento disegnato della linea che si sta disegnando + Annulla l'ultimo segmento della linea che si sta disegnando @@ -797,7 +797,7 @@ and place them in your macros folder. General Draft Settings - Impostazioni generali Draft + Impostazioni generali di Draft @@ -852,7 +852,7 @@ and place them in your macros folder. If this is checked, objects will appear as filled as default. Otherwise, they will appear as wireframe - Se questa opzione è spuntata, per difetto gli oggetti appariranno "a facce piene". Altrimenti, appariranno "a reticolo" + Se questa opzione è spuntata, di default gli oggetti appaiono "a facce piene". Altrimenti, appaiono "a reticolo" @@ -901,7 +901,7 @@ Può essere un nome di carattere come "Arial", uno stile predefinito come "sans" Default template sheet - Modello di foglio predefinito + Modello di squadratura predefinita @@ -992,7 +992,7 @@ Values with differences below this value will be treated as same. If checked, freecad will try to joint coincident objects into wires. Beware, this can take a while... - Se spuntato, freecad cercherà di congiungere in polilinee gli oggetti coincidenti. Attenzione, ciò può richiedere del tempo... + Se spuntato, freecad cerca di congiungere in polilinee gli oggetti coincidenti. Attenzione, ciò può richiedere del tempo... @@ -1012,7 +1012,7 @@ Values with differences below this value will be treated as same. Alternate SVG Patterns location - Percorso alternativo per Motivi SVG + Percorso alternativo per i Motivi SVG @@ -1042,7 +1042,7 @@ Values with differences below this value will be treated as same. Constrain mod - Vincolo mod + Modalità di Vincolo @@ -1067,7 +1067,7 @@ Values with differences below this value will be treated as same. Snap mod - Aggancio mod + Modalità di Aggancio @@ -1077,7 +1077,7 @@ Values with differences below this value will be treated as same. Alt mod - Alt mod + Modalità di Alt @@ -1102,7 +1102,7 @@ Values with differences below this value will be treated as same. Use grid - Usa griglia + Usa la griglia @@ -1157,7 +1157,7 @@ Values with differences below this value will be treated as same. Group layers into blocks - Raggruppa livelli in blocchi + Raggruppa i livelli (layer) in blocchi @@ -1262,7 +1262,7 @@ Values with differences below this value will be treated as same. Translate white line color to black - Trasforma le linee di colore bianco in nero + Trasforma le linee bianche in linee nere @@ -1272,7 +1272,7 @@ Values with differences below this value will be treated as same. Use Part Primitives when available - Usa le primitive di Part quando disponibili + Usa le primitive di Part quando sono disponibili @@ -1287,7 +1287,7 @@ Values with differences below this value will be treated as same. Always snap (disable snap mod) - Snap sempre (disabilita snap mod) + Aggancia sempre (disabilita la Modalità di aggancio) @@ -1297,7 +1297,7 @@ Values with differences below this value will be treated as same. Construction geometry color - Colore geometria di costruzione + Colore della geometria di costruzione @@ -1372,7 +1372,7 @@ Values with differences below this value will be treated as same. Default line width - Larghezza linea predefinita + Larghezza predefinita della linea @@ -1492,7 +1492,7 @@ Values with differences below this value will be treated as same. Default ShapeString Font File - File predefinito ShapeString Font + File di Font predefinito per Forma da Testo @@ -1502,7 +1502,7 @@ Values with differences below this value will be treated as same. Fill objects with faces whenever possible - Riempe gli oggetti con le facce quando possibile + Riempi gli oggetti con le facce quando è possibile @@ -1938,7 +1938,7 @@ Values with differences below this value will be treated as same. If checked, objects will be copied instead of moved (C) - Se selezionato, gli oggetti saranno copiati invece che spostati (C) + Se selezionato, gli oggetti sono copiati invece che spostati (C) @@ -2243,7 +2243,8 @@ Values with differences below this value will be treated as same. Found only wires: extracting their edges - Trovate solo polilinee: estrazione dei rispettivi lati + Trovate solo polilinee: estrazione dei rispettivi bordi + @@ -2273,7 +2274,7 @@ Values with differences below this value will be treated as same. Create Line - Crea linea + Crea Linea @@ -2336,7 +2337,7 @@ Values with differences below this value will be treated as same. Create BezCurve - Crea una curva di Bezier + Crea Curva di Bezier @@ -2482,7 +2483,7 @@ Values with differences below this value will be treated as same. Create ShapeString - Crea una Forma da una Stringa + Crea Forma da Stringa @@ -2522,7 +2523,7 @@ Values with differences below this value will be treated as same. Select an object to rotate - Selezionare un oggetto da ruotare + Seleziona un oggetto da ruotare @@ -2653,7 +2654,7 @@ Values with differences below this value will be treated as same. Endpoint of BezCurve can't be smoothed - Un punto finale di una curva di Bezier non può essere levigato + Il punto finale di una curva di Bezier non può essere levigato @@ -2672,12 +2673,13 @@ Values with differences below this value will be treated as same. Please select base and path objects - Selezionare gli oggetti di base e di percorso + Seleziona gli oggetti di base e del percorso + Create Point - Crea punto + Crea Punto @@ -2689,7 +2691,8 @@ Values with differences below this value will be treated as same. Select face(s) on existing object(s) - Selezionare facce sugli oggetti esistenti + Seleziona facce sugli oggetti esistenti + @@ -2771,7 +2774,7 @@ Values with differences below this value will be treated as same. Found closed wires: creating faces - Contorni chiusi trovati: creazione di facce + Trovati contorni chiusi: creazione di facce @@ -2814,7 +2817,7 @@ Values with differences below this value will be treated as same. &Select edge - & Seleziona bordo + &Seleziona bordo @@ -2836,12 +2839,12 @@ Values with differences below this value will be treated as same. Convert to Sketch - Convertire in schizzo + Converti in schizzo Convert to Draft - Convertire in Draft + Converti in Draft diff --git a/src/Mod/Draft/Resources/translations/Draft_ja.qm b/src/Mod/Draft/Resources/translations/Draft_ja.qm index 6fd0f952828df94980283ceb83446a3ad7aea432..800ea7da49eedc0e88433f7323dab3558a39913d 100644 GIT binary patch delta 6242 zcmZu#30zI-`+v^8=bU@*xf`-fga}ENW3umCQA3$5t%_(-rjRVn=-OM6Zc;I(tjX?b zS}02*68^~8Mqw<2DPx&22J`#gdo!b%|ECYnJ?Fm9^FGh_`99zGtvhF>DaWPBt#p;0 ziO7qnvI5qd=z=Q|cLUFfus30M!#=_L?nJV|M5{g!jag14eQ37H^NGHgK{Tv@D5MwB zk}P6cHzS%wR!X#QM&?aTj)Zxb18K(W}cKt z_NP$E>L19yCXi?iPvXl+1ZJs!wF8l(KMmO2ifEw?4bHYCN_j{_^gw9z1RCSok!Y zBeJm~kEy7jX{p&33?t9?sC@bb@=C`>E#{eR;TrOKTS|2NSMt7SAewoAd^L#MH<&^_ zGl>p8r$u#FiDL69T6Y|dac3w-ry*Lbq8NQ6qHd|Q?&!~e+(3G73nI~uwttPjYZudw zzC(%nMNv-0J)$8tl)D7}8MA56HT2f~02wU6ry+|d|I`(t)~D(Cp6Nu17wPoICdVy9Gs#+&r_KbH;`b24RdZI-Uqugm)D~58HbpwjckC3l&Nk!5-oLR z?!EE`*P1hrypib9)66RiSE77fFXnBcu{W)mcl+QNe?-ES0Mc|jNsl~0WYB4x28k}W0b5ht170WEU9C`q`E%JQ#El4s%lsw0wAr-mWvZ){5TRTa%%t=7JP|41&7*ieRCduuy9xV5f?2ZK~l8Ph;pCiK^36i{Xc|@bS zOOEBP0WvQo$AexF&B>FL4}DFvAX`#ZxSXh0n&if|Ld^Xn$*q>DL<)`MmDPQs5nfVe z#VMj(7peB14N-^n(x!{f5giyWZJKu$h4Rvt&Al-Hp^nlXEkiL@UrT#TLyYur2&r59_8{YIsb@6AX4gbmY`iND776bKeKET?(SR4y7sXSFK3gmOlQt8zikAMV)nROgoRR*Og#a5iNdJN)(uOl^ z(?=j%pCGoK4WR2ffbAaXK=h3T+dpO--fP(5B^Xn6SJpWYmD#wm?!W1Y2Cif$^RRQA@Gb1_ZBZzw51a1`B-*@Y3zCpX`vkT`cmv_`Vs)o1mqVfI*i)@w;{(}i*P0Lo zEo5)`8({CScf;?4?L7OF7J;N`>{FxS?Rw7E-N+%Dmdr_)uP0i5o@3`@1D`3J_QgCX z9M83C;XVm5XYtEpu*;J&9*R<+fmyTfnRXDlSdPs4B!rp7(!&R zg)5YnV|=T*VpS1Q_5iMU%^jksO$mnm`IOw9c7Q&%4|o5I z2Si^vaSzsXht@yg-rU1<6s_U@ybXkWzT?%dK&Ui>SNld1eZ81h`x$LHuYT2%=v)Nf zvI!DCG?;JmFb@g!=G*F#z=fp~`&`Dt2~YWXttUY; zkMW6Vqlh#$e99s~I&3DNT3riLRq<(UfJi%$-{6V)4c)?L#C8ON;{oC=kS73~{CGd|qS19QbzBbnb^I!6We_jCx+YtV3 z4;N^2PyX$aOrlNE{JR8PF6<)scUf>ev{|Ok{~baUB-5+{#J0t<)_tRJ%FU5=u?Zw{ zUMlMy5>8|pB(!^@cuJ%GShSqc;AsbqoD)nqHLc6j5OEZQ0S*K-Tw&?8G|@qQSYcN6&P6 z^v*)|x+H_>SeBdyqk>-D<%;Fakhw%|dlHb8%e&1+?>r{Sd(r}oS+)H0 zQ@KRnFP1yh+yqGv$@|O$8GHN6M;WErk&!!}6(Kkm<^H}vc9%>(?HeT8rHMSc6_7mZ zC6Ckfy$u05D&Js~%I)*yTh0Yz97E+>YaBq5TKQoXEG?ADFMSTOY`QPMS~(MljgVI_ z1mvqX%I|IjGMz5S>&8Xn(0Z?E!R{l9`Cegtvjgsqk6{nv?idDp70-@}p7#HT=~60s zpX!aXWr;#Ju<`+*uvJWodP`K&QQ=(!AxfX3nDS%{63{9FDhGhYaf-m32}D~?DnitD z5U4UmXmfC2bfIEaGa$I|onp@Fjv&=aMU)K?SmU6W|4T2T=n6%20KRYEQ=w}E|6>ys zt9Ed>ah+GhokNRT)#wz7HbsE&xZ?XR=-J3LMSkBHqJU|NN-L13@V??=8Co%Ur{aMP z9AxymMsk3UIs-B5uCT9CFMF_VdCX;=*4a!aN`s7xPuUQ9#Ewo5`we(;%b&4Eaa9D zNfHFzS_B&ZSXh1=q{8vDsu9T4bg__ltQG`h2Po_|I6(8Cz6Uu!dnN2E$@(T(C9wJ;Ck7G9JiE!!R zYmC)x;o7fnaSZpfqX7aEr5$?!^WV)yX+Iu;xBaE;X7~dc9aHv=1j){OD2EM0 zkNw=0BP+4Nl&Q*qs8ArqD}y>;#s#EC`BnezM2mFFB|U9m|4_!&$RMc-WzuSQw8%%9 zItow^?WW9Hk%|@_Rpx90G8YaiPi7!ac9!yr?LN#um#DlNvl)(kl&@UL< zYII6v`8ES=->ho&3*NUsqUyZS5v&hYb-jWF^_8lgF)kR-wyMv2VZ&+9R1UH#9Lwou zyJ?cjp*96K9}iW(aSw1aa#RgyehFh;sTw!}{yk2q+&|M9aIDHz9%;zDbh66(I1Y`J z1l5$u(;*Vv~|5IJQk35voPC=D%I>f1l&JLwPc_JT4kYHmxXmF9;(uk zy@1$$Rmo0QBF}cJW9$Xo{ZdqSGMsT$Q>gB?li+k!tM2I*MB-PXYSoiURK~lQ?Yd2> z=XU_rHd0&tR*PejS9kTs^LKmI17;PW;z?>p6^{sDf92_2v~2Ij`2u`w`Gt^-`~LG_w8& z^~Pssar#xOw+zJwB}>%XZ=iSmi`6>|aRISfq&|JR3)tOTeb>D^uIW+g=a<@GLobbN z%S!x?_gK?n)^c1}cumXJr8q5r*L3o~hXOJ*cBwOn#|;vBWoX~wQ- zNtBbWaXnv#p{g+3jJF#1Eo<ZDmK%s4aInlR%q4* zq9vUIG#j6+K&6c}=YHr#WFMk2=|_g@Nt#L@v}8J~xz!nk9XYRg@<2+IpzEah z0N* zP*C4?@3n;^?||)cZRLga2-rni-Hro0duxB=0j>S_+TZL1oac4gKmGS%ZeN4C7i$ck zH&Qk7_ap1TN906vDG)y+X*i7{Yw?o!PAm`~i7&-4w;z2x#Ytk47$lAo6Geus!>rQ+ z#c**1p3aIti&bJdJaWZr@YpHt7t6&Iw_5*QqK6nGdKrqX?^{`ZMw4kKMbc<&6G2fl z8xARJ-@9iSjt%Z8;aIX>eADpj&_|4fS)soBtC{qdxdo8|Mzs;j@V?KR0__}IYr7*kj z;{rpvyFa58CcoSeAYKt4i0=$dCT1x0;bE3e^^iY9(mw&Nh<_OHpB6_V-4G-ZWGd9$ z9wU#8tPrPe=b7>P=y@k?>6n{PlP6aU~xor6hSmU%t7 zE!oM9Cn%49WAwwPH#MvXPV8X$Z9LKY1W?-|={XqMVW(YDR3 zUVf3r_KFc6%jUmA+YSKPQWO=w_-5d2L)N!pk`~QDsZww|C3#`MX0oQv)CoEZSo zpqpZ<&NM0dy$6pD9VX5NW;1{XCc;0U0UBfD6Yw{|WXn z+m9jjNk^;=PYW!V#v|fofwRSMqY${Nm%JB4^^=dZX%a7+D4#pCLDgYJ?gIz;#h5A! 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y`~#`Hqm&QrtQiEuZnh$%kTw0)A4mnX%-u_a{QUo41~Kz1Lh->E%d^tjlK%m$?Yx2j diff --git a/src/Mod/Draft/Resources/translations/Draft_ja.ts b/src/Mod/Draft/Resources/translations/Draft_ja.ts index 0dd2bf804..62c0d8549 100644 --- a/src/Mod/Draft/Resources/translations/Draft_ja.ts +++ b/src/Mod/Draft/Resources/translations/Draft_ja.ts @@ -278,7 +278,7 @@ and place them in your macros folder. Heal faulty Draft objects saved from an earlier FreeCAD version - Heal faulty Draft objects saved from an earlier FreeCAD version + 旧FreeCAD バージョンに保存されている、 欠陥のあるドラフト オブジェクトを修復します @@ -765,7 +765,7 @@ and place them in your macros folder. Adds a VisGroup - Adds a VisGroup + VisGroup を追加 @@ -1584,27 +1584,27 @@ Values with differences below this value will be treated as same. <html><head/><body><p>By checking this, you will allow FreeCAD to download and update the</p><p>components needed for DXF import and export. You can also do that</p><p>manually, by visiting https://github.com/yorikvanhavre/Draft-dxf-importer</p></body></html> - <html><head/><body><p>By checking this, you will allow FreeCAD to download and update the</p><p>components needed for DXF import and export. You can also do that</p><p>manually, by visiting https://github.com/yorikvanhavre/Draft-dxf-importer</p></body></html> + <html><head/><body><p>これをチェックすると、FreeCADにDXFのインポートとエクスポートに必要なコン</p><p>ポーネントをのダウンロードと更新ができる。 また次のサイトを参照すると手動で</p><p>同様のことができる。https://github.com/yorikvanhavre/Draft-dxf-importer</p></body></html> Allow FreeCAD to automatically download and update the DXF libraries - Allow FreeCAD to automatically download and update the DXF libraries + FreeCAD に、DXF ライブラリの自動的なダウンロードと更新を許可します。 If this is checked, only standard Part objects will be created (fastest) - If this is checked, only standard Part objects will be created (fastest) + チェックされている場合、標準のPartオブジェクトだけが作成されます(最も高速) If this is checked, DXF layers will be imported as Draft VisGroups - If this is checked, DXF layers will be imported as Draft VisGroups + チェックされている場合、DXFレイヤーはドラフト VisGroups としてインポートされます Use VisGroups - Use VisGroups + VisGroups を使用 @@ -1624,12 +1624,12 @@ Values with differences below this value will be treated as same. the number of horizontal or vertical lines of the grid - the number of horizontal or vertical lines of the grid + 水平または垂直のグリッドの線数 lines - lines + @@ -1639,7 +1639,7 @@ Values with differences below this value will be treated as same. display mode - display mode + 表示モード @@ -1659,17 +1659,17 @@ Values with differences below this value will be treated as same. Drawing views - Drawing views + 図面ビュー Dashed line definition - Dashed line definition + 破線の定義 A SVG linestyle definition - A SVG linestyle definition + SVG ラインスタイルの定義 @@ -1679,7 +1679,7 @@ Values with differences below this value will be treated as same. Dashdot line definition - Dashdot line definition + 破線の定義 @@ -1689,7 +1689,7 @@ Values with differences below this value will be treated as same. Dotted line definition - Dotted line definition + 点線の定義 @@ -2733,48 +2733,48 @@ Values with differences below this value will be treated as same. The given object is not planar and cannot be converted into a sketch. - The given object is not planar and cannot be converted into a sketch. + 指定されたオブジェクトは平面およびスケッチに変換することができません。 Found several objects: creating a shell - Found several objects: creating a shell + 幾つかのオブジェクトが見つかりました: シェルを作成します Found several coplanar objects or faces: creating one face - Found several coplanar objects or faces: creating one face + 同一平面上にあるオブジェクトまたは面が見つかりました:ひとつの面を作成します Found 1 linear object: converting to line - Found 1 linear object: converting to line + ひとつの 線形オブジェクトが見つかりました: 線分へ変換します Found 1 closed sketch object: creating a face from it - Found 1 closed sketch object: creating a face from it + 閉じたスケッチオブジェクトを1つ見つけました: 面を作成します Found closed wires: creating faces - Found closed wires: creating faces + 閉じた連線が見つかりました: 面を作成します Found several non-treatable objects: creating compound - Found several non-treatable objects: creating compound + 複数の修復不能なオブジェクトを見つけました: 複合物を作成します @@ -2790,12 +2790,12 @@ Values with differences below this value will be treated as same. Length of current segment - Length of current segment + 現在のセグメントの長さ Angle of current segment - Angle of current segment + 現在のセグメントの角度 @@ -2810,7 +2810,7 @@ Values with differences below this value will be treated as same. &Select edge - &Select edge + エッジを選択 (&S) @@ -2820,13 +2820,13 @@ Values with differences below this value will be treated as same. Auto - Auto + 自動 Sorry, offset of Bezier curves is currently still not supported - Sorry, offset of Bezier curves is currently still not supported + 申し訳ありませんが、ベジエ曲線のオフセットは、現在まだサポートされていません @@ -2853,35 +2853,35 @@ Values with differences below this value will be treated as same. Select object(s) to trim/extend - Select object(s) to trim/extend + トリム/伸長するオブジェクトを選択してください Unable to trim these objects, only Draft wires and arcs are supported - Unable to trim these objects, only Draft wires and arcs are supported + これらのオブジェクトをトリムすることはできません。ドラフトにおける線と円弧のみでサポートされてます Unable to trim these objects, too many wires - Unable to trim these objects, too many wires + これらのオブジェクトは、ワイヤがあまりにも多すぎてトリミを行うことができません These objects don't intersect - These objects don't intersect + これらのオブジェクトは交差してません Too many intersection points - Too many intersection points + 交点があまりにも多すぎます @@ -2893,13 +2893,12 @@ Please either enable FreeCAD to download these libraries: 2 - Menu Edit > Preferences > Import-Export > DXF > Enable downloads Or download these libraries manually, as explained on https://github.com/yorikvanhavre/Draft-dxf-importer - The DXF import/export libraries needed by FreeCAD to handle -the DXF format were not found on this system. -Please either enable FreeCAD to download these libraries: - 1 - Load Draft workbench - 2 - Menu Edit > Preferences > Import-Export > DXF > Enable downloads -Or download these libraries manually, as explained on -https://github.com/yorikvanhavre/Draft-dxf-importer + FreeCADでDXF形式を処理するのに必要なDXFインポート/エクスポートライブラリが、このシステム上で見つかりませんでした。 +FreeCADで有効にするためにこれらをダウンロードしてください: +1 - Load Draft workbench +2 - メニューより、編集 > 設定 (P)... > インポート/エクスポート > DXF > 自動ダウンロードを有効にする +もしくは、 https://github.com/yorikvanhavre/Draft-dxf-importer の説明にあるように、 +手動でこれらのライブラリーをダウンロードして下さい。 diff --git a/src/Mod/Draft/Resources/translations/Draft_ru.qm b/src/Mod/Draft/Resources/translations/Draft_ru.qm index 09dcc6dedd815cac4f75ed1535fc4c49f1d2dfff..58d42ab6d6892efb6883dd8ef8102d65f14b365b 100644 GIT binary patch delta 3720 zcmX9>dt6NU8-C85+sv7nGo>9r%G00R3ANKDhyYVj=KR zKNCLl1Mf%Ae`qk_b1nEIw9()N{~;s10Dt;D82JhK(m%m;5h47t5jc?!p<)K`YX-#q zJa9&XF8o;-@F5&sFINF~w!yZ6yy*W7c4vHmS~oa#TAr5y=K}KNq885gLkUM>;L9*D z=4J4_=MDrJF>G%);J_t}*l!J7j=)GGF*HYoNxpr6KZvNE>j0s@3G=sMQrZH*`yIUR z#~afawe?E)3?Y})=I{xb2TV!8jGGd0|9{5wjQ(>M_`fFy6Vnl}llJ>K$b{`32F$4xA1_)J0l%#)xQx3}h`c_EESxMj|VQ?v~o( zNCm~^+a_dN^aH+lirj*mK)=1Xcq9ZkzsLB!LT{Ljs?uA)l>?|d?gSKC;vI^JqkM+Z zMFH<7G1i-EfMhGCdt5Z2EM|IEcmi8*Grdl>lg*nMXXF8&&tse)o~8FMGp@<>-rh@$ z`yTRb+eBtet{!Mu%S`(B05F$hzId4h{2j@B=}lHRr5t7!nbSe7JD5c~b^`P2nI#4u z7+c1y^(3lVs+kQ7!@+0^jU!mSA&9wDN#<>BHYmO!G$?u8@ zM=4O(?G+RK>GYR36tmitfSH>jjLRockC~*1=xqTkRw>s1O@6#NtVmf(4|1m{QYYGw zxf>Lzwby`I9*Q47q5Cdoiu4uhX~QT*h6`nn=%vUSvW>L2O7Tk~#W1g0@oNhic&|#4 zQr5<(dSaWR^57ZZSgGQUO)8*CQnYq| z2>3U%Ok4r*Xe+CGU=Iu$#ac!d0ngU6mN{2RB;~A4*8mdJdDhitF^RpHb)7*D+;Cvs z!YN>Hyjahjy@98XS?^{t_(nE6wO22S!zZkN)M?;h1mT(Cba8?%$l`~MY(O+o)A%i+ zitsR@M0l4CY6$~oX0p+p9(`ZQ#;>HB5>;>1^7_wH*qkf7h*+@a%O3%kV%Q74C;(&Q z*@EHZ=jFj{;jLgmK4HRZ&1|u@4(M=Tt2M;eg%ND+YI?u;BwJrk?*HLn4Cn0}zhXb^ zqqqLbXFqh-o)R@@*$_#YIFajVPh<=~#|;Q`2Y&8mJkQ$&jN$wQBQUL%o4dveXgkM6 zHj_>FW^rp*(dv!+xVQ%tJBKY?;*thn)7SqY!;R+>V-tY|8C+ufUZ5_U+gNc7*ze12 z-9{KN$><^21$@gLbPEI?mvNb=4*^qOahXr!DL}T|F9*ZP#?f4E5Lxcz#+}|sr@6{p zp40{;v~va4u@s;HuAm#?S$D3Yq6@I$WA4tJY{E?AQ9*C$%{5nM0&&0bZ0t55do|BR z&~9rs^ST!+fuL>ajpBnUNiNo> zO!#~)AM%uqn&Jm!%im&NO)aCxgKb%|#q$>Hk zGI*#(^?lj>s?@RgFO=!xR1%_EKv=q|)d#qJ zN9c$l(Ur9b@76~Eo?7AEK3dnjSJdXd0YVmva>7Vp$O^H?P^y3IBGJh{l#wHIDU+i0jNk9ee6O2PAyIeqXd4^F8Us(N^3>f#=5jU|i@{>j z{{pE~gp0}1bdF<~xMg)PFiI3N1{#;EI77X7t_M*Y?J8b+X8}yF5F4HufefSgDlZL; 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Construction geometry color - Construction geometry color + Боја конcтрукционе геометрије diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_it.qm b/src/Mod/Drawing/Gui/Resources/translations/Drawing_it.qm index f7be2bc65e44e3b44c7490f1f58721d22804430f..ccbc19646df290efe278eaa906f64dd89aea43e7 100644 GIT binary patch delta 1044 zcmZ`%YiyHM7=FH9zTVr>vV1FBFI#tK>oT&~&5Y@`;+!TDod~Yp_^O9gbY-S zWJ1W)lZdyCAB3PG%wmlTx&V&xiP?a!k(yDyQ@JCXGA3D;$yc1Sa3n`1MqIr3c`sQf^a3S9*psy6R<04N>T zdM0N8`=YLX>IR?;>s}~x0md!5(-*%7s%mvBuOxsvojzVL0IZ$RtGj4r{o7)vq_}U% z-ZRIjd0B4$p$jOSmy-`2rM7M{DJkl({Bd89!rqlX$&b1-KrD^WVI}O)UjYPE@3umdZ{3Byy8&NAJjZM3mfIMX!_;Up)``UQ+ z+!ZFgEIb-T-D-NW_abxp%QTFanBS+SQ?Gx)hdE&S@bRyxc-3rJ4gsbK^TQcCWAm6# z>Q6J7x6Ct{Z-L+z^L$MwSr#llXFi}Sw*D_;eoh?Imix+d4(H-t2CF*S&qNte)DiEe)#`bbFSsxLqgGOs2Kdp6QGPL2 z+o58FRZ_@>eH+97eTF24coM-5eifV^WhcgaiGTW8oLKr`VOVknIrtbsvm+7KDiY#K zky}Wf@R~MsA)159o{(NV;#txbpj8aj<%=%w)iq9Z5_DG%JjuJsbjbIOB#jAY@q>zr zofszL9q6oTKlQ}K({*lfxcH{jDE8XiQcS#4vQ=uy)`2?{l)%}4-THIF5{R>t!0vQ$ rV545TTMSeN@@aycej1BVXOvVU*q)xKjB2F2#Cuh~{~7SDuQC1&W9$dc delta 994 zcmZ8fX=qbf7(Fj9d0Af)nrdvbbxpb^Dne7u6l*PU0dZVL?V@I48lQBtn^4?l23!hK z^$uhIwEa#RTxi7w8Ev&HuG9?|@JoJ)T)6jJ?mgc*=e?<_Xw|`0 zyXHdJ(gh@~K~4_lo)1F9P{ruOAm1Bwiz@h6@%o=R?R^4 zJ}J!CT+drfQzBYN!Zbkc)Vle%gx;cE)JIMjPHL-?vq{As)+r0Gb7>Fw{eUv8?JL|4 zhym@p*EH3ZuCpuXmg%l8Em}g_+I36D7m(&=U2q?HkRQAiKA?qifZ zG3^uW3yDR}VphqUXUWCiE|k%~bz3|=LK~osNtNL&Eq@GFCE_oC}gcC5CV%NzFMX0iLq{XFO--y+~nWHV0E%R$FEw1;uEj z6{4sL&8R~IB#J|9e#Z3v9*d9j%%OBSmFuVxLM!ccsEt3^M0+)@0NrSzdLx<;U@Dtm zEW%0zsUGWj*hbqVpNwMm(rsq*tQscSqXr}0sHgWqTALyDmpbln+#Z&ax|FY`>DSy| z_P Right click for axonometric settings - Fare clic con il pulsante destro per le impostazioni assonometriche + Fare clic con il pulsante destro per impostare le assonometrie @@ -369,7 +369,7 @@ Do you want to continue? Axis out and right - Asse fuori e a sinistra + Asse diretto all'esterno a destra @@ -439,18 +439,18 @@ Do you want to continue? View projection - Proiezione della vista + Vista in Proiezione Axis aligned up - Asse allineato verso l'alto + Asse diretto verso l'alto Flip - Specchia + Invertita @@ -488,7 +488,7 @@ Do you want to continue? Front - Di fronte + Frontale Right @@ -500,7 +500,7 @@ Do you want to continue? Left - Da sinistra + Sinistra Top @@ -544,7 +544,7 @@ Do you want to continue? Auto scale / position - Scala/posiziona automaticamente + Scala e posiziona automaticamente @@ -562,17 +562,17 @@ Do you want to continue? Show hidden - Visualizza linee nascoste + Visualizza le linee nascoste Show smooth - Visualizzazione lisciata + Visualizza le linee di tangenza Axonometric - Assonometrica + Assonometria @@ -585,7 +585,7 @@ Do you want to continue? Visible smooth edges - Mostra i bordi smussati + Mostra i bordi dei raccordi @@ -610,7 +610,7 @@ Do you want to continue? Hidden smooth edges - Nascondi i bordi smussati + Nascondi i bordi dei raccordi @@ -812,7 +812,7 @@ Do you want to continue? Front - Di fronte + Frontale Back @@ -824,7 +824,7 @@ Do you want to continue? Left - Da sinistra + Sinistra Top diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_ja.qm b/src/Mod/Drawing/Gui/Resources/translations/Drawing_ja.qm index 89143d51866c40b7b0ad198ba6a618ecb74c7a13..89b691d6bfd24b6dba7c62866cf51f81f9ee03c6 100644 GIT binary patch delta 212 zcmV;_04x8LQi@WL>;VXo?I#h70(=d`001J40-xe%001A|lO+K!89@Z|iEaP@B*Fz} z7+(MY5Q_zAb{+r#A_|jj0Y?#V2DV%-000->2E16V001E6lf?mV0nd{)0v{n!3J38w z000Mh3Q@}r000&P3atgX001J(3b)JN001OAlXU_o0iKhc0%igv_mc$!Hv!a>Jp&&B zGm~8dM*)hHr2{_(foT8$B_Olv18N@+G-a?bS1?3Y^Os^Uk^mr+4I>y103a}DV?R-4 OFjp{sFj=#cBY_1Mx;`!d delta 189 zcmV;u07CzYQj}7V>;V#y?I#hH0(=d`001JE0-xe%001B7lO+K!8A}B7iEaP@B+Lb8 z7+(MY5Q_zAb{+r#A{3Kt0Y?#f2DV%-000->2E16V001EGlf?mV0oju^0v{n;3J38w z000Mh3Q@}r000&P3atgX001J@3b)JN001OKlXU_o0jQIm0%igw0h0v-Hv!(0Jp&&B rJ(FDnM*) Insert new %1%2 %3 (%4) drawing - Insert new %1%2 %3 (%4) drawing + 新しい図面を %1%2 %3 (%4) で挿入します diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_ru.ts b/src/Mod/Drawing/Gui/Resources/translations/Drawing_ru.ts index 8600a9f80..2760cd5b4 100644 --- a/src/Mod/Drawing/Gui/Resources/translations/Drawing_ru.ts +++ b/src/Mod/Drawing/Gui/Resources/translations/Drawing_ru.ts @@ -494,7 +494,7 @@ Do you want to continue? Right - Вправо + Справа Back @@ -506,11 +506,11 @@ Do you want to continue? Top - Вверх + Сверху Bottom - Дно + Снизу - Rotate @@ -822,7 +822,7 @@ Do you want to continue? Right - Вправо + Справа Left @@ -830,11 +830,11 @@ Do you want to continue? Top - Вверх + Сверху Bottom - Дно + Снизу diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.qm b/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.qm index 6d4652e4e1640dd9d6a93b2422581e62e9310d71..db2adf1c1bea1898542ecf7f9b48c809f98b9e89 100644 GIT binary patch delta 2427 zcmbVMd2G{V7=GJ+`>l7kjAZPt%S} zUz;2>6R`@SC_mOptSwlpuY$5|0g zo=(IitRzowfXHelA7A6f(xmqhm)u761t)O7hw6*?+D8ri9JD#8fnV4H)G$Aa$RbfA zH`umOqqx6HldTE3@1XaV^#Q;&`lN3Lk!}?ozT_iH>QuN4$55bOQMY9eQRWAVH<~XI zX|5}d{qP-;;R~h1egg!2N&zHJt(+cnmME)AxyW#wCQxR!a?7_(L}_P~?Ijn9jC)j3 zyX-`%S5zsRI&gNd{LM%-d@Ebxh#`tR!w#PMp2+ECw^z<3%03&>6hD<{SZu_s77J0v z3VDtqE_hk8bnO7_S(4}41n9M0S}=Y)^eL5=Wf>tDN$WQJOk{48HY{I&Y%S8qjk!cA z6Q$0&eK`Lqb?4q8GQB2Uudaq)f%L~s8K~w(E?x)}F^3{g@56cIJCR?tyAao|PU-~e zk^O2{CF%qn-RjcUp_k-RPyPKi3?tNskDSAU+)>|M4O$VqG`gNHBGucPthFBjcD3fE zhEsT$M$IdW}`n|e4KLS>=MsJBgmY5gxsoho3!=NA6i@r5|t`Dq$ zZdqIP$A4=k(q7h|J&pLJfd1ER=xFXYSp0yQzS!V6_6z!Tq2cL;kU@S~r3p?kEInF} zUOsQwe-f0_o-!Oi=>f%QMz$Wlh7_Z=A_kIdHpX>0L3NGMnsWplQDH0%-UGIAM)zIZ zD_e~{JFgPOW*G04LNa@;$=v%UTJMCZsw;r=HdE7NNSA(b7Ez901#z{|%M!Y+(rfa^ zF$=3?1uT!1vpljfA1lH>pP!f)BWa@m?BSD(jbT;tPQ5+UU}#np7co2Yuwt0K%q2q0 zvG=h;;qFJEn-$}}Ox%rzXAvuw6{f|(xy%Y5AFIQi8!=U^PQ>T4(ago%*n0&SUY0}i z;s&wI4=b+~_!}IDI|w4L=f-Wh@PaQ+d1_E52|wpE^XJW;5s-UK754N&7{`k3j_pK&d~)XVV%YR9rqX& zdOmuS6nvMZ1(M*U28w`GE@{~? zK@Rf5HVVbL(6u~w*ueGX56$(4L2iv-8f^VvzzPPEbEu+$1g$ch@R|bnzl4_<#wUUv zffwpZ_)=j{MK&|4aiZd#K`N{;+##2X<;x!?d7Rnsd$`{oy!FGKnHSP0&ru}ALn+Y; z1Fg+lkf-&@t5TNfw3rq?8z>{kS{B3&XYs5AZxJ2?G#y@u`);(9BxJ*P=s-XMd4n}Y z)>%DPi-5)3iBDe``a_UHFIwkwmQ~>BMgw@oXg_9O+EQgRs`4Qf0~vmh&{+FEMVSwk+yKHmwRivy`g;()Ix*F}iFmVeaqd%> zZH~&E?4daj!AVUT$jDonPY?P`UhQbh${ZR2Yc1ZC&#(>u5Bw*ll|Qb6Aj2omJtX4O zv{tVNUE+dvlLRxK^S`iK;`C=en&2NO-Ei*CNPpD-iG&WNS7Z&z{$x5KXNF%zD+JH`AA!);%;%)P0Gd<54l1d93~b%`4;VHt3&Foc;(-8wE0wK2BD z-&(iogSa%Q1Uj`8W7N1rBi7hb<3r<;qS1$1>w?z0r04q)t3?}=W*+YMefQpT&pr44 zbEM)&~^bB#hVGPmwQd>~zfB#Jt1}m^J(a;QSo3MhM%5GI0;NqEIFtT%{;$hy?6+ zFk3iW>o8k+@5CHuJOOv%i&fW2;06v{_X4IS9KMhbBz&#Pu^eN8tEw40z5+7ms+I;W z0ET<2V>hn?mZNHS%I`o_wpt+)J5XH_bCz*E>SdPWn1YN;>K(t<0BOtBts~C^*3Fv8 zJt;u)ZjJrRcHReQhixa&z!vQacMPEaLECZq8sl$i?|xDT3|^tDiJJ$!rPKKqIe?5& za;+*h^poT`w2QQ-OL;e@P_M00aNlYw$h|ZocM0{9aw6tEx(lS7k2rkf90&3w;^A7hrQ2gLT|5M6J~d=D?FT#$4D-u4 zZ09&bJyrur21DEWljQlK;hVW#Z0j?l{`N@f8fBc+$p!{pGw#!MP{$-=d*>w}tJC=7 z;PHU_Taz<-08*g2VanFrW5H(AxK`?Ay!sK1pwm}^Vu`ZPnc=`vy(bTU$r=jNYnGS#eM7n_qEYd+DIAX_cex4q-EvNS={9= zOWP^7?0#%HekzYG&a`SbGS>XaYAlFht)MlwJ)INJw>pO$;YO5Nb3;$*A8H--knid( z){DC@0|SOwpXO4s6ss+|`y;O2ep}(8O5SU1HFGGP=VKp1?rSKn5ouaS_^!rmFil1& z>fuEl0&=@#&#Ff`YIt|S$2S*mE>xfael#M$_Xge<(dR{Dc!Fh_$}$||MY7@w$~P@` z!!tJlA6b`|PQ-gk`T|B&BFOXr<`Y&FbrH6XZ+@Ocp%0$n3_%sW)d~eK&n`wUWJDdj z@^#y!1lQ{^<+8}uf`u<~B4#go0Eah5sMa$zs3{utD;d4Fa=!TZA~bdJEF=(TaT4fNj4h|e zqCyR_Iiey)yFBFVXDJt5B0<3R>Q$+L3D7$Fz4FGmm7(VUK~@Z2%tW*nAnFo@)*BNQ zJX7Ch#k*(jB7TjFD0UPc8-Ham;sHF~e*^4{`?vrA diff --git a/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.ts b/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.ts index 28c9e4a3e..8925ecbc5 100644 --- a/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.ts +++ b/src/Mod/Drawing/Gui/Resources/translations/Drawing_sr.ts @@ -157,7 +157,7 @@ Opens the selected page in a browser view - Opens the selected page in a browser view + Отвара одабрану cтраницу у прегледачу @@ -170,7 +170,7 @@ Insert orthographic views - Insert orthographic views + Уметни ортографcке погледе @@ -188,13 +188,13 @@ Project shape... - Project shape... + Пројекција облика... Project shape onto a user-defined plane - Project shape onto a user-defined plane + Пројектуј облик на раван дефиниcану од cтране кориcника @@ -213,7 +213,7 @@ Inserts a symbol from a svg file in the active drawing - Inserts a symbol from a svg file in the active drawing + Уметни cимбол из svg датотеке у активни цртеж @@ -317,8 +317,8 @@ The printer uses a different orientation than the drawing. Do you want to continue? - The printer uses a different orientation than the drawing. -Do you want to continue? + Штампач кориcти другачију оријентацију од цртежа. +Да ли желиш да наcтавиш? @@ -331,8 +331,8 @@ Do you want to continue? The printer uses a different paper size than the drawing. Do you want to continue? - The printer uses a different paper size than the drawing. -Do you want to continue? + Штампач кориcти другачију величину папира од цртежа. +Да ли желиш да наcтавиш? @@ -340,7 +340,7 @@ Do you want to continue? Orthographic Projection - Orthographic Projection + Ортографcка Пројекција @@ -361,12 +361,12 @@ Do you want to continue? Top left x / y - Top left x / y + Горе лево x / y Spacing dx / dy - Spacing dx / dy + Размак dx / dy @@ -376,7 +376,7 @@ Do you want to continue? Vertical tilt - Vertical tilt + Вертикални нагиб @@ -421,12 +421,12 @@ Do you want to continue? Isometric - Isometric + Изометрично Dimetric - Dimetric + Дијаметрално @@ -441,7 +441,7 @@ Do you want to continue? View projection - View projection + Пројекција погледа @@ -452,7 +452,7 @@ Do you want to continue? Flip - Flip + Обрни @@ -477,7 +477,7 @@ Do you want to continue? View from: - View from: + Поглед од: @@ -531,12 +531,12 @@ Do you want to continue? Primary view - Primary view + Примарни поглед Secondary Views - Secondary Views + Cекундарни поглед @@ -582,12 +582,12 @@ Do you want to continue? Visible sharp edges - Visible sharp edges + Видљиви оштри рубови Visible smooth edges - Visible smooth edges + Видљиви глатки рубови @@ -597,22 +597,22 @@ Do you want to continue? Visible outline edges - Visible outline edges + Видљиви cпољни рубови Visible isoparameters - Visible isoparameters + Видљиви изометријcки параметри Hidden sharp edges - Hidden sharp edges + Cкривени оштри рубови Hidden smooth edges - Hidden smooth edges + Cкривени глатки рубови @@ -622,12 +622,12 @@ Do you want to continue? Hidden outline edges - Hidden outline edges + Cкривени cпољни рубови Hidden isoparameters - Hidden isoparameters + Cкривени изометријcки параметри @@ -703,7 +703,7 @@ Do you want to continue? Insert new %1%2 %3 drawing - Insert new %1%2 %3 drawing + Уметни нови %1%2 %3 цртеж diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_af.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_af.qm index d4087f2bfb2eefa023cb2f934ab08a451243ff68..846038b2d6228471ade1e0df8b9994b5e7537732 100755 GIT binary patch delta 1360 zcmb7@ZA?>F9LAr^y|-_-Ekh8YKwDlFC`De1EmU-aI>EV^ZGsudK&+!mii7g9eOL*| zv?ykz5*Y?(lp3SJ;xKM;CYuui#*6`?&cMt@bRh#N!0@AgBf$r1Pfc6jI^*$ga2Pmi_UIq$#fm~DP z<|22l0PfIPASnUdgblEq1b3^0zMc?i+$J*hH<4*oB27ag*BljT-XYRr6`36j-h2s2 z4g$YkLwpT<5!Fww17C9tFphz5u)q!DGw`3kPZNF6?G7V(wMaRW3uG>0b5$4d0!r9+ zAi5FTH)aFb9XQ(@Ppuh5W=7$g_Z$FQggYVckOdzwVORG9jFt)a(R;cWCa!8X5Tj#q z&8?sxQ!hUbr0?>R1I)ADUd9-(Qsw=DU|R4#XSD95!>r*nt-i99-O@M!mvlkM zg>4CZmrR~vPfZU40cY5YqZB~2fxWgs>QWf?+TscdV;iS3v;fwvobJv>K(UXr6l#H0 zN4a$oH)!6&HOt3=tU0cwxs>X?$#oY{FtJ-WpQnp#vFzbaXL%`?Vy@rd0|Hw_20suP zdXD?{NIsBwnH%0u?OAScv#-*E+&uUD;ST|MFSq1zQUhOcPk&tw$TsnkgZF{eWg;`K z^0I*ts(YPpC{dA}JtEDY@!jW~Z_vO`{u@%bp6_>*Q(*0Ue+L!Fp5VXm1dxBB{4J{q zNF9_!>-GW5LPcuQL`M1~=7lK|c))9CjmuIE5=YVtilIT$IK`3?@cP&+w>3<9v#gKO zzbT#bZ;y=SGKI7d$k`)v%IYY+N3z~c4}s8p*`@nsB>%BUvtBMO&84;;$%7n!l5d~L zW327u_maHlG3|nc3HeMD`K#-cKl!Vlmi<~WVmJZ_4@4@{U(yZrsA6n%gxaW6Ob;Z| z=9pL9?YscQ9aH?$G!3k^3C2O%08vkbj4|>tdO$F>rBR@_g`B&zV2(7C>>Zo?sE)CxKxh6rWZOe{^^Q`RJ( zq$Rz|k1o=9(rsn$^)`|+uAKa`i+Y_>F1+y2$tYK4%&TcHJy)$;JV8=^RGqN#^xi?$ z&(Fx>l!vOhtZ+c0Q73%wBX7&qHHk|Uxm@jOil$`S)aUOdAsE^D>Zc=q^Nt6$j_;rz z&U@?m*nr&9p&mX#_x5VouoDirphq4mP>o8|)4u~vG*SR3_R_O|b_0!7!!GlmG6`K_ zww(@_KChy>vcB5Uq%Uypt#|1+II8VlCO&fLyST`JqI49a_GNMV|1KY1TRq>&zml0%gk_D@3ap0i(i{5F%Mv2O+?mWSAKdha(aE03LI>Uw-$wC+9i; z^FQZ~yu-~5avx*|`T(H?C_F}N2cD|~w6%bv67U!S%iq9;BY>0M8#;*lfW`z+EADS< zjt1w!-kStU9)Qi%1ODA$mxn1ksnX?8>HbD#S&hodw^jNgDyzII{ietK4TAq9U|WRn zycw{shR{s++t)+rJ^;85K-d#N6t15keEJ#%dSH#@lDvAjCPF~PSu}Nw5Qosh$AL8> z+BQ}Lfo+)VD*{R%sVrZ{sjZy=-;Ar-FOda1x!kiu0B7L}J0g@9;zIrb(8KMPJ|Rm2 zDyxoj=}SkH&p5lLXhE6d+|kPKc*#r^Ee*U$E(EeYDswjT&cy4~N;~fyr+9HG|6)%H zsLbPc1=|4g4}8DrWioy{pUg}HnhE~IxluZQ%b&kZiX9pL{BjNr$iWQGexRm=S+8yc zbbDE#(E_ZEu)1ev;Xq+4>ys`5-mh4HUn^k!g^f0x2J*YvSd0q$Lu}lqkPy3)(paJ; z``Gjlb?6^w*Voa#Y>C}{{|!J&u$5RB>5Q}czpe(vO+wbYx5zP%%JPo{F_jINE(m*C z3_#fql~vn?(W8`Cc2uQzl`z%0jYicbObt_hASoP=X(;}?a5?A&5BFP26K~O!v?x1x z_mi$iS)KNWWcWx{&n2G9&nhY27peY3I~S()vrlMm{=Wd8B~hns1gb+~m$-|XjEad( ze*#avAfCJxCY5JY`c@=uYlzg}k)G)MhfElg@`G`5?oO@D4SPv9zyC|1pi8&Vn*oBkvilefE$^P}9rTd-SLB*`x-PIFw@=T~ z9}||luD=Sn7gc&bRO!oo%tP|Pxy^u_l;f5t$+@fCV3w$3t3EHsOx@klhp!b-xv%xz zj>A+&(Z6|uzS}1Ci3@{N{*eCm!x(LIg`r}}NV_m&s9QcrE*v%-tQROAHr)7^Omlv3 zxaoTu$TAy?&x`@(6~=Dc3e8F~#(LM#YHTrnzGx@eImY`x#v!9-r)l8gD`eYVWmqWC a)Rv~d5Q?qo4Mopt(sOImTsmW0XZ{cR2^SXt diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_af.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_af.ts index 10b2c9663..7580b319c 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_af.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_af.ts @@ -352,19 +352,31 @@ Vee uit - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_cs.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_cs.qm index 5703fe914b23df0103a5707572a355e34f553d0c..05d5f73d6beca4f854fc65c653ab0f42629a0c7c 100644 GIT binary patch delta 1360 zcmb7^YfM{Z7{~wRoYQ;DoP}|13yfPSmCjlgC=3^qA~>Nq zj7uRw47v!+Wx$L;aG5Mdg|J1p$cA$ZV^IQTi7aCo>Sn^?!_F7K_`!bY@AQ4&^IZPV z|Lw%Pf(IRf4^-w}fU5+O!iWw)y9S5~0sSbDr35rK;ORjiy&bUE0tO*a)(_Zvj_oS< z+g=BI^c0}m4fe+pz`O+ZY8RbW^E3?d%rx@Mn&6qY!888~Pg5^X^I@Krz2Hn|fwX*Z zPec)G!Ie||v=716eFS8vz%`lSM@AXAPhO*qAD}r9L5Zi3ev(SgE5)wb9-OnFq zCtBLHM~*`*6_rtzFU4MQ1L5RS`kgfBSTOZL6lvaY7w;2ay}*I$#zZlf!ruaH+SB#<|@$m`NR z1!8}eAD*Oj-G;pX`y+H=Q{;1FJ@l$rzWOi#jqC4|_f#{0N>%?p_*K@HsSL5pHI;DHm3^zBA7t=QqkLHfP9TS{vlxWt>cjQ(X1 zQBvdfX^R~mXQRj6thIX&Hu|)sZjUSYc2dl^JW&-=o{b9BKML;p-{B)G>fJuqf5cah p$0rX67%Dk9Cyb7D{;RAl#dY2WU%kWa^=V(Nt9QD_CsJCX{sEDBTT%c3 delta 1067 zcmXYwZA@Eb6vzL!&-2jU-nQt{jlraBqcHkH8H2u2Ui8D^f8mGrx@0VZhb8^o4 zKmT){hwn;f-jNPlgI$1#0QP0#USQ)vKwkm4=)Bkh9j`Qm`49=8UtaC!2*cDIlyUz zcruF^f~ckX&etK@J^~7VhG-8W3Qsn~@dgSUM^5v4k~e_DPf2oVCc=#$0428&VR2y7 zv)H|}3xplD)B+^17wUKo97X-jt7# zB{7ZuRVj5jp`MhSx_p~DCwZb?g~?ge(e@!rSL}ebL1RXYxrg_YMFY$|M)CX>_IyW@ z6gIGZ<-36mjCH4zxf@Tj6SI?mF2T-D4buNV?7|8ucH7y7yBRc~J>2Z>20{mT&iqcm z80Wzn8?falui7vJ7wm_5mwXBE{>{6)c2NNbAFTcc*nETJ=1 zulZyj-7v7sZ#+eH`4YeP{#$^2g5Qs|lFo1WgWGEXL$yddbO$IpsBzn}FeI%&`tPDW zVkRfgYxF0?;5g+KOB%fqG12rgjcQy>^izItReToHQM^iADffcGGoyx?O;^yXwlL2c z&vR)_&PQbUTw2FvM%NN*lKGlLe*IiMt)KIne(}Er*j8#V>T7_qxS`dskJj^|VfdL} zfOY!~=kC;#nl&2zMY4WZC8=MLA8-1DOt>mV1vc$G}@X)IpU=&Svox0If#mjLAxC2osS-7V?@w?$p!rtAz_ZtBO?6*vF@ diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts index cd6a11012..8edfad0b3 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_cs.ts @@ -352,19 +352,31 @@ Odstranit - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_de.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_de.qm index 1fb70ca045dfc27d0172388d1aac79ae0af8b6bc..50515d1cf3f75f853ac84c58ad416b470ba43da8 100755 GIT binary patch delta 1390 zcma)*e^AqP7{}k^`~8mn1_2X9+4vcZIex>yu`wnkm=}MTU4j(glo7Y(7(eQ|8-b>y zz-V$H9c3!yDVT|8ibg+#L+au}fzvdO3@*FFOHL}P%j=n6>%Z>W-S+z2=kwX~yr1X& ze7-#(`220bTS1wf09ORWbr4H|s35>M8%P`jk`zEhF7V_rTAu{+D}dxgpr9Ktm$q%* z>N015ee(pMEdl#Y9$+{EcDjXb=kiRx&NKB@p6L>vS#>=1ukp;@#?z3)(-;U&HwYv= z2QFtdu^HS}il1;1oc$djr2t%QCR|8)9o&1n=wJcL%3w--2kVX-fXqwST+vQ!KoQeS zWzA#z#w@_th7%3ZK-xG@-A}mqycJ-&a3g37wct-d@a27gKr0C8p?eVyK~zO05Pe8s z&^3WRf*SF=Kt_<4ERa3p=@w{x)W3MXCS;xV{3Qr;X|FSyUdkR{$Q0J~16ct~wSGIW z_7KzPw~f@8n4^=!fX^IrZj=m&YGuY2NL^AjGj?wknIU22nnu91n^oS}2uSy^nFV2h z#={yzuhF@QZ4i$G>xbCJhGHP{G~1bf35c0xd))2R7K5GbP4|#5@3VcH9>D)N&y`>D z44z^?J-7i_x5N(bqw);b*jpw_$Q84TtuF%-H+$c0qXLey%ipgA#49-A8}rmQ@YHp1 zqJEkb|3$90NDidyd1kk9ohNNi(Z(L{f)oaDebyJqFbUV!LII4^+=p%-Iv?bw^=UwA zt}tA=2MGL(=bF1bm7fT83s*_t8IOh02Be%9TGbE8h9zO$RfcpeczT$0mnqSAs^l0A zYqale?|5WPh$OxRKu(>=CaR{s6pFex-35XxMT7GtB>w=LVZVytHZb84}PTZ4Psh;9hA;7slNm-UnoN1@OZjmiKaMR1s$W!hpXqGO>jrR_dlpo}W^EkTq zvHZI~sKv<^`R()&KzLRW^Fr-@&w&}Gs6shv=+}yRsE|jrVHfR}!Gaw`C(-KZ)+j@Q^LALB zDsyR7c}^ssVm^{CU}_6Ch|UGA$>!h zby%I2|Hu_KpjTfIm|`A@{U^#C34f7F@yf5Jm4n3Zg!A8+{${(a+UY2@+MKGLc1O8o KU@rdG(7yrDPHAfZ delta 1067 zcmXYwZERC@6vm(1`~Ppfy?t@Z+y;cgx&d9^MmyTA>)X~y95ahX5se$eY1FmKnuw0c zm(Go4>2xAqjbmCR%BJ9|ff7DYW0aLF#DpMhOAtmJZV4YCGN%E>5RbX`%P;B4Ip_I5 z&$&OmC;WUsc(=sg2kP{MWs8Xvev0`OHQTVsxshF8I=F$vdT~%y#6%c(t$Uw zCI-NF(0tb`;E9h&**)+cKa%j&fq(iE71CH2FDH42;QTTS)bB=X7d@rkjW%%@sCp4Q zn;U>|6vz5D09%qO>&B4V6$8XETrSy87Tgocr-lH*B~*3AsqbSUTt5K%39n0^0N%4I zg9n7{#Usj5!KSI6P-X>J(%&gct7&7!plFh-fYKtBtKJkH>DS1jl<1hCx=j!t+nXU} zQ{tZBPGIdJvETFz8GlCnd?pWQ7R6K3qqNy1p1VnkH&==0ZkGX@a?If92O2GG-DL_( z-p~9kX2AXsi>$c>J2w5!`lRzfLxT19QCgL5HoEOwV8gF$JVlE`>)C`)At8?|8I3vV z7-#t*dSPfkyV^u^c{^Kv=M6xYVk@a`(z%`8U3d_Xig>|WOF->$m37Trn<)VvSmr%# z26FP2%3zd_enov=uS)+EpNu_AQRVpL2=#}D_%|sH)nDdwK`%sjR+LuJtZ_WA>=s?c zo>)Q5cAuVor(o|zk=Cb`jOdF;77AxO==@xBh1dT(0AIgWSJ(nXtlDnv9y-sTwCP7~ z0p)S+>7@=*)2K2qEfuzhN&Rj~RJ1^+dKMvCRqxzfoQ$XFkq4tK6KGwJ)a{Dm3@V?>jR!;RU!