+ rename methods in Vector3 class
+ add convenience methods Cross and Dot to Vector3 class + fix bug in DistanceToLineSegment in Vector3 class
This commit is contained in:
parent
5c095de599
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1e2e24b652
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@ -833,7 +833,7 @@ inline Vector3<_Precision> BoundBox3<_Precision>::ClosestPoint (const Vector3<_P
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for (int i = 0; i < 6; i++) {
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Vector3<_Precision> clTemp = rclPt;
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CalcPlane(i, cBase, cNormal);
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clTemp.ProjToPlane(cBase, cNormal);
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clTemp.ProjectToPlane(cBase, cNormal);
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_Precision fDist = (clTemp - rclPt).Length();
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if (fDist < fMinDist) {
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fMinDist = fDist;
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@ -54,7 +54,7 @@ double Vector2D::GetAngle (const Vector2D &rclVect) const
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return -FLOAT_MAX; // division by zero
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}
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void Vector2D::ProjToLine (const Vector2D &rclPt, const Vector2D &rclLine)
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void Vector2D::ProjectToLine (const Vector2D &rclPt, const Vector2D &rclLine)
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{
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double l = rclLine.Length();
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double t1 = (rclPt * rclLine) / l;
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@ -68,7 +68,7 @@ public:
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inline void Scale (double fS);
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inline void Normalize (void);
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double GetAngle (const Vector2D &rclVect) const;
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void ProjToLine (const Vector2D &rclPt, const Vector2D &rclLine);
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void ProjectToLine (const Vector2D &rclPt, const Vector2D &rclLine);
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};
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/** BoundBox2D ********************************************/
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@ -22,6 +22,7 @@
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#include "PreCompiled.h"
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#include "Tools.h"
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#include "Vector3D.h"
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using namespace Base;
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@ -165,6 +166,12 @@ _Precision Vector3<_Precision>::operator * (const Vector3<_Precision>& rcVct) c
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return (x * rcVct.x) + (y * rcVct.y) + (z * rcVct.z);
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}
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template <class _Precision>
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_Precision Vector3<_Precision>::Dot (const Vector3<_Precision>& rcVct) const
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{
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return (x * rcVct.x) + (y * rcVct.y) + (z * rcVct.z);
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}
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template <class _Precision>
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Vector3<_Precision> Vector3<_Precision>::operator % (const Vector3<_Precision>& rcVct) const
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{
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@ -175,6 +182,16 @@ Vector3<_Precision> Vector3<_Precision>::operator % (const Vector3<_Precision>&
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return cVctRes;
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}
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template <class _Precision>
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Vector3<_Precision> Vector3<_Precision>::Cross(const Vector3<_Precision>& rcVct) const
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{
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Vector3<_Precision> cVctRes;
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cVctRes.x = (y * rcVct.z) - (z * rcVct.y);
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cVctRes.y = (z * rcVct.x) - (x * rcVct.z);
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cVctRes.z = (x * rcVct.y) - (y * rcVct.x);
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return cVctRes;
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}
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template <class _Precision>
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bool Vector3<_Precision>::operator != (const Vector3<_Precision>& rcVct) const
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{
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@ -190,7 +207,7 @@ bool Vector3<_Precision>::operator == (const Vector3<_Precision>& rcVct) const
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}
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template <class _Precision>
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Vector3<_Precision>& Vector3<_Precision>::ProjToPlane (const Vector3<_Precision> &rclBase,
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Vector3<_Precision>& Vector3<_Precision>::ProjectToPlane (const Vector3<_Precision> &rclBase,
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const Vector3<_Precision> &rclNorm)
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{
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Vector3<_Precision> clTemp(rclNorm);
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@ -198,6 +215,15 @@ Vector3<_Precision>& Vector3<_Precision>::ProjToPlane (const Vector3<_Precision>
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return *this;
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}
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template <class _Precision>
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void Vector3<_Precision>::ProjectToPlane (const Vector3 &rclBase,
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const Vector3 &rclNorm,
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Vector3 &rclProj) const
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{
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Vector3<_Precision> clTemp(rclNorm);
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rclProj = *this - (clTemp *= ((*this - rclBase) * clTemp) / clTemp.Sqr());
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}
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template <class _Precision>
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_Precision Vector3<_Precision>::DistanceToPlane (const Vector3<_Precision> &rclBase,
