Add convenience methods to query selection of a mesh
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@ -587,6 +587,23 @@ void MeshObject::getPointsFromSelection(std::vector<unsigned long>& inds) const
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MeshCore::MeshAlgorithm(this->_kernel).GetPointsFlag(inds, MeshCore::MeshPoint::SELECTED);
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}
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bool MeshObject::hasSelectedFacets() const
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{
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unsigned long ct = MeshCore::MeshAlgorithm(this->_kernel).CountFacetFlag(MeshCore::MeshFacet::SELECTED);
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return ct > 0;
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}
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bool MeshObject::hasSelectedPoints() const
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{
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unsigned long ct = MeshCore::MeshAlgorithm(this->_kernel).CountPointFlag(MeshCore::MeshPoint::SELECTED);
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return ct > 0;
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}
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std::vector<unsigned long> MeshObject::getPointsFromFacets(const std::vector<unsigned long>& facets) const
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{
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return _kernel.GetFacetPoints(facets);
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}
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void MeshObject::updateMesh(const std::vector<unsigned long>& facets)
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{
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std::vector<unsigned long> points;
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@ -124,6 +124,7 @@ public:
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double getVolume() const;
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void getFaces(std::vector<Base::Vector3d> &Points,std::vector<Facet> &Topo,
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float Accuracy, uint16_t flags=0) const;
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std::vector<unsigned long> getPointsFromFacets(const std::vector<unsigned long>& facets) const;
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//@}
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void setKernel(const MeshCore::MeshKernel& m);
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@ -211,6 +212,8 @@ public:
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void addPointsToSelection(const std::vector<unsigned long>&) const;
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void removeFacetsFromSelection(const std::vector<unsigned long>&) const;
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void removePointsFromSelection(const std::vector<unsigned long>&) const;
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bool hasSelectedFacets() const;
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bool hasSelectedPoints() const;
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void getFacetsFromSelection(std::vector<unsigned long>&) const;
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void getPointsFromSelection(std::vector<unsigned long>&) const;
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void clearFacetSelection() const;
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