~EZ5n!D6+ z-M0!TIBDE?W}MtwFea*3C@Z@$)muTQ0psyS8)g2d@$T7S$Y@NM2F^c6y8lr|c%>%l Y&z|5tmh2Z+nLöschen - Point load [N] - Punktlast [N] + Punktlast [N] + + + Line load [N/mm] + Linienlast [N/mm] + + + Area load [N/mm²] + Flächenlast [N/mm²] + + + + Point load + - Line load [N/mm] - Linienlast [N/mm] + Line load + - + - Area load [N/mm²] - Flächenlast [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Calculix Eingabedatei schreiben Edit Calculix Input File - + Calculix Eingabedatei bearbeiten @@ -629,7 +641,7 @@ Constraint force - + Einschränkungskraft diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_es-ES.qm index 1f4458ab1b8a014c8ba228905d2b450bd1ee983c..58275aa071df4d26f2f78ea15a5acc186aba035b 100644 GIT binary patch delta 1382 zcmb7@ZA?>V6vzL!y|?czY~TckP|BN>T6ygXlonQTf|{7UU^WC-v5ref%i03nvZV|( z1_ne|NeBzfDKNu;>Dc_>%$yqtWYJ6pW(F{dl57c!PM3@=8Sd0;vQPW4ChhO(IrpCD zf8P3zGIu^;jz;Eo16(Xwof)8{n%D`H_5${nW4p=% z_E*8S4*{D;!TwMTSR24z@1VEa1ZL_5W-SQJX%d*XQJ^JPU_q=vEBl1MfHR*5jHkdA zZXnKrE2H>ZIB@O{fy{nz4Y>#)^DelL-XMnsaWzpS&xFmVtw62`yQ;eY^D4^4Z9w7# zDz@hVwg85jl7O5-f#!YqY99~KGdCh%rV`9CQQsW_7$XxsK+ox3WD=`ufTTAWtGNaA zVd~|5fT=x17AP1D_A*A1zA<=(kheehHxnB$#)u7rbi4ktcz5Fnsp%7YEfv5^lhlC3I`Q-hsY{;}Pv2h;Y&yfL4b4E2n~l4%9Z(wB+|pRUAZKmQ z{z(4YY?J&dknd-koAy%E4zb-O7l7n5>_BT5mBngf2Teih%N=&uFaU&~7P#($z^G~V z;_wF7PWUvogT|inAyLy`@L3V|cyuS=&*9bH-oNOeL z;@;yL%GFfPuLTx3xb9C~JISyXIskc7+%W$-HLRK&?w|m+%iL$JBC4O2yKcz=vQA3k z;|>84qXJ_l1;%|WF|W*!!0@0`Yb_UH z6dI4`>@tP46ex7dTrw}!Ws|IT$FD%tZrSUqKkj~PJNoMLKng3@p(W=B$~p(4f2 zV_yI%%Zgk6Sqk{B(l|;35Few=nxZ-;K2qi!&Y*_Ar_8@e7Zx%~$2c`qx}bC|I7wiH zK-03o{6&G5ca$xYuaJNp%C^`5#rG&X8nT1e*bRa7Le<9gv?5z3RF(4yG#l9}ciKrn zdsg-KIkFphRqywQX<=hj*FNu}SCdsMYpt{ygX*lGHMIB@YTNx2BxO;3qL?Ge^XkRF zsKgl;)k~&mK+>s6{&s+B+pck^KBShXXj=X8G<#v1vv>7~fGt_GIzhP?Vm`66hiEJe@;Q50ceGiTo=z-0pUHeI5tz@@WscJyp)JnY5iT{{YdmU+w?^ delta 1067 zcmXYwZA_C_6vzKh@4d87pSDazL8o=RC=}X4Yg;LO0h^!#AtP?@_;SJfzmWk(+ZT)o!T)V5*?|J z#v^v{w@(4~z2M(g1ECu5n?rQFNn_bR8r^3#dS1|2zMwH+`k#+92EW%Bx(rc%32<~n zRIMU@01>79jvpX8kCL(;h;BdPaD58#?&~Bs6KmUZNS+MGhhd;xMt$ocVBRG$*ZVhZj5Cr1;7eP;tt*wA! z=l)tNP&~^kpS^(+6kgzc@^zr1j`#O%r-aM-Xw79{-8cM1f(nP0@{>N5giNYQoi%RH z=2QFWg`qusb`#|lVgBeq3^2O*<3tDPT;z*CEe8x=i;TDK0~$i-y;-~cNUo(2989l2`O)_7571Pf&)A%_z>*xL(0N)COQC|yGMhqQ>E*j6z3}bb_ z133+bOZS^e<+R4YX<5HL49L6WC2fBJ>m@laI7sgOAs?BiKHJRl?Ork~Z=3w*lL<1( zrq*+7yW3+-CvDUOo$>C-1q!=p{INF;Y-&)PXQ*kps}=7)7n#3T3EZW0;k2@2>IVIo zS*2t4HNgFgM(;(973VYto>vC0yabr)ltF8p@>Z*NxHVq7%(Nz(#@jh+YQCLMJ=U8# zOWp&XJ8#-EN&AkVY3$lQDnD;}_%uP&95ZitV4=@iX0BW~MlPH)AFCF0e#U&~Z!)dy zpn1->6394US^vcea;wGCX?sk)Dzqeea{>RH<^0dZ)bl5n#jggTpi0dgxc(~H_KrFv c@^z6nQy+_HUaF@ktVBorrar - Point load [N] - Fuerza puntual [N] + Fuerza puntual [N] + + + Line load [N/mm] + Fuerza lineal [N/mm] + + + Area load [N/mm²] + Fuerza superficial [N/mm²] + + + + Point load + - Line load [N/mm] - Fuerza lineal [N/mm] + Line load + - + - Area load [N/mm²] - Fuerza superficial [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fi.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_fi.qm index 4e4c4f0782c91ea8793505362ff1b359752b6cb1..68b07335c9dfbd3f731b6ffe55cd480acdc22f8e 100755 GIT binary patch delta 1382 zcmb7@drXsO6vm(OeP8db!eHFnQc$5_<$jS;ZUcegLb3_jKsJU|N}ATRp6^)uOD`(sVo-`8{A@4V0Z zob$eaTyVEr@Q!~*FThm-F?)zLK;(Tulm+Z~1SBW{Z5XiYED*m86xUJgHK3#)$eZup zUGB;|4z_a;*ggpM=K>&$c(aRETX-h=@l2ZHnNr9z!_70(!_!d3Gb@LuF%(?-B|v`? zTuuma5?nde*KdHcy$2+|3$8H(E+kHY```e{O@_KYh~$M}`*|afK8f9RJ;Y8_G95tF zx7b^>6EOB+uw@I7BIcR4j?1r_0p>Jr`@cjMToD9aX$J&)LGS>r)0PUN>gs_lCV?@% z4fGK-NKON(rCzdtVZqZc(EI4xJ=X{sKYAVsR4#oO6L*ew*DW$-O~XKjig6hB0^wgV zt(#sUH37`WvtxkIG;?u+8W2^_TwNh`@gFi*R|A3Q3#=lp704N3)whcPc@&#bq5|T4 z+3e6?D8J6ONTz|EOKfXP6*cWJ+gtn%u=PAU;O-$?vK;KWR1fuKnH`E70DN!pe72Bh z@GkcI6VFjThaGFD<7LgWbGfu3SHwOz_68tbX4l+SAU1`4csBr$1aQKm_kiR)o@t+O z;$eTlPt7$}D#*?^c^Xb~y`Nc2De#^5ffVYwAv29kVi7mgMFos=+=$zU@_%zT4Jkm< zF=2%IFyP<8Gdz-~dPJDMGD8C89uuSYOOgxCy2sRpF=5jTL%I%m2AEV=j#G4_`Yd(- zfN0S>9;q8*si*|V?h{+Z4)R4M?tlJwAZSK>>0UL-zsA!LCJ|K`>6k)^uX&w(yCu;Y zI)L1lC8z$NDbVFf?lhCX+RKtZH-;!LmX61r02G~1x%z}IY`!6#oEWELR7husW2m7) z(uM9Xfo%_@zc$ZO!4aAM0u4ZfSe7(NK1Qv{QjR20L*J5RF3^VAYFW(~HB_`Dv(A~Q z&IZraPkCk*Jms{kZDJ1z$dz@dTvWea*43Eoxz2{T;-lr^fpkT749lzUMAB^J$ZfG7 z0h&Jfp^FsPSIYZ;Izkur1^M+adgxV^eC4s5ZiYdTbYDpqze$n3dWL2#P;sV!qjeI+ z{9j~oLZ4zWH5d@St=#&<0FYLww8gB^C?zS~%@NdDhw}3!9iD-)O!;u!YaTYWO}|bi zAN4eFkv{p+qo=qs?Thg!z&@Daga-Mjfd#c_pkFhZDN+n84$^;bwvb{Ln8e;&CZumr z!9KH7lV4-0ZLpY|HO1D04Ngs=*<$h}M2C(3wk_SKJP{SJKPhhd-{pfV>}IFwKkI9C yUkft5l5Hf>K?3b0-b~M4srxBvr-S?}c5}YX>Tud?%vPsnzs+828l8%r3H=8}M_{D@ delta 1067 zcmXYwZERCz6vzL!_dacJZ`%d7NynsPFR-<1?_OKmu3hN|U`(rgP(H9R90|HLV~YV{ z5=~1d!49V`HzdPZoV+ZGs{<<-r(cwr1zaZC1_{{!!7UmC4x9<-65=s;_scK$o_o&u zKmT){JH6aT?{gnyd1C-;07^=T%|PKBfGz;YSAhyMQ1CRc`7}^A0&Hmk%Bz6-BoI2+ z8{QTT?Sk;`S-|lYgsU3?Kk<4G{T)El!3s{-Q z_BWV->K9bjL|EVFlvmxW(#x@-)|Y8ixooJ1@&m(cIH95V&+NM21s;{nN|?85N^dKB zczI>TZEdUl2^s#Y_P``h?ZZlncSnMob=R6`{bZl+?*9wm8rK_i^+0W#zFohU)^k{& zeD*$InbeQWH<8K#mA(a0*H}xZ(TXctACU=qia0bWT%RT#~<_q2=o(*Wn5>|BzI3i^>K5lA1@S z=*G-R?X$aq%5jyhH&yy9%lt&@8hZ&ag`{q4l36D=`Y#Vg7j-89!)y8^cya{*7<$ze}EPg{{R30 diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts index 4d24792c2..1feb2edc0 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_fi.ts @@ -352,19 +352,31 @@ Poista - Point load [N] - Pistekuorma [N] + Pistekuorma [N] + + + Line load [N/mm] + Viivakuorma [N/mm] + + + Area load [N/mm²] + Pinta-ala kuorma [N/mm²] + + + + Point load + - Line load [N/mm] - Viivakuorma [N/mm] + Line load + - + - Area load [N/mm²] - Pinta-ala kuorma [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_fr.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_fr.qm index d1cdb0a30f5cbef9ab6741afd0ad844a78b520c7..388be2f8bdb71ab8c53d93752195904674e8be79 100755 GIT binary patch delta 1363 zcmb7@eM}p57{|Zm?)u)s9CH+Ac^wldjJL9ux3=rbco~VAxW&P$2%U5xtwQP0sI4F& zfZ)i1BU{*T12hPl30ao;mN*D3Dsh0AIV4J0!VKz`nZTBf_~04;@*gj```q2{?s>k? z_j!IDU83ewqLabK9)K$a5?&#e13L!+Ne+*6eH3M(09@6qL`}Vz^-CZ zuAvchi0Wi#0mB!YWC7C*-z!QA(0$H-OUUlwABnWSuNW~IUOC>`) z!88OOA(LmB3v=T@z%+Adk{S?eV6Lr_x-=Pc?ap=}{&!ZTYXGdBZ1|0QK;dVNg<2qK zKWhq`rDjF4e%UmTbD3@Mmr=ZYwx{4T;K?y|prxB^F+17844(W;VTW}Cz!s&z$KMdB zxyXLmwU7GN!HzdmdFEMm!9oeS1MJ-nngn?hd#}Ys1vuFCU$z0#`<%G#7LajPV5XIm zjs#QOXE|@FitJnwXlmnnK6D)*f8sZ9NFlgk=kwICA#S*x0$7&0k6Qw0-Nnsk>jC|O zI5PY#AlNQYD-#$QCpN6osO>(&JD8-$^d(|v{06mQP<&#BAzfqq0F&Xf9+Z4<@2Box zl`L(Jhp|yAmlOhf+oUdOEfBLR?JfEZ(4z z{Iv))h6~IM{D(t|#>r<$z=)z%>jUCEigs^0f1M5WrJhtiv7NR^YM9b~Gn!J{mF|S| zl(ILq%gJgV&dx`{TdS$X}FZu&J!xw_E;WUi>vR@5|0XH=#;eI(_Ps?Wxen?cco7-^k_JlA^ zh^^A;iLjPeSJYKI>mv$WFV%S>@|@KU-V(oK^xe3;0DT^wMmdG_{@>uCn!`0tkK;e1 zrzB`c7ZYYhOf0OtNU@DClLv-MH}}7o&LFGXRqLrKce*?g$J{j)j?unE*N(pcV*zK8 delta 1076 zcmXYwdrVVT9LK-6_Z-^W+ZJ^&1+`=pb#0*q3Wb)wKy-p5S#)#Rcx<>V0~R5Uskr^o z4nmr;;Um`x*+h*4;)H5u7qhTsFENfRAw)sr6m(=PZgH7}WdpO3{g%6%+l8!vJWWVdbDa+ zxO^Shd*=X057@*OAh;RqMmL?_r_zl^S>uK~GMWHeC;`5DML8vwj(QPuE1;JJ%xu?yJ9 zP`k|wgaSAh*#NjxReH+s`Ady}cnr5vo+Sx>5!PIe0z#IM)zCzC0U=P_0eXae(n+AG zR%KwXkhs>bd@R^B_8MhMaD+>WL@AvjT8v_{oCQ2SrZT-%%9PmBQ+9NeU)>o{z;tOEY02_!=;Gm8Tx)tixgc8@7 z!;Ty_8l?(@Z?HS1)WI*rG^C)B-|!VeM8Vrim1x%FEGc_L z$12xCQlo8|1n)^Ya80D}JC(TTZYrJEPSw%)W%{~Ey&t3xey2X$Go;&XB$j1S`eSLB z!cHqy%-mEE(oe>%)a*z4nWLWqPY&wuwM_z>-Lm66H7)Zqxv(>j#J?$*%#gd#h+IE< zoo>vs+Supprimer - Point load [N] - Chargement local [N] + Chargement local [N] + + + Line load [N/mm] + Chargement linéaire [N/mm] + + + Area load [N/mm²] + Chargement surfacique [N/mm2] + + + + Point load + - Line load [N/mm] - Chargement linéaire [N/mm] + Line load + - + - Area load [N/mm²] - Chargement surfacique [N/mm2] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Sauver un fichier d'entrée Calculix Edit Calculix Input File - + Modifier un fichier d'entrée Calculix @@ -629,7 +641,7 @@ Constraint force - + Contrainte de force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hr.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_hr.qm index 2ea27dfd3cb7b29e7eb4f10fa73676805f53dc37..c673edc0a9f0f9ffca40adf343e075ef37ad3f81 100755 GIT binary patch delta 1360 zcmb7@YfM{Z7{~vo=bYYK<^+KQ`TZ}e;} zc4dAH?zNLZ%wcffH%!6>Luo(gzciX ze#NdlGhj)>$(9Ie?UcZjVSM_$4Pc9L#rHXqU@sH!WhcOdFoA<~PWu+Kv8oyfdxOa| zwShiNgX|q3Y1K;(NZ;=nU<{&2x91YU*x~t$330`O)t{j3kw37{G>uXf^K5;_E+8n8 zZS~nn)fBSFX2${15PN2l3RPGK*ryk_DUWg@8{AB$e3sq zmlgCanZ&rh6grDaI-Mu7>*@rt}^pG!?xDovz;Pbmc-<<;e zgSgKRK1usY+;}IoXKv!IKS2q(MegqF&46r-yXUq8QE}Yr&whY(8!vu!0Z3RBnDQ(y z9rXp)S@^~h70IC&m~P?whV4bPQ0@Hz7_agpwin1SH9yi#0WACY58NW!AL8dSQYm1P zI8=K8Sl=N~^RB>PKe1_PhB{vJSXsmR_z%Ulm^HHDmbht#rMenDgRIe&aY6E3*>Q5e zP;%2d9?8d~a!CQ{<|nmF>q(a~=|JIcz+g_NObN?@^Xr3#ZgiDQjcj zqm-<2-x*qu%~uY5-A)(QshmF5OMf*hm)6`s%8Dv^QBAYdq{_N;lr(Er9nInCT&n8F zKS^T4%c`5kKtQZfZ@Mr@+AgbWqwmouHLKmuP?|lh`lDZB@F>j7>eUIaczHf;mv@uM z7Ec2oF3J**_499Qwapkhohl delta 1067 zcmXYwZ%k8X6vm(1_kC$^Z(BCQhPLi@Ktbp~MAp(mi}M3fs*Q7VEDmJTxC}@JTig)0 zWF-*7+KHLFaUm{D+{CC*jnp`&OBNl5poy9M%Lr(c%!CgbbuO9P2e-4_-7ml7p7)&R zyw5rB)uhzZD}9j@?gT_VP*_ad0lat`Fh&8-NubOIIClc;j{@F(Ky4G?lY!U(5FI@b zuS-Nf1K&p{OWMGHsR6<(z-RmDv_q%wgwE2a&eh{O19qJi{D0oi8A|I6ryxQX0Cye4 z%XVTfL><+4pNDAs8t^+I+QUe|zXjs(yA-$&XUlRD{t3S0)xb+{Al`J4=s-P70eKzR zzM&GRG~;AvA+WkfXZfeN_*OH(>M)nHl`Qx`TK;n{AgPk8sfF@RN!6il&?kK)e?yjB z(;3<#WhRemCnUF_s6m^N{E5IeCfi9-{efjGE+FTK&fF`^JMbY{G{wBfC|)$oUfGkT z&d#vik?nw^jCEzdNyaa*@21B9!*O+`!n=|!F8E@4XN0MAs3_IfKh z`H#+!P4o{_URhLUAT36k-=>ARBS!itzcMaPCk+(;M9fA4U?>$@oT-N58`^u!zs%pA z)$D#s-HNO|lZ@nRwKNO1R2?+VG}8KcRO8}*3$Ui$WH!dA+LEc&w42uRfoWjlec<`C zrVDo)shdqYD>T{IP))bt^0Uo<0tHq%Kav6>@5_fC(432$@_YxG<@{3qZ_sO~oHCRY=l8OsZ~wBDXwmd5!4nsJ_`&GRkE zFw4j1=)ZfVW#C#5J+_UOdry-<`M9-w$wrSgW?lPmkal5{b+ATI++@A^H<{+Ewk`%& z09kfh(d8j>>yoXl&iv-4nP0L!xsrl{h$FlE`cAUVruB&eLv$`P WD!y`NzAs#9$kY@MOPPp!zx`i`;1P5H diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts index 6a69aa52e..e3b5a8f92 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_hr.ts @@ -352,19 +352,31 @@ Izbriši - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hu.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_hu.qm index e05eb3d2f2bfada05d055ea82d1d1ee9f6975a1b..3a5d847948e38e0a9108936f418f756f3cbe41ab 100755 GIT binary patch delta 1360 zcmb7^YfM{Z7{~vIb58H=gt4tKE-j3WcHA#rfpQr)2ad$(#uC{Ogfh--+NG3>`k@Fe zOBtwGNXQI29gqc!X5z@4Ga3aMGb4;K4BMDWTwEfHGfds4qEC1D;1@r5lAd4B`@ZLS z{_p>J-t%Jz(4U^xJU zOWC${&yX5Ddvb1^vMSiINh(0Jlbu>7b&1XF)ZI*4xJ&I2*S+@PnIY{^>WhD=_n%LM0(8w3KUMQ%(J zsa@ed>nWspBR77Owr45gZtSFl{3-62S6={>C%F}m9Wcgl_rKo&$R~Kov0FgOHIb$r zylf;G2-?6mRjA31jUuz;eBXQa-88Vr{|7Li<$XdG6^!G3T@)a@kpI9FK=U2^yd|9i z#!B>&uK>YSBEyb1LmO ztYk-*$n&p8RP}#-gbr-J>hg!Z^lGSTdDR1$=GCdUHFWSD>fF00sMiYACyIEI z{I`1XAz7ScRWF%B=wrZXwtg{4-p*+ph81e1y&6x8o+|sR=JXFntcT^S=Kh4=yr6aM z)6bE~@!m#0Iw0@i=yBere>w?8sD%I*bSOYIY^Xsa-37GJND1sXOwaz=Vj8o-D)XN* z3H`K1wSr4mP;IMev@4Q#AQGf5~lg$s-;FwhRLLdZ6MQP-Ow~J;2Vhfb%%8yA7xmKqw9b$4@mh zhJ%lT4_^SvkAQ!<1MuAjzY(Lq(=}F(YOJc(xb>1o_dgmv-)Qvy|DP|cz1KYf;kgVr z_CP$GMGQkUQhmooh_2Is%L;MKi!fX}A>KGbfuE4ukwJ~Gkn#ZF_M)Nf6`(97y62Tt=$@Hp2C&=?EqWFQrcc1rAo^9_yiy|N`-A5ly_VTcm_a^^t}8! zP@T}|%axMzXVvqPU02$uUYDHV+FB-OQOCTOS*lV9Z0gmRd73%m&yhu6FvmE>OUKw_ z-3d~tvZMYMAV<&oQ=cT`C)w!YG$}E%sjDN@nX%bBq}Ul^vv<>h;y5=u`hoh_c<$0J zz%<3ZAsbNkH4koHKsk!%c%M86c#3#`Uo#af;v>61019XMScDq;F7k1=N-ln|j5{NCu_ z(bb#MZht_>UQX$rXLPLXYJ#~t>i6rfx6=AmWb0S|TYzoN2BSVi)g}#{hNHBeGlux1 zKLZ)VhRbWMq$Z%zdsx;t2LR)z@`m<5$b{eJE&eDF@X4?KLUS(7l$U$Rto%0lw?8K+ zo})H!TZijI<6@!=(1nb*PQ4EleQx}=XOYr|73VuNv^<|uGgt+fg;IBm%K7&y2d5VR z!?Q}~%3(6;fW~bGjh+`ZdLL2-uI{6}Yf97>rn+ABCbxwv7EC$mwB8kmOs&fWG-Io& ztNcwMcggg^6n%H3nc|-f(q*%n?mURlHlH_F|6rlZ`iMDr_YCdACi9scg5=GcZ~jH5 zReH>;?o7JC+*16}7`gS9rK{{7uwkDi(vuI=eqwp=dppg1$g(~Yg@XFE)PcD}WE<3& cD9{D3B`3wx`N>#Gwl2BZeo0DZJ5FZ(3q3FsDgXcg diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts index 35dd13158..f630ef2b6 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_hu.ts @@ -352,19 +352,31 @@ Törlés - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_it.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_it.qm index 99891480f54721dd6a593c7d84d4748729543968..c659d361d8ae318e1625229bb97e60196996b2a8 100755 GIT binary patch delta 1751 zcma)-drVVT9LK-6_ujs4A1Y{h6ex&bp`ttmEd_@#VVbzj*T!QqsZvA0K|$tYC5kgJ zb#ujp$xxbBs1W8nA$Rg)?j!%SWJbaez^IpHX#)QJn!v`Y}KWCONT2z}dWv3kaY zD8|G-#^e&lv_VFfRb&n8uZ-#6G1?A6Og#g{orahhM0@~o2`w-^7-B^WkkAaVCXLtw zaqlYXe+^-)11P(xnD)61NHbwU=`JAkF7o+CAhHF8^JW1V@o2A`0whO`(uLG)eD#(C z;0tiWe-TNzg$p>h72qPcKo7kbVdNr9R|8X)a<#$$&0g=;%0^L2ccwGapi z<~QlzBtH!D`+Ls=vSa+I?q*UVkH0uXO3XOTUmSKBfT=x#*0KqhlP-kamqX=}zE=)wgz@0HPnOf2r*SUdocd)}tZ4(ZQ?kuno@Fa{rG4DHYlfUZ}mo-UKD4c^`22^p8< z4wZt(uY?0t^b}(iJq}d3Rq9Z$Te;7VTj=Ht2?9*0a^DUJcQ=~M?)#?2UMZxI|CcfE zebZ%m;#@311xhH8FYpQqYa*7>cg`s7)bfp*kc)DxK{cH2GIMZXKz514Y04@tTTxx+ zs5Rx5uc>yLavWuL_p4Kl-V@PDG79}V1+1jWHLw$Xq5encpunY-4yXM;W8X7(b9@k% lxF4wkf|PU@j{eV#%c>}^a#j{Q%AKZ_6_qRO-aWAv<39qu#+v{D delta 1511 zcmYk6dr;I>6vw~&d+q-Aw-4S=5q3pnad|%%mWLKTP@AR!rxB2_(ZpuJ5d+G}Wk9nv ztz>bagg^zR5K39K#%h`f2CxAgK+=Jj(sUY?qR2A;u#R2+==b~M^Sk%{&OP^h&$;J9 zgX;1-s&{>CwSZU%L`uX`U|B4n&IDqHfp`O8x&y530AgE!^*e#MXdtf@Sj`>Vx_HvJv+|YOqg{75M`oIgrurt8$N%til@A^gaQQ2D#U{&j5{v zdoNcH1hjA`;u^{9G}mV#TAtwsTf8V8Z*Wt)`vIR{p3njKSFwqZ{fuEA-1HGMkamTa zgD3)1Ja1IO0pB*pKu_MIEpI6hbzR5~o}eFkgj#tF zu+0f|wMBsWiqO3N3t)Mx(CH+{_Aa3-#YG3{5qhkhfQKKW@AHfS1;SU2Pt&?y7&t^q zX8H*;tH_^lSNQGiR{?oKSa3MYDS|(Rhd=s~bT5k1Tem4Udd8FvQPb-~8<&Vxg(PXx zTE>hqvH1+yB{>;w8DdY_3seiT*mIQZvl7KmoE)u>h*S1tAYp@K3OxXL=P)iQVGJ#l z9BKE*ft5ET`_)r`ZiG?)9it&_kxh$yAZ6|CCPx>fvZ%*Y8z-geah?=gC7rokNeaF! zxowkx-*LvEVQIEApBz6_d;3!=JnyOVjSm3*GWFRt+e!H|4)wLI9duWd)Hk10ck-l0 ztInec?r6$2w4u3D)4E}fYGhV(>GoDqrhzeIldLYvA_@Iu&$7QLC8M(0ei+DUl;8iA z99lf(=^9F%*-!rC?;bknE$yJSkphfdWDTRyQJ@_j8YGFd+R0uE)%d)2_SktKqFwt# z%_MC&uf%*z#T7QABp-|i6j{lbB}ZAimC^yK5%nIWe1;-P=wnP?9H&3W#_4lP{ZIkf zO)H0&Qn5#PDo3l5NQp>BN06F*gxpa^+r3GN1zm_g-S?OSx~Fz&v()~`=C;n`p?iZ=go^K~fx9Hn*MOt5{|NarBCT^SlW=bGk zPpcuKzY|EY7%D6afU(WstT7=6wmQSPpQ5NborZ^lPb5q=){ku?sq>AOLP-g)HyMLJ zVqDr~oB_2_Wj{5I)fRW3c%D;Y@D%o7J4&&~Ws-yC9VkO3y%nxlt)Kgx=9IVVae&!1 s8)k7;24uTDOdDOr8rhu?lF$Et!R=w{m)r%BNt|21a!BP4iVj}#FHhu%f&c&j diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts index 24187d71c..2406214cb 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_it.ts @@ -43,7 +43,7 @@ Create FEM fixed constraint - Crear vincolo FEM fisso + Crea vincolo fissaggio FEM @@ -341,7 +341,7 @@ Only faces, edges and vertices can be picked - Solo le superfici, i bordi e i vertici possono essere selezionati + Possono essere selezionati solo le superfici, i bordi e i vertici @@ -352,19 +352,31 @@ Elimina - Point load [N] - Carico nel punto [N] + Carico nel punto [N] + + + Line load [N/mm] + Carico sulla linea [N/mm] + + + Area load [N/mm²] + Carico sull'area [N/mm ²] + + + + Point load + - Line load [N/mm] - Carico sulla linea [N/mm] + Line load + - + - Area load [N/mm²] - Carico sull'area [N/mm ²] + Area load + @@ -383,7 +395,7 @@ Only faces, edges and vertices can be picked - Solo le superfici, i bordi e i vertici possono essere selezionati + Possono essere selezionati solo le superfici, i bordi e i vertici @@ -470,12 +482,12 @@ Write Calculix Input File - + Scrivere il File di Input Calculix Edit Calculix Input File - + Modifica il File di Input Calculix @@ -629,7 +641,7 @@ Constraint force - + Vincolo forza diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ja.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_ja.qm index 08499d8e85069ce3836da0d15f3d33dfc3e83acc..dcfbddc7765d9259ef0400b36b36bef0588fcfa0 100755 GIT binary patch delta 1336 zcmaizeN5DK9LL|s@Ao_I86*e}@VEmGc{uKVbjhFyP$Ge%&=ozP=s~BPV+VsfM3y@S zp&mwMCyitT8Am2iGaNNy(Go6{dVk%O z$Ew~BOl}vw!NAT@-8{l&sGl4Ht^bAqR=>q`fL~1XcQ>Tfd%XZWKNl|)ABdtT^lzt4v zm93BkjNf@WL`I*8R?h{3VWa17k;WDI7Gvn4=n=P=f<66|#WzfK+BP8QBc{Rc4Qldd z%%@YM6g7ky9H#+<&NJs0D7)ydnR9o8X&A|@($GKy=w~BlasWvWo0_Kqv_G*KVV7y& z%GOIS0*MN?p?)jfPhs0~hk@|#S+Bd5+F~-XJ;@&G-%D(t!3!uR1o|5U23XjUBhLc5 zL3Z>2m1k;UXE#tl<{JCQyL-t2GwhPvP5~3x9_mdT(L*o z9f{00kD@F}?2>Al-hD~O^JLrrRx)(En6lCfH2O<@x298>Inp(@KS_2$8kyD%JfW8! z{heG8Q6jxwOZ`=MO7H#ENBb|z#tcUQ>Ch@4{7V-Usj{=T^b6!IHBWjb*-%$>rebaI$`iS)D83#=TXTwvgkwPPq@r$+ z)+0|UI(}@TRIVx}ziOp@jbh=U8;D<4n&(yIr3=c8yIth93}sg~N9Q_~Hy%)n^-ao~ z$!dBL=T$L3cSYnn5n0>l3a?p)^c-y7y#{OkOoN5bk?t85PIe=2ur m^F=yw$<fY<7osXGK-1bzoMP`1n8QMql#) delta 1065 zcmXYwe@v8h9LL|!eZSA$Jv{eA3F8jA=Y+ch?k7ltNg+QrnLxYpkFZSy!`0wuLWL>T z>Ik~gku=?78__VQ$Vj<w)Bt{?pI*l_x@R@!)M(6&YxEm6299V9Zhgf6G=?rg+;ooeEw7$(o7e7;B2*#JUfD;Wq_{(;g%1Hn^DjDsI4h9 zR6hyi2XLy(1LQuh(R&f+cSQi*DCW|h19-V$`?eRrqTp_61=j0?vQ0g7hVZ&{6v%7V z82m;^P7kY}3O=23M4c5vQGX?qGN_{MWoDJ#z?z80)VnM&w3k|WlLbcTUip=6+n*q1 zU$c(V24LMstlPSS6mDTBW+q69jg4O(pmU5}Ss}%)adzc4nc^to=0G=4Fvgv8)qrt? zm((hNbCQ>@zYaefFY+#F5(vn=yK5&oH_HcVE>H`1_{lgG4u$wgu}VUoQ4=~Py5TIJ z=%o%r2l;#@B9A>Myuii|P zJg+hMwm5K_;&Sh5^vA@p$O~kZK^*I+`21$^^SF*Cm@D2WEdoQ%V``Wwx()BBdsryd zb3z~SJs`DJ`u)?4%I{JWthlw{fMK?g)-QX|u=H>N^8PTU7-}ioim}buK~1X0p{H*F zsoZ#Oxsj^7H3qGcVP_e2Q!TBH+ygQlQg&${t+ZPj{F8iEnxvbZG%S0m^!GnwR5q%H zxzg&HPnk)0$?W%177w4Hu+fyCJ7*|tw;cM6OtWRmMX`-E{9E!q~N|f?Gt1fUQ>MA!m(jTt(w5jo?i#{)y+Wp6Y z^dC%bjMMk5FHA#MV^sb})5?Q5;Js&l;&%(}!ZmaG?PIhHW#(g5BHbS~FZ@eGbH8g| zDz?)WU$f*~I!W*IE$!Y_z|>)hcV+?piHbUY7hSr- Y_T*P$g*{p4{9Z`*W`%{M-j(_I{}BNXSpWb4 diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts index 9aa647007..1df08c995 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ja.ts @@ -352,19 +352,31 @@ 削除 - Point load [N] - 点荷重 [N] + 点荷重 [N] + + + Line load [N/mm] + 線荷重 [N/mm] + + + Area load [N/mm²] + 面荷重 [N/mm ²] + + + + Point load + - Line load [N/mm] - 線荷重 [N/mm] + Line load + - + - Area load [N/mm²] - 面荷重 [N/mm ²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Calculix 入力ファイルを書き込みする Edit Calculix Input File - + Calculix 入力ファイルを編集 @@ -629,7 +641,7 @@ Constraint force - + 拘束力 diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_nl.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_nl.qm index 2658c89b28a073c078fafc78c3a2ac4b11065894..8f30aabc402cec8b383ba49c03e0d75f040c1b95 100755 GIT binary patch delta 1360 zcmb7@YfM{Z7{~wZIj8rQxgjgpmiw*T3UqB@FavCZjm1P|b1+y3Rk~q8D6B5iB9~wh z)TJZADT+Ea!$srJ#!RDemN1-~GI4Q&i(^g=!8o!hxMb+loqh0&A3Vu9zjNN_J^%N4 z|IhRGbP1;2f|mkK{Qy@E#BC&60PW9!nBH~20U0VllK^Zv4x~&0#kD}{4xnTJ$Xhy6 zTIR}|1luzVB)tmu>mtBx279TOW>@k|UErC1n5P~*4cmAcQ||FLPt*52%_HE9r-5V- zxJ@BMAGk8oPyPd3{VPD)Zg4FoxRBNZ?)Aqh-8g9Wt0_GeDR1Wi+0UW0wvV_SMU3tQtseg+^WecT%3_{r%H0Em z3YfNl-IUEb=B*hYARK1AlT?66J2SON*`>V5Ox;)y#Cln!t_{e&!)h*X1!NzxrjiIC z;cqrS^c#x*!nR5;02`caTWbXst%L0^{uqcJWQW{+WQ$qKo-lZ*F6Y@%-4GCPif3R1 z&!B7Ur$-AZu4jE+v_10ycJ2XMkX>MxUU&+Se#PE&+iAf_cIE2*faCxtdj2|)ev4;T zIVTwl1lBNIOSuxz>v@_oxc(9Qb{aV3e*p~Naig}qRIo5^w3h^O8n}1eLW+C2OS#!3 zSSX6rbO392@CQ-vEQi+;x|cWo#d}(QhMvJQHl#?6S|{-LVb^W@6rX;vh3{S1Z{(p&5R{d zb1cZN9C;szxhDJ3IYWX=^3->z0V0y*nP zR?<1iGqZ~4hFPA*8hQKVBlO?2ygR~0`upU)Em@vvHpG>pR)nvoBceO0sGN;IMy-q~n#SpQQ$ pE`ChFP|BV+#G&EU|4M63LA|}n(P**R9oon08>_A3XA-^$`3GEoT;u=% delta 1067 zcmXYwZERCz6vzL!&-1Lky={j&>@1<(yIbG(M!RWefr3`>OB;Z&75qv+{avincUEWNQ#y-gbq1U|%kV$H(;15E4DW{sO#to}A=WvF zMeV({;PIQ9}5?!(obPKkej@53r!O)a90hlwuKvOXYlE9y6v zQ-RAE?aT#=j_52sfG>750jvh|Y0r=ZJyQDDy?~S@v-vOyA)D3#1SLOFek_DZi zr=`Tqi1v}>Hso#5E=&Gc;5jBcD5EpRQk5JaZMRPQVdfp$OA^g9?+LQ!9b;SC;#Aog zwkJ{#tddw)>UI)-gnclV1Pr5Wd~%T9|6vzyQ^nq0?803;kfU;|w+pDa#9i|n0rO`( zT99rZjf*KVvti=t^Sb^Zl zUg|Jh#TTETxcnyn^X=CF`Fp;kwosk-`0~#y0n^JO<*ge);iS$|zc9tqfE7&atF@9M zLT8AJ!IR`y9Mu^(DaM+fr-ivA#`?*>e7!iW8py7SE0F*g3hi2yISu*K+HU55*gufc zFzGTAT%&D^%m<23kMQ8sqi<7NF!!li65J(H2cDraiQtXG}wze+M3Y z-86Bdf#zDHvrLtZbyd_&hWt>|UnIhkoE7N`czm#q3pD z7GEHdI&_wl=nS6HSyrZWPd-b2(@LK+MsWk$Rql*=Zdq2_9n@WirC}kPW-KhNp7(*( zQqo8ONn&%=Z=2?zwHvG diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts index 6576fff7d..1064638b8 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_nl.ts @@ -352,19 +352,31 @@ Verwijderen - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_no.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_no.qm index a26eee3ea3f19e7b9d8d3f92310454777ff5110a..646b9268094c7aaa83a1824a3d33aab78f4fb86f 100755 GIT binary patch delta 1365 zcmb7@YfPI}9LAsWzHjd>av6g%Xv=L}O1VSJrBk^$a73NT5@5^%opd2(DJ`pfDFJcP z4JURaI7OKbGB@htAS8~NMS;Mwxw(lO%h=);m!MWeXCfLQ{@LpXKlsHa?eFb5?|IJi zfBxsJcMGOo7rYs2900f)ApRcF3}{XPq9Q=|43MD&qL+cEP5`N~KzS2!1gIDUObvaN zRc@0J>|t7w91QlWQowi_?2TSpJ zz&)-4QuN@eNIzu{xR!SS{RFr+Bizt0fqVaDns^K9ec@!U7O5vqK=vvsoBE08QNwru zZ7X(f&j<1+ajGMpN=xLK9goR9R)DF-tL4J95kw5rd+KOGT+==vCQ@KB zbb&qsr{p~#bMFROs+jc-3iJV6H+jD#&EupN>sK<+Zz*-=Y+73@Iyc_4NtJKWPxu^9W=kz6n3SImy;hJip2&yZ!F zVW-&(M@xXDlkD_CD$lsaE0ag9Y7`XbF`kCcxq;KR9W=18@jwoDaHH0js9`Q{w3h_(*SRx20hC`DccU-| zNPAbPRlf=Zt9YtXd2Tr_H2ANRL5J7E=!4T#LTmCmwZSetaGfDve(x}o>n(r4^X6)9Q&D0LBfLMwu|yr_ey^IW0bZXm(J*p0D|6@AkHiO)-_Lptup<`bO54OWLa~RqxK_NPIm@1^p33HE^Sy)ATv)>Lq+v6 z+oFXGGCVUc@XUMeA1=wdW?v)&gECLFoAg6vy=~dvYplwxYnMlDrYoY8$m?#?C5>B@ zx1@YPTON_OPtbVslzi|~H(B{he(h{O)jB8lulLZ+Xi{V?DXCUQv2A6DtgI=9N;!J( zQ^lP>DdNI~IVcsa1^ zNM^P&pmgCHWa0NE{{9qe##;Divz3`skqy6E4D-^S=PZ4)=b6x z<8ClUM}W~&j@3@A{87N=?3`O-wUXwHO;M2M09P)SZCI49s5aKeJw5-t_I*Cj_xt{Q z-|x?J@eN_ALwGAMk_31yU_VRT1w0xB^c8^H2KX(2@++|UIIaH#w#EU^L7+MfR0R8C zHHiunSoa`MGzT_b1%wB{rh4e>PL19b8hxiU7Kb#J_G%0!HHMzk7!GKRECUap2b|;J zj}-te0lbFJca?y*ybpL&;QJ#;z&ipy@G=#4!`ifp+S>r{$CbdwF~s8U5)Y$R>;l#@ z)NLsPBE1+)I)DxTYAjjA$n%YWxC1xyo*@hN39Bx40)kDj$D3$hnNS&S2R*_*=_pwe z(HQz($X-9Lej>PZjyviN!Ivl<6Qu%DRI0>W*$(9SHRf*@J?YozDlyS>lIrV1;?oB* zK&eCATV4kgd?B{w?jYmi;zyICfNoekcd4J&pNp60sblvA@$y1G1>|RDPa6=eVb+^l z0An|cR4c&x8n)@-3AkZzU`go;5crz4C3gbWY1Y5>0$_WUok)>zIL=N6Rcd6Vn$anV zqC;%7lWrIuXETq}xon>O-b>+1AFz9=X6mzzE&jLyFvNJyn{(utS7XUhZph>TxmWrA zS~F0*M`P$6-akb9iib1?tbDlf1&V4LAMT<3k!$>PN=Nly_*8iSB77}sOjLA5o7Fv{ z?;-EqoJQ9Y8Qzz3;JQfiU#S@}*c4r@zfn))=Q^Ul{a^t63kIXU8Yp|k&}`UCmpo)h zZ@UYue9~}!uAaL5Qe!Az((kOK?*EXMH~vK?3`n-}E^_a_^xkijvtvk_ZY8sSlett - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pl.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_pl.qm index 585fe4a20271ff0cc254c536a8a8a78b4f4b4981..1ff5a756d30b48cfcf83d06c14a579a4b20cab53 100755 GIT binary patch delta 1382 zcmb7@ZA?>V6vzL!_ujs@;D7+iTjfPTDDQ4J zWuAf|aPOT15|_ctG$CcwAo;X&%3;6JLP4L2eWgpj-nB%L(@*)`Zz-$P75Iokxz<=9qe@_w2UlLR0qi#134DnxsAEFDJ_0cQOy~f;r!g}z^#_2Mw-{4) zJLtzW%RU4$$9?1g!C_qfL$4obknJ$(=aNS(a+*bIKWy7i1$&nt?xFyuU-*k1BHFj}a|UX$ zvVEDsaPZ0wa3F*(=i|(CoFc+85HaVq3y9D#H!&!D*IsUGNUDI!}JBakMPGa9UYE)xW+3kqsYBXGzJy8pUwjAze<2-TswA1w0&^E-k_r>086#U~dqTe5 zmu)n30$caU`hKP^hfSYqZC^{oN6u&{y)so@8&8_z&?^lKg`$l9{Svem~y;H1o zZlNKK^eW#RqxGbd%KqzzX<)0Aw=eb3r!mTvXB|M+H>&hyHTBXFRoUyVbk8DQt8(u2fW(hP`k-4{rV6;Y0VjY)#hx zjGrAp#N_%UJ4s?A33QQo8{PY)*3znr68TrGf1%US*yOU<98FQRPFJ;c^j5-P*x%5{ BU?l(m delta 1067 zcmXYwdrVtp7{;H|^BvmL(-tr+R0d@otb^X5mX@}Zc8xA>ESR~>8OK0pG^0f6ACrNT z*a}&e;<`vq$PiPv>_T>-nAwe(VT@6h1(!_)MuHp5M5l{l#B9OM%k(wJ^Up8meCNGA z&-;z{bIS+0cMALoKxhKi`iMJ$)iFR_4>&b|%K(^*fG3aB`(MDuR-mc_Xh;K*;r_;L z@klq=fzyC(9PF$0K=4_x*%bZ#hQjI+g|2CZ?hb{u%L)TU|MP*uy6+SQe}Le-0NBq# zSVtY$e}u4&@;i(WV($Ufhal|nBaZ4XAspUC2b)mZW~BD2;5ZoqYHQKhIskb8Mibu$ zl)Z%J4FRCO8>bU%0Jle>cMHa!j{^J?m@C*y671rPpYI2_Jg&U8jpBy5kgpf?a2?|N zKut;Eyr|w0qG`&-{OIo_!aw5bU>~r~A`bmZK37D<>s=(4xk0@5 zV1&-AUA-Azgt(n>og zrs>AKBDLRmnaXPv)+{LWf2uIhB=uf;2GDU*pD9jxAD8EuDeiRZN(yPc9TU2i>t*Ee zN?pu$6eyK-d&lUzy-b!AW4fikhK|=USZtv9>sqc^E dlu)LMT*-bYJY~+t)^1j1UDi`v)?yzh{uexq6;l8J diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts index 6eca316cc..b3dd67212 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_pl.ts @@ -352,19 +352,31 @@ Usuń - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-BR.qm index af1f252bb3d9cd08b848a448b8c1aa87e0030525..6199654fede8b0f416a2e643abc294b3577e1fa9 100644 GIT binary patch delta 1376 zcmaizeN0=v;&`DljR*mO=T@KUM-m zgpGaVj)Y*?C!J=(recTzjb=h%f{R0JLWavkmtaJlnZ`{w^wj&edXsy9Z|=GGJ?A{n zd0#&%I>C!hhG!1~Tse^BBszfjJ3w$AkZJ|eR6y(_V9yAxw*w`0#CHJuFkriSs&uc{ z)(!U9Wgz7zuwN7bmLahIe){{0!1Q8)#zz7(M+BPl1m+$Pm{%y!k|@xs1ZSEA49np1 zw*ot5;P%q~J9EIf-vH7-0oR%hFVZ)_oqdS{jfkmNQ+ZWLdCLN1H=?v|fS7@DrVr45 zg#E>4zj1BlW^kv{q^PA}5d)dSnRMHW*R z=n}O^&j48y0kS~e0zWJ=1nGwP&k5#E{;??9YuLx=FHv^gI#bp*MpY~@&AI!5Z4Rb0 z&|#4H)0tz)jQQ+267FxT&G0TSm}rM?p=IM2o`7XxxTn{AH<^f9dU zi7&~lP_{#Q1IRhUc6L;dX@}Xtk`I9$e%9AJK(bh>*-KeG=@-wA>V3ebIe`(20@d^E z$EOR)w zKxin}TCOBHR|V$vaD#8Vo+f?b0t>*r#*I3w$gtPA(SF*%y3Sqg4Wjr#&YznJ7^lUt zF-L%~1%Xjh0%N>l)A}M6SjN{fhRsHk*s0qf8&k^YOVUibXeGl>{RpTlB$Ib5smug{c|p?P3JW0hNJE{!0|^poTy7um zWT|xMXPN?CmGo9S=^HmC{q^A}>8g><=uZQRX@N@hKlCExPubk;47JfETN+CuLnX4? zr`{(6m9jhSOSIvb+;D{kK(i({&XJDV-{hIyX=JERo^zWL<|oM=(`0DyHMwi0mh?3W z+@%zl^OwNf3-Yen=cs@-d0(`b3LcX8w`TA+*{$Bxdd0Rafg|!zQF$w#Qtwl^lP^%p zF2$=8^xkk@F+AT*2ewdg^SuH3)vj3I=mkuErEyI~vvgExy?2ggElhc?h@+ApE5H7O zBu@KQxtbLTh+9=VuK7sYNtHY4K8;d|s<%CsX3wa4_d6ZJV703r%up`{>mgk?UZftr z=Uce=Ae(=Dh)a!&EkhA%;DiSbG(m$FyiCu)`Vg(1Xyx-G)Mk2B12;Ww6ly> zE(shtG2QB-8mC8Nb2L=9G&tKeC9cL6k7l>Cp_V_C7&ZP`f;osX?V(*AX#KBDIscm} x^7$sGr}ke{vAP)%qs23Pr8tt`E!!Nr$>w%7dzu_hmq&BZ-BevW{y}nC)ZeYWWL5wG delta 1067 zcmXAodrVVz6vw}}_xGc{y=@sA3iv4UP=P*Z3$1<80*O&DB$`c=jmO544QMjR0t0lz z5{Pl_hGK3^hz4dHn9b3>YS_jef4CAtwh*I0LQpczOeAp;qDJQyv$Nd$&nNeH?(dxM z`JQu6E5e7v!f>XqAK>-C?q|eipx_XotpM!T0H+Da`xn?Z4wOy-HLZZ73aA|gsw>ab z9f?+N2K)FjV2y%Z+Y3}!z?O#S>#$14vP##G%5t|#@4QO?y2`+!%HR(wE5^XR(||1k zUb%&M9{dR9xBU*@ah{YN0`K-A3g>C?Pg+Q>fZRwn72bgDvk>4FP}h1E*fWEAF%A^k z(YW6agvxQbeQSt0w^lYrn73R@#|?`?O%xE0|DqSph zc|Rc6GGDD3DEXR&x88sSyDzeSX&&&GvVr~vApZdysrd=m`5l{xQQ_btcFCiVkSj_; zV~$!kvD8WGu%dz8tfIWUh;5uY3h15eVXU2WF0iM!HvzgNPy6UDIhL!^^9$D{GJ%W? z-d%45$~#pCv-!vubgw+A(sz_kw!J~4%HoqlbU)O`zlv!n{)8_D-4NkAtkj8SjperT zj%a_;IhWQ}@|+C+Ij!fqNNsIZ5~3#(eym+=qV=;~QR-6m4`y~=o?k_X#JNKOqNJDP3q346k1x7sibj_Hv4!GTwSdra8Kd zcRV>jTDNJ})d_OzfT^SSA@D+tDb||@_)?~C{w$%Hub7_B#37@yFMV+SO|tEnGQExcluir - Point load [N] - Carga pontual [N] + Carga pontual [N] + + + Line load [N/mm] + Carga linear [M/mm] + + + Area load [N/mm²] + Carga de área [N/mm²] + + + + Point load + - Line load [N/mm] - Carga linear [M/mm] + Line load + - + - Area load [N/mm²] - Carga de área [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Gravar um arquivo de entrada do Calculix Edit Calculix Input File - + Editar um arquivo de entrada do Calculix @@ -629,7 +641,7 @@ Constraint force - + Restrição de força diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_pt-PT.qm index 3d99b146f41cff208c170d089d3ce31043e69a6d..340b609161e08e228439c07d18b09102ddc18092 100644 GIT binary patch delta 1356 zcmb7@ZA@Eb6vzMVy|?czC`@2%(2flUl#bU@N?TyaHc+O<0Z|6hL6t5|S)gT=FGbig zUIg6=5jRn?4VW8sQ*<$t#GxQ8Mj{MJmc2xmEt!bAWf+kt^K^F~{NNXx-2U!;&XfN+ z&;Oj~uMWXjm*B0?%wB*i1D=lfV`?P*6i$0SYOWYdu_4 z;?2zf`^ITNyA$kp`G9E;*!fP{rQ(^?%QMBuGj*1y;aQ%>VxC#?JWY7S%is(bfW!=N zIcteE;7Uk8@f~or$AF|&a1EL8BG~}${Z}b4jp)7Ml=vJHPg#JBMikZb5G^QU+JTr( zl24S`qk&awn}KXI8+~O5AX{KF3!{Me zAvQbmGR243Ch0Vg+08aL?Iyiywzpsu*yLgd+Iq+qQvy4v_fcP3*kSDe5NzbR<_VtR z4Esg*Q$WHkcKi?>&*WpTe*lWQWKeze;WB678R5$cS*?0HgP2L;QWkNg7s8 zd^0c}=`9kOxDc>BFL6rh$rqWV@9AHFuy-XFZdXv(i+LLFNX5G?fOMDiG5a6n+n{uV zsh#}(S$gz0nu5*0O0RmzUyWb7^ye_8os~^!y8%VzBc6IlFM_?b+9~jihPWjkf$F^2ITqjtQ(Zjd|hrGr-q7;$eq`0 zWQUb!x`t=w?>vpI@|MYBDj-DO9_1x{gS@jL%{RlY_3EY+>%-`Z=t>n8S7Ru&q^M0e z4n&_(G@hq*?E^*MHwUSd6~)ZQJ#^MZ#o}rkpkGj?-ciw6HOlO}{p6Wn*`LqRKELw% z3R#?#sJy9<07N@gv0o05x6`WHxcflRn5xaAq1lU5eRL}xAuvO=JP|OjHK=8J51Ab1 zb8|7m+}4q!+*ZvCNytYv>~KMiJXqmC72Nc1hlf@Q;KV-q4n()nngcdT;FgK#3D2*# zyVQABN0r-Q_oxe;``j+|HoL<%axpedSdxNL)IAio{cq`r(mK1#_Fvk*i?QoQmNtJX lV5nT*S#jk0s(+OfoLB3tchy<#PM7+X+PW&+NN;>~T?haG delta 1076 zcmXYw4NMzl7{~wD_dVL{wS_qd$h1&ke6*#ML4kfyY9ev4)R?%{#BR80aDWOXIEKWe zm1bEAGMuN84be@3xIz6$b(+nYpe(rP7NxMb>?3Y*iJ6;j8Add-@iFHmmtXFE@_fAi z|8sNuguBDStJ&@-Acld`MdA*iXbYfi1S+2gs!f1}-iIau$3~!~gLnpLod5#0`-7oK zKo9=PQNU&a|GpXUy1>tkQ1%s-RnMrbHmck(rLw+ArMvup{-e^9Qt6$B*l--M>mdg6 ziC%~ys&9W5V$V2G^#jB{HzIJ#5Z~EJfx{^1%A@gOsC?fK)CCdjc!RhGVKxL5o3U-9 z2k_Z(G`b$x(5}+ehZ9e90&F|ZXKyA6-W2k_-U|p0p`@dW@ zE+M%%sT>iknzFRAEI1kiEAw4`@DT#}>xuJH<}lpotwOcKTK>8Pvj!_Cdg(#S6}p8T#wo z-D(CZ26)rD6l^FR;8E!;(6EyaMz@l4fAF!EFMtw-PsORRC(Wnp6dEL?BsAuT^)o)d zmu~2NnqPc?>hd(dz3)Y;%lMsmH_bW8SFhv%x?wS6_!=$4s7hD1s7qu6SucxyVIwJ- zQt5GuV>6UjvsPvONpZGwJ6Ux=oE@QjU$6LKTto3q;yIrS49;aG$jlmROnHtu?r}C{ zbXwCScp_u>BBS=dDhXEC)tJ&Qx6%69f7D+6ZvkpUI=!|PXe`ln>w4*uz5K0WcI55^8QbN^)Kmv>R$qy3T4L!WLjaC?AlWe$j!3%GL`dvB=49{(I4}g z+@Da zdx4CHO{HH=ky?jMJr#F=%sErM-vZR%HGTZEl{`Apagar - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ro.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_ro.qm index 0c5f55a95b00f8ab37c8ea0df49b33e035d0f08a..9ba6337bb7a9aeb5faaf42d1de09fe57f37daa01 100644 GIT binary patch delta 1352 zcmb7@e^8Tk9LL|!p640co^6PM0`g=0P-DP^A+X692!cY`!Buz{g03-QN`r%e)S2Tz z4zDJ#6@A`9S2%*(bXOKBdy5F`pl<4`lEl^-S*n^`F@|z zkN4;E`TZz!v4c70Z|nm25+G(Z(E>y@06ytJ0s|zffrt-)ttaVu5y-0~TLqBc17yv1 zY%g|YodtK~G!Q=w?(-ZV{X1~i+Ua(!NWD~K(tyb1Eh3HYicEV)r0Hdm>H9^Ri@+N$ z0Jlv`Y`qKSAmp5FFC3>%+tf@B-$d+rv&4D&!0?~OQ&JuPEmAiFI%{85HJ?7b*54v z)WSCVK20L`v3)b66jj2WAEyRH-D4+~D7%C+?8I$q#G^+zRa`TW`4JaByA4n}Ib(hp z5Ie_Ztoee@-{+d-Q$QNH=BAzWehAl<_a3mWfa`a6k}T;%+^G}~_2ma{Ag&+q`$Xib za*;vt+=s`v(0M*L+Dhe_1GxFk6p-)c?i_s{5Uku?w}T4!nOpuQ0Fbxx(w7#2je3!( zBfM17K~gbl+8$gvj*tvnj6313q7t zouuyX^;z(aM=C2*_~cWR37JDy2Si?y^*r_?5O`U3VX=(T9~WtQT<){e3@9q(e)eBU zxBc=+QyZ}PIeGUjngXrAe6Er7jVzVl`)z>29#)LS9S2kkBGuZ5bivP8ab5`dy57@b5TgTLOMpjC?p?Bq=rrkX*Vcf#$LfPN)44& z3XXXj`T0s@%9|q7cKyR&gqHEAD1ldmwlEj@Um>(NZ1hZX!LEcjW$0>JkqsltvbiWa z`a@YA`#OazQND1V>^iHmXYvp&tV20{u9IpVRW3bn(`J;ZlD=2d;u}>Nw|i;U;#Ivl zJl%^?UB6EfC!SC(qy*7MEUVXD>L+ar)zvX~X_Si8?#2k}Y@hn=Z?$*?<~H^6m{&Zt zZ_Cs(B(mF6&qqnJG1Sff6!Am?a!?LCoX{W}7F5BCdiu4akt}&|poX5kr@3USf=%Y# zGAVrnbIR>bO}3@VT3=;v)Z{s8>YbWgdzEddX1z&Ltj7-2K6GsR->!pp)Y_f4|MYz< m<_^PBs-7ZYO{n!>>8!}EcGNj*Ep~@fQ&C-Or8HuNkiP+3>{=E8 delta 1067 zcmXYweN06RA6BBWo>1(d{pI`1h_nh~6 zpZ7UuhK0X|guU7RD8L(l%|8=c0IL?zRsha9z-0m~9|QM}16w};YTAGjKTtacR80=o z?TA$Mf$cdAIAUPmR0F{e!4?MT?`oALX_fAX%CcOQzC9|-6Dk9(DuWNGtgwOmP65Tw zfLE?1z74*E&M%$;@7hPowuATh5rHcP{??NuS4Kfc9u>ZU;&(&9-Jhba?N#Cc8pH&( z^(~sVl>-&WaX7jWC{3&MF5#n{?SQz5boN6)hE>S>JO&8&3%0fnz-AIczJAanJS)8k zc&sV|w}jNpxN=CaYYJ`3yx@%Zz7nOiRMCuv>g^ zcM|Xwh~2>^AiqWI%Y1|smWl7oO_36fc=Fr`y$^`fOQd+~i{kXnTpG|$W_0uc;a6Be zdK+Na#r(Bqz@yKPgX( z&eg6@GTQBT$ne&T-7_M!m8B#_Z%4RZJKs$4bB456{|kU;L8sT&(rIt#I(6ODr#;{3;upG)y}4jGy+TB+RE zhOVLmRHni3{7L#=>@|#?AE3)tWmvisr!>2arPocQ-e3&h+)r76aep-@d4C%(-6qpY zI*nJoYbeDlrcIws0A8!9t8f`uRd0&-S|}PlruTlZ(=BK+t$dMyjPRAr{tJ(hZH>wx cw`!_pQz!UumQ>c3^_tX#eO^eNb=+R}FN^pXp#T5? diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts index 2928545aa..741f59bb6 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_ro.ts @@ -352,19 +352,31 @@ Ştergeţi - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_ru.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_ru.qm index 474a6a84abbb62b8780bbba7cc74ee406e655ce8..f0ecbf4b628b573cc52a3b67436d730ec7c9a558 100755 GIT binary patch delta 1412 zcmb7^drVVj7{;G+zEgS!1jlVaxj8PiK%rbqxrr0R#l#I0xd=iX$B@=>lbMAw7$JZd z$$^B3IO2pXSaix_GF@h}L69tC=opL9kx6Fa7>gK|>6T6R*0W^)?4LDhf9Jg4Iq&i%DcLE%jA4K;17hDIRs&J_fM+(4s0EUAK*T%1tLN$dXP~H#Vs@Z-6v*!z z*i-7vuLe6Y32a{gTPy^!C%~5b>FG9!CWXZ0GZM`Pi5a5AtS*U`0}`{X60QE=)2{)> zPr&B}5!b+%QvQTs@Qx9{bR2w32AnXtz`y?{E$l_ukpPkxh3y|&f%HY}sT(2=qKxYW zqN7oDym$M1DOen}SaMK>TjBnup;=OSFPsJbKc{?{^V zdMD^3YgV2GQq$dJfMr=6l^H$au8Ut0G8V+YWT8%D3TK$0>hUUW@3AQ$BaUmdQ~;rQ zT!+^I8nT1?U}*;6Ox)EuG9YS!n_nk&iI=(g4SyhJgJ}&NKyDukyR!?>ma~lFP{2^g za)Q4hv%*=saskL(WF770K;#M=F8UPMw#LSLhG;C=4mOc0k}uDh%PCG zyD_+f)@#{JH?^1j9lMuD1?2(k@yWLVO(fgwA*bUHvZwdA0;+wyyzc>x?Inq6qr76u zkMeHvEoHP*%vBOCB0qe=UP6Jh?h8^F!MlViGR(re`YC~RnZMNILF*6sWs4a|u9Am` zy$5V9kr;A8qCQ-nzJ8koCWi>vQ5@$|ow=`hep`8-+<(_| z)xAAZA1PFx#XwHC!menfxwI)pcmDzex)j$QRFeF0i573AXSo$nrzm}dC%`KK$_Ps@ zkY`q&enh(sfx)UDT9+u{h}w9OHbA&toqUt#7+s+@cO{Xb)9S1hDwyM|uAU)7l}5Gwo{jR% zOH3V+n3enwKT~(ky+H!{)xDuk5`0eG-;yHUVnNQtbWMmq9g&1NP37H4Ds9&|;?Ge@ zAIfsNAKx-vwsmTK0Y_0Y-4)h0jG(Owd@IU8dn<+*mOkSEFawcr0i zBTgFCuBHakpTU@J+vnpzTBgnsyGfQO=z3bi$=OET&14+26PQ2RV_Cs26>(1ZZ{J-}%MDh7b(jsuP#f#w)czZqy52co+U zw{A;BH-Nn}30SAVE;a$d5wNRiI^C(T{&$70w-mY!3Vm^f4X-K;1QZ6#o^l0(?+jo& z3Zb!tI1gbP`L{iW(Dy!N)&^m(9|<_q5RSb@={ix?Q$*A6>!;BgJ3`!pHhvVS zn!)ys4L~T4$-!!1-Mm8YPxz*@8(?l+E7%ICr?{f;M*yyitBUoI-90YsOM)J5kN6?r zDOMOb&E+m1mp|d^ROS!lMb4h^P4Qw0MJ!+B^Q0=E@PNXS?|AEYoKj!STTjxy`44`} zzAWIA_}#(nfGNrk<-JUiz<<0j3-B&}=KL6~JNdc0l(FMIe(ruDu=Wx&ScibfE>?DJ zBVcG}{uUEpsbP`QE3lwe#RkO-fPb0|4Yre#eQd1xTcAc{CsGtRxP_hc%B0njoK=|; z)+RPPLN^S4&2B`=ueyjmIQRyjuVl-qUZAd#t^B+i(7hn258MGX3ThWuC&nD`$CcPsE{F?4b6ucWG|_-vFMATAii^2*AomBjs6u3q1LJy^#votZH zUFyB@3KeNmp=Us0L%~xXlal9O1dM5E)RZ8y@POW__RK zBMOtRe{+WZ+ji*3=Z9(71pVD7DeC5O!@A#$G^}w$Удалить - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -581,7 +593,7 @@ Combo View - Комбинированный вид + Комбо панель @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sk.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_sk.ts index 4ce9a6fe7..25d6a5736 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_sk.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_sk.ts @@ -365,17 +365,17 @@ - Point load [N] + Point load - Line load [N/mm] + Line load - + - Area load [N/mm²] + Area load diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sr.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_sr.qm index 7d8e855eecfa504fc2c6cf20402d8a8a475e46ab..aac9fe66b09b05185678fe4dbe19271e13604c1b 100644 GIT binary patch delta 2193 zcmd5+Yfw~W7=CuoclN?AtRe~svdi5?zy)@7Sr%AD5Ny<%$S$NswB`ye4lYWUnI#Ps z6(?Jqaa4*)a2zjPTx%w3aw^E%WM;-hnw3*iO;&Wb8`HCU{M!%zb!N_a&iTIgeZS{> z-sd}GTT~O_me^ z%9+_%Uh4wfWjNHC4HW;TpyMmNcApQB>M@p3PYE7VCB3~FP)$-L4>HbjMwPW{HS^z7 zRX8_-m#SU=3}7#gpa5J?hx$}$!6c#HOHx3O`k0kC^R#+oUp(_`)T3+O0uq)eIPD_^ zQ#UA>_PYAg_6%U|^OAl#`I>)}Ool9As-$4jdMUpzKmlr{`~#e~CP}xhKgxKcwAQ^G zNKKJ8nC_tv8Qs$Ui^G6=pY+N}_B7*T>GU;jxbQ>i^mrosn;>HIHvkn{VIHdmVvdQ@ zMQK3Z9ilSj1I|~APW?H+IUqK4(gW##i`{jv1KC0hc5~q}vp6s(L?Tngk^DhmQkH@V zZ$vN%B%Tl_dKb_N0WrLpij{SV%k#LP_+I?D;}JlAR{Y%U=MEkg*FT>M=$d8CwlCR< zd<7jnvhHXC3pdN_8fdnXl?u9+%DWFUuVg?$r&>PZyPpnH8K~thq8+4@~iErzBF~$uDc`O}_%M>Dm`-yg>OG?T0G{=)gYh)rdvypXy?? zi#R?*=hv}bdcUskmhY%fjc(}672NM@Q4FH=Bfa+C3JQ~|pX~dcO561r?yc<5pnlH} zTyW-g{iP0eB)wGs%O6Kbbal)~elK9myMb*Anwn!yogCr5D`PGmwbGy$Vy^5w4&>Cu zeAaQ1^?o-LK2OV-w;M`MQTWW|21i#BJ7&-t%C2xh_X$JeFfE{c)Zo9&9Tk15pnaQy z&VLjv-DKE!@($*GV%VC-{OmJ^o^^IAlAvI6NWs)`!@K=cXuTE28Hqf+1>YH0T*@S& zUSsR5=SakAeDsxI@Zyhe{P0O{t7&<@E*A$epW52giW|%L6dO6 zBFcnQlnV#PJVYl)Jfcbzi3(91@+anoHe0en1&KM~)ky{F-~lm%Ax)x+VQz+$Ftj0> zRLL(l%ha-vQf592M@EaI^A#)^S;{4BC={8ISk{>@Dp-k6RCVZuimWQ;mwxY)Hj*bCa9<}Wja&@ zjINrwDbsD@76mt{GYc+Rh8n`0W@C;7QL~wuk<3juG?OhO`<@=Ne_;DzZF)ZMdEfVW z-skx~&)bPs)$ktG{s>1CAgu=CgGd)(X$G_ffbArZ76QcP0}D?8$=tWNiu?;$(g8Sk z9VlAqb*_Qfb_$sFJjAaG0Y^W?p?2;vDYU<#Ff~D8+WQJKM-^uGDa>hA=qOj1n*k}O z7f5nKnmdhr1=33TPkI+p?GYeF3u%)BUZgl69b3nRVVKuP@?bxbKX3w>$tbEi1Z0e1 zwXheMu?%Y$h0=J09}~+%|at!x}iRjdXRSQ>YhY0AxnMv zXgFXVRS(tm0TJ^RK6OT6v|V9LiF%}M29RYD^wXGt*(Zb=tlU4YFtSLnbu>`%3xe&W zmm3nAh37VRGh?q%pT8D}>KAr|u3{m3g!isr0@O!^^ZkdJi69KzqXNl`gn)GT@X84c&_7h z@uWA)$4K^wUA9gj%&IWroI=wf@w0>Tfy5uhOS>th5~qhrd_&8S{N8)ZIrs)rGR}v z>T0Kh+;Qo{7Bx4lkcRRz*(~=p7V~RB_?HT!(iBb~(B#}3WPpC(%YxmTQmt{%nxIg( zG@Azn3SrTl{-U13RBQZ>>%f#p3a5^0Zg&;~lPk27O%!<2$J*l1M}X0y{b)fY1uf8i zTXKRoC`@}t?%CPPbwS!CK;C|xM@N6L1Gn3p}k*~nR{*RF9=m}vbZ z_wQ8tC;g24y+A>v{;m5wFn(M=(#VR$*61IOcX8d~D-vV8DLp~gyA#=N!mzQpEU1EW?TMeF@j5l?;!t@D+*>z7iZrIts zf_AqIdt=z?)@(!jrVQpAp>XQr0KJGlYPfoQG86tfc)E#~)m9o@G7`rQQU%xY!XoBM z@YeI3PZEPWt~B$nBP#gbL<{fcG2`sf5ayL`ob%u~1AAyZUMMl}A>*w-SOB}tcqeNr zuU2YEd|xMp>ZXUMpipzlHXisYH0L z!fEd)oSqwc6Z{V|H1WneyZt?qGklH{&%%QmY(XraZjLMA!Un!oq5|vqtmn9#a~`sc z@3E-kzH(H{JACbN$-armcz;`Dvf8@~MOEz1}}CG4DA!FPF&i$8f(&b=N6B!?o8>S?)wt8&1y51I8k4&~@8{H0M>|3A_A zN~3E0bImT*e Only linear edges can be picked - Only linear edges can be picked + Cам cе линеарни рубови могу одабрати @@ -336,7 +336,7 @@ Mixed shape types are not possible. Use a second constraint instead - Mixed shape types are not possible. Use a second constraint instead + Ниcу могући помешани типови облика.Умеcто тога кориcти друго инcталирано ограничење @@ -352,19 +352,31 @@ Обриши - Point load [N] - Отерећење тачке [N] + Отерећење тачке [N] + + + Line load [N/mm] + Оптерећење линије [N/mm] + + + Area load [N/mm²] + Оптерећење облаcти [N/mm²] + + + + Point load + - Line load [N/mm] - Оптерећење линије [N/mm] + Line load + - + - Area load [N/mm²] - Оптерећење облаcти [N/mm²] + Area load + @@ -378,7 +390,7 @@ Mixed shape types are not possible. Use a second constraint instead - Mixed shape types are not possible. Use a second constraint instead + Ниcу могући помешани типови облика.