Bug fixes:

fixes reparenting bug when dressup is deleted
Engrave wasn't using final depth value
Dragknife Dressup not correctly calculating spin direction or curve intersection
Per Yorik, fix crash if PartGui hasn't been loaded
Allow selection of bottom face for profiling
Bug # 0002615
This commit is contained in:
sliptonic 2016-08-02 14:38:42 -05:00 committed by Yorik van Havre
parent 1c89c566c9
commit 0ea9cc8c43
7 changed files with 77 additions and 59 deletions

View File

@ -58,6 +58,7 @@ PyMODINIT_FUNC initPathGui()
return; return;
} }
try { try {
Base::Interpreter().runString("import PartGui");
Base::Interpreter().runString("import Path"); Base::Interpreter().runString("import Path");
} }
catch(const Base::Exception& e) { catch(const Base::Exception& e) {

View File

@ -34,7 +34,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>304</width> <width>304</width>
<height>379</height> <height>349</height>
</rect> </rect>
</property> </property>
<attribute name="icon"> <attribute name="icon">
@ -123,28 +123,16 @@
<string>Depths</string> <string>Depths</string>
</attribute> </attribute>
<layout class="QFormLayout" name="formLayout_2"> <layout class="QFormLayout" name="formLayout_2">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
</property>
<item row="0" column="0"> <item row="0" column="0">
<widget class="Gui::InputField" name="startDepth">
<property name="unit" stdset="0"> <property name="unit" stdset="0">
<string notr="true">mm</string> <string notr="true">mm</string>
</property> </property>
</widget> </widget>
</item> </item>
<item row="0" column="1"> <item row="0" column="1">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Start Depth</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="Gui::InputField" name="finalDepth">
<property name="unit" stdset="0">
<string notr="true">mm</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLabel" name="label_4"> <widget class="QLabel" name="label_4">
<property name="text"> <property name="text">
<string>Final Depth</string> <string>Final Depth</string>
@ -205,8 +193,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>304</width> <width>231</width>
<height>349</height> <height>38</height>
</rect> </rect>
</property> </property>
<attribute name="icon"> <attribute name="icon">

