Arch: Bugfix in wall object
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@ -382,10 +382,14 @@ class _Wall(ArchComponent.Component):
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else:
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else:
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FreeCAD.Console.PrintError(str(translate("Arch","Error: Invalid base object")))
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FreeCAD.Console.PrintError(str(translate("Arch","Error: Invalid base object")))
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if base:
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for app in obj.Additions:
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for app in obj.Additions:
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if hasattr(app,"Shape"):
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if hasattr(app,"Shape"):
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if app.Shape:
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if not app.Shape.isNull():
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base = base.fuse(app.Shape)
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base = base.fuse(app.Shape)
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app.ViewObject.hide() #to be removed
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app.ViewObject.hide() #to be removed
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for hole in obj.Subtractions:
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for hole in obj.Subtractions:
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if Draft.getType(hole) == "Window":
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if Draft.getType(hole) == "Window":
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# window
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# window
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@ -399,11 +403,11 @@ class _Wall(ArchComponent.Component):
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if f:
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if f:
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base = base.cut(f)
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base = base.cut(f)
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elif hasattr(hole,"Shape"):
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elif hasattr(hole,"Shape"):
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if hole.Shape:
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if not hole.Shape.isNull():
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if not hole.Shape.isNull():
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base = base.cut(hole.Shape)
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base = base.cut(hole.Shape)
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hole.ViewObject.hide() # to be removed
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hole.ViewObject.hide() # to be removed
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if base:
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if not base.isNull():
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if not base.isNull():
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try:
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try:
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base = base.removeSplitter()
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base = base.removeSplitter()
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