Arch: Better view provider for axis object

This commit is contained in:
Yorik van Havre 2013-11-25 16:48:24 -02:00
parent b7a9b774f3
commit 0506a918b2
2 changed files with 177 additions and 121 deletions

View File

@ -34,7 +34,7 @@ __url__ = "http://www.freecadweb.org"
def makeAxis(num=5,size=1,name=str(translate("Arch","Axes"))):
'''makeAxis(num,size): makes an Axis System
based on the given number of axes and interval distances'''
obj = FreeCAD.ActiveDocument.addObject("Part::FeaturePython",name)
obj = FreeCAD.ActiveDocument.addObject("App::FeaturePython",name)
_Axis(obj)
_ViewProviderAxis(obj.ViewObject)
if num:
@ -74,20 +74,14 @@ class _Axis:
obj.addProperty("App::PropertyFloatList","Distances","Arch", str(translate("Arch","The intervals between axes")))
obj.addProperty("App::PropertyFloatList","Angles","Arch", str(translate("Arch","The angles of each axis")))
obj.addProperty("App::PropertyFloat","Length","Arch", str(translate("Arch","The length of the axes")))
obj.addProperty("App::PropertyPlacement","Placement","Base","")
obj.addProperty("Part::PropertyPartShape","Shape","Base","")
self.Type = "Axis"
obj.Length=1.0
obj.Proxy = self
def execute(self,obj):
self.createGeometry(obj)
def onChanged(self,obj,prop):
if not prop in ["Shape","Placement"]:
self.createGeometry(obj)
def createGeometry(self,obj):
import Part
pl = obj.Placement
geoms = []
dist = 0
if obj.Distances:
@ -99,8 +93,13 @@ class _Axis:
p2 = Vector(dist+(obj.Length/math.cos(ang))*math.sin(ang),obj.Length,0)
geoms.append(Part.Line(p1,p2).toShape())
if geoms:
obj.Shape = Part.Compound(geoms)
obj.Placement = pl
sh = Part.Compound(geoms)
sh.Placement = obj.Placement
obj.Shape = sh
def onChanged(self,obj,prop):
if prop in ["Angles","Distances","Placement"]:
self.execute(obj)
def __getstate__(self):
return self.Type
@ -114,13 +113,18 @@ class _ViewProviderAxis:
def __init__(self,vobj):
vobj.addProperty("App::PropertyLength","BubbleSize","Arch", str(translate("Arch","The size of the axis bubbles")))
vobj.addProperty("App::PropertyEnumeration","NumerationStyle","Arch", str(translate("Arch","The numeration style")))
vobj.NumerationStyle = ["1,2,3","01,02,03","001,002,003","A,B,C","a,b,c","I,II,III","L0,L1,L2"]
vobj.addProperty("App::PropertyEnumeration","NumberingStyle","Arch", str(translate("Arch","The numbering style")))
vobj.addProperty("App::PropertyEnumeration","DrawStyle","Base","")
vobj.addProperty("App::PropertyFloat","LineWidth","Base","")
vobj.addProperty("App::PropertyColor","LineColor","Base","")
vobj.NumberingStyle = ["1,2,3","01,02,03","001,002,003","A,B,C","a,b,c","I,II,III","L0,L1,L2"]
vobj.DrawStyle = ["Solid","Dashed","Dotted","Dashdot"]
vobj.Proxy = self
vobj.BubbleSize = .1
vobj.LineWidth = 1
vobj.LineColor = (0.13,0.15,0.37)
vobj.DrawStyle = "Dashdot"
vobj.NumberingStyle = "1,2,3"
def getIcon(self):
import Arch_rc
@ -130,116 +134,166 @@ class _ViewProviderAxis:
return []
def attach(self, vobj):
self.ViewObject = vobj
self.Object = vobj.Object
self.bubbles = None
def getNumber(self,num):
chars = "abcdefghijklmnopqrstuvwxyz"
roman=(('M',1000),('CM',900),('D',500),('CD',400),
('C',100),('XC',90),('L',50),('XL',40),
('X',10),('IX',9),('V',5),('IV',4),('I',1))
if self.ViewObject.NumerationStyle == "1,2,3":
return str(num+1)
elif self.ViewObject.NumerationStyle == "01,02,03":
return str(num+1).zfill(2)
elif self.ViewObject.NumerationStyle == "001,002,003":
return str(num+1).zfill(3)
elif self.ViewObject.NumerationStyle == "A,B,C":
result = ""
base = num/26
if base:
result += chars[base].upper()
remainder = num % 26
result += chars[remainder].upper()
return result
elif self.ViewObject.NumerationStyle == "a,b,c":
result = ""
base = num/26
if base:
result += chars[base]
remainder = num % 26
result += chars[remainder]
return result
elif self.ViewObject.NumerationStyle == "I,II,III":
result = ""
num += 1
for numeral, integer in roman:
while num >= integer:
result += numeral
num -= integer
return result
elif self.ViewObject.NumerationStyle == "L0,L1,L2":
return "L"+str(num)
return ""
def makeBubbles(self):
import Part
def getNode():
# make sure we already have the complete node built
r = self.ViewObject.RootNode
if r.getChildren().getLength() > 2:
if r.getChild(2).getChildren().getLength() > 0:
if r.getChild(2).getChild(0).getChildren().getLength() > 0:
return self.ViewObject.RootNode.getChild(2).getChild(0).getChild(0)
return None
self.bubbletexts = []
sep = coin.SoSeparator()
self.mat = coin.SoMaterial()
self.linestyle = coin.SoDrawStyle()
self.linecoords = coin.SoCoordinate3()
self.lineset = coin.SoType.fromName("SoBrepEdgeSet").createInstance()
self.bubbleset = coin.SoSeparator()
sep.addChild(self.mat)
sep.addChild(self.linestyle)
sep.addChild(self.linecoords)
sep.addChild(self.lineset)
sep.addChild(self.bubbleset)
vobj.addDisplayMode(sep,"Default")
self.onChanged(vobj,"BubbleSize")
rn = getNode()
if rn:
if self.bubbles:
rn.removeChild(self.bubbles)
self.bubbles = None
self.bubbles = coin.SoSeparator()
isep = coin.SoSeparator()
self.bubblestyle = coin.SoDrawStyle()
self.bubblestyle.linePattern = 0xffff
self.bubbles.addChild(self.bubblestyle)