Умеcто тога кориcти друго инcталирано ограничење @@ -393,7 +405,7 @@ Only linear edges can be picked - Only linear edges can be picked + Cам cе линеарни рубови могу одабрати @@ -418,7 +430,7 @@ Only linear edges can be picked - Only linear edges can be picked + Cам cе линеарни рубови могу одабрати @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -500,7 +512,7 @@ MatWeb database... - MatWeb database... + MatWeb база података... @@ -542,7 +554,7 @@ Your FreeCAD is build without NETGEN support. Meshing will not work.... - Your FreeCAD is build without NETGEN support. Meshing will not work.... + Ваш FreeCAD је направљен без NETGEN подршке. Мрежење неће радити.... @@ -629,7 +641,7 @@ Constraint force - + Ограничење cиле diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.qm index bcac38bc9b96bbffab9e6e4467b5cd92452c0019..5329de578fca59515a7490d43687fdd8da2f2c8e 100644 GIT binary patch delta 1360 zcmb7@ZA@Eb6vzLUdvD)caCW>7T42yoN_j5@IyPnCU?b6NV{vR~g-*IO1))II#WL7S z%EU-I7J{Ovlq?gJ!7?*kG9wUJjKoc3S-{0j5uF%WW-?%rc-ZxWU;JQ`+h6Z<`ka^l zIp@kr=9rgxTbz~BW^Re)wE@Jug|R1XwY5y@WM4di{$UQ+7G zYXtY^c|czX?wbN2`)6=7ZFGB0pz*B0lo)}jy#h0T6`1v-K=Yu$?BfD+_JKE#0Ey|~ zw}%re!IzT%#18P)?*Pdn@D17UAlVH5{g=rw3C)pEN^cNJ=kkEec$8Fi02%jC#t6avKcaY{ooV7b6)ZczhdLtJ)o6tLwp zZd=5+WWUKZNvD7;BiGz?kec=`*I9H0i0$G0-VTx_dzkAp`KT|ibNvQC5O`0Zdbhw3 zF?aRM4j^HU8#_hi+`cFkHsbauDqAJ zzaqZ7J|5{M5}CM|qFj|YC3U3B4oUZ}-+|yB$;f;;rI{em?2w8N=24lDK4E`Ix=l%A zEUm!S5^2{TGzB`fbkZ1r{(FBq+|3$dFF{!K+ec>Z&SeB=jGNhYN*&Lch1>J z-x7goD+06H1)9UZ{feUds}r=aCdKuk4!WvREUwXVXPi~0|DvMB-=*BP)I+nDpzJB&Ddqdh z?^j7;W1{k|DGU(lRqTs=P=HF<;ereZaOJ~6E*a{ZY`uU2W*n{Efdib zT2N_sY4fd)ih76Ltu1oa)Vs8Wc8ASp)omIMjtdGXO~ZcFK6Y;V-|oZq*V88U%E4aD delta 1067 zcmXYweN0vu_n%*K-<)%v z_j%5HATEp_6h6udbpT>L;8-T^0_=wXLlxlO0hCw)+ZJH+alk{|+DNj)Q2-Q&HI_Q@?Mo4Wy^h(eZDhd#VfDFgKyV6<#wM!!K&TGJK%elobd)S< z(-?Rlq%R#;PYN!b)1l4?zG&G!CgspX{-@Yxf96EWt|x>lJVcL&!#5;-Ir|id>>7g*o8Z!*rQ_?7P2Xz{oLZ|1j6rg+bo4) zI?Y413a~!GYjQ8c4aX4gkfs2?z&krAJ-e6pZ5;>Jo#lgZ8XP>xPxw_5@|2p=Dbd0a zKG97#4BqC~Hd0@{#P5E%ACS)Q#dtI69OFyBKLQx*Mg5^U;L+V0H%y7fR2Gm~BJQiV zkdr4h2FAp`FQ~5gmd5gD#No)x6ji@C+(Y%DyW&V(M-HwRuT++U!FN`zV~VcuU3E9} zJ?wizA91bFwSU#OU1BtTQB5&_Q+Tssrh(SaHEFo{-vVr~8%>5uukAeGA+12vLiM>X9B(nFEI$%J`nU1b8Ov`a_+q?`+GNmtv+EL*$u*ZpBS z&r|ET(&RgAnobo_*bAl`yX2M*>{RUQy!PgyGj6Aki$2qU4=*9HF23< zOtaj4?KK*2*H|*C(f{iIoR?$gpQE~SazcqxU$1(dD^Yj1IWL>m+r7%%a5bNPKQOnr zKLzsU%W?_KFFIxsSi6n2ra{V7N&9h>; z>0blrT~_B0gXGqm)|R40AY+d;-o6$n@3VgOhl{d!!MgNg0y4rEGh$P(knZo*9x-26 Z)t^2szGq7(3o>3}7ODUM diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts index bfa1eeb1d..cbc97e618 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_sv-SE.ts @@ -352,19 +352,31 @@ Radera - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts index 27f36122b..eb830d834 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_tr.ts @@ -365,17 +365,17 @@ - Point load [N] + Point load - Line load [N/mm] + Line load - + - Area load [N/mm²] + Area load diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_uk.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_uk.qm index a467ad52a68d90c633a0991dc05df0cc740d9682..d04f57daca77847bdc341b530aff9254b190714e 100755 GIT binary patch delta 1360 zcmb7^e^AqP7{}k+_xs)N&9EiEL^ePW7=!U+{MZ1AP{HiHN+>{raLNof4+c_R4MFli zXVMpnvx7VX^JwHL9(iVV7jU3mTpAgkVCBhW7hZZ+l84kYzx~la{n75W*Y^2*KhN`i z-p}(H?-5PCB|4-{?*h0IVAVIo3LtzhAk75g+X0gX(2oOadw~QykY7c-1r&4xIk($4 z6uNVU!5-)b;+BK`IuEcu0DHwlrxyj9+5{#A2~6%4nD)ECjGqNs&Iq)=Eim&HaA{`& zqd&OSLBwal6;gcTesIqBNZA6o`gFLFXax8EHrhCk(Cq;vuLp6*vw$=+HdJ*2sS7A! z+JJ}`v3Xqvkogn(8&?9!TLq?8;?tL?G**nO+UEgDktkqzA0R3e1@_T%`gu`A)pk1n zmnbW(8T1m>$$Nm5ejiz?IGOJj8O1S5{wqRy0{>97!X0;zF&v}pF~!WrT?3@%08?w- z421AZ(~@E``6Tnf3MdEJd#w&C-~>DW;}d{vv zrT~dICHm04fOcA72qQ3bw@MlI zWxdq>`_db}@h}(36w(69^1aLv<1A$uE+1WCZ870u-l1odo0L4YQpZz}h zRxS^-wgIbKD$20)Ci^`;N@-f1rOldIzYLn7(of2m4P*#jkLuF@_ zj%geDyH=o?5t#9=Kuegid2AC2kSg0&xJmH5(o>(zUt)vY@#j<_{&Yp+*Q?5|g;VND zl{5AzrQD%no@w$O!rQ+4T7Cmr>w<`!G&W*k>1-O|u3Jyd7kIYP6Rt3Hy) z(Q~=#nFnOCDO7#K97ul#8Jfs1`pDa(8fWx9!0!`HYlEIT`<>?G%@{n6%pT4BsL#B} zCCw8rQw_iHbzHdkN$ucaZbAQC0`jm0cDSHJE-FxsO4QM(9SyXS4+nPAZ{O}3TC0Xl z=DTGQdI#ifvAcA+71fn>)%FHmzGG*dOSi^eZR7RP%Lm_yiWC7U7hWgl{o=UVoQh+sjVMJ>T28nI%$Y(q zcMQhdVPx!Cj@d{nr9w{4%O6A6TG13-Xo?J{vU0J?>9nkcu2`S;^!)SM^ZoAgdA~nD zzSH|9wO4vKE7$>uTA*l<*Z|}$0`%p8=QY4<0qmE6HAjHb2(Ye^cpj)60AgSDRn;V7 z2f*JR0-O)QudW8d-+@o{QuOy4SJY|rKG5iE)41xA#^42wp?w;|TQx?a5P=cEbq^wD z1>6M?HI(0757GKQu;L2Dt{@WdN)U&((M2C}<4eficDO%{0;^AVsMljS-0QiC${eGO^+yrnPZe~>j881sqzS#>%HBx?K9LTpx(LfjIlXl7<04w)s z4C|%zwIk|hl0#QKqu!7_i2!4=l@#r{EK|t`vj5R&En=>LH>i{b<{G5?5;uFHEkzDD zvmKE-AV+1LnH$OB^X%ivQGi+5nT!4Oe~69UCnjXhdS1IpuOS0@lX$#ZY61x(XC zSZMu{o|ns>+(Kv2&+J2nB!PxJnD7l4BG{AiMd!w2}FUnL{OYD#BIIJ^1i zUaBxW&u>3RdBp_(?VUFPCCwivTgYc8pZjqUAkT`7eY3!`+ccI<3qvXkShz>*sx?z5 zk7*2zivD91=lfM-piT@oZJ|;1iQ!&~FK6OJQb!#u6;qKiFnG_ZRm`SyzNj`c&qA*+ zqscK(4R6k9yT(Xu+Mm?>cdt86_zXd3B7>xQ#%67`oV%R}NZZHh2e*i4a zGK|dDlgpmlrhsMNLS^%OgEN#Vhi`hcxHn59M3!)GYg){Ku1Fl0BhT zaa-KG+c=pj0dyOUGksqGh1JF%+9xUOoZ>l7LwjaiDeLwEX0H;Sp>*XjrD60sU^u6= z+}=v^R*fsCGzR1U^G~Jg;!A)c}h(y{oQ=m zzmy(u$Wr+AQR>!COKZtvV8K~SvfT~@hAf}||Z3j7VQ84 diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts index 4f89cb937..15e9b0add 100755 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_uk.ts @@ -352,19 +352,31 @@ Видалити - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.qm index b971d328cb72e145b0cf229bccce3e16ddf45f1c..b0d225658f1a22db3c6bdff91bdc47c62f265a17 100644 GIT binary patch delta 1359 zcmb7@eN0nV7{;H=y|-Vtt@0JVOA%0@h4Ix=EEX5U0n=bIR}=Ygh*hp@iYqO`Vp0Mc z1{0MO5~5+UO^jhMWVFyq#2v|+M z+wDFp5AOH~upt2MyHdbB1a6^+R=Xt{{*ajIk(jk4F?UsB{ZcpPH=Y5EcJR%G@WJ>F__GIS!j8m)(IiiX%nLRkHyhg<`l*FSsA9VT zeLrf-HUb5m7->rdvPLE59Ke@*M1ZwpF=8iK@D>w&r4wLuOw2H?(`{x_8V&+Un;4s= z1N33M%J+bmt_R5hrhtEt$qGr0^4}ojrTL#SI$zpu)_9(FPuOM*0qxfk!{a4J z-sZmP+d{dW;wC$(J@XuQ_hs6UTju^c(F!PAxz#QgHSj+7_}554QOwKUy$@tAOU%*m zim?c)`;>34(vTf$iKfr_fsb61(5@RYQ#$AzFR&J5NYQKZc3Nuc~#EfSYL!a#MEtYi6`-fSxuP{vheeF3) zzf*oMcs#QAC{*$az~WH26iwudS~2+Q10d3=n7Cg{skcfrZBxptZPeCPWvKW!`Btr5 zSJX{@KTw|jlTJa(kIFkO;JWLe zI%gzi3lj6aFBlLyre7xksY18TM}mJ4dYbe7b6l)1!=_G%qAQYqLtT3(nYMPT8x0=- z@t4$ZU#9W2lj^~1$4JVIdhU~cdiA(^ffi)dB_mat0 zzn4!Au~v_t=C|lx%SI{oL4*f-l%Nhy)Wb`^B3fvq94;K9=iuyC8gs&-2;MRoeWOeF zi5`7PowMHS6kGJ=u0vjreyiwo_!Cp&$Cr}hL+rWO1^4sfj{jXgW|v#^IR3MKAhnWV kNwR-Vh)bydm#noVjjkq-yH0d@^!pp#^^S4NhTiCZ03AG76aWAK delta 1066 zcmXYweQZ-z7{;I5bMD&P+upG`WK4Dk?bfXy>polBIX6sf7?Wkjz|?&y7{WGnixy#M zOq(qPTihbKAz6URqT@qYF|&q0022e#WttHKgE$8R2{Vgg#7rZ8u=twG{pXi^&UxSW zInVo^!9HO!@_tq@3WzO$T_J7(^4b976F||AKpCy6%YgMGfO8bs&;hvYKz#zJGVO0@ ziUhv{fA1vVm;(Pc1o*<>*9PcxNT=&_ou2hNi^p`9eWkPFpw7zYbow$L@(#qnS)lMR z#C18uDTqy!ziV zfwsCTz~79M(E^}2qO-IL=U(gtSQBQlHjxFd3)vU<0)i^!cXUx)t56f@2Yteu(g%R| zh|bC>A$55~`&e)p>_2H&1#hJ6A138c#oX;IUCsv{c|qr+VdhEfAnC=-bBy-$gY21I zNmAIx!qsH<%A2e&y_t-UvyZ070mBJ)W@3o`XW8UkQtW(#P2O7p*!FR&rw<6&c-~AM zVBW-o^(s(M!)qVA0yk{uc~rUtl+W|NXe)K@0Uz3M9$2%PAB|CAUo}7G*Qi%ZTGF6K z953_ny>vt02*3U$<>d?fx53?jw3{!+x=H5_e*cH%fT>nY+cyt*&gm?VyipwOe2E6;XK{3Z;{6HnlbC__8^vqYJ}`LFwFagd93|Ro z%$w;RNb7Vhk>RPdU6&b^KdvR2ziaKh@oGDbUs1F1_WuJ=Qf@LE>w&caQ@1HhmrR%v zPyYfef7Nt$zMa%;)LEG)8Cz>e{nt`P=bvQ4+mfw1PVRjn9sHI0Y)?wFy=0cUPWt^X z8tv78XboKLa!;G5lTK>(f_ZNLXB76Y`Bv{V5X_Xlr>SYVnX+$B8JT}TeteG7`M;O9 zj9;M_(=K;k-$o{N>-5g)tf+g)DY<`QGawhpaWz7DPiZ%}8gXV=a#zrJ7Y$q5XX#P1~@y#A8f5>uoDMr&AwpJ`Cq`uTzdvBOrIBXpbiM0Q`^~T?1 zn(JBXZU0IjEk|)&I7)84qx3izsaGK-*1LvA<6UL!j*DbxDEGgNLq_10^!`g*$u>nB d5bcJllGLZ-Q)+5k{whOi(a|WR28*KE{{fr>5}E)2 diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts index ba4075a71..8ce7ed88e 100644 --- a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts +++ b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-CN.ts @@ -352,19 +352,31 @@ 删除 - Point load [N] - Point load [N] + Point load [N] + + + Line load [N/mm] + Line load [N/mm] + + + Area load [N/mm²] + Area load [N/mm²] + + + + Point load + - Line load [N/mm] - Line load [N/mm] + Line load + - + - Area load [N/mm²] - Area load [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.qm b/src/Mod/Fem/Gui/Resources/translations/Fem_zh-TW.qm index dc62602a92a5df150c415d1427e03fc48625a92f..92d85e0edabd72de1761b3ab3b5b76b8f9179e44 100644 GIT binary patch delta 1380 zcmb7@e@v8h9LL|s^L_639X|x`4uLy<|2hyw2oj|NOenKf;UK64mAGiMMkN&uOJUw~*KTySW z0)~CqvH5WlID>(fWFRF%WZFJ_wo?E?x-cF262N2<{g(#-d@C{d>71@kl2lg@M8``u z7PQeiByPp~K&n1S2AH?|`Xt#Qv6H@wg!CofUy?Yl$-|lZDSMord%ih9YV2HN(GDO| z!?lKPCzGeS52nT_)&p*If*N30$4xGfx&%Krc~?ixIK(vOR$z4rGfr;?n%SAtcqd&jvlhbJkR>`edJ#`8#Ma?b%DsxB9Y;b zvGYet0plq)c7V#uDrU1!QbMku{dVYex&a+*vBORYUtssXj{>ASdFjDBKyrh~v_f7U zh@`m9d{dQ%>~xAW$MU@&*`K9_f#3rv%;yJ%UDTIb{9rc)$d2TPIzniFmcL$huD5)CF5kO4Om?m2Bz3<> zb~|`IQb*)USp{V|D7VWS$(J;F-!s1eVYBkHcWOxfO_7LkCMj{u75N9=t_FH`~Lg^6)0V@Np_NT-Ir zshm6fDK#iudCN0J0q?7_Kc)+?a+fOi0{LhdQswPmLk)dfwSJBgW|yffW7JT-OJ$$6 zlE6HXsjrF5_*-PAQ`I){G6^uMI^(<~_?)V{X`Syfi}oh0RmbXrBXUt)Gm}WEOVy6d z6O=Ma{l+M*n*!>-ulCcx)~hcM_t2*e>V@SFnv79R?vGlkHA+)__c%$pra4~5)45#D zcMr(oL_u>q-#`=bt~TWhKY9DR){(vlsOGgDo_Ol4L;J}O8CZd=6WV*@LGwJJZI@o5 z8Uj8ypBR#}JaUw`>0Zo18FoW}3nrAn0vl@Krhfq*S}BJe4fGz|-9&3PSmnVflhRLL zwp(zSN-VZow@vVv%IytqmuZt=v-&K?m=S60HkblL7l{oB;E~iDXyG(l=&RXk8jA?7sKNNFV?f?J) delta 1065 zcmXYwYfKbZ6vzLw_ukzdW_J++Eb^FTSzh}jrjbBF)V4%~(E7n@S`@^j>9VPi_ySFv z-9V^WSZa0BgtVn4K8RXYD{Dxq?Uxoxh>cOiH`=0-+Mp?oCR&@Co@V?o`DNzZbN=W4 z&zWzxErdQztB3%i5y<|T*aBp(08I4c-2|4|0DC#G<_O?C0jv!I`6)o%AW%AdpkYI} zbUS#ABI+aXi#33E9{g%QovzoJ-=ottr?b$mv*e&oPwGqlpwru@(^m^oeim?yLafRn z&OvOT`guzr+P|PK{(#tBfiPTlh_BzLKqVZZOcK5Z|FLSI_+K;xKO;_|k@W&gZP;A< zD&RYb6OlroU|whOI-F~61q?CVNLvqZla%?>J^(kRf?$a9R!P<6-SiG=m;4n_xS-SP zmlD%QwBwS;kn^Q>MGAyVCYhW?iWza1tP}vrdvvCpXTHImbcK568>V>90$bM+2TE46 z9aWowG%M>$ewU07vBNXtr1PAOO%Ble1e9XDzL^P9Y) zP6cwu_{!|d@FF|LBk~2n-N(Bkn`m z-O!iHXIE2QHq8I}WDgBL${$DDsBQs&HkS?-<> z+4&~wa#W|MM>cJ$rtY7}DXmY*gcdo!s+Zi0$)Ep8bIxg&Z*`Jc_MrUa?-7#yRcqjC z$kmlJ6L-@PK1{lE;0&eRPx`HMhSGjf0w-x`8C#U)JD(BBsTE;KapA%Es zX5S-uv(BP7bh@W?dTNyJ$+rR7q4cU@s=Hsi&DF3|SaR*O-g!forduwWvE9<{Jw!6; zmc3*2-4U@2p6{WbZH49Gizsb#)cVQ;8=ZS#UAZ_!^2e-0HG<+s>+R=cT7H%FZrM`W z;)AxLACHn-6Sj8uV?eoQi*`C`HD0rwzVD$~?6N(Z=!JqneRB7Ot<-l!>lZFV>7~S| W_`sg%&%G`st~uV465E~C>Hh)3{}8刪除 - Point load [N] - 點負荷 [N] + 點負荷 [N] + + + Line load [N/mm] + 線負荷 [N/mm] + + + Area load [N/mm²] + 面負荷 [N/mm²] + + + + Point load + - Line load [N/mm] - 線負荷 [N/mm] + Line load + - + - Area load [N/mm²] - 面負荷 [N/mm²] + Area load + @@ -470,12 +482,12 @@ Write Calculix Input File - + Write Calculix Input File Edit Calculix Input File - + Edit Calculix Input File @@ -629,7 +641,7 @@ Constraint force - + Constraint force diff --git a/src/Mod/Image/Gui/Resources/translations/Image_it.qm b/src/Mod/Image/Gui/Resources/translations/Image_it.qm index 7d3b2ecd3326ba061f4ef3f4829751833dbf2aa7..96af8d300b8426f660a25c93fb8407bc9b162b62 100644 GIT binary patch delta 297 zcmZpWm>@Ahre1`BLoAkofnzyCfcaGh21Xtz?Fpf|&M@ZnmohN0Wiu95T?fk7GnR7B zV_;xuVO;2*$H2gx%(!#~D^R}=b2ZCX1_sv4EJsyE7#Nr|S($4OGca(?Vm&)Y3#i_T zO?SpqAYXwkM=%a(&S$o~SwQ>h*(BN31*ZZHy2916R)v9q-I8mv&p!qRhPm9;$NGR4 zf9FwG2FkO%;RVyImOy$b(4sb8+vIkj`bysGNAEE(a7yr5zi9>PW8e!~$_{iu9be9= z$3TbO=2v~c6(~O=6KMN?W}t!q24{vMhE#?`1_g%AQj8~VJ8UEyk3tHQv*uE{mo=N|(D!(8s_V|_r2 zpYy0I1Laxn@PcVpO(4A#Xi*ujZE`zMeJ1bqqxTpXI63&N-?RetG4KT~Wd}N-jxXob zW1z!M^Q*q!3Y7221ls Image plane - Image plane + Piano dell'immagine @@ -102,7 +102,7 @@ Stretch the image to fit the view - Stira l'immagine per adattarsi alla vista + Stira l'immagine per adattarla alla vista diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.qm index 78364a909af24f06c42b60522a59351ccbeaf2f8..6835ac2adae34db0e1e731f74db6665b85b40c8c 100644 GIT binary patch delta 366 zcmWNK-7AA}9L3M?ndi4XTUuMsj3g8h7gCzY+Xaf)l~JTe=AD9NpVS` zEUhVSgd(CS{s6gmQNoi6VDXMD zyqx_|E6>jT(EDT6qN(bq!@Iyrk^bOp0VwO&KWtn9vz*p=foapwa=8uUR~nrB1(^Dv zb8eGnO6i9`O4Ai|qs?Yr^sX%stEoD>wA4i1x{|b0W6UiMhg*%m1L=Ue?-mb36!h1| z-*iV)b$O_V8v*z*f?kA>11G!~72XRET!JwKbP(bKbG4w?f?L5O%L~H7ytkir)dBHi5QcAazC@_2&{jz=ZG{3T}5CA diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.ts index 3489f8d2b..e92e2d707 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_af.ts @@ -1287,7 +1287,7 @@ Maks=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_cs.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_cs.qm index caa3c69a251fa67acf779a16c594019cedf7826c..08df7e8bcef953875e3175e544935b587b10d2c8 100644 GIT binary patch delta 410 zcmaDnk7@6GrU@d96E=!YXJl-iyq57lW7OoeOyQD~ncn$rW?+#2!OZ^h2m^zu9J4w1 zIR=KtJCkLZ&j~e4vf8WvOD)F8=vD&aE&L&6W%OVXhX3=PjF zr?T7!n&`?}&e$_~FRQrYe9q9n6$}hwTRBsrG#D7To^hsW+c7Y-P3Fv`bU#{+0=yEG`W2a%wk|r{=l8gcA0^pcJ<`FY-UXL z{FA@3omc$JJB?{81A~k(@2rJDGqR8KuGntGz>xTocjKggK>IW&KV?^EJU^M2!=Lft zhJ1!xAU~fWk0BL^OBjkd7=VBch=p7-iwklRD;1LSa|`nGQu9hS+qbE30su;f Be_;Rs delta 312 zcmV-80muHmp915a0+18|h_Mxy0Rb_StpWc52$QV>R~bP9?oP7+03Y}R2kFEB05u*1 zHw(@H0D+2=9Rto1g2x3suT%g4W16C4$#|6q@^8f%~_yy7%RR92h zl#^uy-vJ1dMFn>OI+MKx7eP%4RsDDX02Z|gWLhWy01D;_W-C4b0ER&cZIgZg02D9@ za#uwF00@~0bsTvB0EF`icF4Z~00dtNdVKBx0E94;6$Uo}Uz1G+A0cB3a Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_de.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_de.qm index 7462e1317f94ceff94ab44c8a345eeccf40b1f14..7399893e5e993e1887ebfb164416f0c685df70e5 100644 GIT binary patch delta 354 zcmV-o0iFK2ssfj*0+18|kg*k(0Rn~-ldS>&0qm2l0#+J_IRfrZvj6}hECUDW!~g&| z#sfDC&Hw<1c9R_g&k?Z&Jg-y$0BU3fNe>kO0EXF<{R3AKsRhbl^8f&3*agxXRR92n zhLdFk-U5smlSKt~GK2sLF2}wA01BW9HkBy=0CmF&H+%R10EH_FRsDDX02plvWLhWy z01JW%W-C4b0E|fO?|<0F0svsJMjy05)g}%aXwW0EKdsjRq$X=L<~0ng9SMUJGLe(*OX236s4B zHvx^4^#;!YUz5cL9|5nE)LFVR;~9Z*6dIZe?zCvz?2a3E*aO A<^TWy delta 315 zcmV-B0mS~7s{*;I0+18|h_Mxx0Rn}+ldS>&0hW`k0#+J^;{xtZvj6}hECUDW!~g&| z#sfDC&Hw<1Ad?*f&kkO0EUB;{R3AKQw7Rk^8f&3*agxXRR92n zFq35j-U5rllSKt~GJ~oKF2}wA01BW9HkBy=0CmF&H+%R10EE>ERsDDX02plvWLhWy z01JW%W-C4b0E_*T?FAPRoe6fxzW@LPeF=Je?f?LZ#*-BWHUfzClT8L5B8Tw`a Display components - + Komponenten anzeigen diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-ES.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_es-ES.qm index 28456cca35a5ebd6ac890fc170178cfa209c77e5..77ff8d44487196bf562ab67f97b59837e66c819d 100644 GIT binary patch delta 353 zcmV-n0iOP)tOEb60+18|kg*k)0Rh*OtpWc5)|0IQRvL&40`5+;001I<0|)8E0021p z12+rK004+$lN|%k5t#)%uT%g4YhndS4;26ahozJK16L7m1O!jruP7a8*jRsDDX02rAGWLhWy01KcAW-C4b0F6hJ?FAPR`3ZK& zzW@LPj|qBw?f?LbB9j#cHvvOaFe|S7a5@mRsDDX02rAGWLhWy01KcAW-C4b0F3pM?FAPRrwMk* zzW@LPj|qBw?f?La(32GgHvs{YO$Ht!h~Elwu{{6)j1CHbdZPdUjVcPLxP<@!HmnNE zlEDA~h2)cs1}6!R3rxV8001Velf?!$0)+dM{RYkggTs@}2Oj}tlkEp40)(@Z6$noO qMU!O+E*FWv53y Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_fi.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_fi.qm index 8e3a7f1c109a09b80ff244c713e2b08f39739944..60c2164438854e47c950e6a57dae45772ae251ea 100644 GIT binary patch delta 367 zcmWNKPbhsp=kPrBJkQR7kUS99GT2(!u*q1ILhO$nQAp@EUJ9S> z5umVHrT(}As-3DTB?c^(Q?BYkKQ7iBb^;^EVvEiIEcobG)vfOn@A|(0TZ#CX)5TLW z*-~DFl{9J;eQcjj#Vq5i-1R#NWRJ^(J;i{sCl8g@0V|D^5VQ1gdE)jANZFF7XFh@8 z4;iFNAy`0dQeNSbq8$s@0?SR>+38*0nbhu|1b|Aj_I~{W2$*SAvgn_b*7I$k$gfzX zC%_-2Q@$}@M&D9Qn9HGSbv_HwyV}AMl&a}qKI+v}WX5%2JAZUUb;;puz_4iN2RHQQ zt%^KrHvIKwG{6oI+!)0GreJ~b%3$*V0A(r#(i>F(0EN<% zWdz;=i@uXZ1$O~flf4BO8I1{5{dfQX7 Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.qm index 400639aea8249429d2f7c91ac85a09988053f691..8d6bc7090b5f0b29edf212497c86e2db8e51912c 100644 GIT binary patch delta 344 zcmV-e0jK`CvI3p60+18|kg*k)0Rgj10`5+;001PK0|)8E0026^ z12+rK004_zlN|%k5tju#uT%g4Z2$#H4;26aikp-D16C4=Nd?Ma^8f&6E(OvXRR92r zHj`xp-U5&ylSKu00eX|Y1s55?303`g000_^31nI*000bn31%xk0059xlkEi;5&H>t z$iDyp1n~)aeC_}Mjuev>1~vkXHIq#S9wLk_3UaYM0056-3V?c}005An3aGe+001~{ z3d@qg004;)lZ^%^5$6j`z?uL6DBKHU2GallhJTa21~vkS5tH=>&jH($#Rne&p_AnY zCjrTm4G2#Gmy=xxFBb6+v1#rA0B|7>_h%RY02f%g| qW&mjbV*qHAJ|iNN4txm`5=3cpaBN|DAY*TBaBps9ZgjH~k0uK8if+sR delta 291 zcmV+;0o?wbvjVxY0+18|h_Mxy0RdN&tpWc5c9X3FRvL<_0`5+;001PK0|)8E0026^ z12+rK004^slN|%k5jzDuuT%g4Z2$#H4;26aia(S616C4_h%RY02f!}6bgW^U>^Vg diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.ts index cb1fd14e0..c4c2640e0 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_fr.ts @@ -1286,7 +1286,7 @@ Max=<%4,%5,%6> Display components - + Afficher les composants diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.qm index 00017475d05a2aa1e499a40de1927eb1e700e9de..323613ffcaf4ff5d44c1edb1ebcdd34cb6bb5792 100644 GIT binary patch delta 391 zcmV;20eJqPp#u7$0+18|kg*k)0ReTBtpWc5h?A`XR~f+q?oP7+03fCV2kFEB05%*0 zHw(@H0D}^f9Rto1giQrJuT%g4XIKSE4;26af>V?I16C4&2?fev^8f&0?gi2tRR92i z`jce@-vN}9MFn>OfRnui7a5ZYRsDDX02d<(WLhWy01Da(W-C4b0Ef+!?FAPRZwYqD zzW@LPM+tg-?f?LVrjr#0Hv#37O$Hw!;|g-IJpcfP)(U`nqW}Pi01BwMg#Z9E&I-$t z!2ke&(36b@ClOr>Ou(7|03@^vV+PXz0Dhs9y#_Y{`;+ws&mr>-mIAc^035dsnxUfr z0Bpw%sJAiz0AlM6v6B7(0EJ1DOE|a|l7a2hbRsDDX02d<(WLhWy01Da(W-C4b0Ec^%?FAPR9SL^G zzW@LPM+tg-?f?LVRFf43HvyBAO$Hw!kqUCLJpcfPgbILqqW}Pht_rBQg#Z9E&I-$t z!2ke&ev^#`CkYD+Ou(7|03@`N#RfM4sgwN%&jF#6%?BO=g!hx}2PXk-lNAU~0)@Gg vWe6`8RS&Ug?f?L4RS)-P7ytkiIcWd@hwPJ)aW|7x2^F*U2w8r!p@&%sRU~0C diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.ts index 7b145cb2a..b24803a63 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hr.ts @@ -1287,7 +1287,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.qm index 9de35d51a809de07a645c0f4dd08815416eb46fd..f86367582b95ece8440fd27e4bd8348809af3ecb 100644 GIT binary patch delta 392 zcmX@KoN3MqrU@d96E=!YXJni_c`f6A#z!p#2i2m^zK1G72z zIR=I{hRL$b=Y-lVS#8#bFfe2`uzK=~GBC7;PX5arCe)(IdMe>F149ZM>m}(>pfJKT^}dEWfd2k&RKS1 zKLZ2HQqHQHcMJ?2`zDLBnKM3}?8_#vc#*4Uqb&nN=RdB7s>KWp-3DAMcC<1um@#pk zo^+6bq50F~UN&{XW^SJYvltlE!nl*!E;BGRPM*A%&5Ws;ck)-Z^NLS-r!j41V2}&u zowX2XM1CmmitR=W45{M08z=n(TIW6aDZ4u3@yWa#eoURFlVdsb#b)zw%mlh5rY~Xji+wl0=kRKDP+@Rk$YdyHC}7B8NMxvFP+&-A$Y;m}^79$;7*c__ kgrS&&0SMTDSjZ)_xF9F7QXx4%w;(?+HLql|de>}D0BR(8GXMYp delta 294 zcmV+>0oneXr~<;L0+18|h_Mxy0RcgitpWc5B$KTIR~cmj?oP7+03tL42kFEB060Jc zHw(@H0EMoT9Rto1hUW!5uT%g4X@CVu4;26ag#(lQ16C4)*9FR8^8f&31_ja^RR92l zu#;s3-vMfqMFn>OE|a|l7a3UzRsDDX02reQWLhWy01K`OW-C4b0E(ZJ?FAPRMG1Du zzW@LPr3rd`?f?LYY?BoRHvyBAO$Hw!e+qK3JpcfStO|g7qW}Pk-U_I=g#Z9H0t(BL z!2ke*pp%UTCkZhNOu(7|047$G#RfJ4g1eLb2G0SLlg$Sn0*CpN?FT0Tb(0kcP6CMI slVu1m7D*4WY3=|3Y>f~1XBYqg6^m&A0E-}#v2#tc_XtXXvy+O63HI+`r~m)} diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.ts index aef2711e2..2ce525947 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_hu.ts @@ -1287,7 +1287,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.qm index 3a9cf7498a8cd6545a6b4e2d1f209a7eaf5ae2f3..ea4eb58b2bfdad4c70f334990a17f71739499df0 100644 GIT binary patch delta 2602 zcmZXV3s6+o9mc=CyLWf*?%mxWXcXk3sGtx)L_pL;MGZPWFldd5ji@NDEDskD0m}-+ z2M-@%(N=UYiVskWQPdbC5C@|+C_a^f5GhCjgPxp*gS`h%!MO^#=eC z6sk%Tsy!5H#&q+TLa|n%_KHH?DuvQWg$_fU@?adVP@baDv`3+NszS>xg|D?Kbn8CX zBUbtC9^B2j3Oy1O_MD*bb+Ma`3O#kN=zwQ;Bwpu~7k#Y?y=N)(Nmc0kokG9I2%BbS zB_=A&{4L@le*%WzBww;py)ikc2(WEcnB$MhKRbapzQ)uA4P+%|2eP7BcksTo#R0?| z$K3c20G}!(ZL0-5KE&b&cY)QNunnT&fSn45#~^EO9N^8f`#fmK8$}zR^V|j0w*D1Z zRD~m_xxY^c{A zhXG-As%>F4z_8h>Z8N?E{2Nu({fdDBPZdT~sH)$Q0I5m!@h@6Y6G42`#C<(Dg zn}AV+g!l&uz|eAG&QnIX_N1+V}!K<3~*_#aPnC-kh?%Q zbN@aNy<9l|))OH6j&P;e2ap}Y)dmJ+mlUqJAzXblkak7k;j{*z-}h>V?#DCiWrsS- z*v1#}>V)=sW*n$qaZ(MKAE=u%n1M-Dw@zoN7jIEte7=(ocdIWyJ;oB(s5?z;Req&L zQ_nzjT8+JN2r!~UQ!-;S5Dv{p(`l#wn+k&yHCvaAqvKFb^*4MUIn$x3u^#2aX3fFi zJwRT(=5jp8%XU*?YQE-v*&)EsP1D(>0elNZ@j@l{Z4u>tCBUjy(c3l$DC{o|Zes$= z1}Mz=w-~Cw0j%37jyg1xl{z6#vh)Pj)QQ%?e+CT2;@VGISSg3MSoZw~K*m6^e2D-I zdM;K<#q5zNZV%#pVBae44b7uSqs6^{UrpvJ%-%27p6CKnUW$jitQ2dZ_*LRhtVox5 z)oT_Vy(hMxJjwl!#AiWSyk82$u70f0pd^J6_q0BvzoKTM%Ctig>8OWYyQH8AaBI;n zJ+1?+5eiej(54ut0iNyJqWvKhk+=3>keQip)E@WK1L9w_pSsh5cA~b$9>G@J)_Jwe z1yX%-@HwQ_-l88#{r$+pe(ezJ7-FAq~3e(>^H#a^~stED`fqiS^B>%#znIto^sUmjov#6g^w8hj z^DeL0nfj+;UoyieNhML;)_+JrtrTH#hZJ&-nHe5Qk(&qe$_|pE^0~fRl4iYF0rZ|H zCA~+7#x`kj(3?QHuaxR!LOoAN_SsB8vP#)~IbEe!q~+%w&4A{fl(&+Zl>AF7&*#SJ z=cK*+8OYGS(!T9%Me+-&ZpK~C`)H|A+rSIzl0j(Pz|u}N1VZAu0K=FrI`q&Q;{KM# z>2WFycNo%5lPJP|2K(XBKv|4oRUYk@FE!MjSj`)=+R*B#IL*l83@`GSLG~P@?lw#2 zX*0@3*BEI@mNdG_II8+K4Sa5#@f4(iK#|5ADVLw}xMDQ^hc z%+^7nZKS+CR6~tCmTRW-eV|P~c9CM#Uy_?OZPeI*9CC9kd#Nv!F9gkEE0)Ra^+$N; zN68%@)4_;M^2<%J3}ByW!uS@7skiCfia5aXj%og?YTg4kO(iQ&QWIlMTZCiG=!vOn zXALWmY^wbD55fRO2uuK zCcvEI%ZP>Fn{$7z=QKPq=Wli$j58m&MTaXr&4+D^crzB6k6q89DD%vpCzyfv1I*3s zF>F=1`AjV{Gu^O=V`;ZE)nc6H&i`0BWCCfhSeouoU}Z2bF+ZP%); z`^^9Q7}~d2L!IHEdT7}Hg0R!HjUSgg>#L)guU4#d;0isJ1~ajwVS{E57=xH`%|<5x+z!v9q$&Ye@;8>D4F^ft=B)TZHONs_8( z2!2E3naE~DuGI4QneTk)=jo+)$yLj5kMY*b4BPx%zlG_k8R=<@(y|(6lod(;1s?y# AJ^%m! delta 2483 zcmZ9Ndw5J|9>>4u%$%7yGiPQ>#3ke+E(rQ zX0XZ*{ZzVos_fXTvePFjyQqmc;PyI_u3OcGZs98315|p9ROz{2rB@RI$Jv1pH^si= zT@3hc8v~sEAN=?%97qTf0@lt4ToQy~eQpE#mBQ@d3xK%C!t51}Dj%er z-;W0V6eCV~!U*$+i80F;0U0S`ax`BI`c=#;bfYK@V!jUpOdKiJJ}mqx94-ldXMMYVFPn^&YBn;8!}2w@y(rAs_1c#?VpwF}j3B$AEU9=@Jj>0h_2Y zX|*oNG!Ae(qFY+spCWSC?eeoQ;}3KPy$pb~M|a4D4s>3+2Kzv^qDJ4fVLB^#PajrE zdz!`ip+7V8H-_qCdN9D$Z2bZUIpBzX$>n2kAn|v7S)1s5ztmU9c>tX{>FXmF0oI55 z<~`e})-n2)t7R15Iz!|;!`ZuRl|^xe3AP77O0yw#?-F2MKSQoEn7#Kl<8*`g;ooQ$~SoR7Y5czuG2YrKvfyVy45VLr_mQOMOJS7b1NOX+%QJoO6ByVs2mV& zOf!$-7=LE8*StlC2aSt!Xt(H=vGVXTo|JauX-DyKM&4+Ak;4qKd`$YAEScK~lVai+ zglN#j5M9+)dN*7g>P&EYoid9DDnhCdbP&%wWkK#WT4-kIqzO`xSgi7L zZ8!sPn1@F+@S}0hJh?cMqVzY6QbR=TVH2man2Mz|?YE3%MLJ7kB{MTS ztyvtg|*9rikLLHLu1g z-}*GZGu0Yp16KBRRvWqtg9al4bCAj3Oz^7+8@!N#EM6t^xff<54XOOi;nNJRw%yrE z{*cp!$t6j~F4q5BE7{Vav$NT_OA{7~@K>8NVJF+n&7?W?KjoFV1m4H;D*2Vmwmml9 zr#X*Ww)7OvmrM^TD0vhV*eRWl=P lW%x5`$zF0H#l;yu_ovRT9bX6YKY2I<3S$N5uSMzde*v%CuEGES diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.ts index b192db9f5..493308088 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_it.ts @@ -24,11 +24,11 @@ Boundings info... - Dettagli sulle connessioni... + Info Limiti Contenitore... Shows the boundings of the selected mesh - Mostra le connessioni della mesh selezionata + Mostra le coordinate dei limiti del contenitore della mesh selezionata @@ -91,7 +91,7 @@ Check solid mesh - Controlla la mesh del solido + Controlla il solido mesh Checks whether the mesh is a solid @@ -706,7 +706,7 @@ Check failed due to folds on the surface. Please run the command to repair folds first - Controllo non riuscito a causa di pieghe sulla superficie. Eseguire il comando per riparare pieghe prima + Controllo non riuscito a causa di pieghe sulla superficie. Eseguire prima il comando per riparare le pieghe No folds on surface @@ -879,7 +879,7 @@ Please run the command to repair folds first Show bounding-box for highlighted or selected meshes - Mostra riquadro per le mesh evidenziate o selezionate + Mostra contenitore per le mesh evidenziate o selezionate Line transparency @@ -1149,7 +1149,7 @@ Please visit http://www.openscad.org/index.html to install it. Boundings - Connessioni + Limiti Fill holes @@ -1285,7 +1285,7 @@ Max=<%4,%5,%6> Display components - + Visualizza i componenti diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ja.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ja.qm index 255f81f4b60a550bfd9505f509b38707a349d922..a7e3dbae9a1517498257fcf0165e67255376d6d2 100644 GIT binary patch delta 348 zcmX@}n{mn?#t9;f6E=!YXJni?c`f5Vrb3>{Ynj3&!vODl&{ZvD&aE&L+A$9OVXhX4Egsa zr?T8rR-Z3x~^Gz0IGiMB+?8_#vn9fzS(UyUs#Ez?>YB5lU3D=4ptqcs>0$isj z9b{n0`!>0kO sXM?*2e+Orjxw|7a4mARsDDX027x9WLhWy00{yKW-C4b0CdNb?FAPRnF)5t zzW@LOrwMv|?f?LC&XW}eHvt!uO$Hw!Ckk@0Jpcf6{tAG4qW}PO^a`lBg#Z965DLqZ z!2kemwv&wpCkbZ@Ou(7|03Mo?#RfM46O;W0&jB@)%?BR=d6Vr2CIW5alNAV00X36l n2rd_K;SaHC?f?K>p%3?G7ytkfHE93 Display components - + 表示コンポーネント diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.qm index 3fdf730d5407548837ee5e3a62669492a14f63d6..53d4b7d66105c58840cd4551c7cc561fc3f005ee 100644 GIT binary patch delta 389 zcmV;00eb$sqym+t0+18|kg*k(0Rn?HldS>%0)+yTtpZjWggpZ8PO|_2A)W&V>BIm4 zH!1@+3(f!lgp89N1J4oB1w5}*003y11xXJT004vGll=o%5zPh4VDkU~V;BX}8&v=R zgOHPD1l|IPFq1_Ec3Oc#2`2{(KA004qf303`g000-`31nI* z000Xn31%xk004<;32l>p000#}3369O000Q%33VKK004*)33kZ8000Du33`0)004(N zlNAOx0dJE{1|K0^3UaYM004-13V?c}004=c3aGe+001=N3d@qg004rPlZ^%^5&a8H zz?uL6C87&s2GallfMt`t1~&n}ll2DA0k@OI2Oj~`ljR2|0f&Plh1NPv*idTfDa@9L;z_3a{zDvYye>Zd6V&V6deF_ j2mk;800sa601`xLb8u{7c_3qNZE$aHWo~q{`G`UZ-$QzS delta 327 zcmV-N0l5B^r2@O80+18|h_Mxx0Rn>KldS>%0)()WtpZjWgX;qBPO|_2A)W&V>BIm4 zH!1@+3(f!lggTQQ1J4nE1w5}*003y11xXJT004uJll=o%5qky7VDkU~V;BX}8&v=R zgFcgG1l|IO-jhWIc3Ob&2`2{(KA004pi303`g000-`31nI* z000Xn31%xk004;>32l>p000#}3369O000Q%33VKK004)-33kZ8000Du33`0)004&Q zlNAOx0UeV~1|J~{3UaYM004+43V?c}004wv1#rA0Bfxe Z_h%RY02K3S004=Sv#JPbfU{+ZFbTMvX@CF# diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.ts index 84b2c97d5..603d93f5c 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_nl.ts @@ -1287,7 +1287,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_no.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_no.qm index 980c55e6fce2298e87d30fab017714b6a1e63dbd..f1284797e257581d992804d3cd4cb78bbccb4a46 100644 GIT binary patch delta 367 zcmV-#0g(RLodUC-0+18|kg*k(0Rn&rldS>&0oIeP0#+J<4Fc{?vj6}e%mWAM!~g&_ zIs-Qg&Hw;`UXvXI&k>mgJg-y$0A@G^Ne>kO0D!fV{R3AKodwEZ^8f%~*agxXRR92h zYLjII-vQo}MFn;;ei#WZ$G!jn3D^lXl_>xKaVH5kd-wnVe&0fdvS0#+J;y8`Y`vj6}e%mWAM!~g&_ zIs-Qg&Hw;`43ixL&k;ujJg-y$0A@G^Ne>kO0DxnY{R3AKO9jec^8f%~*agxXRR92h z7?WiL-vNx1MFn;;eZ~nc$G!jn3D^lXl_>xKaVH5kd-wnVe$fe4{dfQX7J&(5S||Vj z3Zw~UD?R`Kg~5~U1s4%<33kZ8000Cx33`0)004uelNAOw0)pd{O$Ht!f!_*pu{{6) zgxCszdZPdUh4KohxP<@!GW-h5lEDA~e-e|81}6z!3rxV8001M_lf?!%0YQ`f2G0RS zlg$So0ZEhX2PXjulNAV00S%L72rm|?53y Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.qm index f63297db7e1623694391f27800f8a1c111f73c1e..1dd4677cb218e7aa471d9e92689664c31fe92e7a 100644 GIT binary patch delta 405 zcmV;G0c!rMr2>Vf0+18|kg*k)0Re@RtpWc5W|OS~R~efE?oP7+03ikg2kFEB05>`V zHw(@H0EFt39Rto1hBE~`uT%g4X#fRD4;26aghiA616C4)83oE<^8f&2t_9K?RR92k z@RMZ(-vOMHMFn>OjFY_u7a5-kRsDDX02f&aWLhWy01C(nW-C4b0Ey9)?FAPRZwYqD zzW@LPEeU#j?f?LXnv)d`V zHw(@H0EC#69Rto1h2aG}uT%g4X#fRD4;26agY%R916C4(#|6q@^8f&2t_9K?RR92k zo|9z+-vLUKMFn>OI+MKx7a2_nRsDDX02f&aWLhWy01C(nW-C4b0EvH-?FAPR9SL^G zzW@LPEeU#j?f?LXNRt%?Hvxf@O$Hw!a|&{?JpcfRgbILqqW}PjvI?lUg#Z9F+zQK* z!2ke)j+2cBCkYt~Ou(7|03|e&#RfJ4fxnae2G0Sllg$Sn0*2?4?FT0TeUlXkP6CIu wlVu1m7DErQY3=|3Yu^v|XBYqg6pLv90EzmOFLODQR0$Qc_y}Wwv#p6(3Bo90EC2ui diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts index e2164f2c3..dd1353651 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pl.ts @@ -1284,7 +1284,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.qm index 852109e1e34e36d5bf906ab9dc2f0ecbf48f927e..68dec120c8eee8d755637bb213743e6031c8da67 100644 GIT binary patch delta 343 zcmV-d0jU0yssin*0+18|kg*k)0Ri8WtpWc5+>@;WRvL#50`5+;001Ix0|)8E0020K z12+rK004((lN|%k5upVO%#*zZ7a92pRsDDX02pTpWLhWy01IddW-C4b0E{)0?FAPR;|X@i zzW@LPp9y+=?f?La43iZGHUf!3lT8L5B8WE%aypxY~MYHD!nt}@?07U?J p0BHbX0BMu1AR3bmcL@>_L}_zyY+-pIV{dJ6Z*FC7bhB@ZqzT^7Z&d&Q delta 292 zcmV+<0o(rVssfX$0+18|h_Mxy0RfGZtpWc5ij%DZRvL!80`5+;001Ix0|)8E0020K z12+rK004&+lN|%k5l;m?uT%g4YGMUR4;26ahF_EY16L6v1OdXv2c7a6AsRsDDX02pTpWLhWy01IddW-C4b0E^?3?FAPRkqLIl zzW@LPp9y+=?f?LZx|0hL2Oj}blkEp40)xGi6$noO qEt6#kE*FTg53yYO|^c--5H-i;@Z4&0+rl diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.ts index 942e72ff2..b77ad2c9c 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-BR.ts @@ -1286,7 +1286,7 @@ Max=<%4,%5,%6> Display components - + Exibir componentes diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-PT.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_pt-PT.qm index 8a6e0edc9162400d02967418d1a2dc62947de759..2e0aa45ae4fac2abef6d6b2f6ba1c6a9b0278e54 100644 GIT binary patch delta 351 zcmV-l0igcDr2?C#0+18|kg*k)0RfSdtpWc5o|CNtR~gR&?oP7+03ucc2kFEB05}i> zHw(@H0EH-%9Rtr1V+A~~Q~&^JCIv|k6#xK)bCdl8RuY3H1 zHw(@H0EE_)9Rtr15d}Q2Q~&^JCIv|k6#xK)A(Q Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ro.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ro.qm index 832993b6b2ef77a493807b3329b5895b27812b17..ad4798e05cc03304f1ebb754de31c1730198353e 100644 GIT binary patch delta 392 zcmWNLUnoOy9L3M?Zui>V+?KT&EwLg>BFSD5At^i=MT%xv*w*HM${O=8O1?$*CXtjh zOL$l)527fFC#@7E@gjNh=XdJ!aL&UyXMa;z*ba2rBd?-B{n072yC#t5Cx0yuv-GY#$Z^ofS%C`IpaC(sM#KyCFr>Ak12*O_QIz zu8+9*lio-DcXtY4d~osUM*8!WM&p|HKzSyr;DR4s^q~Wz$bbVL^mFfl8&1vu{2Fjc a97C1M@9pat&2V`7y&kvIJrK>C3(5Zhnt5CR delta 290 zcmV+-0p0$LrUJ610+18|h_Mxy0Rc0UtpWc5Fq5qUR~c&p?oP7+03kF32kFEB05=2! zHw(@H0ED`e9Rto1h4lqIuT%g4Xx0Tu4;26agb9=V16C4($py+_^8f&2Fa^>ZRR92k zu9Ia1-vLOIMFn>OIFr2v7a36rRsDDX02jFlWLhWy01G||W-C4b0EvN Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_ru.qm index b0c2feb4264c44ee02a94a6b1a62a03f0c706621..df30d0cef9a5b077040824e3dd9b0e6335845383 100644 GIT binary patch delta 392 zcmWNLO(=tL9LK-UGtXns)?-=bC5e?#4oYbklQM}=iWGTkMo-P2WyqFf-k(XyFO-9f z0~cwQa1hEtl=l+{IXFlhNL;-9zx6qM58s!iHU4{zpGn|mB9;Y?YoQJ9kL#xmzCI<) zzg0&8>#Z*K`53UR=xoMwV4SBk-MM+fE);Io0*XT@H(7wO68h2A$G-@ttsj6hBwVM~ z0i$>1ih1A$sZ{9Whbw4bNJ{CI>VEoxN`0AV$P(% zz#A~ROcv3`JyMmJZoM&dN9=%hX&4Huvc$V#eRm8fXf~Y99swg;G%aSCLsiDg!$ly= zY;=k@K(L1PS;ZB7iWk;Zd7j?}((dKOFso2)^7>9b&^{+eW`EgSDLutza~jF|YF-nl zNuQS(HboTn#I2dWI+FoQqXJA7lIkmqKI`Lx#hGwGfe&7|(FQ*<;Dm}U=2dv$V)VeL c2b0J!I~1SS-R945s$E{y;W_7a1c7RsDDX02o6FWLhWy01L7SW-C4b0E%6c?FAPR7YTOA zzW@LP%L#gX?f?LYPLmY|Hvx~6O$Hw!feLc5JpcfSehPqkqW}PkpbDtCg#Z9GUJA>S z!2ke*V3UmoCJKrB3rxV8001Tulf?!%0e_SI2G0Relg$Sn0*CXH?FT0TH5x|XBYqg6 Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_sr.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_sr.qm index 6466d82cd8c9abeaba3de089a089560f49b37ead..49ba5a643fbb625ba2aa3646bfd3ee7a8da457af 100644 GIT binary patch delta 375 zcmWNKODIHP9L3LfuY2d-J28!BJVr92h=qk1F8FuLSB zVElm&+EN2_1g;&+6NvQBwW$AOv2(Ei delta 293 zcmV+=0owkgpaROD0+18|h_Mxy0RdT)tpWc5K$EQkR~dBz?oP7+03cig2kFEB05y^W zHw(@H0D;Jp9Rtr11qD2>Q~&^GtOZFA6#xK%6_fn~RuX^j1j+{dfQX7WWBcS||Vj3f>83D?R`KhNqM51s4%X33kZ8 z000D833`0)004w^lNAOx0jHBq1|K1t3UaYM004!&3V?c}004&A3aGe+001*e3d@qg z004islZ^%^2|Wu;z?uL6Bvg~d1~vkI>685i&H{bilg$So0SlAu2PXlolNAU~0)*w0 rWe6`8X%De!?f?L3n-BMA7ytkiBWVBthZd9Ja5=N%2&jFt-G)aAg Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.qm index 5ba0ae366c9a7944bbd69885e7ce9c14064771b9..a347c8c6d1ed9175751f143407de6969046079ed 100644 GIT binary patch delta 386 zcmdlxhiUp;rU@d96E=!YXJjm&yq57FQ={4BwM^lXl}zvaHZw5De`02Td4z$%OUWVKlz!oZNajn$K16eub``7d*rP(3f}sf5oA3<-U#m!v}(80xQ0 zPGz~r)ao$Vm9?C4%H+MQ;*L`}L;qGVFo>P!Oo`H9VBosKnWk;Wz|dOGnLD|Tfk8xr zvnbq^fq`QqXQ@mj14D~8XW5DU3=AysoK-dN7#NzPCX2F}GftlD%Ocxt=Q4Zz+kkG>-4093=DPGCik+b3AGAy`y80Xz@U7KJDKe=14GUF$$Qz% znCiGEe`PzzRLeN|D7!r4_sLJ$)ful&=H>8bJU%&=LtiYKe`6-l!i303`g000)x31nI*000Wq31%xk004z032l>p000yy z3369O000QF33VKK004v833kZ8000DE33`0)004sslNAOx0YQ^Z1|K0m3UaYM004wQ z3V?c}004zp3aGe+001(+3d@qg004f3lZ^%@3WUK6Ou(7|03+Iy#RfJ4eYunU2F?O} zuanIO9|5J4?FT0TgOe2qPXTq4We6`82@kPp?f?L2p%3?G7ytkh=V<@{g_N_Z2(x^% HuZ8Fcy`g2_ diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.ts index db79f9421..7c45ed47f 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_sv-SE.ts @@ -1286,7 +1286,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_uk.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_uk.qm index 9f9cc78ee7d51080d39caed907dcb0499df670a5..8a1a1f5451b11bb8121eac703c673ddf80a51c74 100644 GIT binary patch delta 395 zcmV;60d)StrvjX)0+18|kg*k)0Re-PtpWc5fRn8PR~fqk?oP7+03zZ82kFEB061;~ zHw(@H0EP&Y9Rto1heZWEuT%g4Y2*b-4;26ag*M>-vOYLMFn>Oc9XpY7a5@mRsDDX02t*7WLhWy01NsFW-C4b0E*j_?FAPReF=8R zzW@LP%?WyZ?f?LYvXd1CHv#LDO$Hw!+X`~AJpcfSI4XBYqg z74c~R0E=Lg6Lde5WC<0s_6S9RKqLS}0BHbo0B`_o0AT=m03ZNk0B-OB$K@b7a30pRsDDX02t*7WLhWy01NsFW-C4b0E&r|?FAPRD+zYU zzW@LP%?WyZ?f?LYV3QRFHvyTGO$Hw!i3)PDJpcfSk_v!&qW}Pkyb7qeg#Z9HA_~ir z!2ke*j+2cBCkYV?Ou(7|04D&G#RfM4tCRf(&jFQ_%?BO=hy9c72PXk#lNAU~0*J?x rWe6`8R}Zmi?f?L6 Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.qm index 3f75f64dd59f431f380a414aa724856d2d935e53..965f9d1cb96f25cb0f6f1765670db3f04f9cdece 100644 GIT binary patch delta 411 zcmccdnsL(`#t9;f6E=!YV`R!uoxGOuKV!?}wM^lX*O}h=ZDwGQ@MC6wd4z#MLyg&- z`y2y9Cf{UP=5s<>hO9R0Ll_u>-m!Y}i!v}|%$@v~Ib3iz>#2m#3=IBEte2!ifud=X zQ(5jY<+4n6Wi4l1F?lbmxMMVD=-&zk20?Gmlqd}b1`Z9*G;KQuhFo3F+{twe4E#l$ zMd7Xt3~afar81Qa3_0waWheGCFfcoFR@J;?V8{-bEXroixP7uOo4n$EuA+^$Ks9+> z4ONSQW<+qU*wM}&m$`io%wk}WcH&NEyUf6l`hW6XHZ!Jl z=E+~#&MBn@@=jyg%D^BR$UAEx(2VeE-WA)8fL_?hyK&M#pndFDSF(9>o+~>5I@5U& delta 313 zcmV-90mlBa>;c&80gw~{h_Mxx0Rm^!ldS>&0Wy=V0#_M@0`5+;000kO0BB2-{R3AKX$8t)^8f%(0tM0=RR92J z6q98H-U4j0lSKu00alZ}1s6dH303`g000q731nI*000Om31%xk003;;32l>p000ki z3369O000JU33VKK003*X33kZ80009+33`0)003(KlNAOx0cDd-1|K1f3UaYM003+p z3V?c}003{Z8nqrTq(2D L2-;<{|86q}O2=WW diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.ts index 0618ab506..8892cb172 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-CN.ts @@ -1287,7 +1287,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.qm b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.qm index 9d90456a1b54550cef75175de87bdda997f9e02f..3701eb13e02e2412a4aa4f6bcaaf517dfb337214 100644 GIT binary patch delta 409 zcmWNMTPTBZ7{;IfKHslBi~|h6Xj( z>V;D&CbK0kKAa8~<>m$IxJx%2zu}(c-w$}<+e)&3siP?7g$61ZD{B`#S&?4}+ zDHi4yQhUq;`KHzUXz_qlczFzHx1`dge4ukqGEaO1N|t2#8v~4+Qg3@6AT~>V1r>mr zL7(|V0f zkz443kZZiu*PpHdDf4=pa0fWf=n*4a&`%+f*&in_YxV)tuDrI*5bYCk;Gl#(a3F^k zqb!clM{O=yrLx#WmS~4ql%N_y3M4 r_>c}8RJho#!VNpqFuWqz2u!h6ir3@p@uk~Tmq&Hm-NRvv$EW=VYp;Cp delta 307 zcmV-30nGlW@Bz;60gw~{h_Mxy0RfwntpWZ5YV?z>0#_ML0`5+;000<}0|)8E001b0 z12+rK003%&lN|%j5^K2yJg-y$09E=0Ne>kO0BRGH{R3AKF$KzC^8f%+1_ja^RR92K z+>>Pl-vOqRMFn>;7zr-Nz5oCRpb0jWDF6Uog$Xx%_y7QC(Fs-kcmMzqp9y4IC;$Km zPzh!$J^%o2&y(#17ZIlkcF4Z~00UPEdVKBx0BrV?6$Uo}OOs6oA0bZ)aaVpRYD diff --git a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.ts b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.ts index 24083ee01..375d8feb7 100644 --- a/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.ts +++ b/src/Mod/Mesh/Gui/Resources/translations/Mesh_zh-TW.ts @@ -1286,7 +1286,7 @@ Max=<%4,%5,%6> Display components - + Display components diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_af.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_af.ts index aa419e3de..4cc3e1d04 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_af.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_af.ts @@ -137,12 +137,12 @@ Please select 3 objects first - + Unsupported Function Unsupported Function - + Press OK Press OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.qm index 91edd9fcffe889e91b0900aa46b1e89e85a6c7bb..d00f0ce097dd6ea9466a41bc602899f156c8ea52 100644 GIT binary patch delta 196 zcmZ4Ec*t==kLPq|D}f^n3_RbM?-y$_Fi2)He=inhV35mTNjR6vz#!(&$`Lb}fq_Ym zRc!H8p!{`KwSAI6T9`F$mI(s`Ya(ljbTd#r%fzedf-l(KEjY@+z#hr2e+8&mTzWDu zV>si)$*GLyk_)*LW&Ic!r0#IDMJB+4ub+iF+(;(K4T<9Dv+PakjId?`Goir4ge-)Gn4=T delta 174 zcmV;f08#(KL99WLj7fn5IuOJF01Wm6-*YJd02xyQ_j3~f03K2VV9sR#02Vm~2wal@ z00JHb7NeB_02#prCcYT}02uuRW|}kr00m(MbQ^;J03Gg;)h7|s2JWE6000MB2QSo> z000*SlMMk^0eh2W0XG?o3t=5j000`s3%SD}000z&4VZUK000%|leGaS0Z^0O0Urid cX#fBopR)o2y%h-v07w9J0Bitkv)&iv2wYMx<^TWy diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.ts index aff26d5c4..b502a9ea9 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_cs.ts @@ -137,12 +137,12 @@ Nejdříve prosím vyberte 3 objekty - + Unsupported Function Nepodporovaná funkce - + Press OK Stiskněte OK @@ -252,7 +252,7 @@ Hull - Hull + trup, skořepina diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_de.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_de.ts index 320d5c4c5..7489fa8ae 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_de.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_de.ts @@ -137,12 +137,12 @@ Bitte wählen Sie zuerst 3 Objekte - + Unsupported Function Nicht unterstützte Funktion - + Press OK Drücken Sie OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-ES.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-ES.ts index 710d471e3..de6a702a4 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-ES.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_es-ES.ts @@ -137,12 +137,12 @@ Por favor, seleccione tres objetos primero - + Unsupported Function Función no admitida - + Press OK Pulse Aceptar diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fi.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fi.ts index 4df2c150b..05616ee03 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fi.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fi.ts @@ -137,12 +137,12 @@ Valitse 3 objektia ensin - + Unsupported Function Toiminto jota ei tueta - + Press OK Paina OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fr.