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const Vector3<_Precision> &rclNorm) const
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@ -219,29 +245,23 @@ _Precision Vector3<_Precision>::DistanceToLine (const Vector3<_Precision> &rclBa
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}
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template <class _Precision>
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Vector3<_Precision> Vector3<_Precision>::DistanceToLineSegment (const Vector3& rclP1,
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Vector3<_Precision> Vector3<_Precision>::DistanceToLineSegment(const Vector3& rclP1,
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const Vector3& rclP2) const
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{
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Vector3<_Precision> dir = rclP2-rclP1;
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Vector3<_Precision> beg = *this-rclP1;
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Vector3<_Precision> end = beg+dir;
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_Precision len2 = Base::DistanceP2(rclP1, rclP2);
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if (len2 == 0)
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return rclP1;
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Vector3<_Precision> proj, len;
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proj.ProjToLine(beg, dir);
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len = proj + beg;
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if (len * dir < 0 || len.Length() > dir.Length()) {
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if (beg.Length() < end.Length())
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return beg;
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else
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return end;
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}
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else {
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return proj;
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}
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Vector3<_Precision> p2p1 = rclP2-rclP1;
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Vector3<_Precision> pXp1 = *this-rclP1;
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_Precision dot = pXp1 * p2p1;
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_Precision t = clamp<_Precision>(dot/len2, 0, 1);
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Vector3<_Precision> dist = t * p2p1 - pXp1;
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return dist;
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}
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template <class _Precision>
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Vector3<_Precision>& Vector3<_Precision>::ProjToLine (const Vector3<_Precision> &rclPoint,
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Vector3<_Precision>& Vector3<_Precision>::ProjectToLine (const Vector3<_Precision> &rclPoint,
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const Vector3<_Precision> &rclLine)
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{
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return (*this = ((((rclPoint * rclLine) / rclLine.Sqr()) * rclLine) - rclPoint));
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@ -117,8 +117,12 @@ public:
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Vector3 & operator = (const Vector3<_Precision>& rcVct);
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/// Scalar product
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_Precision operator * (const Vector3<_Precision>& rcVct) const;
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/// Scalar product
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_Precision Dot (const Vector3<_Precision>& rcVct) const;
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/// Cross product
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Vector3 operator % (const Vector3<_Precision>& rcVct) const;
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/// Cross product
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Vector3 Cross (const Vector3<_Precision>& rcVct) const;
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/// Comparing for inequality
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bool operator != (const Vector3<_Precision>& rcVct) const;
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/// Comparing for equality
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@ -159,7 +163,12 @@ public:
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void TransformToCoordinateSystem (const Vector3 &rclBase, const Vector3 &rclDirX, const Vector3 &rclDirY);
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//bool Equal(const Vector3 &rclVect) const;
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/// Projects this point onto the plane given by the base \a rclBase and the normal \a rclNorm.
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Vector3 & ProjToPlane (const Vector3 &rclBase, const Vector3 &rclNorm);
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Vector3 & ProjectToPlane (const Vector3 &rclBase, const Vector3 &rclNorm);
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/**
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* Projects this point onto the plane given by the base \a rclBase and the normal \a rclNorm
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* and stores the result in rclProj.
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*/
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void ProjectToPlane (const Vector3 &rclBase, const Vector3 &rclNorm, Vector3 &rclProj) const;
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/// Projects this point onto the line given by the base \a rclPoint and the direction \a rclLine.
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/**
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* Projects a point \a rclPoint onto the line defined by the origin and the direction \a rclLine.
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@ -167,10 +176,10 @@ public:
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* is the distance from \a rclPoint to the line.
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* Note: The resulting vector does not depend on the current vector.
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*/
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Vector3 & ProjToLine (const Vector3 &rclPoint, const Vector3 &rclLine);
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Vector3 & ProjectToLine (const Vector3 &rclPoint, const Vector3 &rclLine);
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/**
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* Get the perpendicular of this point to the line defined by rclBase and rclDir.
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* Note: Do not mix up this method with ProjToLine.
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* Note: Do not mix up this method with ProjectToLine.