for i in range(len(self.ViewObject.Object.Distances)):
invpl = self.ViewObject.Object.Placement.inverse()
verts = self.ViewObject.Object.Shape.Edges[i].Vertexes
p1 = invpl.multVec(verts[0].Point)
p2 = invpl.multVec(verts[1].Point)
dv = p2.sub(p1)
dv.normalize()
rad = self.ViewObject.BubbleSize
center = p2.add(dv.scale(rad,rad,rad))
ts = Part.makeCircle(rad,center).writeInventor()
cin = coin.SoInput()
cin.setBuffer(ts)
cob = coin.SoDB.readAll(cin)
co = cob.getChild(1).getChild(0).getChild(2)
li = cob.getChild(1).getChild(0).getChild(3)
self.bubbles.addChild(co)
self.bubbles.addChild(li)
st = coin.SoSeparator()
tr = coin.SoTransform()
tr.translation.setValue((center.x,center.y-rad/4,center.z))
fo = coin.SoFont()
fo.name = "Arial,Sans"
fo.size = rad*100
tx = coin.SoText2()
tx.justification = coin.SoText2.CENTER
tx.string = self.getNumber(i)
st.addChild(tr)
st.addChild(fo)
st.addChild(tx)
isep.addChild(st)
self.bubbles.addChild(isep)
rn.addChild(self.bubbles)
def getDisplayModes(self,vobj):
return ["Default"]
def updateData(self, obj, prop):
def getDefaultDisplayMode(self):
return "Default"
def setDisplayMode(self,mode):
return mode
def updateData(self,obj,prop):
if prop == "Shape":
self.makeBubbles()
return
if obj.Shape:
if obj.Shape.Edges:
verts = []
vset = []
i = 0
for e in obj.Shape.Edges:
for v in e.Vertexes:
verts.append([v.X,v.Y,v.Z])
vset.append(i)
i += 1
vset.append(-1)
self.linecoords.point.setValues(verts)
self.lineset.coordIndex.setValues(0,len(vset),vset)
self.lineset.coordIndex.setNum(len(vset))
self.onChanged(obj.ViewObject,"BubbleSize")
def onChanged(self, vobj, prop):
if prop in ["NumerationStyle","BubbleSize"]:
self.makeBubbles()
if prop == "LineColor":
l = vobj.LineColor
self.mat.diffuseColor.setValue([l[0],l[1],l[2]])
elif prop == "DrawStyle":
if vobj.DrawStyle == "Solid":
self.linestyle.linePattern = 0xffff
elif vobj.DrawStyle == "Dashed":
self.linestyle.linePattern = 0xf00f
elif vobj.DrawStyle == "Dotted":
self.linestyle.linePattern = 0x0f0f
else:
self.linestyle.linePattern = 0xff88
elif prop == "LineWidth":
if self.bubbles:
self.bubblestyle.lineWidth = vobj.LineWidth
return
self.linestyle.lineWidth = vobj.LineWidth
elif prop == "BubbleSize":
if hasattr(self,"bubbleset"):
if self.bubbles:
self.bubbleset.removeChild(self.bubbles)
self.bubbles = None
if vobj.Object.Shape:
if vobj.Object.Shape.Edges:
self.bubbles = coin.SoSeparator()
self.bubblestyle = coin.SoDrawStyle()
self.bubblestyle.linePattern = 0xffff
self.bubbles.addChild(self.bubblestyle)
import Part,Draft
self.bubbletexts = []
for i in range(len(vobj.Object.Shape.Edges)):
verts = vobj.Object.Shape.Edges[i].Vertexes
p1 = verts[0].Point
p2 = verts[1].Point
dv = p2.sub(p1)
dv.normalize()
rad = vobj.BubbleSize
center = p2.add(dv.scale(rad,rad,rad))
buf = Part.makeCircle(rad,center).writeInventor()
try:
cin = coin.SoInput()
cin.setBuffer(buf)
cob = coin.SoDB.readAll(cin)
except:
import re
# workaround for pivy SoInput.setBuffer() bug
buf = buf.replace("\n","")
pts = re.findall("point \[(.*?)\]",buf)[0]
pts = pts.split(",")
pc = []
for p in pts:
v = p.strip().split()
pc.append([float(v[0]),float(v[1]),float(v[2])])
coords = coin.SoCoordinate3()
coords.point.setValues(0,len(pc),pc)
line = coin.SoLineSet()
line.numVertices.setValue(-1)
else:
coords = cob.getChild(1).getChild(0).getChild(2)
line = cob.getChild(1).getChild(0).getChild(3)
self.bubbles.addChild(coords)
self.bubbles.addChild(line)
st = coin.SoSeparator()
tr = coin.SoTransform()
tr.translation.setValue((center.x,center.y-rad/4,center.z))
fo = coin.SoFont()
fo.name = Draft.getParam("textfont","Arial,Sans")
fo.size = rad*100
tx = coin.SoText2()
tx.justification = coin.SoText2.CENTER
self.bubbletexts.append(tx)
st.addChild(tr)
st.addChild(fo)
st.addChild(tx)
self.bubbles.addChild(st)
self.bubbleset.addChild(self.bubbles)
self.onChanged(vobj,"NumberingStyle")
elif prop == "NumberingStyle":
if hasattr(self,"bubbletexts"):
chars = "abcdefghijklmnopqrstuvwxyz"
roman=(('M',1000),('CM',900),('D',500),('CD',400),
('C',100),('XC',90),('L',50),('XL',40),
('X',10),('IX',9),('V',5),('IV',4),('I',1))
num = 0
for t in self.bubbletexts:
if vobj.NumberingStyle == "1,2,3":
t.string = str(num+1)
elif vobj.NumberingStyle == "01,02,03":
t.string = str(num+1).zfill(2)
elif vobj.NumberingStyle == "001,002,003":
t.string = str(num+1).zfill(3)
elif vobj.NumberingStyle == "A,B,C":
result = ""
base = num/26
if base:
result += chars[base].upper()
remainder = num % 26
result += chars[remainder].upper()
t.string = result
elif vobj.NumberingStyle == "a,b,c":
result = ""
base = num/26
if base:
result += chars[base]
remainder = num % 26
result += chars[remainder]
t.string = result
elif vobj.NumberingStyle == "I,II,III":
result = ""
num += 1
for numeral, integer in roman:
while num >= integer:
result += numeral
num -= integer
t.string = result
elif vobj.NumberingStyle == "L0,L1,L2":
t.string = "L"+str(num)
num += 1
def setEdit(self,vobj,mode):
taskd = _AxisTaskPanel()
@ -346,6 +400,7 @@ class _AxisTaskPanel:
a.append(float(it.text(2)))
self.obj.Distances = d
self.obj.Angles = a
self.obj.touch()
FreeCAD.ActiveDocument.recompute()
def accept(self):

