Fixed box generation for small draft values
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@ -216,8 +216,11 @@ def wettedArea(shape, draft, trim):
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# Create the "sea" box
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L = xmax - xmin
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B = bbox.YMax - bbox.YMin
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p = Vector(-1.5*L, -1.5*B, bbox.ZMin - 1.0)
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box = Part.makeBox(3.0*L, 3.0*B, - bbox.ZMin + 1.0, p)
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p = Vector(-1.5 * L, -1.5 * B, bbox.ZMin - 1.0)
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try:
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box = Part.makeBox(3.0 * L, 3.0 * B, - bbox.ZMin + 1.0, p)
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except:
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return 0.0
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for f in shape.Faces:
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try:
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@ -274,8 +277,11 @@ def FloatingArea(ship, draft, trim):
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# Create the "sea" box
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L = xmax - xmin
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B = bbox.YMax - bbox.YMin
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p = Vector(-1.5*L, -1.5*B, bbox.ZMin - 1.0)
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box = Part.makeBox(3.0*L, 3.0*B, - bbox.ZMin + 1.0, p)
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p = Vector(-1.5 * L, -1.5 * B, bbox.ZMin - 1.0)
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try:
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box = Part.makeBox(3.0 * L, 3.0 * B, - bbox.ZMin + 1.0, p)
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except:
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return [area, cf]
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maxX = bbox.XMin / Units.Metre.Value
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minX = bbox.XMax / Units.Metre.Value
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@ -368,8 +374,11 @@ def mainFrameCoeff(ship, draft):
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# Create the "sea" box
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L = xmax - xmin
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B = bbox.YMax - bbox.YMin
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p = Vector(-1.5*L, -1.5*B, bbox.ZMin - 1.0)
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box = Part.makeBox(1.5*L + x, 3.0*B, - bbox.ZMin + 1.0, p)
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p = Vector(-1.5 * L, -1.5 * B, bbox.ZMin - 1.0)
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try:
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box = Part.makeBox(1.5 * L, 3.0 * B, - bbox.ZMin + 1.0, p)
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except:
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return cm
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maxY = bbox.YMin / Units.Metre.Value
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minY = bbox.YMax / Units.Metre.Value
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