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*/
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Vector3 Perpendicular(const Vector3 &rclBase, const Vector3 &rclDir) const;
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/** Computes the distance to the given plane. Depending on the side this point is located
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@ -364,7 +364,7 @@ PyObject* VectorPy::projectToLine(PyObject *args)
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VectorPy::PointerType base_ptr = reinterpret_cast<VectorPy::PointerType>(base_vec->_pcTwinPointer);
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VectorPy::PointerType line_ptr = reinterpret_cast<VectorPy::PointerType>(line_vec->_pcTwinPointer);
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this_ptr->ProjToLine(*base_ptr, *line_ptr);
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this_ptr->ProjectToLine(*base_ptr, *line_ptr);
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return Py::new_reference_to(this);
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}
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@ -390,7 +390,7 @@ PyObject* VectorPy::projectToPlane(PyObject *args)
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VectorPy::PointerType base_ptr = reinterpret_cast<VectorPy::PointerType>(base_vec->_pcTwinPointer);
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VectorPy::PointerType line_ptr = reinterpret_cast<VectorPy::PointerType>(line_vec->_pcTwinPointer);
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this_ptr->ProjToPlane(*base_ptr, *line_ptr);
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this_ptr->ProjectToPlane(*base_ptr, *line_ptr);
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return Py::new_reference_to(this);
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}
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@ -252,7 +252,7 @@ bool MeshGeomFacet::IsPointOf (const Base::Vector3f &rclPoint, float fDistance)
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float fLP, fLE;
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clNorm.Normalize();
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clProjPt.ProjToPlane(_aclPoints[0], clNorm);
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clProjPt.ProjectToPlane(_aclPoints[0], clNorm);
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// Kante P0 --> P1
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@ -351,7 +351,7 @@ bool MeshGeomFacet::Weights(const Base::Vector3f& rclP, float& w0, float& w1, fl
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void MeshGeomFacet::ProjectPointToPlane (Base::Vector3f &rclPoint) const
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{
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rclPoint.ProjToPlane(_aclPoints[0], GetNormal());
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rclPoint.ProjectToPlane(_aclPoints[0], GetNormal());
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}
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void MeshGeomFacet::ProjectFacetToPlane (MeshGeomFacet &rclFacet) const
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@ -1070,7 +1070,7 @@ bool MeshEigensystem::Evaluate()
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for (MeshPointArray::_TConstIterator it = aclPoints.begin(); it!=aclPoints.end(); ++it) {
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// u-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cU);
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clProj.ProjectToLine(clVect, _cU);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@ -1083,7 +1083,7 @@ bool MeshEigensystem::Evaluate()
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// v-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cV);
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clProj.ProjectToLine(clVect, _cV);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@ -1096,7 +1096,7 @@ bool MeshEigensystem::Evaluate()
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// w-Richtung
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clVect = *it - _cC;
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clProj.ProjToLine(clVect, _cW);
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clProj.ProjectToLine(clVect, _cW);
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clVect = clVect + clProj;
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fH = clVect.Length();
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@ -303,7 +303,7 @@ bool MeshProjection::isPointInsideDistance (const Base::Vector3f& p1,
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// project point on line
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Base::Vector3f proj, dir(p2 - p1);
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Base::Vector3f move(pt - p1);
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proj.ProjToLine(move, dir);
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proj.ProjectToLine(move, dir);
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proj = pt + proj;
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return (((p1 - proj) * (p2 - proj)) < 0.0f);
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}
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@ -3537,8 +3537,8 @@ bool findFilletCenter(const GeomLineSegment *lineSeg1, const GeomLineSegment *li
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// Just project the given reference points onto the lines, just in case they are not already lying on
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Base::Vector3d normPnt1, normPnt2;
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normPnt1.ProjToLine(refPnt1-l1p1, l1p2-l1p1);