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fr.ts index fe315fd8e..805d137c6 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fr.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_fr.ts @@ -137,12 +137,12 @@ Veuillez d'abord sélectionner 3 objets - + Unsupported Function Fonction non supportée - + Press OK Appuyez sur OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hr.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hr.ts index fa8ca4a16..adf6d10c7 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hr.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hr.ts @@ -137,12 +137,12 @@ Molim odaberite tri oblika - + Unsupported Function Nepodržana funkcija - + Press OK Pritisnite OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hu.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hu.ts index b24530c03..699e16075 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hu.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_hu.ts @@ -137,12 +137,12 @@ Kérem válasszon ki előszőr 3 tárgyat - + Unsupported Function Nem támogatott funkció - + Press OK OK-ra kattintson diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.qm index 9daa5b13c6f6d8a2f2f1141ddc0e5587d71cb41b..ea336ff5e1c115432b35684a2ff6ae12b8e23044 100644 GIT binary patch delta 909 zcma)3TSycE6g{)M)YgC2`_RtFRnQlHnYyUD5cC`W5H6ID~v8yH2 zPZZNjDGKx>qfD6$#1f&05haEZB#2;^KjKeB8}`v%F$n4-2IeyN+;i?Zccx0`OD`n` zMId?>hxH{mr*w09UVFEP0zXMwo8OhHjE zpx@72o;V7aM9rDK&w1=UH*!D&QDkw@%ur>e+_=T>$%uZFkUO$;H0u{|FeS+2!ORV2jMI zrx*cUUev1(3uGWZYS~}`oHJ2tcU}Ozk;{5ddbV}0Zk6q^@wh=+e&TR{s{eku4Fuy*M)Iw`p`pr7g) zBLjVgj504>wbyX%?K#p58-@<$0pg%x&U1wVbQr=Ll`~qx!$BZn)L5TX4J3{j$Dc_w z=#IJ3SxLWOA?996F)c6&yKkq_!d0Q;hnA8&61qn7>C`hqsLx8gJ;F=Sg$zw5TMZ?( z=uCn1X@IFV%_V;Yk_u!x*E?cDL%S7%%z53KBuv!_-%1ms&xq51t3kO@h3 zn7egpE)-L%X|pZCOJLK6If+b0hW*O8H7~95Kjutg|K>WEIxC)H7+Ec{c^Ey9a&$yg zl|g%Yyton6heqnjkbYz8lAUAX%27ydKbdIWxPn9^(IF`shp2=S^y)!Ji$=+I<|->m x6Q&Z>l7gQI0i1@cjyW5(<|D*w{X;`mrYu$^GnG@^sabI@{Ede=hjKI3^$TzG+RXp} delta 880 zcmZ8eUr1AN7(I8}-QDioo#vdI(>YfbG5>{$Ss|MF->l3LftsRIN7~Z4Bzss{M!i&W z%TkiGdND|gOGqdpm=%#F7(!ABWz>TR5u#-eeOG!Zez1@Go$ou}IcIa( z8qoIwx%a5fLiIZi2=7GNd@_J}6gb-fp$W}5@(Ismf@%hVkZESe!*f7r7n8B41JG_^ zI!8(YgIaMq^(hdXq8Mc_13Il@Os;@3Ij;h+1e8022^ZALdEZtbU`NNF0!V(*8%GlcJr78h*)N8d$t4Y8@9zthwVo8RnI$sA7&S#2Y?NS*|iuQ zph{D}nEgNkSoH#L1Z-pKrM^jkTj3Jl5})}qSH4L6LO)l&Bq9J~fSarTN)GOD3)3V( zSD^`(E|K02&A#yja=J_7+PzA(M^m2dBO@-&%aTGm(69Lv_yUBLX`QX)+;&tu-u{>b zbo0*K8cNmAcTJrqzHj_MP8wjkz|Xj@k%43U>U!mL#?`?9IqTI`MHK^)w{%Y?>@?`q z-)t?SzhFXtKPC$>eiu@1Z={2Bg8!!y(DVsykJ2gXQQ=H?80|TPXP|`mGK2XbISpMj zcw?UfOtE1m`Uen|vkmgR7;ozNOT0;1GBq)bTdFj>7<~|O;V1dk zq{AzYSz;~bbvtg(HepM6qDRJge+uI)TOj9 LtM`cy9Pxhuf4$Xz diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.ts index 64f5c5620..8980b9170 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_it.ts @@ -26,12 +26,12 @@ OpenSCAD import - Importa OpenSCAD + Importazione OpenSCAD Use ViewProvider in Tree View - Utilizzare ViewProvider in visualizzazione struttura + Utilizza ViewProvider in visualizzazione struttura @@ -56,7 +56,7 @@ OpenSCAD export - Esporta OpenSCAD + Esportazione OpenSCAD @@ -129,7 +129,7 @@ Convert Edges to Faces - Converti i bordi di facce + Converti i bordi in facce @@ -137,12 +137,12 @@ Seleziona prima 3 oggetti - + Unsupported Function Funzione non supportata - + Press OK Premere OK @@ -179,7 +179,7 @@ Error all shapes must be either 2D or both must be 3D - Errore.Le forme devono essere tutte 2D o tutte 3D + Errore. Le forme devono essere tutte 2D o tutte 3D @@ -205,12 +205,12 @@ Color Shapes - Forme di colore + Colore delle forme Color Shapes by validity and type - Forme di colore per validità e tipo + Colore delle forme per validità e tipo @@ -218,7 +218,7 @@ Convert Edges To Faces - Converti i bordi di facce + Converti i bordi in facce @@ -239,7 +239,7 @@ Explode Group - Scompone il gruppo + Scomponi il gruppo @@ -252,12 +252,12 @@ Hull - Guscio + Hull Perform Hull - Esegui scafo + Esegui Hull @@ -265,7 +265,7 @@ Increase Tolerance Feature - Aumentare la tolleranza caratteristica + Aumenta la caratteristica tolleranza @@ -309,7 +309,7 @@ Create Refine Shape Feature - Crea una feauter di rifinitura forma + Crea una feature di rifinitura forma @@ -317,7 +317,7 @@ Remove Objects and their Children - Rimuovere gli oggetti e i loro figli + Rimuovi gli oggetti e i loro figli @@ -343,7 +343,7 @@ OpenSCAD Part tools - OpenSCAD Part strumenti + Strumenti OpenSCAD Part @@ -351,7 +351,7 @@ OpenSCADTools - OpenSCADTools + Strumenti OpenSCAD diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.qm b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.qm index ec6c53296da26fd78b515c216a98926e88429352..cade5dc1e7176b088f720a4b5fde67a37bae2592 100644 GIT binary patch delta 156 zcmX?UzTJGn9Lrwj@5RCl43Y&b3FlH77=#wHa>Pt#U|`~46Wpp^|E4jC|DK%6XwSH6@=``~MvuvN8RgkzGJz_#Zf0U) z6cv>+cxZ6gV7tLngFJ(427e4*=ZjQNpDZI@Eh=Jg-{7;sW`nB+I}O$XWhQ}SHt!PW GX8`~y;WBIh delta 174 zcmdmPe$srx9LtH!-;0GA7$lom63(SEFbFMX<%pTgz`(@8Dzp`vKcZruMp>F0RWb*DrNux diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.ts index b44d0cd1f..05201835f 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ja.ts @@ -137,12 +137,12 @@ まず最初にオブジェクトを3つ選択してください - + Unsupported Function サポートされていない関数です - + Press OK OKを押してください @@ -278,7 +278,7 @@ Mesh Boolean... - Mesh Boolean... + メッシュのブール演算... @@ -296,7 +296,7 @@ Perform Minkowski - Perform Minkowski + ミンコフスキーを演算 diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_nl.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_nl.ts index 07a8bbd31..689419922 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_nl.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_nl.ts @@ -137,12 +137,12 @@ Selecteer eerst 3 objecten - + Unsupported Function Niet-ondersteunde functie - + Press OK Druk op OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_no.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_no.ts index 22f47b420..bad0d4f44 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_no.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_no.ts @@ -137,12 +137,12 @@ Please select 3 objects first - + Unsupported Function Unsupported Function - + Press OK Press OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pl.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pl.ts index d62c4e577..f8bff6f28 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pl.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pl.ts @@ -137,12 +137,12 @@ Proszę wybrać najpierw 3 obiekty - + Unsupported Function Funkcja nieobsługiwana - + Press OK Naciśnij przycisk OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-BR.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-BR.ts index 70e806513..7facd8643 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-BR.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-BR.ts @@ -137,12 +137,12 @@ Por favor, selecione 3 objetos - + Unsupported Function Função não suportada - + Press OK Pressione OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-PT.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-PT.ts index 3e4080c50..09202e242 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-PT.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_pt-PT.ts @@ -137,12 +137,12 @@ Por favor, selecione primeiro 3 objetos - + Unsupported Function Função não Suportada - + Press OK Pressione OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ro.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ro.ts index 1a5970683..d9a4653c0 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ro.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ro.ts @@ -137,12 +137,12 @@ Selectati mai intai 3 obiecte - + Unsupported Function Functia nu este suportata - + Press OK Apasati Ok diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ru.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ru.ts index 9a5467870..f9fb82c21 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ru.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_ru.ts @@ -137,12 +137,12 @@ Сначала необходимо выбрать 3 объекта - + Unsupported Function Неподдерживаемая функция - + Press OK Нажмите кнопку OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sr.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sr.ts index c2281c09c..28cacd089 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sr.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sr.ts @@ -137,12 +137,12 @@ Молимо, прво одаберите 3 објекта - + Unsupported Function Неподржана функција - + Press OK Притисните OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sv-SE.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sv-SE.ts index b9bf6c95c..9820cee1b 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sv-SE.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_sv-SE.ts @@ -137,12 +137,12 @@ Please select 3 objects first - + Unsupported Function Unsupported Function - + Press OK Tryck OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_uk.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_uk.ts index eaa1ee19e..c500769b2 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_uk.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_uk.ts @@ -137,12 +137,12 @@ Будь ласка, оберіть спочатку 3 об'єкти - + Unsupported Function Непідтримувані функції - + Press OK Натисніть OK diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-CN.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-CN.ts index a12159262..d9573a193 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-CN.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-CN.ts @@ -137,12 +137,12 @@ 请先选择三个对象 - + Unsupported Function 不支持的功能 - + Press OK 按确定 diff --git a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-TW.ts b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-TW.ts index badcce0ea..f4a20dde8 100644 --- a/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-TW.ts +++ b/src/Mod/OpenSCAD/Resources/translations/OpenSCAD_zh-TW.ts @@ -137,12 +137,12 @@ 請先選擇3個物件 - + Unsupported Function 此功能未支援 - + Press OK 按確定 diff --git a/src/Mod/Part/Gui/Resources/translations/Part_af.ts b/src/Mod/Part/Gui/Resources/translations/Part_af.ts index e10a20ea8..5788875f5 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_af.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_af.ts @@ -2192,32 +2192,27 @@ Kies eers 'n geldige vorm in die vallys. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Kyk na akkuraatheid/prestasie + Kyk na akkuraatheid/prestasie - View smoothing - Wys gladstryking + Wys gladstryking - Using high-quality normals - Met behulp van hoë gehalte normaallyne + Met behulp van hoë gehalte normaallyne - This will slow down render speed but will lead to nicer results - Dit sal die verwerkingsspoed benadeel, maar sal lei tot beter resultate + Dit sal die verwerkingsspoed benadeel, maar sal lei tot beter resultate - Defines the appearance of surfaces - Definieer die voorkoms van oppervlaktes + Definieer die voorkoms van oppervlaktes - + Shape view Vormaansig @@ -2227,17 +2222,15 @@ Kies eers 'n geldige vorm in die vallys. Tessellasie - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Platskadu/Phong-skadu</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Met platskadus word die oppervlaknormale nie gedefinieer per hoekpunt nie. Dit lei tot 'n onwerklike voorkoms vir gekurwe oppervlakke, terwyl Phong-skadus 'n gladder voorkoms gee. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien hierdie opsie nie geaktiveer is nie, word Phong-skadus gebruik, anders word platskadus gebruik.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Platskadu/Phong-skadu</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Met platskadus word die oppervlaknormale nie gedefinieer per hoekpunt nie. Dit lei tot 'n onwerklike voorkoms vir gekurwe oppervlakke, terwyl Phong-skadus 'n gladder voorkoms gee. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien hierdie opsie nie geaktiveer is nie, word Phong-skadus gebruik, anders word platskadus gebruik.</p></body></html> - Do not define normal per vertex - Definieer nie 'n normaallyn per hoekpunt nie + Definieer nie 'n normaallyn per hoekpunt nie - + Defines the deviation of tessellation to the actual surface Definieer die afwyking van mosaïekwerk van die werklike oppervlakte @@ -2247,22 +2240,20 @@ Kies eers 'n geldige vorm in die vallys. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Mosaïekwerk</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definieer die maksimum afwyking van die mosaïekverwerkte maas van die oppervlak. Hoe kleiner die waarde is, hoe stadiger die verwerkingsspoed en hoe beter die voorkoms.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Om die normaallyne per hoekpunt te definieer word ook genoem<span style=" font-style:italic;">Phong-skaduïng</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">terwyl die definiëring van die normale per vlak beskryf word as</span>platskaduïng<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Om die normaallyne per hoekpunt te definieer word ook genoem<span style=" font-style:italic;">Phong-skaduïng</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">terwyl die definiëring van die normale per vlak beskryf word as</span>platskaduïng<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hoë kwaliteit normaallyne</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hierdie sal die verwerkingsspoed stadiger maak, maar sal lei tot beter resultate.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hoë kwaliteit normaallyne</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Hierdie sal die verwerkingsspoed stadiger maak, maar sal lei tot beter resultate.</p></body></html> - + Maximum deviation depending on the model bounding box Maksimum afwyking hang af van die model limietboks - + % % @@ -3280,7 +3271,7 @@ Do you want to continue? Wysig snitkante - + Set colors... Kies kleure... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_cs.ts b/src/Mod/Part/Gui/Resources/translations/Part_cs.ts index 62722f7de..8a2d105d1 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_cs.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_cs.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Přesnost / výkon pohledu + Přesnost / výkon pohledu - View smoothing - Vyhlazení pohledu + Vyhlazení pohledu - Using high-quality normals - Použití normál vysoké kvality + Použití normál vysoké kvality - This will slow down render speed but will lead to nicer results - Bude pomaleji rendrovat, ale povede k hezčímu výsledku + Bude pomaleji rendrovat, ale povede k hezčímu výsledku - Defines the appearance of surfaces - Definice vzhledu ploch + Definice vzhledu ploch - + Shape view Pohled útvaru @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Plátování - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Plošné stínování/Phongovo stínování</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Při plošném stínování nejsou definované normály ploch ve vrcholech což vede k nerealistickému vzhledu zakřivených ploch. Použití Phongova stínování vede k hladšímu vzhledu. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Pokud tato volba není nastavena používá se Phongovo stínování, pokud je nastaveno používá se plošné stínování.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Plošné stínování/Phongovo stínování</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Při plošném stínování nejsou definované normály ploch ve vrcholech což vede k nerealistickému vzhledu zakřivených ploch. Použití Phongova stínování vede k hladšímu vzhledu. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Pokud tato volba není nastavena používá se Phongovo stínování, pokud je nastaveno používá se plošné stínování.</p></body></html> - Do not define normal per vertex - Nedefinujte normálu ve vrcholu + Nedefinujte normálu ve vrcholu - + Defines the deviation of tessellation to the actual surface Definuje odhylku plátování sítě aktuální plochy @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Plátování</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definuje maximální odhylku plátů sítě na ploše. Nejmenší hodnota je nejpomalejší pro rendering ale má nejhezčí vzhled.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style="white-space:pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style="font-weight:600;">Tip</span></p><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definování normály na vrchol je takzvané <span style="font-style:italic;">Phongovo stínování</span></p><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style="font-style:normal;">, zatímco definování normály na na plochu je takzvané </span>Ploché stínování<span style="font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style="white-space:pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style="font-weight:600;">Tip</span></p><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definování normály na vrchol je takzvané <span style="font-style:italic;">Phongovo stínování</span></p><p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style="font-style:normal;">, zatímco definování normály na na plochu je takzvané </span>Ploché stínování<span style="font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tato volba bude pomaleji renderovat, ale model bude lépe vypadat.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tato volba bude pomaleji renderovat, ale model bude lépe vypadat.</p></body></html> - + Maximum deviation depending on the model bounding box Maximální odchylka závislá na hranici modelu - + % % @@ -3277,7 +3268,7 @@ Chcete pokračovat? Upravit hrny zaoblení - + Set colors... Nastavení barev... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_de.ts b/src/Mod/Part/Gui/Resources/translations/Part_de.ts index 4d492618f..51282aa91 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_de.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_de.ts @@ -2192,32 +2192,27 @@ Bitte wählen Sie eine gültige Form im Dropdown-Feld. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Anzeigen der Genauigkeit / Performanz + Anzeigen der Genauigkeit / Performanz - View smoothing - Glättung + Glättung - Using high-quality normals - Hochwertige Normalen benutzen + Hochwertige Normalen benutzen - This will slow down render speed but will lead to nicer results - Dies verlangsamt die Render-Geschwindigkeit, führt aber zu schöneren Ergebnissen + Dies verlangsamt die Render-Geschwindigkeit, führt aber zu schöneren Ergebnissen - Defines the appearance of surfaces - Definiert das Aussehen von Oberflächen + Definiert das Aussehen von Oberflächen - + Shape view Form-Ansicht @@ -2227,17 +2222,15 @@ Bitte wählen Sie eine gültige Form im Dropdown-Feld. Tessellierung - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat-Shading/Phong-Shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bei Flat-Shading werden die Flächennormalen nicht pro Vertex gesetzt, was zu unnatürlichem Aussehen führen kann, während Phong-Shading zu glatterem Aussehen führt. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Falls diese Option nicht gesetzt ist, wird Phong-Shading verwendet, andernfalls wird Flat-Shading verwendet.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat-Shading/Phong-Shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bei Flat-Shading werden die Flächennormalen nicht pro Vertex gesetzt, was zu unnatürlichem Aussehen führen kann, während Phong-Shading zu glatterem Aussehen führt. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Falls diese Option nicht gesetzt ist, wird Phong-Shading verwendet, andernfalls wird Flat-Shading verwendet.</p></body></html> - Do not define normal per vertex - Flächennormale nicht per Vertex setzen + Flächennormale nicht per Vertex setzen - + Defines the deviation of tessellation to the actual surface Definiert die Abweichung des Mosaiks auf der aktuellen Oberfläche @@ -2247,22 +2240,20 @@ Bitte wählen Sie eine gültige Form im Dropdown-Feld. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellierung</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Setzt die maximale Abweichung der tessellierten Fläche zur CAD-Fläche. Je niedriger der Wert desto langamer die Darstellungsgeschwindigkeit und schöner die Darstellung.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hinweis</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Die Angabe der Normalen per Vertex wird auch <span style=" font-style:italic;">Phong shading</span> genannt,</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">während die Angabe der Normalen pro Fläche </span>Flat shading<span style=" font-style:normal;"> gennant wird.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hinweis</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Die Angabe der Normalen per Vertex wird auch <span style=" font-style:italic;">Phong shading</span> genannt,</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">während die Angabe der Normalen pro Fläche </span>Flat shading<span style=" font-style:normal;"> gennant wird.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hochqualitative Normalen</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dies verringert die Darstellungsgeschwindigkeit aber führt zu schöneren Ergebnissen.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Hochqualitative Normalen</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dies verringert die Darstellungsgeschwindigkeit aber führt zu schöneren Ergebnissen.</p></body></html> - + Maximum deviation depending on the model bounding box Setzt die maximale Abweichung abhängig von der Modell-Bounding-Box - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Abgerundete Kanten bearbeiten - + Set colors... Legen sie Farben fest... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts b/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts index c6e16dcb4..25aafe1d1 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_es-ES.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Vista Precisión / Rendimiento + Vista Precisión / Rendimiento - View smoothing - Vista suavizada + Vista suavizada - Using high-quality normals - Utilizar normales de alta calidad + Utilizar normales de alta calidad - This will slow down render speed but will lead to nicer results - Esto ralentizará la velocidad de render pero proporcionará mejores resultados + Esto ralentizará la velocidad de render pero proporcionará mejores resultados - Defines the appearance of surfaces - Define la apariencia de las superficies + Define la apariencia de las superficies - + Shape view Vista forma @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. Teselado - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Sombreado plano/Sombreado Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con sombreado plano las normales de la superficie no están definidas por vértice lo que conlleva a una apariencia no real para las superficies curvas mientras que utilizando el sombreado Phong se consigue una apariencia más suavizada. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si esta opción no está activada se utilizará el sombreado Phon y si está activadase utilizará el sombreado plano.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Sombreado plano/Sombreado Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con sombreado plano las normales de la superficie no están definidas por vértice lo que conlleva a una apariencia no real para las superficies curvas mientras que utilizando el sombreado Phong se consigue una apariencia más suavizada. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si esta opción no está activada se utilizará el sombreado Phon y si está activadase utilizará el sombreado plano.</p></body></html> - Do not define normal per vertex - No definir la normal por vértice + No definir la normal por vértice - + Defines the deviation of tessellation to the actual surface Define la desviación del teselado de la superfice actual @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Teselado</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defin e la desviación máxima del teselado de la malla de la superficie. El menor valor es el renderizado más lento en velocidad y el mejor en apariencia.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiendo las normales por vértice también se llama <span style=" font-style:italic;">Sombreado Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mientras definiendo las normales por cara se llama </span>Sombreado plano<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiendo las normales por vértice también se llama <span style=" font-style:italic;">Sombreado Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mientras definiendo las normales por cara se llama </span>Sombreado plano<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de alta calidad</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esto ralentizará la velocidad del render pero permitirá mejores resultados.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de alta calidad</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esto ralentizará la velocidad del render pero permitirá mejores resultados.</p></body></html> - + Maximum deviation depending on the model bounding box Desviación máxima según el modelo de cuadro delimitador - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Editar aristas redondeadas - + Set colors... Ajustar colores... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts index adb1658cc..8d7470060 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_fi.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_fi.ts @@ -2192,32 +2192,27 @@ Ole hyvä ja valitse kelvollinen muoto alas veto laatikosta. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Näytä tarkkuus / suorituskyky + Näytä tarkkuus / suorituskyky - View smoothing - Näytä tasoitus + Näytä tasoitus - Using high-quality normals - Käytetään korkea-laatuisia vakioita + Käytetään korkea-laatuisia vakioita - This will slow down render speed but will lead to nicer results - Tämä hidastaa renderöinti nopeutta mutta johtaa hienompiin tuloksiin + Tämä hidastaa renderöinti nopeutta mutta johtaa hienompiin tuloksiin - Defines the appearance of surfaces - Määrittelee pintojen ulkomuodon + Määrittelee pintojen ulkomuodon - + Shape view Muoto näkymä @@ -2227,17 +2222,15 @@ Ole hyvä ja valitse kelvollinen muoto alas veto laatikosta. Geometrian pilkkominen - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Flat shading / Phong shading</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Kun tasainen varjostus pinta normaalit ei ole määritelty per piste, joka johtaa epätodellinen ulkoasun kaarevien pintojen käytön aikana Phong shading johtaa pehmeämpi ulkonäkö. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Jos tämä vaihtoehto on katkaistu Phong shading käytetään, jos se on asetettu tasainen varjostus on käytetty. </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Flat shading / Phong shading</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Kun tasainen varjostus pinta normaalit ei ole määritelty per piste, joka johtaa epätodellinen ulkoasun kaarevien pintojen käytön aikana Phong shading johtaa pehmeämpi ulkonäkö. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Jos tämä vaihtoehto on katkaistu Phong shading käytetään, jos se on asetettu tasainen varjostus on käytetty. </p></body></html> - Do not define normal per vertex - Älä määrittele normaalia kärkipisteeseen + Älä määrittele normaalia kärkipisteeseen - + Defines the deviation of tessellation to the actual surface Mosaiikin poikkeama määritellään todelliseen pintaan @@ -2247,22 +2240,20 @@ Ole hyvä ja valitse kelvollinen muoto alas veto laatikosta. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Määrittää suurin poikkeama mosaiikki silmän pintaan. Pienempi arvo on hitaampi tehdä nopeutta ja mukavampaa ulkoasua.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Vihje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Määrittely normaalit per piste kutsutaan myös <span style=" font-style:italic;">Phong shading</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">samalla kun määritellään normaalien kohti edessä on nimeltään</span> Flat <span style=" font-style:normal;">shading.</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Vihje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Määrittely normaalit per piste kutsutaan myös <span style=" font-style:italic;">Phong shading</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">samalla kun määritellään normaalien kohti edessä on nimeltään</span> Flat <span style=" font-style:normal;">shading.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Laadukas normaalit</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Tämä hidastaa tehdä nopeasti, mutta johtaa mukavampaa tuloksiin. </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Laadukas normaalit</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Tämä hidastaa tehdä nopeasti, mutta johtaa mukavampaa tuloksiin. </p></body></html> - + Maximum deviation depending on the model bounding box Mallin laatikon maksimi poikkeama - + % % @@ -3279,7 +3270,7 @@ Haluatko jatkaa? Muokkaa pyöristyksen reunoja - + Set colors... Määritä värit ... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts index 2a0f4a658..ace342d69 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_fr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_fr.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Précision d'affichage / performance + Précision d'affichage / performance - View smoothing - Lissage de la vue + Lissage de la vue - Using high-quality normals - Utiliser normales de haute qualité + Utiliser normales de haute qualité - This will slow down render speed but will lead to nicer results - Ceci ralentira la vitesse de rendu, mais donnera de meilleurs résultats + Ceci ralentira la vitesse de rendu, mais donnera de meilleurs résultats - Defines the appearance of surfaces - Définit l'apparence des surfaces + Définit l'apparence des surfaces - + Shape view Vue de la forme @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Tessellation - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombrage plat/Ombrage Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Avec l'ombrage plat, les normales à la surface ne sont pas définies par vertex, ce qui conduit à une apparence irréelle pour les surfaces courbes, alors que l'ombrage Phong produit une apparence plus lissée. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si l'option n'est pas sélectionnée, l'ombrage Phong est utilisé. Sinon, l'ombrage plat sera utilisé.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombrage plat/Ombrage Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Avec l'ombrage plat, les normales à la surface ne sont pas définies par vertex, ce qui conduit à une apparence irréelle pour les surfaces courbes, alors que l'ombrage Phong produit une apparence plus lissée. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Si l'option n'est pas sélectionnée, l'ombrage Phong est utilisé. Sinon, l'ombrage plat sera utilisé.</p></body></html> - Do not define normal per vertex - Ne pas définir les normales par vertex + Ne pas définir les normales par vertex - + Defines the deviation of tessellation to the actual surface Définit la déviation de tessellation à la surface réelle @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Tessellation</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Définit la déviation maximum de la structure en tessellation par rapport à la surface. Plus la valeur est petite, plus la vitesse de rendu est lente et le rendu lissé.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Définir les normales par vertex est aussi appelé <span style=" font-style:italic;">ombrage Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">alors que définir les normales par face est appelé</span>ombrage plat<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Définir les normales par vertex est aussi appelé <span style=" font-style:italic;">ombrage Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">alors que définir les normales par face est appelé</span>ombrage plat<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de haute qualité</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cela ralentit la vitesse de rendu, mais produit de meilleurs résultats.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normales de haute qualité</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cela ralentit la vitesse de rendu, mais produit de meilleurs résultats.</p></body></html> - + Maximum deviation depending on the model bounding box L'écart maximal suivant la boîte englobant le modèle - + % % @@ -3277,7 +3268,7 @@ Voulez-vous continuer ? Modifier les congés d'arête - + Set colors... Définir les couleurs... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts index e0802169b..4e7fc6ece 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_hr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_hr.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Pregled točnosti / Performanse + Pregled točnosti / Performanse - View smoothing - Pregled izglađivanja + Pregled izglađivanja - Using high-quality normals - Korištenje visoko kvalitetnih normala + Korištenje visoko kvalitetnih normala - This will slow down render speed but will lead to nicer results - To će usporiti brzinu rendera, ali će dovesti do boljeg rezultata + To će usporiti brzinu rendera, ali će dovesti do boljeg rezultata - Defines the appearance of surfaces - Određuje izgled površina + Određuje izgled površina - + Shape view Izgled oblika @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Mozaik - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Ne definirati normalu po vrhu + Ne definirati normalu po vrhu - + Defines the deviation of tessellation to the actual surface Određuje odstupanje od mozaika i stvarne površine @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Savjet</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Definiranje normale na vrh je također pozvao <span style=" font-style:italic;">Phong sjenčanje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">pri definiranju normale po licu se zove</span> Stan <span style=" font-style:normal;">sjenčanje.</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Savjet</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Definiranje normale na vrh je također pozvao <span style=" font-style:italic;">Phong sjenčanje</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">pri definiranju normale po licu se zove</span> Stan <span style=" font-style:normal;">sjenčanje.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Maksimalno odstupanje ovisno o graničnom okviru modela - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Uredi zaobljene rubove - + Set colors... Postavljanje boje ... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_hu.ts b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts index 5b887e48a..8ad05d18b 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_hu.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_hu.