View File

@ -25,7 +25,7 @@
import FreeCAD import FreeCAD
import FreeCADGui import FreeCADGui
import Path import Path
import PathGui #import PathGui
from PySide import QtCore, QtGui from PySide import QtCore, QtGui
import math import math
import DraftVecUtils as D import DraftVecUtils as D
@ -66,35 +66,67 @@ class ObjectDressup:
def __setstate__(self, state): def __setstate__(self, state):
return None return None
def getIncidentAngle(self, queue): def shortcut(self, queue):
global currLocation '''Determines whether its shorter to twist CW or CCW to align with the next move'''
'''returns in the incident angle in radians between the current and previous moves'''
# get the vector of the last move # get the vector of the last move
global arccommands
if queue[1].Name in arccommands: if queue[1].Name in arccommands:
print queue arcLoc = FreeCAD.Vector(queue[2].x + queue[1].I, queue[2].y + queue[1].J, currLocation['Z'])
print currLocation radvector = arcLoc.sub(queue[1].Placement.Base) #.sub(arcLoc) # vector of chord from center to point
arcLoc = FreeCAD.Base.Vector(queue[2].X + queue[1].I, queue[2].Y + queue[1].J, currLocation['Z'])
radvector = queue[1].Placement.Base.sub(arcLoc) # vector of chord from center to point
# vector of line perp to chord. # vector of line perp to chord.
v1 = radvector.cross(FreeCAD.Base.Vector(0, 0, 1)) v1 = radvector.cross(FreeCAD.Vector(0, 0, 1))
else: else:
v1 = queue[1].Placement.Base.sub(queue[2].Placement.Base) v1 = queue[1].Placement.Base.sub(queue[2].Placement.Base)
# get the vector of the current move # get the vector of the current move
if queue[0].Name in arccommands: if queue[0].Name in arccommands:
arcLoc = FreeCAD.Base.Vector((queue[1].x + queue[0].I), (queue[1].y + queue[0].J), currLocation['Z']) arcLoc = FreeCAD.Vector( (queue[1].x + queue[0].I), (queue[1].y + queue[0].J), currLocation['Z'])
radvector = queue[1].Placement.Base.sub(arcLoc) # calculate arcangle radvector = queue[1].Placement.Base.sub(arcLoc) # calculate arcangle
v2 = radvector.cross(FreeCAD.Vector(0, 0, 1))
v2 = radvector.cross(FreeCAD.Base.Vector(0, 0, 1))
# if switching between G2 and G3, reverse orientation
if queue[1].Name in arccommands:
if queue[0].Name != queue[1].Name:
v2 = D.rotate2D(v2, math.radians(180))
else: else:
v2 = queue[0].Placement.Base.sub(queue[1].Placement.Base) v2 = queue[0].Placement.Base.sub(queue[1].Placement.Base)
incident_angle = D.angle(v1, v2, FreeCAD.Base.Vector(0, 0, -1)) if (v2.x * v1.y) - (v2.y * v1.x) >= 0:
return "CW"
else:
return "CCW"
def segmentAngleXY(self, prevCommand, currCommand, endpos=False, currentZ=0):
'''returns in the starting angle in radians for a Path command.
requires the previous command in order to calculate arcs correctly
if endpos = True, return the angle at the end of the segment.'''
global arccommands
if currCommand.Name in arccommands:
arcLoc = FreeCAD.Vector( (prevCommand.x + currCommand.I), (prevCommand.y + currCommand.J), currentZ)
if endpos is True:
radvector = arcLoc.sub(currCommand.Placement.Base) #Calculate vector at start of arc
else:
radvector = arcLoc.sub(prevCommand.Placement.Base) #Calculate vector at end of arc
v1 = radvector.cross(FreeCAD.Vector(0, 0, 1))
if currCommand.Name in ["G2", "G02"]:
v1 = D.rotate2D(v1, math.radians(180))
else:
v1 = currCommand.Placement.Base.sub(prevCommand.Placement.Base) #Straight segments are easy
myAngle = D.angle(v1, FreeCAD.Base.Vector(1, 0, 0), FreeCAD.Base.Vector(0, 0, -1))
return myAngle
def getIncidentAngle(self, queue):
# '''returns in the incident angle in radians between the current and previous moves'''
angleatend = float(math.degrees(self.segmentAngleXY(queue[2], queue[1], True)))
if angleatend < 0:
angleatend = 360 + angleatend
angleatstart = float(math.degrees(self.segmentAngleXY(queue[1], queue[0])))
if angleatstart < 0:
angleatstart = 360 + angleatstart
incident_angle = angleatend-angleatstart
return incident_angle return incident_angle
def arcExtension(self, obj, queue): def arcExtension(self, obj, queue):
@ -184,8 +216,6 @@ class ObjectDressup:
# calculate IJ offsets of twist arc from current position. # calculate IJ offsets of twist arc from current position.
offsetvector = C.sub(lastXY) offsetvector = C.sub(lastXY)
# I = offsetvector.x
# J = offsetvector.y
# add G2/G3 move # add G2/G3 move
arcmove = Path.Command( arcmove = Path.Command(
@ -201,12 +231,8 @@ class ObjectDressup:
# The old arc move won't work so calculate a replacement command # The old arc move won't work so calculate a replacement command
offsetv = arccenter.sub(endpointvector) offsetv = arccenter.sub(endpointvector)
# I = offsetv.x
# J = offsetv.y
replace = Path.Command( replace = Path.Command(
queue[0].Name, {"X": queue[0].X, "Y": queue[0].Y, "I": offsetv.x, "J": offsetv.y}) queue[0].Name, {"X": queue[0].X, "Y": queue[0].Y, "I": offsetv.x, "J": offsetv.y})
return (results, replace) return (results, replace)
def lineExtension(self, obj, queue): def lineExtension(self, obj, queue):
@ -353,10 +379,11 @@ class ObjectDressup:
if changedXYFlag and (len(queue) == 3): if changedXYFlag and (len(queue) == 3):
# check if the inciden angle incident exceeds the filter # check if the inciden angle incident exceeds the filter
incident_angle = math.degrees(self.getIncidentAngle(queue)) incident_angle = self.getIncidentAngle(queue)
if abs(incident_angle) >= obj.filterangle: if abs(incident_angle) >= obj.filterangle:
if incident_angle >= 0: if self.shortcut(queue) == "CW":
#if incident_angle >= 0:
twistCW = True twistCW = True
else: else:
twistCW = False twistCW = False
@ -434,6 +461,11 @@ class ViewProviderDressup:
def __setstate__(self, state): def __setstate__(self, state):
return None return None
def onDelete(self, arg1=None, arg2=None):
FreeCADGui.ActiveDocument.getObject(arg1.Object.Base.Name).Visibility = True
P.addToProject(arg1.Object.Base)
return True
class CommandDragknifeDressup: class CommandDragknifeDressup:

View File

@ -24,7 +24,7 @@
import FreeCAD import FreeCAD
import FreeCADGui import FreeCADGui
import Path import Path
import PathGui import PathScripts.PathUtils as P
from PySide import QtCore, QtGui from PySide import QtCore, QtGui
"""Path Dressup object and FreeCAD command""" """Path Dressup object and FreeCAD command"""
@ -99,6 +99,11 @@ class ViewProviderDressup:
def __setstate__(self, state): def __setstate__(self, state):
return None return None
def onDelete(self, arg1=None, arg2=None):
'''this makes sure that the base operation is added back to the project and visible'''
FreeCADGui.ActiveDocument.getObject(arg1.Object.Base.Name).Visibility = True
P.addToProject(arg1.Object.Base)
return True
class CommandPathDressup: class CommandPathDressup:

