issue #0002711: TAB key switches between Additive Cylinder creation parameters in reverse order
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@ -1828,6 +1828,75 @@
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<header>Gui/QuantitySpinBox.h</header>
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</customwidget>
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</customwidgets>
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<tabstops>
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<tabstop>planeLength</tabstop>
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<tabstop>planeWidth</tabstop>
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<tabstop>boxLength</tabstop>
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<tabstop>boxWidth</tabstop>
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<tabstop>boxHeight</tabstop>
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<tabstop>cylinderRadius</tabstop>
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<tabstop>cylinderHeight</tabstop>
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<tabstop>cylinderAngle</tabstop>
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<tabstop>coneRadius1</tabstop>
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<tabstop>coneRadius2</tabstop>
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<tabstop>coneHeight</tabstop>
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<tabstop>coneAngle</tabstop>
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<tabstop>sphereRadius</tabstop>
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<tabstop>sphereAngle3</tabstop>
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<tabstop>sphereAngle1</tabstop>
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<tabstop>sphereAngle2</tabstop>
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<tabstop>ellipsoidRadius1</tabstop>
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<tabstop>ellipsoidRadius2</tabstop>
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<tabstop>ellipsoidRadius3</tabstop>
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<tabstop>ellipsoidAngle3</tabstop>
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<tabstop>ellipsoidAngle1</tabstop>
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<tabstop>ellipsoidAngle2</tabstop>
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<tabstop>torusRadius1</tabstop>
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<tabstop>torusRadius2</tabstop>
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<tabstop>torusAngle3</tabstop>
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<tabstop>torusAngle1</tabstop>
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<tabstop>torusAngle2</tabstop>
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<tabstop>prismPolygon</tabstop>
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<tabstop>prismCircumradius</tabstop>
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<tabstop>prismHeight</tabstop>
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<tabstop>wedgeXmin</tabstop>
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<tabstop>wedgeXmax</tabstop>
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<tabstop>wedgeYmin</tabstop>
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<tabstop>wedgeYmax</tabstop>
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<tabstop>wedgeZmin</tabstop>
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<tabstop>wedgeZmax</tabstop>
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<tabstop>wedgeX2min</tabstop>
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<tabstop>wedgeX2max</tabstop>
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<tabstop>wedgeZ2min</tabstop>
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<tabstop>wedgeZ2max</tabstop>
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<tabstop>helixPitch</tabstop>
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<tabstop>helixHeight</tabstop>
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<tabstop>helixRadius</tabstop>
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<tabstop>helixAngle</tabstop>
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<tabstop>helixLocalCS</tabstop>
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<tabstop>spiralGrowth</tabstop>
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<tabstop>spiralRotation</tabstop>
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<tabstop>spiralRadius</tabstop>
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<tabstop>circleRadius</tabstop>
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<tabstop>circleAngle0</tabstop>
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<tabstop>circleAngle1</tabstop>
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<tabstop>buttonCircleFromThreePoints</tabstop>
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<tabstop>ellipseMajorRadius</tabstop>
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<tabstop>ellipseMinorRadius</tabstop>
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<tabstop>ellipseAngle0</tabstop>
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<tabstop>ellipseAngle1</tabstop>
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<tabstop>vertexX</tabstop>
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<tabstop>vertexY</tabstop>
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<tabstop>vertexZ</tabstop>
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<tabstop>edgeX1</tabstop>
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<tabstop>edgeY1</tabstop>
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<tabstop>edgeZ1</tabstop>
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<tabstop>edgeX2</tabstop>
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<tabstop>edgeY2</tabstop>
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<tabstop>edgeZ2</tabstop>
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<tabstop>regularPolygonPolygon</tabstop>
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<tabstop>regularPolygonCircumradius</tabstop>
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</tabstops>
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<resources>
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<include location="../../Part/Gui/Resources/Part.qrc"/>
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</resources>
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