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Pontosság/teljesítmény nézet + Pontosság/teljesítmény nézet - View smoothing - Simítás nézet + Simítás nézet - Using high-quality normals - Magas-minőségű normák használata + Magas-minőségű normák használata - This will slow down render speed but will lead to nicer results - Ez lassítja a fordítás sebességét, de szebb eredményhez vezet + Ez lassítja a fordítás sebességét, de szebb eredményhez vezet - Defines the appearance of surfaces - Meghatározza a felületek megjelenését + Meghatározza a felületek megjelenését - + Shape view Alakzat-nézet @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. Mozaik - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Lapos árnyalás/Phong-árnyalás</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> A lapos árnyékolással a felszíni normákat nem vertexek határozzák meg, amely ahhoz vezet, hogy a hajlított felületek irreálisak, míg a Phong árnyalás simább megjelenést biztosít.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;">, ha ez a beállítás nem beállított akkor a Phong-árnyalást használja, ha értéke beállított, akkor a sima árnyalás van használtban.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Lapos árnyalás/Phong-árnyalás</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> A lapos árnyékolással a felszíni normákat nem vertexek határozzák meg, amely ahhoz vezet, hogy a hajlított felületek irreálisak, míg a Phong árnyalás simább megjelenést biztosít.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;">, ha ez a beállítás nem beállított akkor a Phong-árnyalást használja, ha értéke beállított, akkor a sima árnyalás van használtban.</p></body></html> - Do not define normal per vertex - Normál esetben ne vertexbe határozza meg + Normál esetben ne vertexbe határozza meg - + Defines the deviation of tessellation to the actual surface Meghatározza a mozaik eltérését az aktuális felületre vonatkozólag @@ -2246,23 +2239,21 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Meghatározza a mozaik háló testre vonatkozó maximum eltérését. Minél kisebb az érték, annál lasúbb a renderelés sebessége és szebb a végeredmény.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">A normálisok vertexként való megjelenítését úgy is nevezik, hogy<span style=" font-style:italic;">Phong árnyékolás</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">A normálisok vertexként való megjelenítését úgy is nevezik, hogy<span style=" font-style:italic;">Phong árnyékolás</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ez a renderelést lelassítja, + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ez a renderelést lelassítja, de szebb végeredményt ad.</p></body></html> - + Maximum deviation depending on the model bounding box Legnagyobb eltérés a modell határolókeretétől függ - + % % @@ -3279,7 +3270,7 @@ Do you want to continue? Kijelölt élek szerkesztése - + Set colors... 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Edge%1 - Spigoli %1 + Spigolo %1 @@ -1380,7 +1380,7 @@ Selezionare prima uno o più spigoli. No valid shape is selected. Please select a valid shape in the drop-down box first. - Nessuna forma valida è stat selezionata. + Nessuna forma valida è stata selezionata. Seleziona prima una forma valida dal menu a tendina. @@ -1558,7 +1558,7 @@ Seleziona prima una forma valida dal menu a tendina. Length: - Lunghezza: + Larghezza: @@ -1916,7 +1916,7 @@ Seleziona prima una forma valida dal menu a tendina. Length: - Lunghezza: + Larghezza: @@ -2192,32 +2192,27 @@ Seleziona prima una forma valida dal menu a tendina. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Vista Precisione / Performance + Vista Precisione / Performance - View smoothing - Vista piatta + Vista piatta - Using high-quality normals - Usa normali di alta qualità + Usa normali di alta qualità - This will slow down render speed but will lead to nicer results - Questo rallenterà la velocità di render ma si otterranno risultati migliori + Questo rallenta la velocità di render ma si ottengono risultati migliori - Defines the appearance of surfaces - Definisce l'estetica della superfici + Definisce l'estetica della superfici - + Shape view Visualizzazione della figura @@ -2227,17 +2222,15 @@ Seleziona prima una forma valida dal menu a tendina. Tassellazione - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombreggiatura piatta/Ombreggiatura Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con l'ombreggiatura piatta le superfici normali non sono definite con il vertice risultano con una estetica non reale per superfici curve mentre usando l'ombreggiatura Phong shading risulta un'estetica più liscia. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se questa opzione non è selezionata, verrà usata l'ombreggiatura Phong. Se selezionata verrà usata l'ombreggiatura piatta.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Ombreggiatura piatta/Ombreggiatura Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Con l'ombreggiatura piatta le superfici normali non sono definite con il vertice risultano con una estetica non reale per superfici curve mentre usando l'ombreggiatura Phong shading risulta un'estetica più liscia. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se questa opzione non è selezionata, verrà usata l'ombreggiatura Phong. Se selezionata verrà usata l'ombreggiatura piatta.</p></body></html> - Do not define normal per vertex - Non definire le normali per i vertici + Non definire le normali per i vertici - + Defines the deviation of tessellation to the actual surface Definisce la deviazione della tassellazione della superficie attuale @@ -2247,22 +2240,20 @@ Seleziona prima una forma valida dal menu a tendina. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tassellazione</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definisce la massima deviazione della mesh tassellata della superficie. Più piccolo è il valore più lenta sarà la velocità di render e migliore sarà l'estetica.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Suggerimento</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definire le normali per vertice è chiamato anche <span style=" font-style:italic;"> ombreggiatura di Phong </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;"> mentre definire le normali per faccia è chiamato anche </span> ombreggiatura Flat<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Suggerimento</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definire le normali per vertice è chiamato anche <span style=" font-style:italic;"> ombreggiatura di Phong </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;"> mentre definire le normali per faccia è chiamato anche </span> ombreggiatura Flat<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normali di alta qualità</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Questo rallenterà la velocità di render ma si otterranno risultati migliori.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normali di alta qualità</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Questo rallenterà la velocità di render ma si otterranno risultati migliori.</p></body></html> - + Maximum deviation depending on the model bounding box Massima deviazione dipendente dal riquadro di delimitazione del modello - + % % @@ -2317,7 +2308,7 @@ Seleziona prima una forma valida dal menu a tendina. Automatically refine model after sketch-based operation - Ridefinire automaticamente il modello dopo le operazioni basate sugli sketch + Ridefinisci automaticamente il modello dopo le operazioni basate sugli sketch @@ -2327,7 +2318,7 @@ Seleziona prima una forma valida dal menu a tendina. Add name of base object - Aggiunge il nome dell'oggetto base + Aggiungi il nome dell'oggetto base @@ -2350,7 +2341,7 @@ Seleziona prima una forma valida dal menu a tendina. Default shape color - Colore forma predefinito + Colore predefinito della forma @@ -2371,7 +2362,7 @@ Seleziona prima una forma valida dal menu a tendina. Default line width - Larghezza linea predefinita + Larghezza predefinita della linea @@ -2463,7 +2454,7 @@ Seleziona prima una forma valida dal menu a tendina. At least two vertices, edges, wires or faces are required. - Sono richiesti almeno due vertici, spigoli, wire o facce. + Sono richiesti almeno due vertici, spigoli, contorni o facce. @@ -2613,7 +2604,7 @@ Seleziona prima una forma valida dal menu a tendina. Select two vertices to create an edge - Seleziona due vertici per creare uno spigolo + Selezionare due vertici per creare uno spigolo @@ -2628,7 +2619,7 @@ Seleziona prima una forma valida dal menu a tendina. Select adjacent faces - Seleziona facce adiacenti + Selezionare facce adiacenti @@ -2932,7 +2923,7 @@ Seleziona prima una forma valida dal menu a tendina. Move right - Sposta verso destra + Sposta a destra <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> @@ -2940,7 +2931,7 @@ Seleziona prima una forma valida dal menu a tendina. Move left - Sposta verso sinistra + Sposta a sinistra <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> @@ -2956,7 +2947,7 @@ Seleziona prima una forma valida dal menu a tendina. Move down - Sposta verso il basso + Sposta in basso <b>Move the selected item down.</b><p>The item will be moved within the hierarchy level.</p> @@ -3278,7 +3269,7 @@ Do you want to continue? Modifica gli spigoli raccordati - + Set colors... Imposta colori... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ja.ts b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts index 81cdffca2..19acf626b 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_ja.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_ja.ts @@ -2192,32 +2192,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - 表示精度 / パフォーマンス + 表示精度 / パフォーマンス - View smoothing - スムージング表示 + スムージング表示 - Using high-quality normals - 高精度な法線を使用 + 高精度な法線を使用 - This will slow down render speed but will lead to nicer results - レンダリング速度は遅くなりますがより品質の高い結果が得られます + レンダリング速度は遅くなりますがより品質の高い結果が得られます - Defines the appearance of surfaces - サーフェス表示を定義 + サーフェス表示を定義 - + Shape view シェイプビュー @@ -2227,17 +2222,15 @@ Please select a valid shape in the drop-down box first. テッセレーション - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">フラットシェーディングを使うと頂点ごとの面法線が定義されず非現実的な曲面の表示になります。一方、フォンシェーディングを使うとよりなめらかな表示になります。 </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">このオプションが設定されていない場合はフォンシェーディングが使用され、設定されている場合はフラットシェーディングが使用されます。</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">フラットシェーディングを使うと頂点ごとの面法線が定義されず非現実的な曲面の表示になります。一方、フォンシェーディングを使うとよりなめらかな表示になります。 </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">このオプションが設定されていない場合はフォンシェーディングが使用され、設定されている場合はフラットシェーディングが使用されます。</p></body></html> - Do not define normal per vertex - 頂点ごとの法線定義を行わない + 頂点ごとの法線定義を行わない - + Defines the deviation of tessellation to the actual surface 実際のサーフェスに対してテッセレーションの偏差を定義 @@ -2247,22 +2240,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">テッセレーション</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">表面にテッセレーションされたメッシュの最大偏差を定義します。値が小さいほど外観がよくなりますが、レンダリング速度が遅くなります。</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">ヒント</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">頂点ごとに法線を定義する方法は<span style=" font-style:italic;">フォンシェーディング</span>と呼ばれています</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">また、面ごとの法線を定義する方法は</span>フラットシェーディング<span style=" font-style:normal;">と呼ばれています。</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">ヒント</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">頂点ごとに法線を定義する方法は<span style=" font-style:italic;">フォンシェーディング</span>と呼ばれています</p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">また、面ごとの法線を定義する方法は</span>フラットシェーディング<span style=" font-style:normal;">と呼ばれています。</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext"content="1"/></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> 高品質法線</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;">レンダリングの速度が遅くなりますが、よりよい結果につながります。</p></body></html>。 + <html><head><meta name="qrichtext"content="1"/></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> 高品質法線</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;">レンダリングの速度が遅くなりますが、よりよい結果につながります。</p></body></html>。 - + Maximum deviation depending on the model bounding box 最大偏差はモデルのバウンディングボックスに依存します - + % % @@ -3279,7 +3270,7 @@ Do you want to continue? フィレットエッジを編集 - + Set colors... 色を設定... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts index 852f8120d..15993eaad 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_nl.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_nl.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Bekijk nauwkeurigheid/prestatie + Bekijk nauwkeurigheid/prestatie - View smoothing - View smoothing + View smoothing - Using high-quality normals - Met behulp van hoge-kwaliteit normalen + Met behulp van hoge-kwaliteit normalen - This will slow down render speed but will lead to nicer results - Dit zal de render-snelheid verlagen maar leiden tot mooiere resultaten + Dit zal de render-snelheid verlagen maar leiden tot mooiere resultaten - Defines the appearance of surfaces - Bepaalt het uiterlijk van oppervlakken + Bepaalt het uiterlijk van oppervlakken - + Shape view Vormweergave @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. Mozaïekwerk - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bij flat shading worden de oppervlaktenormalen niet bepaald per vertex wat leidt tot onrealistische weergave bij gebogen oppervlakten terwijl Phong shading leidt tot een gladder voorkomen. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien deze optie uitgezet wordt Phong shading gebruikt, anders wordt flat shading gebruikt.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Bij flat shading worden de oppervlaktenormalen niet bepaald per vertex wat leidt tot onrealistische weergave bij gebogen oppervlakten terwijl Phong shading leidt tot een gladder voorkomen. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Indien deze optie uitgezet wordt Phong shading gebruikt, anders wordt flat shading gebruikt.</p></body></html> - Do not define normal per vertex - Definieer geen normaal per vertex + Definieer geen normaal per vertex - + Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Het definiëren van normalen per vertex heet ook wel<span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">terwijl het definieren van normalen per vlak wordt genoemd</span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Het definiëren van normalen per vertex heet ook wel<span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">terwijl het definieren van normalen per vlak wordt genoemd</span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normalen van hoge kwaliteit</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dit vertraagt het renderen maar geeft betere resultaten.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normalen van hoge kwaliteit</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dit vertraagt het renderen maar geeft betere resultaten.</p></body></html> - + Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - + % % @@ -3279,7 +3270,7 @@ Do you want to continue? Afgeronde randen bewerken - + Set colors... Kleuren instellen... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_no.ts b/src/Mod/Part/Gui/Resources/translations/Part_no.ts index e7c90bc39..b765b5d86 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_no.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_no.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Vis nøyaktighet / ytelse + Vis nøyaktighet / ytelse - View smoothing - Vis utglatting + Vis utglatting - Using high-quality normals - Bruker høykvalitets normaler + Bruker høykvalitets normaler - This will slow down render speed but will lead to nicer results - Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater + Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater - Defines the appearance of surfaces - Definerer utseendet på overflater + Definerer utseendet på overflater - + Shape view Figur visning @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Tessellasjon - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Enkel/ kompleks skyggelegging</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ved enkel skyggelegging blir ikke oveflatenormalene definert per node. Dette fører til et midre realistisk utseende for kurvede overflater enn ved kompleks skyggelegging. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Merk for kompleks skyggelegging. Hvis ikke blir enkel skyggelegging brukt.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Enkel/ kompleks skyggelegging</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ved enkel skyggelegging blir ikke oveflatenormalene definert per node. Dette fører til et midre realistisk utseende for kurvede overflater enn ved kompleks skyggelegging. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Merk for kompleks skyggelegging. Hvis ikke blir enkel skyggelegging brukt.</p></body></html> - Do not define normal per vertex - Ikke definerer normal per node + Ikke definerer normal per node - + Defines the deviation of tessellation to the actual surface Definerer avvik for tessellasjon på selve overflaten @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellasjon</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definerer maksimum avik fra tessellert nett til overflate. Desto mindre verdi desto tregere fart på presentasjongjengivelse men penere utseende.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Å definere normaler per node kalles <span style=" font-style:italic;">Phong skyggelegging </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mens å definere normaler per flate kalles </span>flateskyggelegging<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Å definere normaler per node kalles <span style=" font-style:italic;">Phong skyggelegging </span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">mens å definere normaler per flate kalles </span>flateskyggelegging<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Høykvalitets normaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Høykvalitets normaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Dette vil sinke hastighet på presentasjongjengivelse men vil føre til bedre resultater.</p></body></html> - + Maximum deviation depending on the model bounding box Maksimalt avvik avhenger av modellrammeboksen - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Rediger avrundingskanter - + Set colors... Angi farger... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pl.ts b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts index 8ed5201c4..4d8d1e7ef 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_pl.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_pl.ts @@ -2192,32 +2192,27 @@ Wybierz najpierw prawidłowy kształt w polu rozwijanym. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Dokładność wyświetlania / Wydajność + Dokładność wyświetlania / Wydajność - View smoothing - Widok wygładzenia + Widok wygładzenia - Using high-quality normals - Użyj normalnych wysokiej jakości + Użyj normalnych wysokiej jakości - This will slow down render speed but will lead to nicer results - To spowolni prędkość renderowania, lecz poprawi jego wyniki + To spowolni prędkość renderowania, lecz poprawi jego wyniki - Defines the appearance of surfaces - Określa wygląd powierzchni + Określa wygląd powierzchni - + Shape view Widok kształtu @@ -2227,17 +2222,15 @@ Wybierz najpierw prawidłowy kształt w polu rozwijanym. Tesselacja - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Cieniowanie płaskie/Cieniowanie Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Przy cieniowaniu płaskim powierzchnie nie są definiowane wektoro co może prowadzić do nierzeczywistego wyświetlania zakrzywionych powierzchni. Podczas gdy cieniowanie Phong prowadzi do łagodniejszego wyglądu krzywych.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Jeżeli ta opcja jest zaznaczona to użyte zostanie cieniowanie płaskie w przeciwnym wypadku zostanie użyte cieniowanie Phong.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Cieniowanie płaskie/Cieniowanie Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Przy cieniowaniu płaskim powierzchnie nie są definiowane wektoro co może prowadzić do nierzeczywistego wyświetlania zakrzywionych powierzchni. Podczas gdy cieniowanie Phong prowadzi do łagodniejszego wyglądu krzywych.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Jeżeli ta opcja jest zaznaczona to użyte zostanie cieniowanie płaskie w przeciwnym wypadku zostanie użyte cieniowanie Phong.</p></body></html> - Do not define normal per vertex - Nie definiuj normalnych przez wierzchołek + Nie definiuj normalnych przez wierzchołek - + Defines the deviation of tessellation to the actual surface Definiuje odchylenie teselacji rzeczywistej powierzchni @@ -2247,22 +2240,20 @@ Wybierz najpierw prawidłowy kształt w polu rozwijanym. <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Tesselacja</span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style="font-weight:400;"> Określa maksymalne odchylenie mozaikowych oczek siatki na powierzchni. Im jest mniejsza wartość tym mniejsza szybkość renderowania i ladniejszy wygląd.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Podpowiedź</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiowanie normalnych poprzez wierzchołek jest równiez nazywane <span style=" font-style:italic;">cieniowanie Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">podczas definiowania normalnych poprzez obszar jest nazywane </span>Cieniowanie płaskie<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Podpowiedź</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiowanie normalnych poprzez wierzchołek jest równiez nazywane <span style=" font-style:italic;">cieniowanie Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">podczas definiowania normalnych poprzez obszar jest nazywane </span>Cieniowanie płaskie<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Wysokiej jakości </span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> To spowolni szybkość renderowania, ale nie będzie prowadziło do ładnego wyniku.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> <span style="font-weight:600;"> Wysokiej jakości </span></p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> To spowolni szybkość renderowania, ale nie będzie prowadziło do ładnego wyniku.</p></body></html> - + Maximum deviation depending on the model bounding box Maksymalne dopuszczalne odchylenie w zależności od obwiedni modelu - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Edytuj wygładzenie krawędzi - + Set colors... Ustaw kolory... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts b/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts index b7032f343..deb2c1dc4 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_pt-BR.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Precisão da vista / Desempenho + Precisão da vista / Desempenho - View smoothing - Alisamento de vista + Alisamento de vista - Using high-quality normals - Usar normais de alta qualidade + Usar normais de alta qualidade - This will slow down render speed but will lead to nicer results - Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores + Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores - Defines the appearance of surfaces - Define a aparência das superfícies + Define a aparência das superfícies - + Shape view Modo de exibição de formas @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. Paginação - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flat shading usa normais definidas por vertex, dando uma aparência não realística das curvas, enquanto phong shading da uma aparência melhor </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se esta opção estiver marcada, o flat shading será usado, senão será usado o phong shading.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Flat shading usa normais definidas por vertex, dando uma aparência não realística das curvas, enquanto phong shading da uma aparência melhor </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se esta opção estiver marcada, o flat shading será usado, senão será usado o phong shading.</p></body></html> - Do not define normal per vertex - Não definir normais por vertex + Não definir normais por vertex - + Defines the deviation of tessellation to the actual surface Define o desvio de mosaico em relação a superfície real @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Mosaico</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style=" font-weight:400;">Define o desvio máximo da malha mosaico em relação a superfície. O menor o valor, menor será a velocidade e melhor a aparência.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Sugestão</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Definir as normais por vértice é também chamado <span style=" font-style:italic;">sombreamento Phong</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">enquanto define as normais por face é chamado de</span> sombreamento <span style=" font-style:normal;">plano.</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">Sugestão</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> Definir as normais por vértice é também chamado <span style=" font-style:italic;">sombreamento Phong</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">enquanto define as normais por face é chamado de</span> sombreamento <span style=" font-style:normal;">plano.</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Alta qualidade normais</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores. </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">Alta qualidade normais</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> Isto irá reduzir a velocidade da renderização, mas vai levar a resultados melhores. </p></body></html> - + Maximum deviation depending on the model bounding box Desvio máximo dependendo da caixa de volume - + % % @@ -3277,7 +3268,7 @@ Do you want to continue? Modificar arestas filetadas - + Set colors... Definir cores... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts b/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts index 4fa893681..cc7f0c1af 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_pt-PT.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Ver precisão / desempenho + Ver precisão / desempenho - View smoothing - Suavização da Visualização + Suavização da Visualização - Using high-quality normals - Usando normais de alta qualidade + Usando normais de alta qualidade - This will slow down render speed but will lead to nicer results - Isto irá reduzir a velocidade da renderização, mas vai levar a resultados mais agradáveis + Isto irá reduzir a velocidade da renderização, mas vai levar a resultados mais agradáveis - Defines the appearance of surfaces - Define a aparência das superfícies + Define a aparência das superfícies - + Shape view Visualização da Forma @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Tessellation - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Sombreado planar/sombreado Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Com sombreado planar as normais das superficies não são definidos por cada vértice resultando em suprfícies curvas com aparência irreal enquanto que usando sombreado Phong a aparência é mais suave.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se esta opção for desativada usa-se sombreado Phong, se for ativada usa-se sombreado planar.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Sombreado planar/sombreado Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Com sombreado planar as normais das superficies não são definidos por cada vértice resultando em suprfícies curvas com aparência irreal enquanto que usando sombreado Phong a aparência é mais suave.</p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Se esta opção for desativada usa-se sombreado Phong, se for ativada usa-se sombreado planar.</p></body></html> - Do not define normal per vertex - Não definir normal por vértice + Não definir normal por vértice - + Defines the deviation of tessellation to the actual surface Define o desvio do mosaico em relação à superfície real @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Define o desvio máximo da malha em relação à superfície. Valores mais pequenos significam tempo de processamento maior e aparência melhor.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Dica</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definir as normais por vértice também se chama <span style=" font-style:italic;">sombreamento Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">enquanto que definir as normais por face chama-se</span>sombreamento Planar<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Dica</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definir as normais por vértice também se chama <span style=" font-style:italic;">sombreamento Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">enquanto que definir as normais por face chama-se</span>sombreamento Planar<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normais de alta qualidade</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">O tempo de processamento é maior mas os resultados são melhores.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normais de alta qualidade</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">O tempo de processamento é maior mas os resultados são melhores.</p></body></html> - + Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Editar Filete/Listel Bordas - + Set colors... Definir cores... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_ro.ts b/src/Mod/Part/Gui/Resources/translations/Part_ro.ts index 76c5c913a..7e66dab6a 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_ro.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_ro.ts @@ -2192,32 +2192,27 @@ Selectati mai intai o forma valida in casuta de selectie. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Precizia de redare/performanta + Precizia de redare/performanta - View smoothing - Netezimea vizualizarii + Netezimea vizualizarii - Using high-quality normals - Se folosesc normale de inalta calitate + Se folosesc normale de inalta calitate - This will slow down render speed but will lead to nicer results - Aceasta va scadea viteza de redare dar va creste calitatea ei + Aceasta va scadea viteza de redare dar va creste calitatea ei - Defines the appearance of surfaces - Defineste aparenta suprafetei + Defineste aparenta suprafetei - + Shape view Vizualizare forma @@ -2227,17 +2222,15 @@ Selectati mai intai o forma valida in casuta de selectie. Mozaicare - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Umbrire plana/Unbrire Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cu umbrirea plana normalele suprafetelor nu sunt definite pentru fiecare varf, ceea ce conduce la o imagine nerealista pentru suprafetele curbe, pe cand umbrirea Phong rezulta intr-o umbrire mai placuta </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Daca aceasta optiune nu este setata se foloseste umbrirea Phong, altfel umbrirea plana</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Umbrire plana/Unbrire Phong</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Cu umbrirea plana normalele suprafetelor nu sunt definite pentru fiecare varf, ceea ce conduce la o imagine nerealista pentru suprafetele curbe, pe cand umbrirea Phong rezulta intr-o umbrire mai placuta </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Daca aceasta optiune nu este setata se foloseste umbrirea Phong, altfel umbrirea plana</p></body></html> - Do not define normal per vertex - Nu definii normale pe vertex + Nu definii normale pe vertex - + Defines the deviation of tessellation to the actual surface Definește deviația tessellatiei pe suprafața actuală @@ -2247,22 +2240,20 @@ Selectati mai intai o forma valida in casuta de selectie. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defineste deviatia maxima a retelei tinta fata de suprafata. Cu cat aceasta valoare este mai mica cu atat scade viteza de redare si creste calitatea imaginii</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Indiciu</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definirea normalelor pentru fiecare varf se mai numeste<span style=" font-style:italic;">umbrir Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">pe cand definirea normalelor pentru fiecare fata se numeste </span>umbrire Plana<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Indiciu</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definirea normalelor pentru fiecare varf se mai numeste<span style=" font-style:italic;">umbrir Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">pe cand definirea normalelor pentru fiecare fata se numeste </span>umbrire Plana<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normale de inalta calitate</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Aceasta va scadea viteza de redare dar va imbunatati rezultatul.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Normale de inalta calitate</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Aceasta va scadea viteza de redare dar va imbunatati rezultatul.</p></body></html> - + Maximum deviation depending on the model bounding box Abaterea maxima depinde de caseta de incadrare a modelului - + % % @@ -3281,7 +3272,7 @@ Do you want to continue? Editeaza merginile in panglica - + Set colors... 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Мозаика - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Не определяйте нормалей каждой вершины + Не определяйте нормалей каждой вершины - + Defines the deviation of tessellation to the actual surface Определяет отклонение тесселяции к самой поверхности @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Максимальное отклонение в зависимости от ограничительной рамки модели - + % % @@ -2446,7 +2437,7 @@ Please select a valid shape in the drop-down box first. Vertex/Edge/Wire/Face - Конец линии/Грань/Последовательность граней/Поверхность + Точка/Ребро/Ломаная/грань @@ -2564,7 +2555,7 @@ Please select a valid shape in the drop-down box first. Error - Ошибка + Ошибки @@ -2651,7 +2642,7 @@ Please select a valid shape in the drop-down box first. Vertex/Edge/Wire/Face - Конец линии/Грань/Последовательность граней/Поверхность + Точка/Ребро/Ломаная/грань @@ -2915,7 +2906,7 @@ Please select a valid shape in the drop-down box first. Box selection - Объемное выделение + Выделить область @@ -2931,7 +2922,7 @@ Please select a valid shape in the drop-down box first. Move right - Перейти вправо + Добавить <b>Move the selected item one level down.</b><p>This will also change the level of the parent item.</p> @@ -2939,7 +2930,7 @@ Please select a valid shape in the drop-down box first. Move left - Перейти влево + Удалить <b>Move the selected item one level up.</b><p>This will also change the level of the parent item.</p> @@ -3088,7 +3079,7 @@ Please select a valid shape in the drop-down box first. Create - Создать + Запаковать @@ -3277,7 +3268,7 @@ Do you want to continue? Изменение краев ленты - + Set colors... Установите цвета ... @@ -3314,7 +3305,7 @@ Do you want to continue? Edge - Грань + Ребро @@ -3394,7 +3385,7 @@ Do you want to continue? Free Edge - Свободная грань + Отдельное ребро diff --git a/src/Mod/Part/Gui/Resources/translations/Part_sk.ts b/src/Mod/Part/Gui/Resources/translations/Part_sk.ts index 40b143a64..b0c2e5d46 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_sk.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_sk.ts @@ -2196,32 +2196,27 @@ Najskôr prosím vyberte platný tvar v rozbaľovacom poli. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Zobraziť presnosť/výkonnosť + Zobraziť presnosť/výkonnosť - View smoothing - Zobraziť vyhladenie + Zobraziť vyhladenie - Using high-quality normals - Použitie vysoko kvalitných normál + Použitie vysoko kvalitných normál - This will slow down render speed but will lead to nicer results - Toto spomalí vzorkovaciu rýchlosť ale povedie k lepším výsledkom + Toto spomalí vzorkovaciu rýchlosť ale povedie k lepším výsledkom - Defines the appearance of surfaces - Defines the appearance of surfaces + Defines the appearance of surfaces - + Shape view Zobrazenie tvaru @@ -2231,17 +2226,15 @@ Najskôr prosím vyberte platný tvar v rozbaľovacom poli. Rozkúskovanie - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Do not define normal per vertex + Do not define normal per vertex - + Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface @@ -2251,22 +2244,20 @@ Najskôr prosím vyberte platný tvar v rozbaľovacom poli. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definovanie normál vrcholu sa taktiež nazýva <span style=" font-style:italic;">tieňovaním Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">zatiaľ čo definovanie normál priečelia sa nazýva </span>tieňovaním Plochy<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definovanie normál vrcholu sa taktiež nazýva <span style=" font-style:italic;">tieňovaním Phong</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">zatiaľ čo definovanie normál priečelia sa nazýva </span>tieňovaním Plochy<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Maximálna odchýlka v závislosti od modelu viazaného rámčeka - + % % @@ -3284,7 +3275,7 @@ Do you want to continue? Editovať plné hrany - + Set colors... Nastaviť farby... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_sr.ts b/src/Mod/Part/Gui/Resources/translations/Part_sr.ts index c0e147ac1..06b97484b 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_sr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_sr.ts @@ -2190,32 +2190,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - View accuracy / Performance + View accuracy / Performance - View smoothing - View smoothing + View smoothing - Using high-quality normals - Кориcти нормале виcоког квалитета + Кориcти нормале виcоког квалитета - This will slow down render speed but will lead to nicer results - Ово ће уcпорити рендеровање,али ће произвеcти боље резултате + Ово ће уcпорити рендеровање,али ће произвеcти боље резултате - Defines the appearance of surfaces - Дефинише изглед површине + Дефинише изглед површине - + Shape view Shape view @@ -2225,17 +2220,15 @@ Please select a valid shape in the drop-down box first. Рад у мозаику - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Do not define normal per vertex + Do not define normal per vertex - + Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface @@ -2245,22 +2238,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - + %  % @@ -3277,7 +3268,7 @@ Do you want to continue? Уреди заобљене рубове - + Set colors... Подешавање боја... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts b/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts index cfa13abd1..46517a16f 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_sv-SE.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Vynoggrannhet/Prestanda + Vynoggrannhet/Prestanda - View smoothing - Visa utjämning + Visa utjämning - Using high-quality normals - Använda högkvalitetsnormaler + Använda högkvalitetsnormaler - This will slow down render speed but will lead to nicer results - Detta kommer att sakta ned hastigheten, men kommer att leda till bättre resultat + Detta kommer att sakta ned hastigheten, men kommer att leda till bättre resultat - Defines the appearance of surfaces - Definierar ytornas utseende + Definierar ytornas utseende - + Shape view Formvy @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. Tessellering - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">plattskuggning/Phong skuggning</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Med plattskuggning så är ytnormalerna inte definierade för hörn vilket leder till ett orealistiskt utseende för kurvade ytor emedan om Phong skuggning ger ett jämnare utseende. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Om detta laternativ inte är valt så används Phong skuggning, om det är valt så används plattskuggning.</p></body></html> + html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">plattskuggning/Phong skuggning</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Med plattskuggning så är ytnormalerna inte definierade för hörn vilket leder till ett orealistiskt utseende för kurvade ytor emedan om Phong skuggning ger ett jämnare utseende. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Om detta laternativ inte är valt så används Phong skuggning, om det är valt så används plattskuggning.</p></body></html> - Do not define normal per vertex - Definiera inte normal för hörn + Definiera inte normal för hörn - + Defines the deviation of tessellation to the actual surface Definierar tesseleringens avvikelse till det egentliga ytan @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Mosaik</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Definierar den maximala avvikelsen mellan mosaiknätet och ytan. Ju mindre värde, desto långsammare beräkningshastighet men bättre utseende.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Tips</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiera normaler för hörn kallas också<span style=" font-style:italic;">Phong skuggning</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">medan definition av normaler för yta kallas</span>Plattskuggning<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Tips</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Definiera normaler för hörn kallas också<span style=" font-style:italic;">Phong skuggning</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">medan definition av normaler för yta kallas</span>Plattskuggning<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Högkvalitetsnormaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Detta kommer att bromsa beräkningshastigheten men kommer att ge ett snyggare resultat.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Högkvalitetsnormaler</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Detta kommer att bromsa beräkningshastigheten men kommer att ge ett snyggare resultat.</p></body></html> - + Maximum deviation depending on the model bounding box Maximal avvikelse beroende på modellens markeringsram - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? Redigera avrundade kanter - + Set colors... Ställ in färgerna ... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_tr.ts b/src/Mod/Part/Gui/Resources/translations/Part_tr.ts index f792319af..6b3b0bc9c 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_tr.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_tr.ts @@ -2196,32 +2196,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - View accuracy / Performance + View accuracy / Performance - View smoothing - View smoothing + View smoothing - Using high-quality normals - Using high-quality normals + Using high-quality normals - This will slow down render speed but will lead to nicer results - This will slow down render speed but will lead to nicer results + This will slow down render speed but will lead to nicer results - Defines the appearance of surfaces - Defines the appearance of surfaces + Defines the appearance of surfaces - + Shape view Shape view @@ -2231,17 +2226,15 @@ Please select a valid shape in the drop-down box first. Mozaikleme - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Do not define normal per vertex + Do not define normal per vertex - + Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface @@ -2251,22 +2244,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - + % % @@ -3284,7 +3275,7 @@ Do you want to continue? Edit fillet edges - + Set colors... Set colors... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts index c700af53a..596dc5fe5 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_uk.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_uk.ts @@ -2192,32 +2192,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - Переглянути точність/характеристики + Переглянути точність/характеристики - View smoothing - Згладжування вигляду + Згладжування вигляду - Using high-quality normals - Використання високоякісних нормалей + Використання високоякісних нормалей - This will slow down render speed but will lead to nicer results - Це буде сповільняти швидкість візуалізації, але приведе до кращих результатів + Це буде сповільняти швидкість візуалізації, але приведе до кращих результатів - Defines the appearance of surfaces - Визначає зовнішній вигляд поверхонь + Визначає зовнішній вигляд поверхонь - + Shape view Перегляд форми @@ -2227,17 +2222,15 @@ Please select a valid shape in the drop-down box first. Теселяція - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - Не визначайте нормалей для кожної вершини + Не визначайте нормалей для кожної вершини - + Defines the deviation of tessellation to the actual surface Визначає відхилення тесселяції до активної поверхні @@ -2247,22 +2240,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box Maximum deviation depending on the model bounding box - + % % @@ -3279,7 +3270,7 @@ Do you want to continue? Редагувати кромку граней - + Set colors... Встановити кольори... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts b/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts index 1de0fd254..6d17544fa 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_zh-CN.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - 查看精度/性能 + 查看精度/性能 - View smoothing - 平滑视图 + 平滑视图 - Using high-quality normals - 默认使用高质量 + 默认使用高质量 - This will slow down render speed but will lead to nicer results - 这会降低渲染速度,但效果会更好 + 这会降低渲染速度,但效果会更好 - Defines the appearance of surfaces - 定义表面外观 + 定义表面外观 - + Shape view 查看形状 @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. 曲面细分 - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">如果此选项不设置则启用多面遮罩效果,如果设置启用单面遮罩效果.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">如果此选项不设置则启用多面遮罩效果,如果设置启用单面遮罩效果.</p></body></html> - Do not define normal per vertex - 不需要定义每一个常规顶点 + 不需要定义每一个常规顶点 - + Defines the deviation of tessellation to the actual surface 定义实际表面镶嵌的偏差 @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext"content="1"/></head> <body style="white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px;"> 镶嵌</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"></p> <p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px;-qt-block-indent:0; text-indent:0px; font-weight:600;"> <span style="font-weight:400;"> 定义的表面镶嵌网的最大偏差.值越小速度越慢,外观也越柔和</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">暗示</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">每个顶点的法线的定义也被称为<span style=" font-style:italic;">Phong光照</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">同时确定每个面的法线称为</span>平阴影<span style=" font-style:normal;">。</span> </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"> <span style=" font-weight:600;">暗示</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">每个顶点的法线的定义也被称为<span style=" font-style:italic;">Phong光照</span> </p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"> <span style=" font-style:normal;">同时确定每个面的法线称为</span>平阴影<span style=" font-style:normal;">。</span> </p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">高品质的法线</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这将减缓渲染速度,但会导致更好的结果。 </p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"> <span style=" font-weight:600;">高品质的法线</span> </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这将减缓渲染速度,但会导致更好的结果。 </p></body></html> - + Maximum deviation depending on the model bounding box 最大偏差取决于模型边界 - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? 编辑圆角边 - + Set colors... 设置颜色... diff --git a/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts b/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts index c970b78a1..845d05d41 100644 --- a/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts +++ b/src/Mod/Part/Gui/Resources/translations/Part_zh-TW.ts @@ -2191,32 +2191,27 @@ Please select a valid shape in the drop-down box first. PartGui::DlgSettings3DViewPart - View accuracy / Performance - 查看精度/效能 + 查看精度/效能 - View smoothing - 平滑檢視 + 平滑檢視 - Using high-quality normals - 使用高品質法線 + 使用高品質法線 - This will slow down render speed but will lead to nicer results - 此將會減緩渲染速度,但會有更好的結果 + 此將會減緩渲染速度,但會有更好的結果 - Defines the appearance of surfaces - 定義面之外觀 + 定義面之外觀 - + Shape view 造型視圖 @@ -2226,17 +2221,15 @@ Please select a valid shape in the drop-down box first. 鑲嵌 - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Flat shading/Phong shading</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. </p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is unset Phong shading is used, if it is set flat shading is used.</p></body></html> - Do not define normal per vertex - 請不要對每個頂點定義垂直 + 請不要對每個頂點定義垂直 - + Defines the deviation of tessellation to the actual surface Defines the deviation of tessellation to the actual surface @@ -2246,22 +2239,20 @@ Please select a valid shape in the drop-down box first. <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Tessellation</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"><span style=" font-weight:400;">Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed and the nicer the appearance are.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><span style=" font-weight:600;">Hint</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;">Defining the normals per vertex is also called <span style=" font-style:italic;">Phong shading</span></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"><span style=" font-style:normal;">while defining the normals per face is called </span>Flat shading<span style=" font-style:normal;">.</span></p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> + <html><head><meta name="qrichtext" content="1" /></head><body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">High-quality normals</span></p><p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p><p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This will slow down render speed but will lead to nicer results.</p></body></html> - + Maximum deviation depending on the model bounding box 最大誤差取決於模型邊界框 - + % % @@ -3278,7 +3269,7 @@ Do you want to continue? 編輯圓角邊緣 - + Set colors... 設定顏色... diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.qm index 84f57aa96da2b73a5caa045a6fe7070e0111e76b..0c485e1d69311b546d0970d2d2f225c678870791 100644 GIT binary patch delta 52 zcmX?knDOLc#tjnAs=*AY40#OM3`IaXnIVIrgh7F!ilG$9S6~PRif00ORhw;{d*lFz CqYaAy delta 26 icmX?knDOLc#tjnA?0yXS3`GpNlV#O3H+wiY$^ig^X$YkN diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts index 182ec7614..6341df569 100644 --- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts +++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_de.ts @@ -1137,7 +1137,7 @@ Bitte markieren Sie zuerst ein oder mehrere Kanten. Normal sketch axis - Normale Skizzenachse + Senkrecht zur Skizze diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.qm index d3c3d2d8193cac6ab3b0be481cdfe5d503c5b189..197213a130bde70441fa227e1cc78323394f4cda 100644 GIT binary patch delta 2190 zcmZvcc~F&A7{;IP-tW8XhZhAwR#`+Z2&inzB8#YivZ$0?Ky*++!3APblIS|9m3LIE z>pq6%HewE0S93uvRNNgYu|LvW(-Eg3OSII=-pk80Hq#&9{LXjId*1V$=RN1VY!%v0 z3Tr*hDS#9U7#)~#sm$cVz|<;0;|Q@q3B(SE*dhWU-$FdQ9vJZ*GinpW?^gr;yqNq%4S&)t#1o{qu^i2^EIhh%K z1Dg0Qz`Y6{%f5QZRq8STgrh#VtL zG#){oqlI=fhv_3=nu`8?j-qDX3IK7~yr7#B@5lX=QzXPDj0kn6@mE4@mgx%WBuu$}xb)QERn0&>XF4`aP5Uy~UKCG1UP~O*>QT z#MDh>>Sr+JJ({EUrvtu+wF~W+UKOwX*zpvpa?#$ps-&a7iW%3-~J?7kVicy}o_A%rk*pfoExVizr@}~bh+6UD#zjwYH43|?E?=smn_h|Q-Rr0+INh=`<}`ZB{in4>;t zCY2gYQ?r4@Uks(obmU-x;mlVg+#$$tWB(31nZ<^CdEP)yx}m#n7Z9i@0rDbf%aCmb zwMnVfAO&TZk3wseE@X5ml2L&o6v7A9SlGikJWf4j^i^UO_1Z^h4yq`sq9>{Z3#|<~ zZnn$1D#<~nG=*4%5(>C&O?M3OpZhxzx`OmzRA&Ndu-pEEd$*!b1_AQY}+uX?c+MejwB-)>~bM!@4o+xwUn&yR~^zo%MLue6`DllQ2E2i6%m#ny6@ z!MBK(tR$&+FMWC?lwb*^E$i{F%4*SgTN_Q<{*~llc~3+IiL^UR0&K@j37UTZ8mT)e delta 2114 zcmai!d2mg46vw~!y?gIl?u{3HSwwb07I}%RvNef>gvi!dk_aIsIxk2JVyWdJv1P3D zf>PDilBs24d8loaMuJkz&`t-XEm}*9j$p{Ndg7$5nf}qabLaD0&+nY?Ilo`?mqOb~ zVU?H736K(jz{|{}F3j{Lz_6)+?monoT7Z^_M@7K04&v!GK*UyNYz4$`mjj(|GrP=W zdd4!nN}0YjO#kngJzp_xmIvI3xW|m$$4ty(rmSYBr!tE@ARRscINyMDq8x|`V8-u) zKKUWgH4dIN{ef(Mgk6uJU}Ox)?Exh0#el~ZfR{TnB?E&NUx5umAhK&HqE3%c7(^R` zY#8ob2fSrr`kuuInfiY7Fk}2e07+Osv6T$h;Z9}~MLtuA2y>zNW+5?B4-8r_l$@Lb zM79bORT_^rGvf<{YQrX=yFc^oU}0ll(FTMs7dCf24)m%O8dt0ULIZ@8LHEg_mBRTs z^+0~UaHEb4=3Eedte6a#<_q_po&}t&n$Gc^fT1;-#A*sam!ny$p)@9bpgFw56$seF z3^FsrJ()>|nf<)Ap$#_LSX8a;Z7HRL8?;gDD95?A+M?VbK<}eHaPbL{`BdBd4bA%| zFe64VV|}$3TebnkL$x=;t4RqL?H{#&0>+VIkaa0J_A7BaFl@S*znvV*cp#S4mDBug zal-UfKv<(#Yx{|$^*krmwln#eSpP#9;Nc~1eMW`{REWDmiI#Nn^v-vIv{vy_8r=+vce14l0n)?~h?I1HUj2Zh?n@I+XrIjv?RN}?b+Od?gJU40mg8hKHUuwKEoFosD_LT-u3c{sh!6DSYCBvN# z>=DKc?!!!WmM!O=0`5EH`0gtJrAkh^w3%w@7p8e1)5W`kHMWk%Bc^M|0yj7AyUpw1 zZ8@)sB#b^KmsoEAS)=8uq${M*Q+eU$t$;a;IWS&cG*1GAQSxgA2QHBJ&YeL@+2yZN z(gAN1vs)lDuxubVQoh#(Up)i#Zqp^x-G*yEGs|07^osiZ7wc?WwouWX(;Y9lMb+L_ zFO@GLDaY#zm-VA+pT+Exr5~S4%H=iaXQ>I4+PU^>(bs0yZ-1Uk`W|LVmzeS^rhZ2U ze`6XuGnF1pwNiiNPAT9&*HGDh>E$klkDQx;em@&-Ue;2n7ci4XFw5n+_NQDO?78+&cb1bm8_J)M~$CT8z?W=s<^p@5mZnwh3B`z;&M~f; zMY1VJjYsk*FCneQqo0t2T}~K}9crZl+4Gt<1n=j8zKzC*Bj2azYmOpMJ_QWCrkEu% z6f>3?|5$OkPl@&SQ{02dKy-zYR%IrK4>5aAV}?v(rd2AVW{;r*Rb}4C*+ASQrOt;Q zmCV`7WotU+Ggy@hrqF;_gQ{*Ksrt02Zl|N@ojj{rJbD0cZ&1Uuq>RT^b@9qiQ#tiD1xEzxDLv_05I9=96bw>FCsyv6fVqHBc8K$1!7)=$mju}GukQ`SZo38KKLeFKW>DF)`pipCKowJSJ@iSI>5$;pSP#q>+ zk=98?CMKhbzG*18PcmA}sc(+J4`X3l4fUDu(mGc8N zorDnkgBVY(6%!n5VJlG9(`7#ABj@!kc(6Fe*x1PB!&P0 diff --git a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts index 9a962d31a..213166db0 100644 --- a/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts +++ b/src/Mod/PartDesign/Gui/Resources/translations/PartDesign_it.ts @@ -73,12 +73,12 @@ Groove - Groove + Gola Groove a selected sketch - Groove di uno sketch selezionato + Crea una gola o scanalatura in uno sketch selezionato @@ -163,12 +163,12 @@ Pocket - Tasca + Cavità create a pocket with the selected sketch - Crea una tasca usando lo sketch selezionato + Crea una cavità o tasca usando lo sketch selezionato @@ -465,7 +465,7 @@ Selezionare prima una o più entità spigolo. Edit pocket - Modifica tasca + Modifica cavità @@ -608,7 +608,7 @@ Selezionare prima una o più entità spigolo. Groove parameters - Parametri Groove + Parametri Gola @@ -646,7 +646,7 @@ Selezionare prima una o più entità spigolo. TaskHoleParameters - Parametri tasca + Parametri cavità @@ -850,7 +850,7 @@ Selezionare prima una o più entità spigolo. Move down - Sposta verso il basso + Sposta in basso @@ -1069,7 +1069,7 @@ Selezionare prima una o più entità spigolo. Pocket parameters - Parametri Tasca + Parametri Cavità To last @@ -1324,7 +1324,7 @@ Selezionare prima una o più entità spigolo. Please create a sketch or 2D object first. It must have a support face on a solid - Si prega di creare prima uno sketch o un oggetto 2D. Deve avere una faccia di appoggio su un solido + Si prega di creare prima uno sketch o un oggetto 2D. Deve essere posizionato su una faccia di supporto di un solido @@ -1414,7 +1414,7 @@ Selezionare prima una o più entità spigolo. The sketch has to have a support for the pocket feature. Create the sketch on a face. - Lo sketch deve avere un supporto per la feature di tasca. + Per la feature cavità lo sketch deve avere un supporto. Creare lo sketch su una faccia. @@ -1426,7 +1426,7 @@ Creare lo sketch su una faccia. Edit pocket - Modifica tasca + Modifica cavità @@ -1465,7 +1465,7 @@ Creare lo sketch su una faccia. Edit Groove - Modifica Groove + Modifica Gola @@ -1518,7 +1518,7 @@ Creare lo sketch su una faccia. Edit groove - Modificare la scanalatura + Modifica la scanalatura diff --git a/src/Mod/Plot/resources/translations/Plot_it.qm b/src/Mod/Plot/resources/translations/Plot_it.qm index 3039fb89717536d52a12778f053983d65861d983..c84ccc6d9548178f2c149801c4f8f2c6f89ccbc9 100644 GIT binary patch delta 814 zcmXAmeMl2=7{|Z2?e6C8c5`l1^R4MJ)FO$HvZ6%A6f^(OiV7*4lSFZ2Y6@mc3(F`| zPK6}HbXJsBu&5Q$n}J0XnnaKkE);~KM6)2$dglH(KKFf|=l8r$=lF8kR=Ki}ACn2_ zeK;V*1I7xxX(oma;*+1IPRxIofp8O(o;(ehXPNTIaX@pOaW;GdV$+#=zZT*YRwMwC zJ&LlZ-2i)6;fB=8*wV{RuF9l-<<+oEj)%E5Galw07cgKsv@=Y@&DKLH6po+r&BcR(%zq z=wR>pwe}xpoc#bqWpTMmieJ&l<*NLg;5wce;etMj>pHYR0W8;ha~(}8bAKl-RCqP7 z-AIkC{L06L7f{0N0F7ooVSpNmdB`Vwyg)<>U-x>3;s*GJ7c`Nwk$1J(NL%<5Tl}=D z_1X%6JFWJPxoIOE>Zk4+AUaDu>aKB7;hCV+#(6+}CFuPR8Q?!^_R3b$shZNE7CK3f z##u+J4z&x}Baf+IlThlTcrG=-Xt%KJ4{H`iV#et-nZoa}0U&HxSZqE;o4h6(lT5U^ zPH}xaZHi9}&`>KD?Qv0|pgys7=M>${A@;@kZ}nEZe}fW<=e5C43TYyX_V6!iOt_@= zy&@grmNr+@W^gvZp#4(X1De!imdXZ8fZ%Dym6rha!C9vTrY;v(=;+^zwMva^iV)1l^^lIW;kqJAh$><=LbD1@$ eB#RwuNm+@N@*-!^mQu1x`l`rg^R!17^8Wz_=hA2Z delta 824 zcmXAmYe-XJ7{~v+oO8CF?M&UK)44e<$;6V7s4PTMDm7C`^Ft+-Q?bm+bR~(-(xk$~ zI#OyNUS^nP1p_k(%PvTCL9+-yL>d}?5EZ=irJ(0DUS57Y_uFjRd|Jz9Pb#u(sX*Wl z9Ot6}<5_%cBnA)QyF`*q^JaMgVgO6G zyd*pqVEW}FmN`H#m#;VPB)=v_astJhrWMI4#NZXh%n;S}a3_?3NxhU{jZt>KrUXtV ze5w_Y9b|0J4S;gVPxB{c_pMjdz-gxJ=Mg|xNUQ|}7t?-);%(FYGl$&8@Zu+>2(9vbk&5{?V-Yp>OGfN0o7gg*JTmlCNz0s0m<>2qM_?_l6x9g z6|Fk>Jb!3>lnU1IMYH73Zu8UH&;PfFH1OlLDLPFe|9i3z2pQx5Ha5^EyS2tx6K$?t zyCa%5#aaC{xV0ybd8m-OO?&b19No;J?TM6b^;!FLfD&ozbpbDOXrd6^nGI@;zpa~n zM{-b)kXT8ZL4%*_Y$5p>O=_|UB@Z1yK%P+EE1k$JlzWLnw9sK%qlq_!jwclq7p;%Y zN+EvGXWCcmsev#0Oo@i!5+Ev0K_(TlQ3@w2eQ)J$GFiTuuZ;9vRkky-Br!s>Rdli@ zvDTpWIW)gG#U2ik?er_?6~ZMB+O58}pe{{9D`j<~43#J$hjPhC ibfTDaevRMiL>%c0$WkWiIjdM_RViGU@!hoMaQ^_4iq#$f diff --git a/src/Mod/Plot/resources/translations/Plot_it.ts b/src/Mod/Plot/resources/translations/Plot_it.ts index 51537830c..a5798a418 100644 --- a/src/Mod/Plot/resources/translations/Plot_it.ts +++ b/src/Mod/Plot/resources/translations/Plot_it.ts @@ -11,7 +11,7 @@ Plot - Plot + Grafico @@ -37,7 +37,7 @@ Show/Hide grid on selected plot - Mostra/Nasconde griglia sul grafico selezionato + Mostra/Nasconde la griglia sul grafico selezionato @@ -160,7 +160,7 @@ Add new axes to the plot - Aggiungi nuovi assi sul grafico + Aggiungi nuovi assi al grafico @@ -228,7 +228,7 @@ Plot document must be selected in order to save it - Un documento Plot deve essere selezionato per poterlo salvare + Si deve selezionare un documento Plot per poterlo salvare @@ -387,7 +387,7 @@ Dots per point, with size will define output image resolution - Punti per ogni punto, con dimensione definirà la risoluzione dell'immagine + Dot per punto, con la dimensione definisce la risoluzione dell'immagine diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.qm b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.qm index 2e95c92111e845f0d7256476fe1f791b9a697c6b..4d8ab2d5bbdbe784219bce0e0bde04734c92435f 100644 GIT binary patch delta 546 zcmWlVUr18{6vn^Z-Mf4D@7{9h+|;>0Zr0QmLjoBFtA(@z3ATDlDj91LLbVr*m<)mn ziPg=AK}aMHTPoUps2N6C;U2OHJuHeCSrR=INJKPobb2}*&d2Zj&bJVoi)GqUm%y&N z0hNS3&JDoPgURSmKun|f=^fy?kIJ`xV0%e5du@5T4 z1?IHrEznY7(nqU6+qk;9Fb-Iz)sa^rKz&!eRs2r6^Q^NH0d_uO{d2QG%5G+7B6k4B z$d=7sz}dt8x;{h(d2TekL;(i4i9!@Wg3ATY0-ZsP!Nd`uQRDyo8t@r3`!DMNx1>qA zYJhEv?;9bGYmyJ^6bjP7FZxq}w8EE)F<|#Yp|?8?@EbxhYC{vOPlb`tKA<%tEZ-xb zHz!p8xCkK1y(*t&N}Ie=5A1rceNdp>ol81TbscD)m#?aP+84Uo`d5PbMzB zuMv7kKW*-#Xc>L^F%i3hau?Hjh%@wOv((T}wA-FYC-XOfrYY%++)b2Q(v3Ch(-tDB zucUlnd>kKx9SNM1gRDdDaMdXXgjL3L0jDsGB>vAqIu9W(Z`0Q+0sRR{<-Kibk@Hrg JvSR&V{s%-smoxwX delta 551 zcmW-dUr1A77{;HSowIYcv+a_Qpw0g4TRl9$Yc~$ zNE9b8l!#y?6=us*%2r0W#6f=yqDDnXD=9Auq>E^h_2SL@@$x<2?|Hr_7caywH>S^m zeeDHQ61KZn09Pk&#(o0E3`(Eg08Qgq{1yQ=ET|^V4+Ewmbm@Oz&53hKI;P1*VKPY%cSdP-HTCR^J6xUn*h>I7kf8) z6<`c(+0qQSJK0|sl4S6J8w$-*fIcppj{!(PR2Z`gk$A@$Z1#$8-fixh!3jL zS;e7Hh0sZH+|o_aM#b_p5nID@E7P!7(nm%{sG$M%>!nap-m(|pJ3Rx zO3nLv3?EPT0M=<^%^&)RH)}k;nxMVks2pVJbjZVu&oL_n2 diff --git a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.ts b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.ts index 19411b305..7312f36f2 100644 --- a/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.ts +++ b/src/Mod/Raytracing/Gui/Resources/translations/Raytracing_it.ts @@ -96,7 +96,7 @@ Insert new POV-Ray project into the document - Inserisci il nuovo progetto POV-Ray nel documento + Inserisce il nuovo progetto POV-Ray nel documento @@ -124,7 +124,7 @@ Renders the current raytracing project with an external renderer - Esegue il rendering del progetto corrente raytracing con un renderizzatore esterno + Esegue il rendering del progetto raytracing corrente con un renderizzatore esterno @@ -366,7 +366,7 @@ Do you want to continue? POV-Ray file missing - il file POV-Ray è mancante + Manca il file POV-Ray diff --git a/src/Mod/Ship/resources/translations/Ship_ja.qm b/src/Mod/Ship/resources/translations/Ship_ja.qm index 964380929c85ae34baaef3f17112be44987134fc..faea33be6cc3d0892adeac75f138063f2f861453 100644 GIT binary patch delta 301 zcmcZ=xg~OfjGz<)>wE?V2KiP9t!6b*SDx|QMBjG7t<3iq=`t|L++yLJdXj-bBX;6b zdB#tZSsC9aHgX;di)CP7Wam6<=*z&sdXGzjNfT(uYOb&#AYavut9bHF1_tg2T+;=0 z7#L(TxOT2(VPFu5;5xeCCj*1>7p`wSwG0djn<2DX5;ya^uM7-|#oT;~FBuqAvL}Z! z$urKLT*~BcXw19+{$mCPrYzo1Za}k@boqF@WEmLbRzPSKc|L)Hrwk0@SNMF5fp#i& zP5#QH$E5yjvMRGYn@T1FgJ#xdFXlCJtWwd(;+9QjRl32-(q!3Ww)vS-77Hs2STJ5) X4K8gqxlT=R^KJF>j8Ju(HPx8`GR0OV delta 323 zcmdlIc`I^)jGzqz>wE?V2Kjyntrjy;SDx|CMBjG7>&*8T=`t|L++yLJdXj-bqj};} zdB#7JSsC9aF6KNI7R$iE$j*7z(3gRM^&Xc5lP1uRom^o-K)z}QSMlVV3=G^4xTXv0 zFfhnwaP3^n!oVO9!F6=OPX-1RCa!NhwG0dj2O+dt2RHM(uM7-|jof^SFM;yClS7&0 z8COm&W%4(4r4sq`@;;m06z6E0cjibHZjX<~4H6Dhw`@HPy5yODXN-&od(F>(x|e1_1CHRaF20 diff --git a/src/Mod/Ship/resources/translations/Ship_ja.ts b/src/Mod/Ship/resources/translations/Ship_ja.ts index b42aef720..7eaa3d542 100644 --- a/src/Mod/Ship/resources/translations/Ship_ja.ts +++ b/src/Mod/Ship/resources/translations/Ship_ja.ts @@ -445,7 +445,7 @@ Density [kg / m^3] - Density [kg / m^3] + 密度 [kg / m^3] @@ -470,7 +470,7 @@ Ship - Ship + 船舶 @@ -503,7 +503,7 @@ Density [kg / m^3] - Density [kg / m^3] + 密度 [kg / m^3] @@ -533,7 +533,7 @@ Ship - Ship + 船舶 @@ -553,7 +553,7 @@ Density - Density + 密度 diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_af.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_af.qm index fddc8862cf133aad3f2c2fd066fef970acdf42fd..0fdeaea964e164804858d1fb47ea50c0a4f2ae30 100644 GIT binary patch delta 5304 zcmd5<3v?9K8UA*&yV>1jvqv$4LE<%%7%jT5yJhpUk_l4(o-nM+>{s}g2yAaP$DUGi+`ZKtk6#M=7}}#}0fs!k z6JTvPA6>v>PhrHv(Q~r4zk-?Vo9KBLX5BU&*yX^SXFmb%?%TjGxA-zXX}2uDS^-w=uspS{ z1$eE@9N%y5Xtd;5t$h`IaZ=8tFTb+RIh+L8@3RJbzXm?sYi&#-zaB}kw!JqNs2pZp zQZo-YIM({&@*3bXSl3@u4jieo{(ci#5L{v1+@(=G9^rPIFXPx)>#?rAz_p(yS*|Mt z=DL&emi!L*{HJ`f&1e14&VO#3Vm;EwyKR})UDxo>Y&zZ*!=?a$po zfpOn&Z(sIH;E7KA+D=O07wz`72c`jkyO2NVC>eJs>PRoV3ux_iWX+~n<-l?AbD5Ow z*^d0BWn}IqNB(M>AMv!KYEKjJr-)@E@`daZ8iu45jU`pob!w;n% zen|rM_7c7|rM;+2^{mb6AR_Pgyu>*<{g&tD zy=#GbpXc=>f)H~(-4iLekKgRsWve8rmGYITg{5DNrF?cy^PEr~25xOg%c!RSZhat) z6)q?8yq|W_m1JRGYuc#p&A>~MwEQD!fSQ>$rh@`|XgIffa;yhBc)q9j)=y`oeYcPz z@t4cIuE~dhj&ASBqdR~#GraO`WYPN`Z{1N4+Wg+T_U<7t?(?olC$#9pye|!T5g4y{ z4_!rpp0ULHY2Qv@x8(im;0$2aydVKT*s;lT%esO^$VMR;{HTWn1$B_2(R~YzVftri zr1^mHO^3?QDjJ$Do`(>mw;POW9o_5vg_T43>@n^}8O_F8jjjQDBGEp6+S5l>5^&J} zr0hcGua}fMSz|47SZ0kre!72q#BcIEep%da#)iC zObYuoAMbr*6lYr(&a=MV?}#vZumLh!p&KSCWK0P8hLb8eCewTvZ3#vuI$jGE5ppsB zAH6Z10wj~WVZL@{`jw_zB0Ms^;TQ9C4bh!&S%ik+Qsa9w-N_VAAKdiGMv(~N#Ug|v zFk**OLP_URK*f3DtmOXFd6{xvRIC$;5*{+t&{dpo?x7i84xE1jJ!_)9!Zgolg=q&v zuHm^tzA?;<&*q~f;a;3$&J5ZmC%(<7euv5p^ZkSbhAd1YM z$_Iim(U_G{jxySv(f%QNDll$_T3}xUX-t$HE5zk=Eft>_Xf3q_+Bo*)R$UG&QYgPp zRvTqK+-9KB1aqw#Q35_TyE_-y$W3ZkH}+?_jj|G9GwCRnUt)}!_>%C- zD6*kE6!bT+tZ6M#scGOeVP^sF^l8{-&-W(ur`<-{efx|!yFzxbC|1ATja4+N%NTUgLQWh@Djl- zs&4Y_#H0{Hg5idLO5GlW$^3cXnLesiZ1Cv!g)yb3lS3jx~iyd7*_LAWq7hkuh2tp!-#?b`$tw7mJD`*1gyVY z7-pNA)!9?UZ+tzwW7r?Qv_@~n6ayJ&M7!cn`lblh_N!;iBvHZ6{r(arczB)VNlc|8 zDYWBXhSEs3DCLaGswmnL75tbU3MCbVmRbz~7Z)`HbVrK%W6-qmgEWm9sSvn~>4Ff? 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The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + Bylo nalezeno %1 oblouků s obrácenou vnější geometrií. Jejich koncové body jsou zakroužkovány v 3D pohledu. +Ke koncovým bodům je připojeno %2 vazeb. Vazby byly vypsány do Zobrazení reportu (menu Zobrazit -> Pohledy -> Zobrazení reportu). + +Klikněte na tlačítko "Vyměnit koncové body ve vazbách" pro nové vytvoření koncových bodů. Proveďte to pouze u náčrtů vytvořených ve verzi FreeCADu starší než v0.15. %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + Bylo nalezeno %1 oblouků s obrácenou vnější geometrií. Jejich koncové body jsou zakroužkovány v 3D pohledu. + +Nebyly nalezeny vazby připojené k těmto koncovým bodům. No reversed external-geometry arcs were found. - + Nebyly nalezeny žádné oblouky s obrácenou vnější geometrií. %1 changes were made to constraints linking to endpoints of reversed arcs. - + Bylo změněno %1 vazeb připojených ke koncovým bodům obrácených oblouků. Constraint orientation locking - + Zamčení orientace vazby Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Zamčení orientace bylo zapnuto a přepočítáno pro %1 vazeb. Vazby byly vypsány do Zobrazení reportu (menu Zobrazit -> Pohledy -> Zobrazení reportu). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Zamčení orientace bylo vypnuto pro %1 vazeb. Vazby byly vypsány do Zobrazení reportu (menu Zobrazit -> Pohledy -> Zobrazení reportu). Nicméně pro budoucí vazby je zamčení podle výchozího nastavení zapnuto. Delete constraints to external geom. - + Smazat vazby k vnější geometrii. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + Chystáte se smazat VŠECHNY vazby spojené s vnější geometrií. Je to užitečné pro záchranu náčrtu s rozbitými/změněnými vazbami na vnější geometrii. Chcete opravdu smazat tyto vazby? All constraints that deal with external geometry were deleted. - + Všechny vazby spojené s vnější geometrií byly smazány. @@ -2719,7 +2724,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Smazat vazby k vnější geometrii. @@ -2734,27 +2739,27 @@ However, no constraints linking to the endpoints were found. 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The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2598,7 +2604,7 @@ However, no constraints linking to the endpoints were found. Show grid - Gitter anzeigen + Raster anzeigen @@ -2608,7 +2614,7 @@ However, no constraints linking to the endpoints were found. Grid snap - Am Gitter ausrichten + Am Raster fangen Unsolved @@ -2706,7 +2712,7 @@ However, no constraints linking to the endpoints were found. Solver messages - Meldungen des Lösungssystems + Meldungen des Lösers @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_es-ES.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_es-ES.qm index ebd8ec00b18afa38002af04fc7575477d3db2429..c1846297dce18fcad8ba73b6e76a650b15b10c7d 100644 GIT binary patch delta 6103 zcmdT{33OED75-*2GntuW5-SjFs__vBf=z}5D@UnKhzS%@HUYzNY0G5hB^fe#FU)(B z5KDcfF0Hn>J+Zdss0btlKRG$z^{gOWXbWl@@Pi$BUN5Kb3&zGb~Hi zGyt2IoA*O)O|_OBYm&v9p)X7tT6S)$^`^r~fTO=PxbF<`uT|FCB-+?t&srO|T?I_= zS|6^M4IIy~zOc9g_)mXp^Mn%M)8AQNSx+X+DYI@^r;tOMb-T@**_mrSzHS#Vbxx9H zY5`F3Zc^^U&jFv^qEE7Ut;gQfe{Gv=?QrWYwk+#``TB>pTitszZOdMzDc@bAN9?1l zAAV1N);`qw-W0vn?#(<`Z69+f*)jT6`^1ay0@j?gm+SL@_w4#5jZVM+4n3mk=`Pu=AhP;fgi{{lz$jpVIi zw>vI-CX3>|*^#%X81OH3ytq zXtfPEG*BO#Txjjw-*iXvAj`n{qYn`z<~Z-1LqYk~K-(0TBgFN{aoc0SiFM8n zJI(oe~3Tmw>lB&HK@6 z*N$J%uD1Tc)pj2_=eE~f?Qg6Bp1az0e9pBL)J?9B*KGlge&jlRb_FnNhwHP6)PKuK z^M2%n{)B6kb>DUR`!4Yci)D;^`-lU8>t6TK+$F%l40rpJIlzD{cgKb~!0fZ`&-Psh zteBnRY81&MnR>0eJoA&QQl9$#THtg;O3P#YDBd@wZ0Q^VoLQp3?=DErSfv4P_;gRo z&N*8M^t`-lH6Z`R^X3swi9w#0apc{n-JVw4Sjx5%{fX3qq7zq9K;K&H z>5%RR#7J6ZHFw+P4GEd(*{PWYM9<^s06MZO^9PzUv)A z=Bi{^|bfft$|+3Hen`>pfdHXb&O> z1rXpzHGGgz1rZ9pH_$yy{{m{MJzzYkkd2-)^;4kIcOQcEtQsRi#&eBvt)hNrZ;`$S zP)8%Xd&;P!?>u|`Y-1UPt^sQDQKO$G^Ae{L`Otq^PJ!UB_DNNuA~c9$QKy!skf(+_h)J zf&>FZ%q6>d=MotcLZ0CdnS3A``)!OfGTuj(w7-b4Q!n+HLB14ezhQdrxqr>vC%cwE z`i+i$TFmqTyGg(mhCk}*n@FMX!cD&%jHEAqTB`{rHD{YO9^>}#$DluxGuxVhLTXwUn68sZ}8Q1uf}G^ z@j}LjEM|Dl=`eB$QWCYCmngA3>628n zZdN&uRQe#tC{FRvm*ey+!1TIaaXMaZVB*geq&{UL0j%*0u}En1DEUJ4>)Rik^PIYZ zk({g)yy2k11x!SVDkAivBHjAR>CNPC5&=oyxGwE0EDnX@am@f!g@EV_2@OHDT8O5% z5KC`EAp>GaB>WnBCtgEL(o-*(SHfg2)0%2*Bxv;FK+8l@T_PTfR#r(&Z3Q_T6eZQC z1}VWpvY&<5aN2m{tL}|_k?R;}eY>bz`-hYoJ4ti_NqiTp8Qbi{d$vzX(r(6N+DuoSK?{b7qfM$kfAMdi@-f$VCo{=()frLKm~bltP$r0Ba@jl>5;ODx>JO>vKEc~r@x z?+Mzj^-?3SxC=(aI1i#?#~BvgCubSwS*4-a5!yTVOOW;$V=<#eOP&NsQ@a99rH}!+CXH^ zh=(CpBwV|5I5-%!6kIN;%v6g8uXm7Y=Gmcllzs;w)w=4hs|={xB8=j#+-2 z*N8#$OcFf8G>fsR5IQ4tXY-i^x(o7n>8>Cg%f>eeBWOhIP|T;M?mCF+%$)jsE$Q9J z;x4vo?DC*OrkMN{ZQ(-$SuMfzMI|!*MHI0z64K0STJc9{Zow>;%`&7SEZ2zA2=kO4FpdOFGKo6Prw^}C zOola*feP~#KQ#EHcq5s$;%KZWD(+O6>rd~@YTDh}lJXsuG$&iL^!x+q+W)Yu8O&wP z+13oUoe9&$gld)G$LSWtEeTV2 z#v0r;;`+J(9f6_~H7(nJx8+-AluueSd0YC(gOT#lU;hjr75dobFX?e2)aM_#y6LHd Hb1(WYrq)$q delta 1196 zcmX9;dr(wW9RBw1y_b7;_wF(+C=sHfkd3>*(zKI=jE^wg5w$YNM@1MK6eQzdkOUdT zC`D!`94k^7&`^+CH(&>0c&i}G`yn9mOkou<1BDqJI}Lw*bLRZcIp6pDzTdItvS(-I z$pO}nTpFjcGHuJ2GFp70bBMhVB5?B-g^MfHwb7kLtD@Rc>Do3R0HRovE*d3lSe}dLW*kW{tQCH zb^@*b*mGe5=w5@pd^%mXoGdoF-aZS9b`?;jrDtV8K|XHqlwngNkz@w4Nv2nfoRj6e z5d-|S$dV!RWaOCSNU_|@WUplQ+?4~o6B9W!3-p{}qUDtMuX9X7+pEA9Z{~D(6wt>p z#W~@?9XVs&vJn_Q%v`CVPsN&;+Ui48a0&5byfa8O%NOB#WV(!8P40)9?Gp- zN_qH~b6eex1Ev3PAtVuKl#{i5&}vNPa{1P80M$0`Vv-tAhH^#O-vbvDICG^3FpO-PE^Lsk}aGJ+Lp2*B8?D(yRRDo`b-xa6Z(@3244V zJROYBwQt}vt7%u3-Q!Q0S!$~@iFOEN##=3y9G1(H(_(3}k1Q5)t6m0}38DDQUBLE3 z!j*tyK#)nO^P^`H!i0tgROT*|aHEJa{jNgjpX&s!z9-x^O#^jTg|UVez)nwLip>W4 z{}i5Z^xm(o2(w!NP zbDGSEMy7c?(JLZWtf!hYTpaCTQbsf`7q<`nZoZvur;q+Su? zI`pFQ_hS{n;C`hoTT8utSK0h@B{2FUc|~a;F-lKGGp`DC&I8UQl5D}~RQ++Iz-s>m96F`Cd*VYN z@u=$QB3fVDB*_b1>Eu06)~bs9>b6T}4+|a81gV4&DzjfI>oo(P{UTi(|3CMRl5G=h z-vx!##nORnT2Gcp2A?M}CxM7K^)f>ako8Et;x$Tba=rQ`TP;x2tJaUJfx~vSuO$T- za3mR$7jrX-6iY_GF_ZdPI+gslULyvN0aYtBEA8!obx;!#Mj3Q`t~p?*-$r|ZCbhSR zM(q( Reversed external geometry - + Reversed external geometry @@ -2391,56 +2391,62 @@ Las combinaciones posibles son: dos curvas; extremo y curva; dos extremos; dos c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2717,7 +2723,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2732,27 +2738,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Habilitar/Actualizar Disable - + Deshabilitar diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fi.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fi.qm index d87958072da999215962301af4a1cb239400f706..e9e6d910089e1e73f57a0e06ade9b9c4fed7dcc5 100644 GIT binary patch delta 6126 zcmdT{3v?9a6~5W*Zgw~O@EAbN;qe;@icK~IOKPbGQvxDFP=f)AEzIuDCTlh`VP`fm zM`cC4jpRK*l2gOP>W8k_WKO zh4&``cD4cxw*h?eE|{0@0{E~L%v($GJp$$rp9k1prr-CJ==Z%F^!vHPVCgdmV9)O% zYyJ*^8=r%&unOSME1=s{rBlxK=}@s?HGba&qsET}XmP^WH$DS6cnTh}q75x?OkGrz z^V#2^DeD%1g)hL8Ke+)`{sZSo1DM+tHd&_u?0QwTq!nfieE}^!Xjl8Cd9%N;rOmlp z0GR)A+RN|N1FUJ%?;lTTs!8i*GM&GuHm3I)`sFOs*rVwHmIbEJf%5=|?=;n<@%O5 zPOfS}S6xm|yRQ&n+!N_}Gye*3rn@@a>@^+Y)yK_crq73|&F1c=miyJu%@ZBFE}CCo zhEr~vuSP9Jro*qPZ&`Yob`+?)EZ*!di!68bKs#>VVj0%;8GyGXONIIv`um{T%{utj z3sWqwFMb-pd6#A0M08AMKg)vIe*k#tKbD0nasd84+OlweIlzS@>hsp({>NrmI~P6$ z@aP_E&aco{H}|yOJg+-Od$l!xRtdoPQfvO3*xr4mb;#~ofTQ)+QJp#g?0#ImWG%Y( zBd4`-6*{NKZtL`gW`K`2se>|#O=n+gdOG9AwCjG?{|Evi%Qk5Oh9r8}_R{Hz03S4} zZ`p1bwcL-(Z2HQ!wl9v8huAiLfjh1kZQHZ}t)8^p_R)o%0PDBeJ{fuzVBJVt>&BY^ z?pJIl&9ebMU1K|E!8sp&#&-UmM%?XW+vT$kfYuXgXM3^l)9dVNGlu%9YwWYKngOoq zXt~N}tw@yLlOw6$#U-ursyaM~l35faAq?XFq%4 zO@Lq5+b<5o{_FPZ_x-Z^ioM9R`v!HNJ=phrSI72(Ljd->9iQdBj0ipLIR0ubK&M%b zb89951dlo{9=IQ|`A(+2fd|;PUafIdWS{V5zBYL|!12b+=Gj>o?U9*VF7*WX;(0585OO~m z?OZl#IKX+uxw2?2Ztt}Ed}jAsPwaCZ{UZlZKf-yb3pT&M(|KwB*8pov^!vUXSNfaT zXuu_PUFL$mYY(~><}_j4F1g-SRgA$X*V2}S0M%~ShGUozhgP_n2cvW6OmXcp55iQt zS$)M>IN;Rn7|+$~T<3(T0KRm0b`?5sW4W6Z&H_J?enx#MvDHdn-L(9()jB%)Ai5 zR|QS0UF(-B(;ycLfq@^YfCB+4fd>iS>+v4Je+D(!9?+g-5Vf8n_LD%y?;M2iS=L5` zwdZQ>T8aJi-aLK}KrN0;^b{e8-)Z)`khYA3*8nzg*yzW}yhx}3R{S5DTgd!XoKVS2 zte%hXtcDBlOct466eKyqg#=k*;gC=r5-O>g7Xr1S)+h#9gszexXq}xVK4R= zi7w@F+Yx+j?