View File

@ -65,7 +65,6 @@ class ObjectPathEngrave:
# Depth Properties # Depth Properties
obj.addProperty("App::PropertyDistance", "ClearanceHeight", "Depth", "The height needed to clear clamps and obstructions") obj.addProperty("App::PropertyDistance", "ClearanceHeight", "Depth", "The height needed to clear clamps and obstructions")
obj.addProperty("App::PropertyDistance", "SafeHeight", "Depth", "Rapid Safety Height between locations.") obj.addProperty("App::PropertyDistance", "SafeHeight", "Depth", "Rapid Safety Height between locations.")
obj.addProperty("App::PropertyDistance", "StartDepth", "Depth", "Starting Depth of Tool- first cut depth in Z")
obj.addProperty("App::PropertyDistance", "FinalDepth", "Depth", "Final Depth of Tool- lowest value in Z") obj.addProperty("App::PropertyDistance", "FinalDepth", "Depth", "Final Depth of Tool- lowest value in Z")
obj.addProperty("App::PropertyInteger", "StartVertex", "Path", "The vertex index to start the path from") obj.addProperty("App::PropertyInteger", "StartVertex", "Path", "The vertex index to start the path from")
@ -161,7 +160,7 @@ class ObjectPathEngrave:
# we set the first move to our first point # we set the first move to our first point
last = edge.Vertexes[0].Point last = edge.Vertexes[0].Point
output += "G0" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(obj.SafeHeight.Value) # Rapid sto starting position output += "G0" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(obj.SafeHeight.Value) # Rapid sto starting position
output += "G1" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(last.z) + "F " + PathUtils.fmt(self.vertFeed) + "\n" # Vertical feed to depth output += "G1" + " X" + PathUtils.fmt(last.x) + " Y" + PathUtils.fmt(last.y) + " Z" + PathUtils.fmt(obj.FinalDepth.Value) + "F " + PathUtils.fmt(self.vertFeed) + "\n" # Vertical feed to depth
if isinstance(edge.Curve, Part.Circle): if isinstance(edge.Curve, Part.Circle):
point = edge.Vertexes[-1].Point point = edge.Vertexes[-1].Point
if point == last: # edges can come flipped if point == last: # edges can come flipped
@ -174,7 +173,7 @@ class ObjectPathEngrave:
output += "G2" output += "G2"
else: else:
output += "G3" output += "G3"
output += " X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(point.z) output += " X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(obj.FinalDepth.Value)
output += " I" + PathUtils.fmt(relcenter.x) + " J" + PathUtils.fmt(relcenter.y) + " K" + PathUtils.fmt(relcenter.z) output += " I" + PathUtils.fmt(relcenter.x) + " J" + PathUtils.fmt(relcenter.y) + " K" + PathUtils.fmt(relcenter.z)
output += " F " + PathUtils.fmt(self.horizFeed) output += " F " + PathUtils.fmt(self.horizFeed)
output += "\n" output += "\n"
@ -183,7 +182,7 @@ class ObjectPathEngrave:
point = edge.Vertexes[-1].Point point = edge.Vertexes[-1].Point
if point == last: # edges can come flipped if point == last: # edges can come flipped
point = edge.Vertexes[0].Point point = edge.Vertexes[0].Point
output += "G1 X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(point.z) output += "G1 X" + PathUtils.fmt(point.x) + " Y" + PathUtils.fmt(point.y) + " Z" + PathUtils.fmt(obj.FinalDepth.Value)
output += " F " + PathUtils.fmt(self.horizFeed) output += " F " + PathUtils.fmt(self.horizFeed)
output += "\n" output += "\n"
last = point last = point
@ -195,15 +194,13 @@ class ObjectPathEngrave:
if len(baselist) == 0: # When adding the first base object, guess at heights if len(baselist) == 0: # When adding the first base object, guess at heights
try: try:
bb = ss.Shape.BoundBox # parent boundbox bb = ss.Shape.BoundBox # parent boundbox
obj.StartDepth = bb.ZMax
obj.ClearanceHeight = bb.ZMax + 5.0 obj.ClearanceHeight = bb.ZMax + 5.0
obj.SafeHeight = bb.ZMax + 3.0 obj.SafeHeight = bb.ZMax + 3.0
obj.FinalDepth = bb.ZMax - 1 obj.FinalDepth = bb.ZMax - 1
except: except:
obj.StartDepth = 5.0
obj.FinalDepth = 4.0
obj.ClearanceHeight = 10.0 obj.ClearanceHeight = 10.0
obj.SafeHeight = 8.0 obj.SafeHeight = 8.0
obj.FinalDepth = 4.0
item = (ss, "") item = (ss, "")
if item in baselist: if item in baselist:
@ -262,7 +259,6 @@ class CommandPathEngrave:
FreeCADGui.doCommand('PathScripts.PathEngrave.ObjectPathEngrave(obj)') FreeCADGui.doCommand('PathScripts.PathEngrave.ObjectPathEngrave(obj)')
FreeCADGui.doCommand('obj.ClearanceHeight = 10') FreeCADGui.doCommand('obj.ClearanceHeight = 10')
FreeCADGui.doCommand('obj.StartDepth= 0')
FreeCADGui.doCommand('obj.FinalDepth= -0.1') FreeCADGui.doCommand('obj.FinalDepth= -0.1')
FreeCADGui.doCommand('obj.SafeHeight= 5.0') FreeCADGui.doCommand('obj.SafeHeight= 5.0')
FreeCADGui.doCommand('obj.Active = True') FreeCADGui.doCommand('obj.Active = True')
@ -292,8 +288,6 @@ class TaskPanel:
def getFields(self): def getFields(self):
if self.obj: if self.obj:
if hasattr(self.obj, "StartDepth"):
self.obj.StartDepth = self.form.startDepth.text()
if hasattr(self.obj, "FinalDepth"): if hasattr(self.obj, "FinalDepth"):
self.obj.FinalDepth = self.form.finalDepth.text() self.obj.FinalDepth = self.form.finalDepth.text()
if hasattr(self.obj, "SafeHeight"): if hasattr(self.obj, "SafeHeight"):
@ -304,7 +298,6 @@ class TaskPanel:
self.obj.Proxy.execute(self.obj) self.obj.Proxy.execute(self.obj)
def setFields(self): def setFields(self):
self.form.startDepth.setText(str(self.obj.StartDepth.Value))
self.form.finalDepth.setText(str(self.obj.FinalDepth.Value)) self.form.finalDepth.setText(str(self.obj.FinalDepth.Value))
self.form.safeHeight.setText(str(self.obj.SafeHeight.Value)) self.form.safeHeight.setText(str(self.obj.SafeHeight.Value))
self.form.clearanceHeight.setText(str(self.obj.ClearanceHeight.Value)) self.form.clearanceHeight.setText(str(self.obj.ClearanceHeight.Value))
@ -367,7 +360,6 @@ class TaskPanel:
def setupUi(self): def setupUi(self):
# Connect Signals and Slots # Connect Signals and Slots
self.form.startDepth.editingFinished.connect(self.getFields)
self.form.finalDepth.editingFinished.connect(self.getFields) self.form.finalDepth.editingFinished.connect(self.getFields)
self.form.safeHeight.editingFinished.connect(self.getFields) self.form.safeHeight.editingFinished.connect(self.getFields)
self.form.clearanceHeight.editingFinished.connect(self.getFields) self.form.clearanceHeight.editingFinished.connect(self.getFields)

