don't create unneeded second body if part is created

This commit is contained in:
Stefan Tröger 2015-05-20 20:41:01 +02:00
parent 49973895f9
commit 329064d671

View File

@ -103,28 +103,30 @@ void CmdPartDesignBody::activated(int iMsg)
openCommand("Add a body feature");
std::string FeatName = getUniqueObjectName("Body");
// first check if Part is already created:
App::Part *actPart = getDocument()->Tip.getValue<App::Part *>();
std::string PartName;
if(!actPart){
// if not, creating a part and set it up by calling the appropiated function in Workbench
PartName = getUniqueObjectName("Part");
doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
doCommand(Doc,"App.activeDocument().ActiveObject.Label = '%s'", QObject::tr(PartName.c_str()).toStdString().c_str());
PartDesignGui::Workbench::setUpPart(dynamic_cast<App::Part *>(getDocument()->getObject(PartName.c_str())));
}else
PartName = actPart->getNameInDocument();
// add the Body feature itself, and make it active
doCommand(Doc,"App.activeDocument().addObject('PartDesign::Body','%s')",FeatName.c_str());
//doCommand(Doc,"App.activeDocument().%s.Model = []",FeatName.c_str());
//doCommand(Doc,"App.activeDocument().%s.Tip = None",FeatName.c_str());
addModule(Gui,"PartDesignGui"); // import the Gui module only once a session
doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PDBODYKEY, FeatName.c_str());
// Make the "Create sketch" prompt appear in the task panel
doCommand(Gui,"Gui.Selection.clearSelection()");
doCommand(Gui,"Gui.Selection.addSelection(App.ActiveDocument.%s)", FeatName.c_str());
doCommand(Doc,"App.activeDocument().%s.addObject(App.ActiveDocument.%s)",PartName.c_str(),FeatName.c_str());
// first check if Part is already created:
App::Part *actPart = getDocument()->Tip.getValue<App::Part *>();
std::string PartName;
if(!actPart){
// if not, creating a part and set it up by calling the appropiated function in Workbench
//if we create a new part we automaticly get a new body, there is no need to create a second one
PartName = getUniqueObjectName("Part");
doCommand(Doc,"App.activeDocument().Tip = App.activeDocument().addObject('App::Part','%s')",PartName.c_str());
doCommand(Doc,"App.activeDocument().ActiveObject.Label = '%s'", QObject::tr(PartName.c_str()).toStdString().c_str());
PartDesignGui::Workbench::setUpPart(dynamic_cast<App::Part *>(getDocument()->getObject(PartName.c_str())));
} else {
PartName = actPart->getNameInDocument();
// add the Body feature itself, and make it active
doCommand(Doc,"App.activeDocument().addObject('PartDesign::Body','%s')",FeatName.c_str());
//doCommand(Doc,"App.activeDocument().%s.Model = []",FeatName.c_str());
//doCommand(Doc,"App.activeDocument().%s.Tip = None",FeatName.c_str());
addModule(Gui,"PartDesignGui"); // import the Gui module only once a session
doCommand(Gui::Command::Gui, "Gui.activeView().setActiveObject('%s', App.activeDocument().%s)", PDBODYKEY, FeatName.c_str());
// Make the "Create sketch" prompt appear in the task panel
doCommand(Gui,"Gui.Selection.clearSelection()");
doCommand(Gui,"Gui.Selection.addSelection(App.ActiveDocument.%s)", FeatName.c_str());
doCommand(Doc,"App.activeDocument().%s.addObject(App.ActiveDocument.%s)",PartName.c_str(),FeatName.c_str());
}
updateActive();
}