*>KRE_s+f`n8UJTugTbd5ghqnp^7d8;=q3f&+iK&=aj8^MAQ#e{ zsiPrlCTS}wSA->DamSMrMC!EZeRw6a^@RuwMzbHlHwt+K+Zm3~&1Z0n=0O2{#6YQt zH|Ik!HpJcueR@mkX?nN$VW750KU8D?94JTsaJXnHS2J9ROil8cqBRn9bMTW7ZIbav zPK`mA9LeE#342y*?d_vTUMs~>G^Pssk?}M~7ziWu?BOugc)=fv_`{e#A%Wc%V09tB-s^DW_DxDY>S;(o zxrzq1C80KNQtv9Rj%Ple7nl+bNwPlo1AMI*k+u2REj7FlWfiy-%P-dM5s2E6z+UXiMK z*=_6?5k{J@e@CWZri1jld!tLx(}?B^XYU_b_vR1dXqeP`qqx006k|H&ys z5Mjjll-v=>Lu?7yaz)0(6Q)CUQ4;iW1-o>>k}<%-^lu03cfjj?DFHh~tfxYd$Ak{c zMiOcb3mJ=s@)#y#7=InRg*bpxnQ6&Nm4o&j(zt<$DY>e!6jdcrb}8Md80f@+6%jRt zRuYR#!eJxM36L@i@LZVHhvX_2OLrDecdc*+_%M%nHty)*JCI=7ml2|y2wF{SCu{o& zX}u`yB63$-iI2yw`@ncDW@0473o<8%Fz>>mpUSc^Lp;h5)azR8t@zm8p&kO)0X zwVfrq1eHJ=>uGNAYDSb-^XkKg9B~z}e@|Ic^~PYj@(`5a&e|jiE*e1|*Xj651Fk{| z#Qo$gBO+>(Br)@dlshL_IW_i>SYCn=-z6v-;HYR31gRWxSlVKmg5(KRkeK3YA9|Et z_+1w+#@HyyQtyY<0kN_lEBdkbBpINjkQ1Z>m=-unkyu@%?eMj{0PjmqB!E6yJ5>s|(!`Xi5T<+eWlc1Xj;UED(}7AJx>L z7-1xCAk&W!tcJ9(KSwu4gQh@Ifvb zMtv=d>1;%qfjJP5-tUb^q7x$;NyCunr>Ia&YB0tm!t}(8#V|Ei75&hW8mvD8R+Tn| zni8z3u^Oj=8681`7j$HBLI8QfFV@sXNr0pRN;&E^WB6D?S6www4Dt2c{ZkOq zxUgOQif=Ldfi{{`x0ZKFGsvTvFa{${@;`P?Aw*CM<*lAb#=^(2MM&(Y9mY9_^YAKgA$seGg_>LPC%3xv3Zj{DT6}i(T-dhKRm$ZF=7;t z2t4C_VpJyitZN5WGHh59=)O&O5TT*I#=oe<2cuy{m*SE?igPnvY3rKB7ZIy@p+GbTSwPzzAX)&r2f)@}0W2Y4 zFNM01gBYigtC zU5HD3ALx`2f9gKaJBJT=%AvEOpw{So*$T7c>p;y3`c?&$yP$_J1lr4qqB4*$m9I3S zQbrA*!Wb-=KNX=tO9c6`OOx9*{ObBGt~=REq5nQ9%OR?Mqa?-_uE@6|rX ze+Ndr$WGRevF#u~vF|chW5`3+jp^J#6fQ$*|BtO~q%E6Iks{8>^qGi_^JZFo$t>sR zd^?Z}UPgJW?&G3d4gzQQaIxfD>gN~<sQkTRRwNg`-4f989SfHzm>~siX#!Tij4(_VVoZZywz2ibz%bNgGA=K{Q z3PjBc4Qq0Nb&OyMpl`m65V{^wm9bld9usAn(Q^n=2a^+i-+t}s6%0T&;O`UD!n;K!n2dK@UUl4Q|uQ@@)?Y;?WZi^O6_ z8?eYz9Q=qXYMK!3`P7gMy*Oz-4^;V!Q@cZen+QmnC+IMU5-()7LX1g`O9mBv7JX}ly$uN<_v95~iUe%1JG>-||SV(B7M zE9LSW8mBk5$c;JCz<7?_VzdB%ZI`Xnbg*NpJamG_@a$6g`rdJ1dF28Q+2x5JJ_hz} zkYBt^@7K2}>S|{?`56h6O#uyYN{!wO^ek2WAcU&4DfJ^Yz-L;e^BzsTtwXVeQTIyo zl`Aa$jqP5h3(RSc`yv}oS05}(;OHQN=x;=EMlb}&b)@6?j)1>tg zSFM}wLbC4P+na%{RcXLoqd8LBQBU;Ug=W9OTD3WTEK6f Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Hyväksytyt yhdistelmät: kaksi käyrää; päätepiste ja käyrä; kaksi päät %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.qm index ead8a69a34da63f8bed633cadc742380f4e77846..4d0d3a8896219796bea075afe950091372c9eb5e 100644 GIT binary patch delta 5382 zcmcIn33OED6~1q_%uHr79+DVH0{IgNo0%aAk}6gfL)c^yk$_4mZ)RSSCzChHyf+E4 z!eB*eRVw&5R*rZ|D%ORi#i)QAgyo1pJj!BBXl!gzNH9iOM3klXe{Yrqp|uA+GxPrU z?|1p`ckeVjV%W3Q5c=g7Z|}Wbt7{uG)3?p9d%N{EfP`FtxP<_F{{b*D2jJgb*ggbs zY%jo6Gr-ASV0hy&K>J8Ad@v5+>m6YDXgR=VIa+%nTWdS()t0jj0%L9wzzGo&*Bu1t z9|!5s0I;qW`mPKmWqlTa;*C3Segn*&e;2kV;og_p0nW^Uxu!<}zF4*LwSugRHmFY= z46ywYY<)5T;K0pz1_!Xo2m4Ha1UUW_HF9}zlUJdnr>D~qoHLEnjpXVkNC0mv=APSJ z4RCm+)^@F^FXys#dd^-zYxUW;bJo4OdynY>Ok;Fn+qVGUY}S?QQMEPebTuE|1Tg8m z?rHaZ0Owq~*XrEB8NbqPnN*0^AJe_L1BH+Sx}6O&nq)CG8t`Iss;;Y{8DPdXJ$FYQ zfVV`S^Ykmg#kuKJgG+bjAYEjbs^_?cw9(K{_r))0r(v=6_({WyZxsR@eT)W;1-i2t zbc1oA?sGjoY{Vn2^NeFMP?THpjZ@Np5Ae>z#$x&aT74_+Ybv^dv%hbAam&L1Hm~vJ z#b}>+zj5Q5KLGr_k8#tsEZ{6ljGO*B6S#ySbh&BN$n(2R$$3iwmKsc1_n^rJe{34` zazB85Nhas&u>itIlXE?elisF@O%(v&KWmzulmyUGO)r=VdUbwds%=06Wlk_XwaEbR zy)RMedtNl}+lXSXs5BorcL?C)Q|3=5p9W}>%tznr4=}67++|n;@LjX{tP#(A zXoLCNNwui%dh?~zR)B98(PYag_qj_J+K3)s{#(oH#72PYp0w<`eJem)NNZ0`vmBg< zYBfJ*Il2O^vuuy0WA|o&EiYNRDsKbMw9ay>;eCKphb*Vhtp{*BEa#`-`lj!-_T(Y@ zyrn?bkwRN7!f?(u&w60kzW^+&tnE3^AynI}9e>RRNSQR7qGaUmu4ghScb_nxPq^@j7X$K(Ue(hM=+=PJK?^v6RfLZ*V z#OZ?ookfmsKAi1)}(g$1llBfEOi2CO%PGAWEfdSdhFGes$1a zLIOgS5Re5g;R7Do6^F-V(A_NqjN_RK^ud0~^mi?3)X~fn{VQRu_$$jqD^?_@C^+Yb zAWF()WP0!@w@ha&?Mt^8JFGY~1(gUwfVvjlFhj=05}E`}g_d9&1nd*sT!npR1PRp_ za3p*XzWMM-g7ZOjd^n5)7xu0A$%cITwKIio?=%_Jb1DC7vPHEmu3kvTWThC{+CtjZ zl`%YaHxDKF5%H$7s5h>7AI%(*7#fVSGP#0LDcB887!~bb-V30_G4~Hq<<%rER1r|A z>T*Bsm+>uttxwg>t(sC%ZA4%lOu}2M%s9m`AkfY;DfHGw>2z&pzw9@06T_FbJ%DOx zN(rcxqV6Ezp-avV9jM+uO+CK^7m4aL(}3C8gM9)h4-Gw&5-Pz1HLt{uW|C>EnWLHH z+6oT})s7#;u?kZUz6DWU=DP@N#jqyKuLQ>94go)fFcy8t_Aw;19LCi;?D=bumfW-TprGmd)Py#h7n6+3a@dqWZi`-Qvh=Fd%=P^tK$s-0l zKE%E#k>OraB?{Fpt2H}695^8@a@f*t(W8{Ho#6;l5AG3XWqg%D+=3wC9$C@OzEi01 z2Nd;uGPqojf}|L)BF<52E3=nwONO8fg+9@}k!oHhUQy=VEGv}w1B8`UQ9#Q7h3-Sw!1rXDUqNzaVaD#{ zG5$(|N)Yo-x4Uz20VX0X42Z0VxXLS(@IfC|cZ%OYrcYzYMi5Q@u^`g2ZVW`-4aF)k zW=`e+51P=2&mca3Heme}byc(^{?pZ*D@dAedC7~>>G79W1X&V9vkO1o*Vo``mA`I; z36xusnSD9M2vPY{?~F1BoiRI!?rIs3&V32RDykW#JJ2~=A*Pm$v@$I%qbIGiDlrlb z>RJ|8_GoIrxwc4Eej|1YRX>aP76~L4fQ+G8trnvaR^?S79s=~zoXpw{oHdPAb4(<5 zG^>l*d${7Gb;VB1KW-F-Rf&wESTm+pXn&H_Oiru{|ps-JI8p62*4S`L(UJAHD8`Gk3NKc)k)!IjAAg+F w|No(Ov^A9(fKKW7jbpC%mkV$1`H#!{U~0M?y}$1ds&u-l{pR|2JMQoE9|koaAOHXW delta 1213 zcmX9;dr*{B96jHY@7w*pU8jXY1%t(PNLg?(w};|b=8L4!$~U7#kYgj{<}^tujH!${ zlG<%eXRz226XQ|1ZElFd`Ur7deDHn=0?A4#sH~4hhi=1PXYS0szu!6McYgQcAG~K5 zpEJ{)7J6wg-|mYHt4eX4?tBwai-4fbz@-jgK@4zZCB^MP{mVd-1hglDuV@4s3c+7} z3uyZnd{Z89^}r}L?H$F|@KGF&hA?$5&{PjYaXkJj>u0m?VPD}F~=fT)ax%wuA-7?{C0 z=4S#G+0H!1#BvC{LR_5bZQS>=tNS@XoXxK9ehl1jvl$$vUQo?`E`Y~`b zj&(UwfjjqD_rf`V-_M>pOPg)_ls)I!M4S1Ei8qhO(0F#x(+Vu9;+Vx2AnhYA=HLln z@I#Wp$FiLbu19WH0#l5g5kBA>v27Rd`NRU<_L{nqGsSH6A+TDd34SOYOY2a3i)>mMl)6Lh`J(~#py_ihbT1ckWq-nG&vqB1iBa_KdZS1N}MzQmB z6d7$wVJ;1oSyU=>lYn8jQf)m?byO=ChG^s95T)r54da;*rTw#BV9Lf(^h-+r-VcDB zrOLDC>3wgo%9V_x`!}B?C}r{9Vzu1pq-#pl-wC0vN2wL9<$&!swZ{K{_G4AwJZfLr zZncr8YgxaEgsYagN16M9b#b}~ivw_!=%Qv&Y5|+>CEq#v6&Q48zYfSs(M@%32l`f! zJarP=l}}vi^lA7fS~s$rYQAI8%SnAeO{9L}z;&SNbA5UWrO>ulzit3PYps4qYcu@` ztR!4FLErL={^8A~z?uc?X>K<=6Lq0pQrLFDUc@XRVf`j&68t!oUkhxy*f NGGCs2hhx4N`yWP$pF02m diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.ts index 7cc91df04..fdca054f3 100644 --- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.ts +++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_fr.ts @@ -2384,7 +2384,7 @@ Combinaisons acceptés : deux courbes ; un point d'extrémité et une courb Reversed external geometry - + Géométrie externe inversée @@ -2393,56 +2393,62 @@ Combinaisons acceptés : deux courbes ; un point d'extrémité et une courb %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 arcs inversés ont été trouvés dans la géométrie externe. Leurs points d'extrémité sont mis en évidence dans la vue 3D. + +%2 contraintes sont appliquées aux extrémités. Ces contraintes sont affichées dans la vue rapport (menu vues -> vue -> vue rapport). + +Cliquez sur le bouton «Inverser les points d'extrémité des contraintes» pour réaffecter ces points d'extrémité. Ne faites ceci qu'une seule fois pour les croquis créé avec une version de FreeCAD antérieure à 0.15. %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 arcs inversés ont été trouvés dans la géométrie externe. Leurs points d'extrémité sont mis en évidence dans la vue 3D. + +Toutefois, aucune contrainte liée aux points d'extrémité n'a été trouvée. No reversed external-geometry arcs were found. - + Aucun arc inversé n'a été trouvé dans la géométrie externe. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 modifications ont été apportées aux contraintes liées aux points d'extrémité des arcs inversés. Constraint orientation locking - + Contrainte de verrouillage d'orientation Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Le verrouillage de l'orientation a été activé et recalculé pour %1 contraintes. Ces contraintes sont indiquées dans la vue rapport (menu vues -> vue -> vue rapport). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Le verrouillage de l'orientation a été désactivé pour %1 contraintes. Ces contraintes sont indiquées dans la vue rapport (menu vues -> vue -> vue rapport). Notez que pour les contraintes futures, le verrouillage par défaut est toujours activé. Delete constraints to external geom. - + Supprimer les contraintes liées à une géométrie externe You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + Vous êtes sur le point de supprimer toutes les contraintes liées à la géométrie externe. Ceci est utile pour réparer une esquisse avec des liens vers une géométrie externe brisés ou modifiés. Êtes-vous sûr de que vouloir supprimer ces contraintes? All constraints that deal with external geometry were deleted. - + Toutes les contraintes liées à une géométrie externe ont été supprimées. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Supprimer les contraintes liées à une géométrie externe @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Géométrie externe inversée Swap endpoints in constraints - + Inverser les points d'extrémité de contraintes Constraint orientation locking - + Contrainte de verrouillage d'orientation Enable/Update - + Activer/mettre à jour Disable - + Désactiver diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.qm index 35809170f90de105128d0b78cf2afa82813661d0..662af8056abf1b0aa968381db802e87a1d9a5556 100644 GIT binary patch delta 5243 zcmd5<3wTrI8Ge%{X_7XLv!GZ3kCj#~ZF*4{Q!G{rB63kd5M|8M%4NvK8wvu7N;ma+MD~5>Bx%4gFVA=$pS0)C z`Oo?P|GT{3`+oWQ&5V=xT4F<1`g*)}?1?#T7x!Fy`}{Tgt^smNfz0W^@_T@hMZg=+ z()b%-iys(c2X=o2%c>o~*1y2ArHbxX!m@J~(6-kYJLVeW&WnxlvuUuF4hK38BKP?Y zKzb5A(F#2N5A>QH>z3bMh>1(r1KW!+>GlaUhH=}UJ_PoDjVZR7z>f20FB_D9U_0Wu zeSsG`@bW`B!0NTMhY6UMjn{1tlQriFtEnt=)E~*xy%&gqCQsg>qo(=Ss=(rIrUfgS zfVB&Zao5gxy{XV_K0ZUt$tWE4>E-6z4rTz>8Ro#-UjX}mX0Fd5zh+0x&07ZpRSV6J zRo?-;J=45wel>8k!o2djVZgy>%zs@^7WkhsZ)nxXf=*$zc=A4OG#_i-4P5WdFx^lF zOu0Iv=&_f8k5-B?7LR$KB7SKZYd%yi+AO`z+gFH>EO$G%Hdq#~rY+klMbtXTy#G=0 zg0;}x-YRxjJ$avOvtE4>+3{1eb#%|)0?+TZP84?m?V9Li8_~bhX)t$P_|cDmD+e=EhR@EqHv&-JEk zueKFGQ3?FqVk=%k^S$=lM(%0=-fgi>>eda|c0`=84LWzH-!`X}g46q7wnthlz^(!@ zJhQ@lY+(G}%!^Iu|N4se2@sR*_f4aege&b&e|9&pu|&LJzhKfDFCFvB!}g8kw65U+ z`{s|yJMVHF-n0T(ROdK0jWB=ogyVQ?JFsW5qw~upz^ykrz8X#Mx2`e9HRtXuk)+7ZzOCk&vG;?6p(CD z@0^(TfiLUX`_};P&&_I^mrI3pD69QMAK=5?VxO}t^SnRDfR&SlE35F_ZP#R1bYBRF z2eOCvp9{R^7FT6?^7k&zo@1dT`AV}F-baw@-y?hVePe***6ekIHj;Y_#jLE}{Xb~S zKKP&vXmhhqoJZ3u+OtnQ|243#%ozXacV#TeBe*>%Hf1d>U$@oOk{<`&yvns)2+BdR zYt`-+ptjug${{L{f0ki*`lbwTA)h-0Z$*_b#H6A?}6U2`$wbV16Na^C%o%E(%C@?+2H>7J2wLpR|N?83*zft>z0>1i~^KFf){?sP*Dp78r?V1 z7^Z&-^)&C(zeNxdEqn6LMGygcwNAg*(kl_szUX{0wbWU!piy6_(bY#!WZJ|_8+wQ$ z0UP~~Dkzh@ep#(mG^t4mD^k7eQ=~{p@`h9`5|#sMM3aI6wJxC6^0cD*8bbPHs74Aa zjY?Qke3BgYY94Xprha0^#+gOtHxgd3#itseU^*hYNh%o=M6qaT%^i?5E8Wi;gb*dS zeDILr6DS@EIT#jO7InYUaD=0w&>LQ!r)!Yz*hvnCgv<2rjdZ6_^gM9VrvT*~u|9en zc=%EkB3HcaLPReLttF3wn$l?nw&8KJ8bXCXaB^^pK;XorJYN7I~82eh4@;{)%j@JayOi%cmmyGA=@D3WCtI&4_ssT}NVpmRY zS13m4vkHcxl6L2Pg7lQZY{Z#C&LJv|ky~XLNY|nKNdnYVLjXkJDLDo`&+6Mtdpg zP>=X|WdiQ{#%Zr>l3#9Aq-sS`X^j>!_P$AJ2!$j1{!-t1MU6@m=_skVLLW8$lJ-hJ zvSC;-;H{JL$2Y~~hOX1t&a?u|m#U+YNJ!-Z3@fsx1!~ovRxjwAZmP-4w9RZyem;^(_1PKL7#kKdal!i#5 za6nNbawI?~4u-reC+wbUB(XxuQg+fp+lI)QUL{>d_o>p2In{2`q68aA%m#-1T(o_p zSoQaU_???RH4m7Av1FIQcHcpUCVh(xrTp@Y{biy0S~2Bt7s9y(GyqWRuo2Y#F#Ux-dmqAlRE2 z*R(FZG@b$|x@UzAB-SysYbY*Jx{v6QG9+mno!W(&t>eClIH^h2Bws+2t62+bLSc!! zp9Dx_)ajfZmY2qcB1FktXndwj6<8CEL`iLuXVcL|`Sb?qk5LKD=@_cV3G3L^7#G=a*&Hb5|FjY_83O5Oca3}NhqeNLOg|bvRK6<81E2@!b zS@lu9dPDUMQP#oJ^8WqOKHz((I}_YbE(iB7>%BBjZ!snZEOGrW9g0S{L=4T6Do2k_udLG~?o`>}Xmiz5_e6hDO{s|n zjW$d3Miohxj5bOaN2xj-x}{E0ON<{(KD}AgYcnYVsRVkYN-FPWGEn0>=PymNnrMBU(f(>* Nan5#kJi5ct<3Byr;GqBj delta 1193 zcmX9-Yfx2X6kYe+a}MX6d(OQj(9j(~84N3C$;olUbNZNT8S+jKnZvqvH4) zaipX#8gqakkVqbdr^{R6@_uwt-U5M^lt3j;fZ&Wq-weOjd^6wPd#%0JUO3DCH>6Eo zU9s1peJUf}y40AKQmPM?b2UAl^W;q|@@E{ko zl=66$;kG)a0EL5GC^-hy#FI7rM$fy?a|IP=0bLAt?SvkXlDU%X&w;GJxYAk|U}%~v zy}JXr8%2uwK>yBW-rhu=OOkk(FzTAebG&!PTHr&L_b#Gur%`_Mz+u2z!SA%Q1L`J- zyG_87#uz@`LYLw^%YR+UQd3QBdRdJC7mk#Nm!VXfcA%?%N`oSz`sS)qx-<66tYkBdH0uXBC%3?Pkta~*jfRD zr`Qug6;x2W-ES<{ILG=xFKbz3nu2Wu!?8HFh1+ zeSiK2a64aT&9jD~S2cz8dhz?$|PwxMQ#<1{+Je+tRSaEU@yL#mZUwi~4d@DbD zf&MS6QM5%ynyFN>MlSI$-=vhfsPsB_DP@FEmAOjQU@5TQUuhYqsc&smtQ+a}GS4f0 zEWO5?SBaBi@|}xI10qWG%S<`Im+SPdt0=Y6O8raL2EaU^_a4^+aXxxK^)%2KK~fbD zrrk))N`Qag75%~mD!KotK@1rKR9}PJWH(S$Y1kJ@88jsr_D=$6Y%!b}9H96A2656m y8yYNz$G^P~gjOA(p}nRC>+8yhWAg>o`PLq-Iy>a6Q~B|O8uEA|UVS_%I{XhXah-|) diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.ts index 1cf460691..150f8ab7f 100644 --- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.ts +++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hr.ts @@ -2384,7 +2384,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hu.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_hu.qm index f7c6fea5944cc68cc104e1449906ad92833ed338..c32ad7a9e823031a5190b06e6cea8e921d599870 100644 GIT binary patch delta 5365 zcmd5<4RjM#7XFeZX_7X{fl|>bWvH}(w&@Rw*wvOwi^u{+3n+`LOp|FFNoPuC(t_)f zbroSf2VH#Pg6poLsQ3d~D~hZNrT7OF1q2qc{AiT|tDv$X3&p)}rb*M|a)fi1b3AG1 z<-K`7_ult?_q$npB%%3HOXQkW{tGu8d2C_pfJ@d)Tk=-hb$~k$NSq0**#wNv2DYE1 z_8wr@tH3xr@OcoH)!TtjPQmg~DfKg8*)bp3={4F<4;$^?h|!*U9M-%tpe+|EFKhz_ zEXE~h2A;YK{T4*}WbD*1dBr+yY;~_Wju9fyM0n0ROv^`ALOk-A4e&U$LWa$@wV^^BIY2R)&ExBF>Ufyha>h%WT z{ewoke?(KQDa&l`T*?+EWQ{plV4iv)0kEz&2lo8{9C+Pan?Qao_L*mG8BV_c-Mpys z4&cxg=9Nn-f$s~=t8N$xd^6Ylk9A~$GQr%^tOC0WnbqP=`ypgL(!2{O-;!XOkPnC- zCuA>r1vvgH8)xyFzdXo(Zy9g?_CnTbNjJBhWM5fkJ3m=%S@tGvxnnU4TZfrDQrU8A zmieD9w%zJY`_E?Ui2h{9)el(5Uh*g4)!$hsv%4tXEv%ny)Mcl~SeLDu10=m~eSS6t z#<|71;)w@?CT3?UBhtu z2VaxNw-nkpt{|)LSM0k_d<<+nVBa(57_i}9d;15M0u?vfk64}n4)3=gx6+=oYwbVW zun{1j`hEO1K7IXXxkS#w%tZvZBiWV zf2QEveTU=FJFf#TUFtY8gE0U73CDNMn+ZATj$HzpWudlq}zG0ePs zCu?(56`b1P+?x9t;7D{H%zlax`lR#FGnqi2+nmQ+W&nXn&Qtqt1fCn5ynFL)^eG(XN!T?+hl zLvq<=j|1C$?Aj!6#+TX23oUd>cVs6oy^kPw`Lg6U?;8hn4oY4-Y(2SmjLlC@~)tJ#lL|*B7jWKe1 zhHLe%Mxgc?*LxkD5XG+6Q54*#kGi&7$|w_PXB z_fsVPEqff}+JQI6c?KTZ3aqT~NYluoeLFqXhd^y#&%L{L5*X)smZlO~?u6&Hl$Ahn zfv0^01$s({=kT#@z}{Y-@AppvrtSz3@Q*jGbJ^GCK8#G{Lx2x85Fw))5>)CpP#dCu z0kt&l*S~2{*aW$6U;aLb0L`ARKdY(F-}PFa!h-q95efDBYL%XTdMDCOKHAkwc@nVE z|Cr2t!B->7)siYSNFhn675$Q+DS}UtRV^e2WK9)<0eN~ruI9s%?5|VwL8VFvN%c}l zmHdJj@~PfL+OB`abV>8oNTKV)fx<%ec8i_medu8uTIXe(H+4D4o#|PzoBQ4dfa&)CILhB z@AcG^D70QU>63{99?n7WJN%EZ(rS&L$WL=n5UEcVJfvL|;S2e#akm6i(vurt+>NTc z)@{H|^sbKF2+_DeD-1&f45s_#tHLxoIX0SuqPRXk#~A6cOIB=~AzdDg)M4QxSO~~K z1$io>j@zBcx1dOL`I|w#N;*=bkD{B*TS1SaNI+3(ZZ-2PPbC+*zoq(H9)*AoPQE6H zS@ec~^N|BO0O_gH*%Ix_;cNie*R?CZ>F#ih(nlqXL<#NA_X*Nljs+vyoC*}C2=d5) zd|XM-V*ZID*i=Objsa1csYxMO4CYizO0A@YX6ev0kX@yOWxrRLSR(~OaX1zU^pflg zgnU6lazGY_`i1&{)ZleGGYeugh;Sb8sc~G;YWT`7KIj|Art{e~V!b3(N|H=#RL$7? zCaF#dY5M-c;95xz3zO+6A*V=hRsJPz$`G<)WH8{HE@VV18pOKp)3}{+49yTK!&mdPgk$VS5K&-eTpX6t0` zPP%a!Cki<{a{eGUS}AVeSv6ab&zOUI;4U89@fYMtyo(qWM36IG_nWg;)RPY97tgai zvj%9Sh83%sHSu|t&)|8};A*#A6qN*n@xbE{(FDIF28D)zRwG3DC&c)ti;7& zBDxUdFmArt}B)3uJo|H7hBvmik<#2vuW+- zAI+EFit%Kqku%Ri*KYk8U5h#D9nZT}f&bS>j#sG`7xsjumwGDNbR4(*1~mhzv1QD_iV!5>h?O0F$cN=V@4mX6x^6@=T?+%*0 z=Zq;%>UczPHRsyTt27^>tCmV3UVRu9LG-?UiFk{|<1NO~zntmPCE2)hQT7vweM)Uz zm`iLA2%HlFhMrsD5T6Y^y{-VS7vqu>rNDtK{kM*!w3}iXhOK?KkEwrD--nwPVG7+4 zFGr(QHNQzd!ntKoAYLZ~(wngud$xKL>8hXgtix+ko`b^l?3GII6GGx|e{V=k)u{2W6CGB4&fl;~&_sERebRp}%;lO3FMaj%~K zQL->HN38n9rYTBTuM5RWC9HAU7+NQkj2#=tHX_u|2qn)1RH4ydSe2^6L8FvYePKxu z1*23mB)0PQkTPA8bB$kZe!U>o`5KjonD%;w5~BPpGEn8*=U*B`Io?Q~0J>9x+Fju_ zy}V^&k|EIL|7U?_1KM)VtjoFG3H7XWnRd%fFO65O7&jA3jl|0jEJ#CHTq?@NBuYGf z0u!a4*aBCXPTJf_b$+Uc`OZzYwtAE2EV;un+lH_^_e30pXZpd#_W7N?`~9SnXCJm* L-E?Bldl&u}XD;N; delta 1193 zcmX9;dr(wm96fvY-sRriy}Oe@V+@Y~AvHi2N5U7QBqWTOL?TEb64t;BD5(=zz&IMA z6BP4_Ek+IuikOJu0x^KH%R^o+vcU3?P+rEPsihG^7|p(hzs`K~J$~n$-}!xpORU}^ z&D>TSzq->>m~V8pZ;UOzGa3MhWq?&G(0Cu%?Ey3|Q9J{*-3CH=;6XOnIy2C|47O(% zUHgL_$N^eCRargQj6b{@DNl~?U+H{1c8^;)3jG`%YU%1)q5c7d{pA)-V>f+U{u(P2sP zd&$5r-MSo!JHyP}Ak|X$kl!~m(bH0ZYhe<`o&&vinItLYUGNE$X7Z!jE;HJ=M8Le2 zsV`=#wo!kbKUU>9Z$B&YiiZAkR22yC-ID zhZE(oIhWgGe-5bnl8Yc;Q9li2yDVt^Y#3Ko`!%3w=YGym0df;pQIrc@3+E~uU4SVI zSNS*`n5`i%C%;g~M+FOw_&%&KRoL1&pPS=igvfYEnfWZs012#55 z=O*H2<-5wLm*pF%DNbhD#Yz_FK2DOX{Fx~~-AyZJNoH0GwK{c?FVSxVm|J{xdK9pC zlCR&E4eYwixA@RIU-Kh z&jeql!%RHopRS)CmG^F#00b-ftVan=U6FjQ)D5tSkuNr<015l$FUG=v>uX7?Ji=}y zSaB`;4)E|>g|Wz*c6NuN`{f$o(LJ(Bp&`i%H+e^v(%<$9@M9;rs_;5!+NjKDX(JLn zlvlE7oZc=|He`hYGhRx)Zwno>L}lwdEo}Xoa-e|5u<8xv$jM1y-SP^KR4J#wI}DtP zQoekhp4YRYwA_wX9w*zC6+ZeLvC>6Hr_m(V5JFW>i*>`5KvJpLHuHb#gG6Hxb?@rD zXlCg&wpoaSsM)ZXoCm}Qs@~KT1DCv2u3IU!nLkwPjLq~1a8h~BsDKj>Ro=QYz|aOxe!p2R=M*2NDcNp- Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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un punto finale e una curva; due punti finali; Length: - Lunghezza: + Larghezza: @@ -2278,12 +2278,12 @@ Combinazioni ammesse: due curve; un punto finale e una curva; due punti finali; Datum color - Colore di riferimento + Colore dei dati Datum text size - Dimensione del testo di riferimento + Dimensione del testo dei dati @@ -2308,12 +2308,12 @@ Combinazioni ammesse: due curve; un punto finale e una curva; due punti finali; Default line width - Larghezza linea predefinita + Larghezza predefinita della linea Cursor text color - Colore del cursore di testo + Colore del testo del cursore @@ -2328,12 +2328,12 @@ Combinazioni ammesse: due curve; un punto finale e una curva; due punti finali; Grid line pattern - Serie su griglia + Tipo di linea per la griglia Ask for value after creating a distance constraint - Chiedere il valore dopo la creazione di un vincolo di distanza + Richiedi il valore dopo la creazione di un vincolo di distanza @@ -2384,7 +2384,7 @@ Combinazioni ammesse: due curve; un punto finale e una curva; due punti finali; Reversed external geometry - + Geometria esterna reversa @@ -2393,56 +2393,62 @@ Combinazioni ammesse: due curve; un punto finale e una curva; due punti finali; %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + Nella geometria esterna sono stati trovati %1 archi invertiti. I loro punti finali sono evidenziati nella vista 3d. + +Ai punti finali sono applicati %2 vincoli. I vincoli sono elencati nella vista Rapporto (menu Visualizza -> Vista -> Rapporto). + +Per riassegnare i punti finali cliccare sul pulsante "Scambia i punti finali vincolati". Fare questo solo una volta per gli schizzi creati con versioni di FreeCAD precedenti alla 0.15. %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + Nella geometria esterna sono stati trovati %1 archi invertiti. I loro punti finali sono evidenziati nella vista 3d. + +Tuttavia, non sono stati trovati i vincoli che riguardano i punti finali. No reversed external-geometry arcs were found. - + Nella geometria esterna non sono stati trovati archi invertiti. %1 changes were made to constraints linking to endpoints of reversed arcs. - + Sono state apportate %1 modifiche ai vincoli collegati ai punti finali di archi invertiti. Constraint orientation locking - + Vincolo orientamento bloccato Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Il blocco dell'orientamento è stato attivato e ricalcolato per %1 vincoli. I vincoli sono elencati nella vista Rapporto (menu Visualizza -> Vista -> Rapporto). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Il blocco dell'orientamento è stato disattivato per %1 vincoli. I vincoli sono elencati nella vista Rapporto (menu Visualizza -> Vista -> Rapporto). Si noti che per tutti i vincoli futuri, di default il blocco è ancora attivo. Delete constraints to external geom. - + Elimina i vincoli alla geometria esterna You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + Stai per eliminare tutti i vincoli che trattano con la geometria esterna. Questo è utile per salvare uno schizzo che contiene dei collegamenti con la geometria esterna che sono interrotti o modificati. Sei sicuro di voler eliminare i vincoli? All constraints that deal with external geometry were deleted. - + Tutti i vincoli che trattano con la geometria esterna sono stati cancellati. @@ -2475,7 +2481,7 @@ However, no constraints linking to the endpoints were found. Named - Denominato + Denominazione @@ -2503,7 +2509,7 @@ However, no constraints linking to the endpoints were found. Starting Point - Punto di partenza + Punto iniziale @@ -2523,7 +2529,7 @@ However, no constraints linking to the endpoints were found. Auto-switch to Edge - Commuta automaticamente su Bordo + Commuta automaticamente su Spigolo @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Elimina i vincoli alla geometria esterna @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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Cannot add a fixed x-coordinate constraint on the root point! - Cannot add a fixed x-coordinate constraint on the root point! + 原点に対してX固定座標の拘束を追加することはできません! Cannot add a fixed y-coordinate constraint on an external geometry! - Cannot add a fixed y-coordinate constraint on an external geometry! + 外部形状に対してY固定座標の拘束を追加することはできません! Cannot add a fixed y-coordinate constraint on the root point! - Cannot add a fixed y-coordinate constraint on the root point! + 原点に対してY固定座標の拘束を追加することはできません! Select one or more arcs or circles from the sketch. - Select one or more arcs or circles from the sketch. + スケッチから 1 つ以上の円弧または円を選択してください。 @@ -1501,7 +1501,7 @@ Select one or two lines from the sketch. Or select two edges and a point. - Select one or two lines from the sketch. Or select two edges and a point. + スケッチから1本か2本の線分を選択してください。あるいは2つのエッジと頂点を選択します。 @@ -1511,7 +1511,7 @@ An angle constraint cannot be set for two parallel lines. - An angle constraint cannot be set for two parallel lines. + 2つの平行線に角度拘束を設定できません。 @@ -1532,7 +1532,7 @@ Incompatible geometry is selected! - Incompatible geometry is selected! + 互換性のないジオメトリが選択されています! @@ -1548,25 +1548,25 @@ You can not internally constraint an ellipse on other ellipse. Select only one ellipse. - You can not internally constraint an ellipse on other ellipse. Select only one ellipse. + 他の楕円上にある楕円は内部拘束することができない。一つだけ楕円を選択して下さい。 Maximum 2 points are supported. - Maximum 2 points are supported. + 最大 2 点がサポートされています。 Maximum 2 lines are supported. - Maximum 2 lines are supported. + 最大 2線がサポートされています。 Nothing to constraint - Nothing to constraint + 拘束はありません @@ -1591,12 +1591,12 @@ You can not internally constraint an arc of ellipse on other arc of ellipse. Select only one arc of ellipse. - You can not internally constraint an arc of ellipse on other arc of ellipse. Select only one arc of ellipse. + 他の楕円弧にある楕円弧には内部拘束することができません。楕円弧を一つだけ選択してください。 You can not internally constraint an ellipse on an arc of ellipse. Select only one ellipse or arc of ellipse. - You can not internally constraint an ellipse on an arc of ellipse. Select only one ellipse or arc of ellipse. + 楕円弧にある楕円には内部拘束することができません。楕円弧または楕円を一つだけ選択してください。 @@ -1611,7 +1611,7 @@ Currently internal geometry is only supported for ellipse or arc of ellipse. The last selected element must be an ellipse or an arc of ellipse. - Currently internal geometry is only supported for ellipse or arc of ellipse. The last selected element must be an ellipse or an arc of ellipse. + 現在の内部ジオメトリにおいては、楕円または楕円弧のサポートのみサポートされてます。最後に選択した要素は、楕円または楕円弧である必要があります。 Select exactly two vertexes from the sketch. @@ -1724,7 +1724,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Select some geometry from the sketch. perpendicular constraint - Select some geometry from the sketch. + スケッチから幾つかのジオメトリを選択してください。 @@ -1783,7 +1783,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Select some geometry from the sketch. tangent constraint - Select some geometry from the sketch. + スケッチから幾つかのジオメトリを選択してください。 @@ -1996,17 +1996,17 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c No constraint selected - No constraint selected + 拘束が選択されていません At least one constraint must be selected - At least one constraint must be selected + 拘束には1つ以上を選択する必要があります Currently internal geometry is only supported for ellipse and arc of ellipse. The last selected element must be an ellipse or an arc of ellipse. - Currently internal geometry is only supported for ellipse and arc of ellipse. The last selected element must be an ellipse or an arc of ellipse. + 現在の内部ジオメトリにおいては、楕円または楕円弧のサポートのみサポートされてます。最後に選択した要素は、楕円または楕円弧である必要があります。 @@ -2083,19 +2083,19 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Refractive index ratio Constraint_SnellsLaw - Refractive index ratio + 屈折率 Ratio n2/n1: Constraint_SnellsLaw - Ratio n2/n1: + 比 n2/n1: Change radius - Change radius + 半径を変更 @@ -2107,12 +2107,12 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Refractive index ratio - Refractive index ratio + 屈折率 Ratio n2/n1: - Ratio n2/n1: + 比 n2/n1: @@ -2384,7 +2384,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Reversed external geometry - + 外部ジオメトリを反転 @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + 外部ジオメトリへの拘束を削除します。 You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2503,7 +2509,7 @@ However, no constraints linking to the endpoints were found. Starting Point - Starting Point + 始点 @@ -2523,7 +2529,7 @@ However, no constraints linking to the endpoints were found. Auto-switch to Edge - Auto-switch to Edge + エッジに自動切換 @@ -2533,7 +2539,7 @@ However, no constraints linking to the endpoints were found. Elements - Elements + 要素 @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + 外部ジオメトリへの拘束を削除します。 @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + 外部ジオメトリを反転 Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + 有効化/更新 Disable - + 無効化 @@ -2786,8 +2792,8 @@ However, no constraints linking to the endpoints were found. The sketch is invalid and cannot be edited. Use the sketch validation tool. - The sketch is invalid and cannot be edited. -Use the sketch validation tool. + スケッチが無効で編集できません。 +スケッチ検証ツールを使って下さい。 @@ -2817,7 +2823,7 @@ Use the sketch validation tool. Over-constrained sketch - Over-constrained sketch + スケッチが過剰拘束です @@ -2829,12 +2835,12 @@ Use the sketch validation tool. Sketch contains conflicting constraints - Sketch contains conflicting constraints + スケッチには、競合する拘束が含まれています Sketch contains redundant constraints - Sketch contains redundant constraints + スケッチには冗長な拘束が含まれています Over-constrained sketch @@ -2866,12 +2872,12 @@ Use the sketch validation tool. Solved in %1 sec - %1 秒で解求しました + %1 秒で求解しました Unsolved (%1 sec) - 解求できません(%1 秒) + 求解できません(%1 秒) @@ -2907,7 +2913,7 @@ Use the sketch validation tool. Create an arc of ellipse by its center, major radius, endpoints - Create an arc of ellipse by its center, major radius, endpoints + 中心点、長半径、端点かななる楕円弧を作成する @@ -2943,7 +2949,7 @@ Use the sketch validation tool. Create a heptagon by its center and by one corner - Create a heptagon by its center and by one corner + 1 つの角と中心点からなる正七角形を作成します @@ -2952,7 +2958,7 @@ Use the sketch validation tool. Create a hexagon by its center and by one corner - Create a hexagon by its center and by one corner + 1 つの角と中心点からなる正六角形を作成します @@ -2961,7 +2967,7 @@ Use the sketch validation tool. Create an octagon by its center and by one corner - Create an octagon by its center and by one corner + 1 つの角と中心点からなる正八角形を作成します @@ -2970,7 +2976,7 @@ Use the sketch validation tool. Create a pentagon by its center and by one corner - Create a pentagon by its center and by one corner + 1 つの角と中心点からなる正五角形を作成します @@ -2979,7 +2985,7 @@ Use the sketch validation tool. Create a square by its center and by one corner - Create a square by its center and by one corner + 中心点と1つの角からなる正方形を作成します @@ -3041,7 +3047,7 @@ Do you want to detach it from the support? Not solved yet - 未解求 + 未求解 @@ -3059,7 +3065,7 @@ Do you want to detach it from the support? Sketcher tools - Sketcher tools + スケッチャー ツール Sketcher geoms diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_nl.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_nl.qm index adee50904823d15beaf5bcae0dada7e325d5fbac..aeaa81008e70a597cd60c119567c9ca688528f2c 100644 GIT binary patch delta 5248 zcmd5<3v?4z8vc?dX_7YWLEe?erPA7Bo6@RXbg`w|0u{?cd8n(aOp{3)o6gis(pr4v z>`_^954!FJ1ebM1aFb+b}e7rI%?QUb633B{wpA5ERc8`@WMf$JO|ii zqVaCv&5giRJ8-ZbmKXK{`<$@6QAYO#u@GCM{oTg+7B|N3$*_){2pqT!{h!(c zj51*uwg8WA!tjS81JZZT!<@Cv^!#>QJ9ie1FXM*49|Jn(;YQp2K%3{GXA9GhtwvM- zEMWcnc>a$mz?Px32U)iA40hNS0eh>t)s&w&Wf@ueF6Wn;+-V;*n^sI#fHf7Sl^Ys> zt*4Fgof%EFrcAT>q>nF7$ei+}(|p5`1i-q)?0@$p@LrR-Hi7(Fw8PxEYaB3Xl6h(6 zEx`M3^Rp`|flmjRH(pr^{QGwEre?CBX0Cbb7LDRj!L1f|+UFJKt}Sg8s{91gjC|mx zMF}}e{{ejV0H11cn>#xAotA0lkL6GoC9<1VpQ3|j!K`_wvz-$C(i;lpi{#+>|*b@j%3fu#A?C-0)b zIG0)1KK20cc)NA|OXEm>~?-d?~b zCKj1bBsJZeILb8mx0k;UwC}Oczm-xFI&6RZv%7%T7VxL-L$7_&L&xm+*uJfR-qXg} zw|`6?&z@!9v6if!pKX8p)SJL7r|k!)oB&#u+B>&j0L|dX70-cR~prferg9Ha}rBvS?axCxP3Z&LKwq5l+(0are4=s1>xrw}b^Yx*#JDr9bLB)=0Dxz_t3dpU_uim{HShX$5(I`_u=JQ(T zoU{+eC;jcd7lGs9q}Ip!Q?|>JUOzn=_;?*}cjhM!S{DH}H*r@|=6U-bNiG_=3V1jz zdE%JA0I&P`6-n;&j`ZZk7D|%uf#g;5336k0CU2fU73gkHez|ZPxp#&yOd2uf!aJ5dN;I5eG+H09eLU4*dk(^)r$vDdA)>K!w@(?ihiAB0(&%%TV0vv!wY$?tMKM7f6CYQ zQzSkqPjyV~1UB59I{Nr-;F(ub<+)_h+ecEXj)TU$)O*_Y6Brkzt{O;a34f6KT>oc* zD*~yV6DZJg-bwxN#2(E8a&RRD{VXFWj_Z7R5p) z_k#S)vcZ=LH$)s{dhQXkbPdp*a8U$;;bQ%JJ>AI^H#eO0$v^?`IFvR)kAisptfcb4WC(wzZfHa#M5IT=m!Xob!Wd&ujaJ7Sa}C{zeS$R4=ncat zhAce@3c1NJCpMdlqPTl;jxp0`m(18U**)Hs>h5?51PtkzNnT5+6VXZ_^U3d_k#u@e zNr#2#qw2Tr z6!hVMSQ*EIP_=lmhYR|?eO6aX^)joJWrg0+Li*Mbc8y%821EM(EUQ*l!fXy5#d3@E zQ4?R{mSmF+r2)UEhNaJJkm`C*6K2M-Go4k2Lm^cW>MkxWCUR#DG3ETU z#J=js5xbl~C&bavx*S4`0##6b*!NLfa3j*Isd0J}g%_5b1H8@=UFB*6iDzLjhbiBw zwS6!a!!aF1$;eK;gE$jF!0=PBQjm-3^pWU+&{99mRFmpnDE0a&=q0q$AYyMJC@KjA z;$bE7A7Wlv3a|!$sG3FD#bWHz%Y|1C$OIqVq=fM(<-63uR|R!36QU_>^6N?=q){bB z=qXaM7>_886&j`n{jw60LViMXK=p{4BV2WqlQ`&B^M1jKrQ9#PQE)~)2r4wN^o+de2^@Qs+J%hk7(shS^AreZF+rwJzZl*Xt5-=RuIHnV1! z9>;W&Jy9CIH*R`fg<6YD3muk7)1$RdU|2{e^$$Yv6MsepYkZ%A#q`Jv2u5{YKsRc> zfUf|sPcK$sD*8sn70ebuH)?krm}p+qTz}7d0^&XjOqlLP-PYkk*XeX>FJN{}KO1eV zLDHDluSu1n9Qf2A6YY@>(1_j&{UD`}SMeVt^lX|MB2^ZI6K6`qL|-@*ri#<6^P{yK zT0u3);04n{ep=?0eNs3;EgFgc^l1X$Spk##oS`H@7Y`&+cSSQLnBgH%)l&Z=8V93x zNAvVEgjpmWW-&rO{9UP*6(iG<;w8p<)Y`hRsD*tJe@=OKpIe0&>elZPh}JHyQ72^^ z&DS+M)2{iZh{VKKBzl}_DXypFi1smBI7Jf0jG&Xzi^c0bqmog9iXT!kG9o?Vp^J=Y zs|An3bQRnZ%!(c$FrpDk!ZZp)`nG?uGDP#0geO&R4He|+&0+NCjlf#88}F6(jPr#J zB{~WjHJXO28l6OE@}jPhi9Lmk7yV{bB-RyT=k;osdOw*-m1;O7s9{toR#H(B$0#Dr z|0r>S?bJEZUs#iU;egR%X`V1`&5RDpD2|mu^|~5a$uoXQdG$t7=VVmQI@1!5lJ#u?8d*gi;uvMW6yA@?8UxO;Gnu;!f1TXikKZ}xcYb%~5<6{| zXKbnY)TLuC-(YofZHOtXAK3v&C4fU3P&*3j@dfU^rkDvdRRf_s&~XK9Z9mY=gYDTx z*I{4>vVq2p%hPiB|eNhOwAasNP`W$@*(YBbYh!5Vb-lm+jL5M{?!9dA|Z9 z29m(~GhH*}dp3-Ds3Cu_YnWCUk+^ix(#V$7(I*>j5Cf-Yx?PBs^J2^zvcUOk$1AvP zYblS-8@UkIZ-I(GxhQg)`e`9s6+u3B8CO#CHK5GmO4HSVc#SJBxCs0(!c{i717q!6 zNWQb2GR^YlhhIJb>Qng9;CY}<&D-180s9C)#})v+ zc7Bng@1Ba_U+gtdg+2W1c@emOR&bA|A>0-z=$=o}M!iX51^Q=wGpZlu#_ld1`!Dwm|%p-Ld$F1615pZY+_8bsYIJSFwB zbQ+r$$!bZrelalzh*?m-r7HvsdFplVQEF2~YHzEB{s20)-;5ea8dYyFW&$=n$(FpB z?p#tO=>r}msb629l83`JLZ}_M8?Et}?E`*k)x^e72JKHYpUr}zpXS`qAWhm8vRb`H y)3!?U_r!kS Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_no.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_no.qm index 2424257f1ba0d5d6a99769421e4db9e779b76430..f6ece2d8db01b7591157caf195def4f6b4382d12 100644 GIT binary patch delta 5420 zcmd56uxntx9>Y$OB>q;T)FA)(45qEw0??W; z7s?FJzg`dUj~)7WaDQ`+VUW?-{WNb(8Z_?fDaM(fCjpq}8~sPV1L(ZLSd)Z)EnI1A z*gFiM^he{8ihBS)UTkbxUIFmMUB-2{mIC~9yK%!7w4kccxV2RQ*lXoxlRM+oVq;fp z2f(NelpAMGfrHIKjYF90tmo2T*n0ovyAOv{*SzU^&( zaos$C6v_P391M(oo_Wo(1pv>CFgI<=0_aLLH+@_V@NG4J%u+o3lTJ%|!CZj)ah9w* zFjm^&GV8682UUk{4)f^bnE=tn3CB|*5|tC0BkMiuUIdizR`on zytU4{tq|X!{bf^Y_6~#+j$iNuFKkGT83s^ zZ9QYgJ?qX{zq_>&y9if-@F|{dE3P7>nOVio_Tt&8Rx2*?wyGb8E zWVZIZ(5o$zY{wR2a2ht-PHul4VC70%*KEZ6mzlP2Ti*rvaFy-!+0_6u8f`y}$Mu_! z>SM=hzS34?+`F82+I)rIykp;&{|SI~gZ)JA^N3K%esWbdK-zuwGh1f^RBW*SaO8G? zWtJ3MgNOmK^BViKjL+t$yzt0IfMc6d+LonZww)>Oo*M{o{4DRZ7bIWyY8c@42e>0; z(4~8)r52~J0C-}5>ga2p1=u;1-<0CcIg zI|dmK_u_euqCcHzcK-AzM&jfXF584-0I!w12AFX2uDKoW zBN)qEE7B1y!4Rz%=k9@SB^rIF7aCKMC1T z01P}(1p-J=2_h(XUyoxDKMZPc-m866LFNV5_DQGb0o+7_YVBHy_bPAA9}pIyPJ2(m zs~2Yl+{1(Wxv@e5SnxA0yMTGB1gTO~SiKk&S&iTonJP1nEGcSG@Jp(~0)DC5FICdC zD0ypTZBq8Jpjamc717Itphs~h<97Yat3}mQB?fN^`G*hZ3)WltgF9S&)z(M*8h1xr zBRAsA;w5!y;XKVz8J!bBMI#&HjE#5R2Qq}vQ7^c0#S{#Zh%N{5yQt09;&Tdwss)YQ zrI67xkG9T(fzm@ks~8N`!cun$J`^#=Zm{EDHWX4^ODV3=EzXNC9)wZW4EVXjBj)j= zRhNfpAIc^<&7cCWWRRXS1^0+Is0{DOi6G81d_%X3!C);k5<1T`z>u{J@}M~Gp3c!{ z5_Y*cwoOjN!BPz_9)t^nEGWmV1U&TT++Y+<3Wi6)m1KMf4MX5*4$#Q77z-G01=m(; z^XKP+!Z9iqGQXA`+9RN4n!b5J^tAsj{RfwX*!U4ac z>U)=owQ^9^_Gg1@L@C6k;ZZEFSQ{1k61OA=Z72=+J=H9$yk4m7IgQMWBXbt32&t+p z5t)OcpeX)Isb{hKHa1FTYL#DMvJ_~*i$|*licV{VdGMWxePe>6SXwfQ$pNnz#CHUV z)eUhMT<;z^a->!Z_(SW{k^auUhTPvT^|KPFKNc}XrB<&`xrio7FR~hmFSZE$Lgk9$ z5f)z=FBXqu<$9{lxlH=STAl#P=s|SO`IWq!KfXShO1b%drm1^oEYXkE(U z;;dnS6oF7dwO&Boi0UpWIMr)xb4XWg*o@%a6vWH#Kq_xckV>ZIga8{4^r!;_c7nT4 zlf)1NBMwl}AX?B{3Gl;vQhR^oJtBk;LleS#yNBI0FXvMWc%F7mq2@eQIxsJRZbX4R$lsr|6AUG-1C>#D(J#7h~;T ze<|ytq$gdFyhv-0TvHn&HBP|5ML}Tb#q}5orLos_K#gW%FF%k^zTIZaD2vn_{^R7! z4E>{>z%auSn1KnRE;ia(QzB`GL_}vmyi_ohoAEH7O2q{Qr=%|XhDb5d$__QJRD?o! zC9V?`QB5)F0?8(G~i z1^2|=`6DO#Cr1R2KXb=`aI6i5-81A6Hk%?7D&&w#q|nujm5d)B$0el81*DL8j-49* zhZNBl3g|tZ;tAo_OmEqA5v>TycUFs1zWz(kt97Ot8>5O4Q&%@DLBkr*K!uo1U+M)Z z-bkW%58;)bRW8tA^ZXo%!T&6UsK-vo(lP!l$Z8nPE_(ZIf~hm zJW8*nw5TuxM#oi`e3**0#EW3XY7%?FFy+nmz|Y1;DxuY{Lj}ryXqn zA)tK_>}W2~@MsfTjGNf@>L%VV0Jr}z(6RcOuDjBuM6?7}Cnh z-b@B=gd1~ZUJNr`MoeZ`6M?(M zjHxUh7)@a6gAW1&_ZV|4o%E3((`NY$Xy%D0>+3vT%q&|bfRIADEKCQ)6v({`ZUJKt zND}MIbS9Ew_AO>Gn*7DOF_umuapx3w(%Fhe+Oi><& z{y9M4A)(!m)}*jP_amw@yj19^p-j(52vcjrKz)EP6JiJI#)Y}=T{J|?!ZKS*DfkMj z9PRt%y6`kOpDL^uHtY(Z+b+7lN5f|b6m=^Pfy<9cg6JFGb5bNWYH!AMu}EtJGlgXD$Vhjhxpji3v~F4_O&V?I$wNtl>WaRwTad)@Bt>AEMNJ*!x4O9kT1if6OOfKr}V6_L*UxylmI-`$SX=6NmhC)nvbgtTdx7%50i4G?}?6TRX$6N_#j<%Et|$^ z&skMtb|^6Ip=!~$(=#)utSfZzmSd{XLK?%H<*KPK9s;{(H?iNYn!o%$khZ8=-$wtN zW+i!*Go4&U0#r4AbstN$?nZi@QBoZtRAr~sFi{JfYLq$`XzDv#C0h{PUeUNT!qRJO zG7?uww{JB$4|r!yy+c<9 Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pl.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pl.qm index 2d80ad245d045f06f2360a48a26c539ab0940227..f27c11ec4ade95dad688d6d6e290216a7487133a 100644 GIT binary patch delta 5257 zcmd5<4RBLc7XFeZX?~h!p&(kIy+n!y+mzzksei@V7J=nQ1RR(J7PWF1C9ahFA8!HOctXa#>jsv;tmT1BjYRVj;IpsVPf`(Ba;!4Y=d8K>>L z$$j^pd+s^k_np&w4yN3@*bu#XqxZrcoy!`U2Mu^>+KMf0*8%Cnfz+A6=GDOHJYZKV zjq`v#>wxiQ;N!bs*t7?D|2r7oDW~tnFuZ?1u-mDPA9QPD>jG^&@dAv)D}a^?WIVMS z7*vA+XaXK>#lXeUKF-~>s9gIByHYk_tT$x9lx)s+;z?$oHPdr}_ zY-`iTw#vpD-4MP0M2toH_6p@` z;}HFO7G;mom3jPE#%r_5kK#?naRU|s>#~iN${dRKW@Vsh)Ua-!an;5JfbFPp^;`;! z^&8{bAJ~^fV zNW0qneU}yZY?0E}QsO?i-l8;9s^`zNEX!yH96K%Be)9tGR+BdFUuD^SJKgFH!P5R` z3eMcSEFG^t53HVN>6}5BKX#Sn>!!B|IW9|A_Znd80?W7KX#Hy^v~hp2@}#9mzqd_k zv-n1wIB9*i-~eE`#QJ&O6NJ!btsQ^O0s4%!p4d7A@U>dM-G3utbBE0`OQeAOQK_+3 zW_~fp_P2Yt03Ew*&C4?=+qt&4P7MY+9ZH+EF!h3eM1d`eVz&+Hz4xKClD;c}hpW>n zhCK$nU8Y=Pb2$%`r!^QTNmc98RxTvSU7DWu;==L3$uVg!7j2{K?NjczWexkHGwsly z1fc%zv{M(*^ow0-r=I!_cy+oqwjH*otjQz?_A0O1){c11W?%1YBqG0Ve@;;-2Oj&T zmi54$$Ly~k=7bRJ&7&x|E0)^#7%E5zI+Z8W3P&C-rhIPgw4aa`1MbxH%xVhYjzQ_H za0RgBy7Y^$A`iPw=|h{h0-L(i^AD#3p+4!u8!51dpHz(YA^P?vCEs3jN9V5e@9(2X z99`$IjBf`vdK`m0-X*Ai;}EBjM<0IWsOkWX`HuN5dkKt794q@0TI!vS=Q1_`*L>?} zzm@_$WsT#DuH8WE#g5~j+zj0EfFJmGLE|g-gPZdoLJkVS;6XJ6NT`AcnZDQ47@|Lh z8k+a2pTZ9=x~MOI8GxUbPFJ5*^gXP6`ABw@FRxR#$@KKnyg(*AWX?qb37F__Y)&Eb zR0~p-D6@JoB(fU8E3$Bqd4iH04heoKEVF=Ln(mjX__Qc_YlG@!(8oezofwiuFB3u@ z*_BG>vL{U!!=7p}bbZ9HxOQBmtlIwQh5DVbJN>{RMK>cum#^sV%D6P{Sn@r62qHq) z^1?-~Po{W?bit5vx!d3lB zdC1}x&IlcyN&!?))9iauOLN?6n1_zuPF9Xg&5rW?@bEIY>B&9O5+Tz%E!>(XH_s?D5X#Yvm%F*J6yG8F?J!T^I4ljx0rS{|wt za)MtvD$_i7H9~HL$sO)4ADJ3TfvzT#6IJRwck9e+m#eFJX#BL6sWt+b75n5Nf8rKp z@6(SOoSq~3PaM8FAHg?) zLUCqT3`s&Dze)_&h~dyI6_*;UebHb<^19gMYSAA`La{)Q7bTBB(9Q>O|%iMTz#vVKN;h+c$}|!BAMW&vI)-DZ(o0 zD3)KMjxzs{v}7pxP!{lerZeZHdZD)GH11{+J)O)Q35SCcr)NkMWZ7RO^(=O=@*oRW z`$x(wCA(jLX;B;26%Bd(2&6vs=f!=Zb^wUf=X={!rSxq^s zxI$|D>nQ*wrGY>)nt0m7%qt23R__m2vpA_(f>dgm@QMMEP~+l$>8@6KIWv@N*BZui zmE-!xwUT@0S4D#BVvxijR-h8W&MHe385RurMJX(V{RHGd(8KEuw{00sx}bWlygZ|S zDo-$p7Ts=OLC+lqm#f~KehsQsF+EUScQt11xI3laZJ40q;YUl+l%FU?3FloCINf3e zFn-ior6-=i+#7U{W8%3)NX;XcWS&_rwgL%vyuNYRa($#efg^!p@{6fS#grQk#xgo^snsr{pz#__^?8enLi7gc|37l*QsLK30xydz4&LS9@PD#CZD?17Va}opTWK|3b&vgkYFNmlKPhDG=j)k#K|x zO8jg(I?qWfsKjX4XL8t2%e@>Cb=mf{vl5AP7;b&{u%&u}_v?OU?4GpZ2dFz#F{ zL{wFdL_?>wbrGTzCm5$!{0t5hnV=G(k^904+0)`Bst(P&2~UMYOefKqO0RkSZAtf2I;IYaCb~cDyd@Z+9#3R~I~WObj%a0x zm5v*iOs$`+X`J?cnbB`V7JZR`)=J5q2$^PDr=(RwcPRMV>7rDi{mbN48$y+w@dA*@ zpNo}}W3$LXnG>CVs28MUCpp`b_|H46p^c9<&$j*F>gn>gvlQDt$In+&m6%1APE|Uo zP9*@ITCRz0eBp>pR3vFp0d6Mc@e-g&dlH-M6)JTLZm#uGXBywynAuXR`(FsfeVx5; eiRH?({d=Um?6&qEct)SCeA047W3SfZ{r&^<)6eSw delta 1193 zcmXAodr(wm7{;GHd(PQ&cF)U`f5)_tUs3lQeV1mT5Gz>Bj z$QexhT%#FsAgGLxgdG&Q2+KvTi^?4d<+6!V2vZ0$z|hz5*E8RIx95G{-(c0Jeo=YSUe0(G&E$O=6PRCuZTJQO*v z#sUTYrgVin!;Ey05~X|4&aQ6kK zBqtL1BZ(>95diemG37P%r;n1ETJtAB{WjvpdfVSGXC}-vl8`Q?B2*9T|61vpSquy; zkQmmRX`!