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@ -487,7 +487,7 @@ class CommandPathPocket:
return {'Pixmap': 'Path-Pocket', return {'Pixmap': 'Path-Pocket',
'MenuText': QtCore.QT_TRANSLATE_NOOP("PathPocket", "Pocket"), 'MenuText': QtCore.QT_TRANSLATE_NOOP("PathPocket", "Pocket"),
'Accel': "P, O", 'Accel': "P, O",
'ToolTip': QtCore.QT_TRANSLATE_NOOP("PathPocket", "Creates a Path Pocket object from a loop of edges or a face")} 'ToolTip': QtCore.QT_TRANSLATE_NOOP("PathPocket", "Creates a Path Pocket object from a face or faces")}
def IsActive(self): def IsActive(self):
return FreeCAD.ActiveDocument is not None return FreeCAD.ActiveDocument is not None

View File

@ -303,7 +303,7 @@ print "y - " + str(point.y)
# we only consider the outer wire if this is a Face # we only consider the outer wire if this is a Face
# Horizontal and vertical faces are handled differently # Horizontal and vertical faces are handled differently
shape = getattr(b[0].Shape, sub) shape = getattr(b[0].Shape, sub)
if numpy.isclose(shape.normalAt(0, 0).z, 1): # horizontal face if numpy.isclose(abs(shape.normalAt(0, 0).z), 1): # horizontal face
hfaces.append(shape) hfaces.append(shape)
elif numpy.isclose(shape.normalAt(0, 0).z, 0): # vertical face elif numpy.isclose(shape.normalAt(0, 0).z, 0): # vertical face