Fix for highlighting of edges

This commit is contained in:
wmayer 2013-05-08 18:56:55 +02:00
parent cec94bdb6a
commit 1e2aface5a

View File

@ -1064,8 +1064,10 @@ void View3DInventorViewer::renderScene(void)
// Immediately reschedule to get continous spin animation.
if (this->isAnimating()) { this->scheduleRedraw(); }
#if 0 // this breaks highlighting of edges
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
#endif
printDimension();
navigation->redraw();
@ -1074,8 +1076,8 @@ void View3DInventorViewer::renderScene(void)
#if 0 // this breaks highlighting of edges
glEnable(GL_LIGHTING);
#endif
glEnable(GL_DEPTH_TEST);
#endif
}
void View3DInventorViewer::setSeekMode(SbBool on)