Add utility class to better debug algorithms
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@ -152,6 +152,7 @@ SET(FreeCADBase_XML_SRCS
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SOURCE_GROUP("XML" FILES ${FreeCADBase_XML_SRCS})
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set(FreeCADBase_MOC_HDRS
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Debugger.h
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FutureWatcherProgress.h
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)
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fc_wrap_cpp(FreeCADBase_MOC_SRCS ${FreeCADBase_MOC_HDRS})
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@ -182,6 +183,7 @@ SET(FreeCADBase_CPP_SRCS
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BoundBoxPyImp.cpp
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Builder3D.cpp
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Console.cpp
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Debugger.cpp
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Exception.cpp
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Factory.cpp
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FileInfo.cpp
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@ -234,6 +236,7 @@ SET(FreeCADBase_HPP_SRCS
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BoundBox.h
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Builder3D.h
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Console.h
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Debugger.h
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Exception.h
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Factory.h
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FileInfo.h
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80
src/Base/Debugger.cpp
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80
src/Base/Debugger.cpp
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@ -0,0 +1,80 @@
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/***************************************************************************
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* Copyright (c) 2012 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <QCoreApplication>
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# include <QEvent>
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#endif
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#include "Debugger.h"
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#include "Console.h"
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using namespace Base;
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Debugger::Debugger(QObject* parent)
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: QObject(parent), isAttached(false)
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{
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}
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Debugger::~Debugger()
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{
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}
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void Debugger::attach()
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{
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QCoreApplication::instance()->installEventFilter(this);
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isAttached = true;
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}
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void Debugger::detach()
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{
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QCoreApplication::instance()->removeEventFilter(this);
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isAttached = false;
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}
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bool Debugger::eventFilter(QObject*, QEvent* event)
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{
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if (event->type() == QEvent::KeyPress) {
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if (loop.isRunning()) {
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loop.quit();
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return true;
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}
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}
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return false;
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}
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int Debugger::exec()
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{
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if (isAttached)
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Base::Console().Message("TO CONTINUE PRESS ANY KEY...\n");
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return loop.exec();
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}
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void Debugger::quit()
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{
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loop.quit();
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}
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#include "moc_Debugger.cpp"
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src/Base/Debugger.h
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76
src/Base/Debugger.h
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/***************************************************************************
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* Copyright (c) 2012 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA *
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* *
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***************************************************************************/
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#ifndef BASE_DEBUGGER_H
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#define BASE_DEBUGGER_H
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#include <QObject>
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#include <QEventLoop>
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namespace Base {
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/**
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This is a utility class to break the application at a point to inspect e.g. the result of
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an algorithm.
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You usually use it like this
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\code
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...
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Base::Debugger dbg;
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dbg.attach();
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dbg.exec();
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...
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\endcode
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Or you can connect it with a button and let the user click it in order to continue.
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\code
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QPushButton* btn = new QPushButton();
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btn->setText("Continue");
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btn->show();
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Base::Debugger dbg;
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connect(btn, SIGNAL(clicked()), &dbg, SLOT(quit()));
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dbg.exec();
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\endcode
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\author Werner Mayer
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*/
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class BaseExport Debugger : public QObject
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{
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Q_OBJECT
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public:
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Debugger(QObject* parent=0);
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~Debugger();
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void attach();
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void detach();
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bool eventFilter(QObject*, QEvent*);
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int exec();
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public Q_SLOTS:
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void quit();
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private:
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bool isAttached;
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QEventLoop loop;
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};
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}
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#endif // BASE_DEBUGGER_H
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@ -105,6 +105,8 @@
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// QtCore
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#include <QBuffer>
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#include <QByteArray>
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#include <QCoreApplication>
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#include <QEvent>
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#include <QIODevice>
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#include <QDataStream>
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#include <QWriteLocker>
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@ -255,6 +255,17 @@ float MeshAlgorithm::GetAverageEdgeLength() const
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return fLen;
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}
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Base::Vector3f MeshAlgorithm::GetGravityPoint() const
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{
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Base::Vector3f center;
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MeshPointIterator cP(_rclMesh);
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for (cP.Init(); cP.More(); cP.Next()) {
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center += *cP;
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}
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return center / (float)_rclMesh.CountPoints();
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}
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void MeshAlgorithm::GetMeshBorders (std::list<std::vector<Base::Vector3f> > &rclBorders) const
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{
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std::vector<unsigned long> aulAllFacets(_rclMesh.CountFacets());
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@ -115,6 +115,10 @@ public:
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* Calculates the average length of edges.
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*/
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float GetAverageEdgeLength() const;
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/**
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* Calculates the gravity point of the mesh.
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*/
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Base::Vector3f GetGravityPoint() const;
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/**
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* Returns all boundaries of the mesh.
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*/
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