View File

@ -98,10 +98,9 @@ class _SectionPlane:
def execute(self,obj):
import Part
pl = obj.Placement
l = obj.ViewObject.DisplaySize
p = Part.makePlane(l,l,Vector(l/2,-l/2,0),Vector(0,0,-1))
p.Placement = pl
p.Placement = obj.Placement
obj.Shape = p
def onChanged(self,obj,prop):
@ -145,8 +144,8 @@ class _ViewProviderSectionPlane(ArchComponent.ViewProviderComponent):
self.fcoords = coin.SoCoordinate3()
fs = coin.SoType.fromName("SoBrepFaceSet").createInstance()
fs.coordIndex.setValues(0,7,[0,1,2,-1,0,2,3])
ds = coin.SoDrawStyle()
ds.style = coin.SoDrawStyle.LINES
self.drawstyle = coin.SoDrawStyle()
self.drawstyle.style = coin.SoDrawStyle.LINES
self.lcoords = coin.SoCoordinate3()
ls = coin.SoType.fromName("SoBrepEdgeSet").createInstance()
ls.coordIndex.setValues(0,57,[0,1,-1,2,3,4,5,-1,6,7,8,9,-1,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,-1,22,23,24,25,-1,26,27,28,29,-1,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,44])
@ -157,7 +156,7 @@ class _ViewProviderSectionPlane(ArchComponent.ViewProviderComponent):
fsep.addChild(fs)
psep.addChild(fsep)
psep.addChild(self.mat1)
psep.addChild(ds)
psep.addChild(self.drawstyle)
psep.addChild(self.lcoords)
psep.addChild(ls)
vobj.addDisplayMode(psep,"Default")
@ -208,6 +207,8 @@ class _ViewProviderSectionPlane(ArchComponent.ViewProviderComponent):
verts.extend(fverts+[fverts[0]])
self.lcoords.point.setValues(verts)
self.fcoords.point.setValues(fverts)
elif prop == "LineWidth":
self.drawstyle.lineWidth = vobj.LineWidth
return
def __getstate__(self):