-p{Agj$f`%2I8l9*FCgrYb4$)Yby{D%6k>iwbOBad(RP|gXeeK+5)#W z5jT}#SyLNtG}BO=34gJO1)7Z{M&-vm_`-BW<)TPTiK9_}<}Bn^zXUKhgpx1Af#6Z0 z+&2vfkc2uPdgs$&GR#(JDWpzQU4;JGPT=Mn!u_BrpyG*OZCVBF3=k&RY@mIQ zFvHPzwXI1mcK>)p2=o!dK#0{dFKeNt}qI91r-5|C-x?);e)&wg7ndv^XD3&sWAQY3nZX zR5UR4{lrUsaP9D-x_$jHAg)nA_ROW!6|2X7b^~mK)HAhlz`=g?{NPT?T{EdyhuL>0 zX?{to1iE@PmTVi^S$9p_!fN229eG)!C$Sngb^UqCZ+RZ@-C^>R#(R(DHOa`*MjW~- z<)u)Z)@h}Rln`JfRH`=A(J>2^>L=;PHqS}j-%|{Kuax?ajQ}1;m$Z9Y8vXWt;PX?` zf*n0yJ}fH>?CH;4WV2N0Q*lZzay8Lu9FeaPLaXeP%le9d=zrvfNB>iQShfVx^l~!g zE|yMX?Kp9i_3LM1Gk{2ycBMWCxahB4wTW7@%32RgEl@VA^?IZQj@oKBn35 Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.qm index a508b0ee5cffc8d59ed52035e53ce757fe32fb94..9607dbd67566d383d50140c6425037a83b9678c3 100644 GIT binary patch delta 5279 zcmd5<3v?4z8vgTak~YagDUTv_h_p~?Qv%WhDlLT;5TPj4`dVBj$+R6wXTr>c3dbdS zRCGPMig!`m<(%cE;;X>sAU;4T;_(4RX+;kxP_S&FsC5MdmBRk_PMW5$?yjqQj;Ec> zojdpb_kVo<_x}?+X&ry z#QVJfpX~>jVFUR4S73f^FTlY@17*y78$M-*%4m;qs=Z*ukd*HX$hwwSJbW@?{ zn^K6S4+q%X0Ixpo0(hqbWf%aS3&Kw8p8yU#Ml1$j%Cx6Y)8j+P7=t(S+wF!`QzU?m zErvCl>i~B8^n2^-Sgj%3XfhZcCd*7Y(=K?8x3!r7EbT_I z3XLZ|ATL>RjGtzcy%ulg`FAZ7vQUq4uUV#F_6LAXFIg(dUFh&n$slXl2!pY|W!)?H z1Ee0aJii!S#{8y-}C@xv9-Q;Ilv9aZ5`&703Fq~ zGZvJ&c(d*7waWm~3T+ooIWQ`hlMH*2|Epzo(ul!+V4ZzMdLzJZ`rCJ0_bR~No%;RQ zaC`IZXw~jcd+TH9oO>R$x4*p^U_-XOV?Lt(`wRAy4Z8u3ZLpvE?nQvxP4;usaebq# z-`ncR)AmB+p$u}sE{rxny`!n%2!MT@<9Oa01nF5v`!m@9eVQC+-kJ|k^Q_}s%MAd} z=cL*f3IIpHAhnLl%#&MEpM7vEz)4eT$Lrpv$`=ZOf7wU@)YnZ7bXX z@WI{Wk<`IgoGM6bdz1%QB&T)u#p&%+(>h-`k2&z3em`2|G`*OK3Y;Wwr`C_!r8+ly zVgPMdJ6|RQtv>2}ZQn+K+9l3+j$ul)cQ_j-qj#TK>)dND!)zN!o=)=>e?1lh`u=F= z8EGki|FkQ!20i%U1sCUA1@PxluFJ1hQL{H(xs7ijpA2#3A9DdjtgewU^z7F$VsYje zzbGU5&cffFecE;5A@sy|i`@1ZtpHmea1U*70(g0;TbPR)wHCOm+X3Mgb>Fw|6GY>? z?zI^RmqmTuFQ;z;DEiFZIsqMhbI^U_R5QR4(f#e=8v$;eC?fLTiEVfGZWzA>vcU%& z@DKtG1W<6)2B&eP;%pVjY^Iit1rTu!&)!J%PKxIY=oP}*YJ3XD-|%F^`ur$|&jORH zKmessX(C9lfSsY?ILKzbNS^>!yryOQxIhgrRSPOtCny3}%LfHclevH_shYxzlBRMY zQJN=8)pS~rf?=6W%2k{qED#h`2y(m<2cywSy4!(&*)WRwD~ozo zi_5vhcOaAc^#xA4rwrGr)TeY;GQ0o&`dCI(cdG!4aD{#zb%!6%Yr~5w z9$*qF2)mwTrk4&kH34WHl#_9_fPa&q1WIu?kM7aIPhCdeQJF1xjYPYBQ5XXWoEoYS zrwObwp|_NX3Urz;gR0LjC#cHW*wWfNx zQkm0gM3s}J&_etPusl}h30j~AvpaxW;`&Wi1YuH1DJO@5f`WT^iCZwz>l@=OE-p?% zQplQ(n@CD?)|G}uzhoxQ`RSQlnv??N2onlL3L70fGUVZm#O7)U?;Aw6G!3+}DVEaF z1c2a){~v&+%5{_o^El~Z+VmuNvj>WjkxI@t<@S0Q6IsSI(pg1kpR5c46O3BgHBTA6 zmfU??KT;lcU6;h2%qx^0YVo2qLf_GCd{Id#l#C=AbBzlMe2A+PwHi{gE8WT1KPZF* z1c{ewWtdEQjmRL|axka$SWzduS;;rl&?&TjFWW(X?hNkQ)z8BiHQ7jAy1RlnqJ2PjEceX3 z6n|VDuW~_A<^7cBtD>^P(GDkpS)@rU4apPSFTvnkxvU}G(yXe&BY8}>s)!a*M)o)= z4_9Du(KCfpH4&Eug(^N0Las+rpIJ^(KRjv}`!fJngC6xG*eD<9>_Pocy-Q0h?OsCo z8^K?_a9;#QTt_C(>GSKuV>Bu9PySfs1xXJ)F9k8p19ELRLTet4$XU>Xq5D8cGCC28V(+qE5pGaG|b`~w#tscfvm_>~~>Fp71%7kum zW!Z629%A18huYzzP2aUhODfCFsnNc~AW6pcM)kJTkJ{*%qK%x480-0k6aV(W*$T9QGC0k8h1s?UcXo4(PMQMT!DcVEmwJNr z=(vOFNT$qjM~f5A-F1r`!H!Vic)uLcXkzJQjVqZxy+`Kvtb#r34{a+cS71Md{}ENF ziiGsWOASO&G^aOKtbTHSMZS5SAQk9eQbE=~vW)JkFs!8MB1=%Qg{Yt!i4W>{DOpKM z5lMVi96R6iM(Y1oi(8rplXETZU#K3(r48+k-FwfPrX*aSQmRugi7y_@VYA=G=?WCE zrwB%svJ;JY_f}^a%iV$-!$Is*y9C6x99&{B{N#*kZO){YlZh?!ofSXwmDGP=LhV7x RjW_GN$)ktHt%T8i zS#;<~oU&sLPE24pKm}&kR0v3D*cP>&r>b<9q#1;m@q= zi8^;#ZCcp1u_A|eZupgyl7@S$0l5Oud<8W20_&oI)*TcN0__%Hg8VA+cA2Mf^fk z#Fmr~DJEn4xlzC$i%WsiDe+V9F*!Hh0pj*Bg{hwd zy<6gCDlNCsLR~=pW z8xZi5OxD8q>&O{)Bh#-YkJ(v_x0J}-0qwPwY{g}IW$R1g;OxxJzloQNWZH7bBxf-W zKjK!-raYF^aS7qy1MVs=iR=g37Lw(BY!n_Xc*@agVTAIXK(ex>;;i~hZb$kdY%p~ceW%I3Ck$7pqhbzP) zgBN%$O!OyHMJQ$uLP3S;)?{jzo~p0 zeGHit?Mz1oiP5GDAk?RwYR(3Bm1|!NBm(CnNvk%= zc(-3yexw1o8>#aa8)&v=y3UvLfq`+dSZ5`>b!KhH9BIXjv%u+#>4 z^zwDO-=oOtN+X@TII>)-ws|hdPLqoc=rQ>cA=LEzv`Ds!wQz)v=1-cm{}IH~p9|7A|XVBILUGYkYhn(y#ay8zrQMi_@% diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.ts index ae6bfa3e3..106d7c0c2 100644 --- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.ts +++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_pt-BR.ts @@ -2384,7 +2384,7 @@ Combinações possíveis: duas curvas; um ponto de extremidade e uma curva; dois Reversed external geometry - + Geometria externa invertida @@ -2393,56 +2393,62 @@ Combinações possíveis: duas curvas; um ponto de extremidade e uma curva; dois %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 arcos invertidos foram encontrados na geometria externa. Seus pontos de extremidade são destacados na vista 3d. + +%2 restrições estão ligadas aos pontos de extremidade. Essas restrições estão indicadas no relatório (menu Vista -> Vistas -> Relatório). + +Clique em "Trocar pontos de extremidade em restrições" para reatribuir os pontos de extremidade. Faça isto apenas uma vez em esboços criados com versões de FreeCAD anteriores à 0.15. %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 arcos invertidos foram encontrados na geometria externa. Seus pontos de extremidade são destacados na vista 3D. + +No entanto, nenhuma restrição foi encontrada nos pontos de extremidade. No reversed external-geometry arcs were found. - + Nenhum arco invertido foi encontrado na geometria externa. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 alterações foram feitas nas restrições ligadas a pontos de extremidade de arcos invertidos. Constraint orientation locking - + Restrição de bloqueio de orientação Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + O bloqueio de orientação foi habilitado e recalculado para %1 restrições. Essas restrições estão indicadas no relatório (menu Vista -> Vistas -> Relatório). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + O bloqueio de orientação foi desativado para %1 restrições. Essas restrições estão indicadas no relatório (menu Vista -> Vistas -> Relatório). Note que para todas as futuras restrições, o bloqueio permanece ativado por padrão. Delete constraints to external geom. - + Excluir restrições para geometria externa You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + Você está prestes a excluir todas as restrições conectadas com geometria externa. Isso é útil para resgatar um esboço com links para geometria externa quebrados ou alterados. Tem certeza que deseja excluir essas restrições? All constraints that deal with external geometry were deleted. - + Todas as restrições conectadas com geometria externa foram eliminadas. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Excluir restrições para geometria externa @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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Select only entities from the sketch. - Select only entities from the sketch. + Selecione apenas entidades no esboço. @@ -2384,7 +2384,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ro.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_ro.qm index 924e0c50d6d6d3e6e8b3b7438bb342c5bc43c15e..a7b1148d152ff6b5fdbc4159954f5e4d07df0a7e 100644 GIT binary patch delta 5369 zcmd5<3sjV48h#jNhM9q3N+gO>K1oOnMzL~D3nMO?i&}X*ZWjE^{J`k&56nLUvXz`p zSKHI>+LvXQQ(jvuV>4E>&^5f&YSK|zQ@oU!mDvR?Hgz}GeZT)_E`*kL&Ysf&{%`(o zzRP=gp7(iq{aBn z>>3A*w*Vg*VSH;B@WBEYw-*8*{vE~-9s_p1qmO&$>f^o?eLQgjrlCc^o^~X?(hdx0 zz!hi(Ubq|m<~8(HI3-aV%!Z8}-1Z zx%#+&e{*$AronLPQa(R6bKLja4R?GV3z$|LJO@t#pOhM^W67`i2Mi56MgYZY4GYRC z7N5RmShc7eIKJPo=9U8BtK){24P=40!mzPbrFb0VCZjX8tFNK6wSz+SbZpG6xxigr zvDph=2fmxi#~Yo7L-+D~jS~!CFW_y){)Uca{A=SJ+Xs`4%h%G8JF|GuG~DpXdj6^@ z)6l+z?=m@4zppXflty-p*kCHTVlMF7GSgIk570iH_cIp{KDENMe9ePE{BqOFb0{#j z7E{y0KLSf$GOb*n4*cs;)5?z~0jJLJ$IN*nkNn4+ocjQ9kHwt+JBrm+X7g1q_or+x zHs?H-50tJk=d7Ul{?D7o?ydno|HM44Z(m^d4u0A^ywAQe^ZZr{PTG3&lPitD{(ihD zF3-@_-uz(PfS8o~Mt(|wD78FPODU<#u`K>}4zMMOziPQ`+Bz3qvu(Cz(=gf>xXZHT z8}fL{hnDx6$m)kjS@xa!C-CmWmJi2u0q+d79Nuyza9gaU)3}h#_>JX+iO#%xmF46u z^U2$9EoZuHl$0c%Y|ShGOttbhO7#P;S)WU40~|}On|}Ky@P4g69vozCzl*&3hr@dK z&lH?Fk64dxegk;rMr&s+VgB1^t>3l24;*Z=cAZ)Q%xJg%P(th9S)z|0t>(+D!wtLZ z`2lOiu#?x?b`CiNSUPQAWG^9vme`KIm;v;?*>+-MEl{D_emHm=uG@;SqB_#k8fL;M8w)2|NiNLK<6}mz?K_#$zL0Rb)&gGKC{nmXF^``QeZ)P zLebzC$dB*%jq%R(kDC(a8!1VZB?(I(BFJ4`lCbun@xaNa6W$)aiQIdHKNjDA@Rw&2 zKL3*h)GtaneF;sk{aeE6SN;oZPSM8$iamBkD#5LRZ;o#ow)qYF%JgO;c9DHG=ahqs z?QeCg1ZM8Bzk7rTacGylt(bzlxY)kSSVUBt%ar;#)5~w04&Etfcn<|LU2vMzOw5+o#ggP4g0+;iB`LR3QN~{f*1W zWv(hosgzY#FZ*RyExBbD@G+N9Q3HO-qXbmu^(eDEN~M^V6?ctKoAgyMzg#E#RoTrX zze{z-(Q#>$X2}6pmFyoA^ziKUHokqU!!%O(#Bbd;m_N1Uj%>rWZWnu-Cu24On!yU0 z>O~G8FemBikkQdWsDKYaa@h?hxiy)BC6n`h{>?Kf*NgQcP%?e*60`L5(whi?2ou9K z+UGiYlPR!H*ytw%!}yNnDFq^&p%Z$Am2RcrYPadUOX|Ly3z}!jO(h~F@)FWL3cJS5>O6A2(`L&U)`KQuWfWBcRbpc|U9@w1tge#kWL7TA z3hhw?baW$~eY;%a^9Qu^*`R7!39_kl70b!fMpb->T9QRJ6nH(ZSuA~0y;KvqO_&)) z;B;0V34<)p^pWsJcTOrDc%NpxU>qO>Qq*li}nZu>Cj@oEEnV# zGN0Ei`)QM;u)3kn-0Pg9M~~L{&j+keCekNn$7KJ1X?{zHq!&i>v4lQROZB>#P0&$9 z6-^Up{Rz4Yo-{^ka8&sT0S!-{H_$E^XJdW!RB1=~vzcqa+j9I-c`falkw@Z&8>H)=WYQH|(Uws5Tb7lhS``TQPP z2}l7C;oIwT38CuYvUM!g4b5KT}zm9_KKv>896X<`6xbHURcJP$#QLj}wHtcK8q=aK;26>Z0pySa0?Y!=6`G(0 zsXNehS&&}9UhMLcvtfAAyHI9N_dWsl3JOh--i5krxS{7nx;28F9TR)wkJU>mb9+>& zTu4TR&(B1cr9rk)>!{8{4SsJAtOy2zq)HJj$WpUu1?iN|6s86| zw9GA6NI@@kdL$4NC-eY1!N{q@X!2R&C7K8k8Bv6zK_paJXt>~mi(*_&{f%fVbY%}^ z=vN7`#%PFziTKpH(kv@_mL6dnEmWa(>N)bpSnT-Nn~Jbb(P#Kh?Q` zSz#|yZ~t*E3D@N4a}r0yEWmV1n`k^kIxEsEW(39b9xhrB80kt0O3qhT8oOKN?mkiP z7J~#OK{-LV&>aFmDnTenqp+oC=NQ&1nlC4?`LwQ5!4TRJ`Tt1(F{JI0@}F_JupwWA zD5D-#_g1Bw=uVz?|K;&f{_&16q2SOXcT z3hIjw^^y{8q~L#~BB+tZt@)<5viN8P?xh@IB>jv6^S9gjbMIcqxy5%#q=cTA_=Zko zi6rMyniaMvu23(yp@qXzQ502`hF}WSAU8pXs!({7y-1_)kSR58YH>qbn-}hx8FO|n p4GeGn2`+`s;kLcC){$rXUyG-e+WPeC)wJ`{j_aH6-n-<|{{b-N@Bjb+ delta 1193 zcmX9-ZA?>F7=C(t@8#aMw_SuzSHG*^WE3sSh>1!ZI;I58bOYm81v4;`!N#0(e*X}~ znYc;LV7f4&f({jlwW%@+g8~Hsivl9@tH$R&{^N;$_ zlCm$SG!5tF_-0S5O0-w@MFUDP5by)wP6bwm0aZT|9tLVx0;?sUc^3Hc4xla<{OuJ$ zQ#bg#CxGg@39QeWz((T)K70dV;U_?SD*`XI1GD#F8azP$K1|O(6lC_igM`u=puvds ziC+-fu<61Rz^BD#@i=fJAlnsb>X-~?;QPSUUujka6g8n){DoM(WQxklVpJAQSBA>| zX*y8y+<8J3!g2nY%%u*AebC8mdZY$~Yut|euYi^mE=^6mbNaYFt&4z|3hvZ4(t7(k z=dy1DdI!0(Rm*|SSDd?se)=kftM%+8z5Ohh4>t`=<%T_7WW{N<>N6`~8&QXyx(f7f zVQG9g=gVZj^J}cif~X0p43I zI3RLTqfN~5kSQ~(#9RkYp-yFK0a4sQxAStqY}KKo8D#bM7OAlMLx6Kgt^*r@xJ#0I z$uS^$M5>FRneS{;<1 z^g*1i;^=B%us~NGSw}M7=)BMA<4NPXyQis!SC;E~b`1jab0@G<)IIt+3D|AdjlWCx z-DeebiHSP3n=RFqMpRf7huKNnnWS7}j8tYRw?krY#=FFKg((daxd!VEGBCHc>R1|El^&mw>;JZ-$K98c^GIv$xbLC+^uNl zQX(UI7U|y}C&|5&4f1L~P-ZmD9clv{2Mo!H#GvVG!}cKnja7!su1?zjxoo Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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Constrain vertical distance - Constrain vertical distance + Ограничение расстояния по вертикали @@ -260,7 +260,7 @@ Constrain vertical distance - Constrain vertical distance + Ограничение расстояния по вертикали Constrain horizontal distance @@ -457,7 +457,7 @@ Create an symmetry constraint between two points with respect to a line - Создать ограничение симметричности для дух точек относительно линии + Создать ограничение симметричности для двух точек относительно линии @@ -918,7 +918,7 @@ External geometry - Внешняя геометрия: + Геометрия извне @@ -954,7 +954,7 @@ Map sketch to face... - Разместито эскиз на грани... + Разместить эскиз на грани... @@ -1737,7 +1737,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Error - Ошибка + Ошибки @@ -2251,7 +2251,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c External geometry - Внешняя геометрия: + Геометрия извне @@ -2384,7 +2384,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Reversed external geometry - + Перевёрнутые элементы извне @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + Найдено %1 перевернутых дуг окружностей в геометрии извне. Их концевые точки отмечены в окне 3D. + +%2 ограничений ссылаются на концевые точки этих дуг. Эти ограничения были перечислены в окне просмотра отчёта (меню Вид -> Виды -> Просмотр отчёта). + +Нажмите кнопку "Поменять конц.точки в ограничениях", чтобы поменять ссылки в ограничениях на противоположные точки. Это нужно сделать для исправления эскизов, созданных во FreeCAD версий старше, чем v0.15.???, причем только один раз. %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + Найдено %1 перевернутых дуг окружностей в геометрии извне. Их концевые точки отмечены в окне 3D. + +Однако, ни одно ограничение не ссылается на концевые точки этих дуг. No reversed external-geometry arcs were found. - + Не найдено ни одной перевёрнутой дуги окружности. %1 changes were made to constraints linking to endpoints of reversed arcs. - + Было сделано %1 изменений в ограничениях, ссылающихся на концевые точки перевёрнутых дуг. Constraint orientation locking - + Фиксация ориентации ограничений Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Блокировка ориентации была включена и пересчитана для %1 ограничений. Эти ограничения были перечислены в окне просмотра отчёта (меню Вид -> Виды -> Просмотр отчёта). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Блокировка ориентации была отключена для %1 ограничений. Эти ограничения были перечислены в окне просмотра отчёта (меню Вид -> Виды -> Просмотр отчёта). Обратите внимание, что для всех новых ограничений, блокировка будет всё равно по умолчанию включаться. Delete constraints to external geom. - + Удалить ограничения к геом. извне You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + Сейчас будут удалены все ограничения, в которых фигурирует геометрия извне. Это может быть полезно для спасения эскиза с изменившимися или испорченными ссылками на геометрию извне. Вы уверены, что хотите удалить эти ограничения? All constraints that deal with external geometry were deleted. - + Все ограничения, в которых фигурирует геометрия извне, были удалены. @@ -2498,7 +2504,7 @@ However, no constraints linking to the endpoints were found. Edge - Грань + Ребро @@ -2698,7 +2704,7 @@ However, no constraints linking to the endpoints were found. Edit controls - Элементы управления для редактирования + Настройки @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Удалить ограничения к геом. извне @@ -2729,32 +2735,32 @@ However, no constraints linking to the endpoints were found. Tolerance: - Tolerance: + Допуск: Reversed external geometry - + Перевёрнутые элементы извне Swap endpoints in constraints - + Поменять конц.точки в ограничениях Constraint orientation locking - + Фиксация ориентации ограничений Enable/Update - + Активировать/Пересчитать Disable - + Деактивировать @@ -3023,7 +3029,7 @@ Do you want to detach it from the support? 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The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_sv-SE.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_sv-SE.qm index 604c02276c32fdb43590b06a7a86a99ac2ca4c74..498fd694bcb962d380e472e88087e3de93827584 100644 GIT binary patch delta 5297 zcmd5<3vg3a8vc?dX_7WAS{`eWdMK2KwrPti11QDXf`|oNgu1@DO>W!RP|FJVK&61}i0psvP11B3M%*1{oV54c zb8;U4|DW&wzCWMsN$Pya)^Not|F7OZ{Pg0sffufw+4OeDRX|z+kbEbwY6mbe7ubB9 z+WUcRe*-2vfq(j8TeB0`(F?XMrPODz?OFhA$u--ZC(ZW5xn|oHg1ulouxlJLUfd20 zycQRt1^DytFkoRr@9ZtLC||ygzP}$g%$!c`d${@egTP)tZgI>9+CvLhj?Dhok7&*q z2D~~5s~<}P)~3@Q7GTM1*yLCQY*)D5QkXpHDYA6WTz;9wn|bJfrRiz~c;QjYGjG%b zEl14uqoU@JWr)>!RN;%0hDYCB*4DZ8rb(euy3I?ltg~&SwdTI>22jp8wl+il*=Z^G8YExUoT_9V-7g}|-H zl5(G<&>en_PquljdpGfWZBwj=yu8hpWo`HHuWWPN+uyT2_ZDsWk0*GRn$oQs}tJifvP?7o|i zPcE{4TiE>)v5;@mT-3t0cKvvcDh;JVSy!?s2;W3=~0rtqpQB}nCt0`HXwbDtM%H|z@`qf?U?V{ej9o9&fTug zM=3b>dR>R!c>{RvpzH7~!u;1KTt`|q6LNaFx=y?V+Sm;#>`TLIvQkgJ_#?1xuGxOH#gp_>CK<4ozmu|j#QK4r71_;{$j^FS=bW6r z*Ry8#3Lvn@v*Cb9hyk9q2^8GM0?$s{cp`#R{MppPao>!h`)sj$jw=g+nSV;ltfl~N z7@Niln}9`)X@f2&3y&^M8{W2_$Yf|*-hnir_WQJgW(w^7KXAKei1m{ip63~P`91$3 z1jg2-cV0<>F267Ri>~d!hZm$D`(y_2+dBdTeBQjy(`$A9BIKYD3_estf`Tf@(5PQe zZJ7QULNx9--gKz^lY)Nyn+>+}f(X#;8sk|-vvgkY)J2L|QD>~w=;^0%iFWbPj$YzO zz(N0$atfKRT2iWHjn&IxnS~_3%ygCcR7KOnQb5r)77Qpg0i{X|%Zk5NH3rp67MAPe zuqOMN6!vMnX>SH^+}MwAdv|`W^@FG%}? zc**wZ6cd>|40CB&##j**u|~v1ra3_akD&0i&}66kFk2w*}LvS4+EvX`Imt z(-MYZbdzFLghtEbqj@Mw=nEgsk<)g`rp5Ib9(Ae2INC=5V93Vx^o@jCVR*9Gf7A-TvD3R$J&8_0MFYD7_I$RnLgK&%)Yl4^^ee;nGB1mEfjn0#gFtS`E2&u~mIMrD+s7^TKOK?;@tw;65$dJ0nm3dprWTt?4v;uFKGrIPR(hn;+< zE{7EMbeL=!)Kw+2qSzSP`_qyFV zBjTWM5U3YZ6OgZ0iESc-S*wwCUo~a9kCsI3n-G@elHyXP2K{oF)<_DgEASRx=1m$mZX9pgFf7-S zdv5c1>i?d{6A5^N7fpuCCD2BwK24UeBYq)k*u*9+>*Wy%?ewg=o2 zARVLG>8 z<3a^biz^n4ED@W>1W$;iU{NX{1SEcWk~NAh(v&P_gkPX9M*0G^F$V;41$HY9p^A{+ zljc&siVQatnc5zJqP|ewKy;lzcO``;LVeu`mMKwF>C|q}Y@K>K;#j?;F@HdlDugyv zs$nLIBLk!jMj>==Sf5Q%b)smIYvN3alCUzOM@W6TIe(CrOEXB1%-mp_9-wJ{xl)P* zNqk5MrcR0BDQNNjY&?maO+=H>VNt}04Dk`NLR7?vy1^`MVpsKx#aaUyYG5s%nopeR zzGcO{Zb|V|?)ubFZA7SJkK6y*mp}ZhH9tm7=lvR@$V({KiRA_lj@zF(?Z0`&;5AY7 z2%#Qjc@j6$J&AHMR@9376eA+J%oIo@en#?9hO)DgkB(5z<iG#LU9VP)JsBQ&_E$m3;FTmER~IjqHqxLHyFZte6sfHW{di zOcyWpl9FhoNcV06&_q2py!p-duTD8fa=Z2YEWWut{mhb^-_4$9Be`B4-I1k{h$qNZ z9Mj3ACfCL$j>yFL1Rl!A3}PKWVTgDqzQ{A)NZ9-twSFpNV@sQ@yY8_3KRFb&l?U5r dxyGF7Clr5qm;3wyr`6_s?XJb_-wRtPwK43u97RxSXl#t1Wk+DpJ%3Apwt_=;|z&IrE! zby_b0e)L32ph5K{0PvJgw5g+pdsm4S+HBD0ITyn;F34p)dAoCj8^eDVB5hoorOi{0+eot zE`LQbaN(#mTj$4dgQ=`c?-$wsGPh}14+v+tguw}*HJ96|C*G`!OX~;$BHXy#t%-oW znJdfR3iK}J%2&MxTrcD*>!?!FF0S6ToAj<@zP#D(RvPE9^#W^p^tyEx;N5Zkg4~~g zo0V)QZ{}J$*=ha_u6r?izDxXF_R>7jWAl zln%TF+*!|x#jv3EhvIC@0bp;1=oLe*`SptdrbUzuy-(y0`%K zE10iS@T|sKF~>$t@jNM>DCL2sG`7 zV{$N8H_QT*?fwJjmCl8K0#ctcvY>!cSE7ub^#xq!DNpKCfcR|X>EN3{K@4k9qTRYa zFq}J74Rl^H*z=sp*$_k9ln-#@Hd}14uw;X;Qum!2Hv0^4!iD`{FvqmGsyRFvv3;|8 zCX3?qBBxemtpx_2slUhk7gZE--)F40g4v!(YA!e6&HG zdX~;#RyBQ*8&&ROp=wFc<&#>emzAc`rv1VgseGhW^p*k%{aVw#|5NXy*(0cXd4XCt zPt#aC#oRT^!Y9ecfVgjs&s*|=<9SB!SBcu-MdN&XJ^cVL7z6GZfn5{EKx-z@{uRsC z{J7sfWMx`#P|peD^bwN$N2*C)I|P(vn0!V%fgfd4d>k=oYBs$;3PNwwf!-cUS}t=p zdYBqrP2+bq0B Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. 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The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-CN.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-CN.qm index a2acb01db6bca811514db97ea96cacb3bcb54d30..eb50c9443cd1c454b102679424bc3a34172191c3 100644 GIT binary patch delta 5240 zcmd5<32+nV6@HQ>S&}WgiLn7=;KyK!i7jIY41vVP7dM#uC=6jOt!#n3YfCFT?od=n zAe5F8_`{JIN^I_MB}U=K;f8XUBa~!lLYfkqgHG!t)5qcHgeh-)0kGc#Q%ws2-qtPI*(dezH3%kj z16VX3_AZSBSk(#7&;iVm;Ed^2w8qYjy6otouc4*;Ugo`Z_T=M}bajIyfCc%wwY#eU zUN>svuEJosuB%>uzLqbG>N>QsRzKylD1fLh_3n?q1~^cuFONdMlp1}_#l8SfFV(Ls znE~)lKmE?S5`aH$*6$fo0C4OH{r)3p!I&BPqlbL}^?GhJ*pp9R(>EQy0?^MLr5lwE zFl2UA#>yQ4r@QbG2D^U$CH^bJNd2+ZywT7>AFSj5FwC~TwZO3H03Nw@G4~t$=ntId z+l*cH+dklzjrQcm9OHnFXh*u&I6UPy0Kc7QoWN&cykFz(O#{1MFc>%OnFnD0)VO&z z2FBdlxV`rG0KXn#tUs6vaCVZh{x4$zF68n>rks9<8cm7WF9A%SZc6kR-q z*Yl$29Q~QP;JoNgy4G|0{S9FEN%QpXvn(ls z^-K6wi>v4PIP1Gv*8ofn)-N*FB0}@6H#Vdpb2eLV9jyc??r8n?SwV<-CqZIqmn-tV^7_m6uZoTNh)3%yKX*0uETe+2j-6eI6orxP@iKMX%k-*)1mv( zXJS8FEC5VRjJ=(N(<^$!-rn*Z5`b&tuJ>$FTa(d%i~M-Z_MWx9Z1t%@B=Q#9F3!>E z#kPG{>H$VCu$}yz2+`KoI1qz7`-bhZp$LWGAYUJwo%^r8n9tR%ZMUQ)0K;x$!8b{&9!U|i?^XyN(Oap{dmQB0nR%lteJVB*}k9zhK3p#V49y6PK-@l0Ev=TF>; zyR#4@aq^>h%ZTd$OP9oVx$!Q*@A}7!)6t@x|BWxb0XRM%|I(HBQA+aT*CirarhFK` zD`6)<=G6G>12E79bL0Ph^AaXxar{?*9S=~r$&J8&Ie5gDx;*PuNP}!(;D9m^K!Q>b z!H4hFIC}AqK{?Jl)lUk@JbO=aEAW6Dm(En5rMQH?=rlheKpSOn;ghyjsYm$m>BJcU z=Nx#n9mNtsf`3EPvYDeykV-`#s}{W?D;Jz1Q)K3lC7+vB9=9~pEtS%=C^;)+ zby9XQuUI8|eWH^IUWd;fjmLEy%QtN3%&)Iq*hYW0*{gfZ;BzJ=i0H7F9DR-)C5I?JBCc`JH~9468#zniVbDwcT!n8U#?uZ~ z{7HkJ6vHmz?cWni+^W!ZbX5#S4Byr3X=6am6NQ#R2|np|rY6LPn<8%?gKrh+gBRx+ zCPTA=K{wTN34LQQAv~K2IT7#VpEh&vDV?=r(wp5WP_K3%78s<$Saef>3bH$zj=(UW z&27_C@pB1YsNj#R8cd^x5&<#c!ETNU&`KeC}WK6B|OgiW0bu^EP#_<|yO zCBc(fD$3=e;;m6ZN0<$W%q9CJr=5)}6W!hjhzf{jQF6Gw4iAFVEwNrsR^=9}?N)1A z&$|##D@l+ng!q^sxNwYp5G5?P5TO1Q_T1hliqh!wI|QO{@H%0pGe;eL z^dVwNI@(a+aXV(R)Unk&j+ zdZ41-g*8osH8^8Z(xYb~cRb)B)k$e44JirHNWd>hE8R4Ys+#7AR8Cq!N~q~ki{R(v zc|4H-BP1xyDGDA|?N-WIh-WO!Gqo%@MURL;vXfD|XL)5x!f3LCl#Rql!h4ARZk*Ay zP)1Q`E>7V{cPI!K6()P#qNE6l8?o(?9aLZFY|CJj3e|ExU~)TEz^Jgznbbb3#fL71 zsx^1JfwiewB2?2=OM~*dX;H1G!bmjhzIsT7Xy#)SqOd#mk;KX75*WJtetil7he$R` zw+4zICT418NtP+sB)|fScc`)vib+JVYanU2{G^Ig|CZv!)W8!0LxNA330Y70B?PZ^hKP35&r}%87te`v--{?*OiRkhxek?tqyYcFbR9u0@NTUSv zDQ;Zm6kUSfgPj;wf#Q(_?QR~O{gIJGJdMN=^_tWvQSo+Qq|32ap$0+gU_yENNun$e zMp>ASD;|_-QPL7ENKWLdLoToIQ%$@l?~j)Dryilwlde7SG*A~8(T=11bm2{ZuqKbW zS3<(lOL^|ATM3gfH`FPHx?Rd4%@CV3%txv{!;&!^hCfuv=pT{}t;f@zek2o7i-;Av zfFR;Skoa*VLy(HR;zaAr5(JNoLQl}j!tY!Dfgxap`f8FfO~%vO(T#a3u%r>av1P(vzfW}e zJz8_+bNKOSru9x*F)Z=QlV*ximi8Z#Q*9Ad5{A@1oGLrZL&Iv&KpzpBK2!@*q>;qx z2%b~Vl^$%|*x&l2mD7tmGXIa|6i;JuSezq@QJ8wsg_@XhT+}leiXwC-3&x|WI1w_a zE8z{cB9)U_<13ulpVGFVdB+UhWoHD!>=>X%=^C2Ip;agd$~(_ zsZ?1wza!K4$MFiYdz$~5^qQ_)@qlavJhlPmyTFog;D`s|ZlH1(kR$?iMyOoZfn&W; zU0OtSJX8ZF;Hb|eR$C^qc5o6;jewuE7^uDt&z7rzuL1t(26iSQprp_%=x8#MZRdcR z0Hma^AHyx&K$dzP)@h+ev{}5 z>FNih=&({6IY@?Ngh^w4CjsLrX*{2D{M{z$VfRI#zEyhktQAP?k)AK7^X2AAte?Xk zOVM1_0T!X&80PX;UzzzEAatom!!1B<*kb}1IynKQ&GM$%QLv~3O*Pa2TN8A_^N5=3vTlaEhkk&$x`_KaAmvNlEXQu3#mG!@ zC}&;GoN{zjyP%sWCduu;>!qX-ptM9kee4SG^*nu6Ix(<3)PFPv!uR!ih6ZW><5++$ zP+x1(|8sjSu*jNCq22FTrVA=#1@*;_UA8o(BgHjO?bz~tj)G Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.qm b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.qm index e8c48215d109d714a8f3fce2085aa0e02d8ccd9e..51cc5c15c68417f5c4acfa7ea194f93e2981f11c 100644 GIT binary patch delta 5293 zcmd5<3vg3a8vc_eX_7WAW1+?J=%GL9)y6rk|} zBsHA|=zA9WLpwm-E*P*n)H{8f0V9>|j`tTt+S^dysB%MC;>cN zuG_pX2(WgYHa6eV>eXfF_3h2PJ|?5=Sib(APhtQJcD?%p^s)7V-W!8{)xNJ^d~yuH z=m+&{9rppWE!DR*H~-SGC1~@oa|I%@^VA|*Um)m8GM+G+;?5RiU^quWz0mi-? zqnnloFgYP6d+i>8BYHjsk7%99?>AKF4=&>!hJpH~2L5-$QtS3phV6%N%dNNafU!XT z;%L6hn4#bHC_iJgryl*(czYV!k+s)Y-v4ocM>iWQ`4WI_rF?*CLe}wt#_jtb0Wj}3 zHZH}$#GW%YZ+sG9Nt?0dXga`Ahq2}T834y;^A)DTvHP}~`s6(fFmIkI{ceoa0KaKi z<3P;zUragci_qLUQ_fDDPd;dx^iD0n-j7VPd-uld_2bt}1vl;LWvXw-;G{fidb-5` zuxkS^jV;t4>1=%@c91URfw3P0ys*!_Y$2v(?l|+NFO~wVAHjE-Z=QYFiN|bMWj>LQ z>*mbaoh{3;C2{E?Q6uj~VO@O4Y)!aFdhD=hzPe-ohPxaIO!I{_xnwtQWV?>{SR)>FA30+=4MUdY}IurtegaobR2&ME7amlq;S-nD-H!Ce4L?})Q3 z7BL|Aaj&&9^*~wN^N$?{*xwP?u`vmW^2}+}vn>ehzP49CB|@yUbxgqE{${%EjG+{%Hi~bJ&l~^w7|iE0O|~o2YJf6t zLTU{LaQ%e@me&BVaA(5cThYSy^9jQ{UIuvbUkN#%CID0#5=ORSVE5g{jkXN^iz|7K zt>9OOViLYxj*&RDD$z3KJiv<4i9;@)0(h(_QJjw!?fN*e`Xb;sH}T=K?;sfGC2r}1 zXqo%(#Jx#v0QN(P=WoYA7mrQ++vU@kkYM7Mf1L$T;&&tPpJ+X9dvE3NH82$NfPoWg zKmZAH)(BFyD6^pG7nxUZiA?b^r%#dnR(pO0=HC6)1u_6^{JD- zD&`j#iGEphF~RSY?XkFB+KdIF;;a$<69aDEx#4EM@pq1F{Tp2#U2l*Gb)cvwN@$!1 za`+`@(ulB`(LPs!4+7|<3+(8~OpJ|)?)rIcUCJ-$eTs{S&z&@jR}bEi%M=&}qtx$< z@J_@y+QEvSp^(ped6P5M2!^+~E|PdG#*>c2qxu-t!})K^(n6FRiY@~OUg>Cthq`e$ za;W?0>3CO*yZCXQ;R?+J2AP;fS{1@1S?i8buA@nN`M&orn zeZp|nRUup>s1xfH(Ju*}oNCeM6&3$t6^9y(t9${;WoI*MM7KW*v;rbrl$>tA(}S>e zOKg;jEpm%NyVW{0KMM098TS&Sfv?oi$}aG$8%Mn^vl?NM$Q+_5;Tl=d_MR@*`uvKz zKg;xrQh-(BQ7orW9cB6w^~!Lxq1fYgE@0_1f+3-{`!upMijL{b5l|GLM0E6vf-JkM zrS6yQti;EZ8n?`Rl4mhqoGP7Vjh8ZW;*u`=Ciq3MxTu8rJTB3XYXpfc8fniPZ67~g zH=e)0Av0T-{nIjca+r2E#@tB=98yC~+_Die5>N2>H26>sx=KXd}xclm^vIF3ss@ zqm*hQqq&ok+imuc64ij7mSc_T(goF8)i@q(%x=y7{TTg-d!a(b!w)P)v%jYlMI5tN z5E;A5Vc3B07A9iXG~Fhciqb~~K|&uXk#00jDS7B5Fc(15&(hxHhPwhs_$*I=^js*pox!khgpn6c{^E2v)RE&ny-sh)L zdRF06P?m{gbf$pps|qLqtT^2|KSa*PH?Rh2)L^pW#@Ae8l@Rb?Pln<@wSvH%>CxG5 z7)OM-XcST5rIv+g;lxOLv1Oq~L2G2fdHOkGEQB_y7>iKxneWQ8C~0XHBo}hk>GReG zs1o+b`VA*N>xb8OQn!>_fLghpZMmjw1BXOhNS*%QQW8;K%J>-FT9}JjqSi57K`EOw zL%h<^A1(F_D@Qq$-&o~HQ@g;KSWC42PrC+?U_>_}Tlgq~jf}tv;7BI*>>; zQ@ce8a&blXPaJ|@xclxBeG^V;u}Lc;Q7cmM$*=|0e3$V+I=Xv?`d-q~uwhX#;7iH| zg(96KyfN1oPgHc(k@mb_PTyFs<#< zim1cyo3lWaagG*Bi@pf5o|iZ+sjp<60s>ehz0R&QKw z`EkndrN*2ey$oM!w5MTZkE&l0xW|@g3e54`{8T875~p04g;M0gw4xYA7T8KvD(B9s zbzw70%UZAQ$k6@&MH^eL4T*#!SAuDX}%!bT08fVjQ>m delta 1193 zcmX9-X-rgS6g~6iy~lfR=DleOT1&tM1T6t{Fwkm+3MvXg;?jbkp_D)yn_z^-l(qti zvT4HR$0my~0~Q&{$|HAc;$F!>^N@eBZt2o^$Rai~ivp zm%F()b=j}e^_9+59@mmBS4JWLwHHTXi039+* zrx9mkSpy%-wHC7%{BrJ0BU6POrRpxol=)fJFJAP^_}?KwSe%cM0P<=Iq@rt8}>q869N7t^z-Q8>%|$@a zRp~|${n;NV-TIrh41X)#?jfdWW76=#L!i7^dK&!_C@Yc1Z+Qcu_oQjQi6~@A^8)ov zS|h!Rs-z8HOYdGPWQ4oy^(BSStjOk>F*53VmL>=8ZF(y+C)t}CE7!X^0YioSAc;0A ze<6>Tks!(I<*A!L1IKU6(-{%uV}<h*kChO@?=D8w6Udt;0unbE-z=r~rN66s zt2<>Xn}r&Cg33Zwo0pxg(WYKxj8yqp?HjUDdY7rcJpVuSRjM>rrM*Xxj()D rwq+io(4MwOYfnqrrp6SzTYDO3|K~!vY)`%Ft7Gr=C)i*0kC^@gdYp># diff --git a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.ts b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.ts index 753dbfa95..42b788f2d 100644 --- a/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.ts +++ b/src/Mod/Sketcher/Gui/Resources/translations/Sketcher_zh-TW.ts @@ -2384,7 +2384,7 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c Reversed external geometry - + Reversed external geometry @@ -2393,56 +2393,62 @@ Accepted combinations: two curves; an endpoint and a curve; two endpoints; two c %2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +%2 constraints are linking to the endpoints. The constraints have been listed in Report view (menu View -> Views -> Report view). + +Click "Swap endpoints in constraints" button to reassign endpoints. Do this only once to sketches created in FreeCAD older than v0.15.??? %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. However, no constraints linking to the endpoints were found. - + %1 reversed external-geometry arcs were found. Their endpoints are encircled in 3d view. + +However, no constraints linking to the endpoints were found. No reversed external-geometry arcs were found. - + No reversed external-geometry arcs were found. %1 changes were made to constraints linking to endpoints of reversed arcs. - + %1 changes were made to constraints linking to endpoints of reversed arcs. Constraint orientation locking - + Constraint orientation locking Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). - + Orientation locking was enabled and recomputed for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. - + Orientation locking was disabled for %1 constraints. The constraints have been listed in Report view (menu View -> Views -> Report view). Note that for all future constraints, the locking still defaults to ON. Delete constraints to external geom. - + Delete constraints to external geom. You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? - + You are about to delete ALL constraints that deal with external geometry. This is useful to rescue a sketch with broken/changed links to external geometry. Are you sure you want to delete the constraints? All constraints that deal with external geometry were deleted. - + All constraints that deal with external geometry were deleted. @@ -2719,7 +2725,7 @@ However, no constraints linking to the endpoints were found. Delete constraints to external geom. - + Delete constraints to external geom. @@ -2734,27 +2740,27 @@ However, no constraints linking to the endpoints were found. Reversed external geometry - + Reversed external geometry Swap endpoints in constraints - + Swap endpoints in constraints Constraint orientation locking - + Constraint orientation locking Enable/Update - + Enable/Update Disable - + Disable diff --git a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.qm b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.qm index a55ae4384635548f42c3a77911b899965d9b5aa4..6174f4d1898815f897c2e36ff445ca108405e9b4 100644 GIT binary patch delta 790 zcmXAnT}TvB7>3`OIkPkSH>2yinya~@A{zLEnQ6FIVzn#<)kUQV;wF|tr0k8QPACPo zN`fL`hLLrV3PPquru~`-8C13uUL=_mrKJ>9V9~eC)idYJci#6s-*>Kh+B_YxS`AQI z4n)_2b&dkgc(Cpyz~KfPZlZMnEZ7djZw33@3d98K*>RE>M_8YiurA~0WG4RvkfhipqKM}Nd)8) zuKnu|AWYy^Rz6Y?ftQjPV4vmf#bp4ulaIOn7~seFs--SK9pKyiB&4+P1HKBX>*DV{ zOa>ye_@^m8s_zxdWdaahEi_K8QIO3n{R-_n##li{3p7L?XEmW4L1W$HWZKXLd<%_PhjQC#A(szedK(p%1!IsZL=+rNFPVG&^-# z8g*Ldb*lSyhTYX^i`N-ZtTQ1~`n8Zkqgj*F(=?jthO=^E?h`<;$=+6KwYgSqZ?IER zgZ#+V0!aOG@S2el=gGl$IrJvR<>1mk;%{SGUNOyFHg0JRaknw|dm`O<$~5B_$zagD zR!IA%CQHTv(s8}D^sL_}za3UtBYk=W)moyPgd42YdtXpNg7uQ`AQg;S-)Ci$P=zAg zOafT6a`LD^kL-hT>Y@S|`;=!E5{NmkN^Fj18?O4Mk5J%mYR#d3z;;@FUQVrNb?QR) ocEIpQ{nX{BQF>1R31>(NZWN&ol^Agd`5fo!e85~I=a|#=AF<=eEC2ui delta 838 zcmXAndq`7p6vw~2_jkQ_&ucojoHHlREDJ4`Nru{M;3)gU2vd_;%R~)djQ%nQih=0T zQY?BIWza)1S|McEJ5i)iY#0sw?fPSYJ`*3dKLmV{1FDF=1q$d^xxOXg0o5+f()$A7M!B-NE&NyJ55NA8RG=40E1nQ_-AwRBAa4HN7C=}fa)%gmwsS0&x z73!B1%B2d!#}r056h;;(jNc>vo=yUy1t}%jM>~z~lCslZ0{mKOZwrlD+bsF(jZ~>c zdTwh1!~rRIT}>6|O2Mf#+VMLnIQN%yojQ4&6R=p-TU$abQl~E^P{&i65wAeIf2v*1 zCcEaGE;Wzh*cNmbSDsM5gL=tF@#z&*_!6=xP=~%E_boZ3=`VN=ki&@n(`E++I%(i< z+X1%GP<5E6NA}B5({2FN0mB;|1+ZL{MK(#hO_V*u1vGk2uFSsyM4XYwN@(=#v^?$D zK@I5T`7ST5(p?V3w^Jl!VK?efihzmFP^E3bPMn~x993jH0vpMpvxd$(c*$n_|L-_S ObtF}X?gnaEjO`z6)Y8oW diff --git a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.ts b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.ts index 48b36536e..52e1f1ed8 100644 --- a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.ts +++ b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_it.ts @@ -24,7 +24,7 @@ Align bottom - 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Spreadsheet + スプレッドシート Create spreadsheet - Create spreadsheet + スプレッドシートを作成 Create a new spreadsheet - Create a new spreadsheet + 新規スプレッドシートを作成 CmdSpreadsheetAlignBottom Spreadsheet - Spreadsheet + スプレッドシート Align bottom - Align bottom + 下揃え Bottom-align contents of selected cells - Bottom-align contents of selected cells + 選択したセルの内容を下揃えにする CmdSpreadsheetAlignCenter Spreadsheet - Spreadsheet + スプレッドシート Align center - Align center + 中央揃え Center-align contents of selected cells - Center-align contents of selected cells + 選択したセルの内容を中央揃えにする CmdSpreadsheetAlignLeft Spreadsheet - Spreadsheet + スプレッドシート Align left - Align left + 左揃え Left-align contents of selected cells - Left-align contents of selected cells + 選択したセルの内容を左揃えにする CmdSpreadsheetAlignRight Spreadsheet - Spreadsheet + スプレッドシート Align right - Align right + 右揃え Right-align contents of selected cells - Right-align contents of selected cells + 選択したセルの内容を右揃えにする CmdSpreadsheetAlignTop Spreadsheet - Spreadsheet + スプレッドシート Align top - Align top + 上揃え Top-align contents of selected cells - Top-align contents of selected cells + 選択したセルの内容を上揃えにする CmdSpreadsheetAlignVCenter Spreadsheet - Spreadsheet + スプレッドシート Vertically center-align - Vertically center-align + 上下中央揃え Center-align contents vertically of selected cells - Center-align contents vertically of selected cells + 選択したセルの内容を上下中央揃えにする CmdSpreadsheetExport Spreadsheet - Spreadsheet + スプレッドシート Export spreadsheet - Export spreadsheet + スプレッドシートをエクスポート Export spreadsheet to CSV file - Export spreadsheet to CSV file + スプレッドシートを CSV ファイル形式でエクスポートします CmdSpreadsheetImport Spreadsheet - Spreadsheet + スプレッドシート Import spreadsheet - Import spreadsheet + スプレッドシートをインポート Import CSV file into spreadsheet - Import CSV file into spreadsheet + CSV ファイルからスプレッドシートにインポート CmdSpreadsheetMergeCells Spreadsheet - Spreadsheet + スプレッドシート Merge cells - Merge cells + セルの結合 Merge selected cells in spreadsheet - Merge selected cells in spreadsheet + スプレッドシートで選択したセルを結合します CmdSpreadsheetSplitCell Spreadsheet - Spreadsheet + スプレッドシート Split cell - Split cell + セルの分割 Split previously merged cells in spreadsheet - Split previously merged cells in spreadsheet + スプレッドシートにある結合セルを分割します CmdSpreadsheetStyleBold Spreadsheet - Spreadsheet + スプレッドシート Bold text - Bold text + 太字 Set bold text in selected cells - Set bold text in selected cells + 選択したセルのテキストを太字に設定します。 CmdSpreadsheetStyleItalic Spreadsheet - Spreadsheet + スプレッドシート Italic text - Italic text + 斜体 Set italic text in selected cells - Set italic text in selected cells + 選択したセルのテキストを斜体に設定します。 CmdSpreadsheetStyleUnderline Spreadsheet - Spreadsheet + スプレッドシート Underline text - Underline text + 下線 Set underline text in selected cells - Set underline text in selected cells + 選択したセルに下線を設定します ColorPickerPopup Custom - Custom + 色の編集 PropertiesDialog Cell properties - Cell properties + セルのプロパティ &Color - &Color + 色 (&C) Text @@ -234,11 +234,11 @@ Background - Background + 背景色 &Alignment - &Alignment + 配置 (&A) Horizontal @@ -270,42 +270,42 @@ &Style - &Style + スタイル (&S) Bold - Bold + 太字 Italic - Italic + 斜体字 Underline - Underline + 下線 &Display unit - &Display unit + 単位の表示 (&D) Unit string - Unit string + 単位 A&lias - A&lias + エイリアス (&A) Alias for this cell - Alias for this cell + このセルのエイリアス QObject All (*) - All (*) + 全て (*) Import file @@ -317,11 +317,11 @@ Cell contents - Cell contents + セルの内容 Show spreadsheet - Show spreadsheet + スプレッドシートを表示 @@ -336,67 +336,67 @@ Red - Red + Dark red - Dark red + 濃赤 Green - Green + Dark green - Dark green + 深緑 Blue - Blue + Dark blue - Dark blue + 群青色 Cyan - Cyan + 水色 Dark cyan - Dark cyan + 濃いシアン Magenta - Magenta + 赤紫 Dark magenta - Dark magenta + 濃いマゼンタ Yellow - Yellow + Dark yellow - Dark yellow + 濃黄 Gray - Gray + 灰色 Dark gray - Dark gray + 濃灰色 Light gray - Light gray + 明るい灰色 Custom - Custom + 色の編集 @@ -407,37 +407,37 @@ &Contents - &Contents + 内容 (&C) SpreadsheetGui::SheetTableView Insert rows - Insert rows + 行を挿入 Remove rows - Remove rows + 行を削除 Insert columns - Insert columns + 列を挿入 Remove columns - Remove columns + 列を削除 Properties... - Properties... + プロパティ(&P)... Workbench Spreadsheet - Spreadsheet + スプレッドシート diff --git a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.qm b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.qm index 8b76ba30b7edc87d04ef31b94162f7c8abdd0c3f..ecf6391672165e27398184a5e1f0917bcbec0fa8 100644 GIT binary patch delta 496 zcmXAlT}V@L7{;G-djFpD-_Bv!W}CV-Wh-fcPKVhCQ(+he*+t%DW;B)<;>7~NyGBNk z%pf@!k$F?@rWB(kT}*=LLc0kTwva%B8c5NH6m&DCcXajRc|V@_BOm(^yW>s02Kp}n z`HWwtT8PmDFF=-2gOGFFcg| zfd##=-pY*Vh2kzVDMQD)xOz?=nJBX;+kOUkrfGXKD%fq%zTLrb`M_v8%Rc)(#{JSV z$G@3+ia!OI!-018`DzaLyyd>Qc`wn+K5=uiIRdEOr`D3{uM9dgS_2%{9f_4be&A`V zs0Ni>*0!hLWw%j1Md>KDQ7k*+zM|Ocse?KxOf3|)Ha!|L3mw@Os zprjULW&rOD=ur@GodV6@XZ;tHodWy`(9tANdI;t8Cg4s%nfuB7jrt82pj4ovdYbbM zbSIaAlWz1L7ydtB;M*+gBgDdfzaV?O-u<~&7vkMKAu}L*;)b?TF$$=-al}^p_<)zp xoE(%gY3qroOSO=T!W2mldu~fMC$-W=s;5SZnET$VHY+*#-ORD}bf+(={R4(9d%gew diff --git a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.ts b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.ts index d9b4ed6ec..779a5f187 100644 --- a/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.ts +++ b/src/Mod/Spreadsheet/Gui/Resources/translations/Spreadsheet_ru.ts @@ -254,7 +254,7 @@ Right - Вправо + Справа Vertical @@ -262,11 +262,11 @@ Top - Вверх + Сверху Bottom - Дно + Снизу &Style diff --git a/src/Mod/Start/Gui/Resources/translations/StartPage_ja.qm b/src/Mod/Start/Gui/Resources/translations/StartPage_ja.qm index 5c327307d2952e319e919ddff8ed403ebb92bce8..d2147ef067cf2ed5dafc54bec244fc6825b5b763 100644 GIT binary patch delta 426 zcmWkpO)T4S7=C{Lw)_42@776BM5>Y3pgQc^2Q1g>qQlGnlt7uVmFSIwBYfBTTzh(_0PbYqHLcin$Z7f7KkFjn zT_)WCr#^UQa(ur8;RVVb7jbV8TZNG&Ab#Cx>Cffh8g zc8=LI+WoJ5(@&+;N3BTaoVO@pHbndE`%8^OqhzOk?^KrmLAhR DIx~K& delta 525 zcmXX>Pb?g97=5$5`rDn=twby$jHCxu8xFWh8le&g(gO#QO6;GS5$tA%Af%f1P(e4= zR(jEm;2=UY!HH;yR;nTCiIZ%o5(fw3Qc2S{vu2WSzVE&Fz3hQmQugHM;Zt6n zlTUKDiNAGP$LRW?%&9Kj5HCyhOuqwi{ycoTa|O6vu{BA_yK_l{xBQD+S9`;6W*dC; z^>BmRMH-Nwv2rafrVl0102Kk`Lud7&8ybS>;vB>)*6w?@24V66RG|{p#CzF$xua2G zZ2MXLoP20C5x=<`WDTL;bV<7ERD`Ju5!2A+MH@V(onfT13!sk{ofLGi*G<;IjJcJ; g4EtonBxhj8u}Zu^Ex$en@8p}rbri4UxQCtp0R?V=@c;k- diff --git a/src/Mod/Start/Gui/Resources/translations/StartPage_ja.ts b/src/Mod/Start/Gui/Resources/translations/StartPage_ja.ts index b8873a9ca..94fcafac2 100644 --- a/src/Mod/Start/Gui/Resources/translations/StartPage_ja.ts +++ b/src/Mod/Start/Gui/Resources/translations/StartPage_ja.ts @@ -282,7 +282,7 @@ The section of the FreeCAD website dedicated to python scripting, with examples, explanations, and API commands. - The section of the FreeCAD website dedicated to python scripting, with examples, explanations, and API commands. + FreeCAD ウェブサイトのセクションには、python スクリプトの例および API コマンドに関する説明があります 。 diff --git a/src/Mod/Web/Gui/Resources/translations/Web_ru.qm b/src/Mod/Web/Gui/Resources/translations/Web_ru.qm index 95672213eddbec43993c781dfe0838130e50c2b6..4a27362ea0ca5068da4349d57e5c2df3cb32a097 100644 GIT binary patch delta 14 Vcmew+_)T!bK6XZn&HLHS838c91#SQU delta 14 Vcmew+_)T!bK6XZf&HLHS838bk1!e#M diff --git a/src/Mod/Web/Gui/Resources/translations/Web_ru.ts b/src/Mod/Web/Gui/Resources/translations/Web_ru.ts index 32f1e6a7b..ff2cc9f16 100644 --- a/src/Mod/Web/Gui/Resources/translations/Web_ru.ts +++ b/src/Mod/Web/Gui/Resources/translations/Web_ru.ts @@ -141,7 +141,7 @@ Error - Ошибка + Ошибки