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normPnt2.ProjToLine(refPnt2-l2p1, l2p2-l2p1);
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normPnt1.ProjectToLine(refPnt1-l1p1, l1p2-l1p1);
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normPnt2.ProjectToLine(refPnt2-l2p1, l2p2-l2p1);
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normPnt1 += refPnt1;
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normPnt2 += refPnt2;
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@ -3587,8 +3587,8 @@ double suggestFilletRadius(const GeomLineSegment *lineSeg1, const GeomLineSegmen
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Base::Vector3d dirBisect = (dir1.Normalize() + dir2.Normalize()).Normalize();
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Base::Vector3d projPnt1, projPnt2;
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projPnt1.ProjToLine(refPnt1-corner, dir1);
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projPnt2.ProjToLine(refPnt2-corner, dir2);
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projPnt1.ProjectToLine(refPnt1-corner, dir1);
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projPnt2.ProjectToLine(refPnt2-corner, dir2);
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projPnt1 += refPnt1;
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projPnt2 += refPnt2;
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@ -3617,8 +3617,8 @@ GeomArcOfCircle *createFilletGeometry(const GeomLineSegment *lineSeg1, const Geo
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Base::Vector3d dir2 = lineSeg2->getEndPoint() - lineSeg2->getStartPoint();
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Base::Vector3d radDir1, radDir2;
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radDir1.ProjToLine(center - corner, dir1);
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radDir2.ProjToLine(center - corner, dir2);
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radDir1.ProjectToLine(center - corner, dir1);
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radDir2.ProjectToLine(center - corner, dir2);
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// Angle Variables
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double startAngle, endAngle, range;
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@ -89,7 +89,7 @@ bool ViewProviderMirror::setEdit(int ModNum)
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Base::Vector3d base = mf->Base.getValue();
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Base::Vector3d norm = mf->Normal.getValue();
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Base::Vector3d cent = bbox.GetCenter();
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base = cent.ProjToPlane(base, norm);
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base = cent.ProjectToPlane(base, norm);
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// setup the graph for editing the mirror plane
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SoTransform* trans = new SoTransform;
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@ -702,7 +702,7 @@ void ParameterCorrection::ProjectControlPointsOnPlane()
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for (unsigned k=0;k<_usVCtrlpoints;k++) {
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gp_Pnt pole = _vCtrlPntsOfSurf(j,k);
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Base::Vector3d pnt(pole.X(), pole.Y(), pole.Z());
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pnt.ProjToPlane(base, _clW);
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pnt.ProjectToPlane(base, _clW);
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pole.SetX(pnt.x);
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pole.SetY(pnt.y);
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pole.SetZ(pnt.z);
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@ -962,8 +962,8 @@ int SketchObject::fillet(int GeoId1, int GeoId2,
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delete arc;
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return -1;
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}
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dist1.ProjToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir1);
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dist2.ProjToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir2);
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dist1.ProjectToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir1);
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dist2.ProjectToLine(arc->getStartPoint(/*emulateCCW=*/true)-intersection, dir2);
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Part::Geometry *newgeo = dynamic_cast<Part::Geometry* >(arc);
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filletId = addGeometry(newgeo);
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if (filletId < 0) {
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@ -759,7 +759,7 @@ public:
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EditCurve[EditCurve.size()-1] = onSketchPos;
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if (TransitionMode == TRANSITION_MODE_Tangent) {
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Base::Vector2D Tangent(dirVec.x,dirVec.y);
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EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Tangent);
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EditCurve[1].ProjectToLine(EditCurve[2] - EditCurve[0], Tangent);
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if (EditCurve[1] * Tangent < 0) {
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EditCurve[1] = EditCurve[2];
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suppressTransition = true;
