Cleanup, add method getStrValue()
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58a02d24ae
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@ -394,9 +394,6 @@ protected:
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const Constraints* _ConstStruct;
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};
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class AppExport PropertyFloatList: public PropertyLists
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{
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TYPESYSTEM_HEADER();
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@ -470,10 +467,11 @@ public:
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*/
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virtual ~PropertyString();
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void setValue(const char* sString);
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void setValue(const std::string &sString);
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const char* getValue(void) const;
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const std::string& getStrValue(void) const
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{ return _cValue; }
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bool isEmpty(void){return _cValue.empty();}
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virtual const char* getEditorName(void) const { return "Gui::PropertyEditor::PropertyStringItem"; }
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@ -23,15 +23,12 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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//# include <Bnd_Box.hxx>
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//# include <gp_Pln.hxx>
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# include <BRep_Builder.hxx>
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# include <BRep_Tool.hxx>
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# include <BRepBndLib.hxx>
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# include <BRepPrimAPI_MakePrism.hxx>
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# include <BRepBuilderAPI_Copy.hxx>
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# include <BRepBuilderAPI_MakeFace.hxx>
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//# include <Geom_Plane.hxx>
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# include <Handle_Geom_Surface.hxx>
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# include <TopoDS.hxx>
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# include <TopoDS_Solid.hxx>
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