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@ -770,7 +770,7 @@ public:
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else if (TransitionMode == TRANSITION_MODE_Perpendicular_L ||
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TransitionMode == TRANSITION_MODE_Perpendicular_R) {
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Base::Vector2D Perpendicular(-dirVec.y,dirVec.x);
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EditCurve[1].ProjToLine(EditCurve[2] - EditCurve[0], Perpendicular);
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EditCurve[1].ProjectToLine(EditCurve[2] - EditCurve[0], Perpendicular);
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EditCurve[1] = EditCurve[0] + EditCurve[1];
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}
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@ -2452,7 +2452,7 @@ private:
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Base::Vector2D cursor = Base::Vector2D(onSketchPos - f); // vector from f to cursor pos
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// decompose cursor with a projection, then length of w_2 will give us b
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Base::Vector2D w_1 = cursor;
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w_1.ProjToLine(cursor, (periapsis - apoapsis)); // projection of cursor line onto apse line
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w_1.ProjectToLine(cursor, (periapsis - apoapsis)); // projection of cursor line onto apse line
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Base::Vector2D w_2 = (cursor - w_1);
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b = w_2.Length();
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@ -2512,7 +2512,7 @@ private:
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Base::Vector2D cursor = Base::Vector2D(onSketchPos - centroid); // vector from centroid to cursor pos
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// decompose cursor with a projection, then length of w_2 will give us b
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Base::Vector2D w_1 = cursor;
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w_1.ProjToLine(cursor, (fixedAxis - centroid)); // projection of cursor line onto fixed axis line
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w_1.ProjectToLine(cursor, (fixedAxis - centroid)); // projection of cursor line onto fixed axis line
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Base::Vector2D w_2 = (cursor - w_1);
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if (w_2.Length() > fixedAxisLength) {
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// b is fixed, we are seeking a
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@ -263,7 +263,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
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continue;
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Base::Vector3d projPnt(0.f, 0.f, 0.f);
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projPnt = projPnt.ProjToLine(center - tmpPos, tmpDir);
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projPnt = projPnt.ProjectToLine(center - tmpPos, tmpDir);
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double projDist = std::abs(projPnt.Length() - radius);
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// Find if nearest
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@ -311,7 +311,7 @@ int DrawSketchHandler::seekAutoConstraint(std::vector<AutoConstraint> &suggested
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continue;
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Base::Vector3d projPnt(0.f, 0.f, 0.f);
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projPnt = projPnt.ProjToLine(center - tmpPos, tmpDir);
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projPnt = projPnt.ProjectToLine(center - tmpPos, tmpDir);
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double projDist = std::abs(projPnt.Length() - radius);
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||||
if (projDist < tangDeviation) {
|
||||
|
|
|
@ -1204,7 +1204,7 @@ void ViewProviderSketch::moveConstraint(int constNum, const Base::Vector2D &toPo
|
|||
Base::Vector3d l2p1 = lineSeg->getStartPoint();
|
||||
Base::Vector3d l2p2 = lineSeg->getEndPoint();
|
||||
// calculate the projection of p1 onto line2
|
||||
p2.ProjToLine(p1-l2p1, l2p2-l2p1);
|
||||
p2.ProjectToLine(p1-l2p1, l2p2-l2p1);
|
||||
p2 += p1;
|
||||
} else
|
||||
return;
|
||||
|
@ -3516,7 +3516,7 @@ Restart:
|
|||
Base::Vector3d l2p1 = lineSeg->getStartPoint();
|
||||
Base::Vector3d l2p2 = lineSeg->getEndPoint();
|
||||
// calculate the projection of p1 onto line2
|
||||
pnt2.ProjToLine(pnt1-l2p1, l2p2-l2p1);
|
||||
pnt2.ProjectToLine(pnt1-l2p1, l2p2-l2p1);
|
||||
pnt2 += pnt1;
|
||||
} else
|
||||
break;
|
||||
|
|
|
@ -164,7 +164,7 @@ App::DocumentObjectExecReturn *DrawViewSection::execute(void)
|
|||
// Project each bounding box point onto projection plane and find larges u,v values
|
||||
|
||||
Base::Vector3d pnt = (*it);
|
||||
pnt.ProjToPlane(plnPnt, plnNorm);
|
||||
pnt.ProjectToPlane(plnPnt, plnNorm);
|
||||
|
||||
uMax = std::max(uMax, std::abs(plnPnt[0] - pnt[0]));
|
||||
vMax = std::max(vMax, std::abs(plnPnt[1] - pnt[1]));
|
||||
|
|
|
@ -1190,8 +1190,8 @@ void QGIViewDimension::draw()
|
|||
|
||||
Base::Vector3d avg = (norm1 + norm2) / 2.;
|
||||
|
||||
norm1 = norm1.ProjToLine(avg, norm1);
|
||||
norm2 = norm2.ProjToLine(avg, norm2);
|
||||
norm1 = norm1.ProjectToLine(avg, norm1);
|
||||
norm2 = norm2.ProjectToLine(avg, norm2);
|
||||
|
||||
ar1->setPos(ar1Pos.x,ar1Pos.y );
|
||||
ar2->setPos(ar2Pos.x,ar2Pos.y );
|
||||
|
|
Loading…
Reference in New Issue
Block a user