+ fixes #0001363: VRML export can produce corrupt files
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@ -90,6 +90,7 @@ void Gui::SoFCDB::init()
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SoFCVectorizeU3DAction ::initClass();
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SoHighlightElementAction ::initClass();
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SoSelectionElementAction ::initClass();
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SoVRMLAction ::initClass();
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SoSkipBoundingGroup ::initClass();
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SoTextLabel ::initClass();
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SoStringLabel ::initClass();
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@ -46,6 +46,7 @@
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#include <Inventor/elements/SoElements.h>
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#include <Inventor/elements/SoFontNameElement.h>
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#include <Inventor/elements/SoFontSizeElement.h>
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#include <Inventor/elements/SoMaterialBindingElement.h>
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#include <Inventor/elements/SoModelMatrixElement.h>
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#include <Inventor/elements/SoShapeStyleElement.h>
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#include <Inventor/elements/SoProfileCoordinateElement.h>
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@ -58,6 +59,8 @@
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#include <Inventor/events/SoMouseButtonEvent.h>
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#include <Inventor/misc/SoState.h>
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#include <Inventor/misc/SoChildList.h>
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#include <Inventor/nodes/SoMaterial.h>
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#include <Inventor/nodes/SoMaterialBinding.h>
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#include <Inventor/events/SoLocation2Event.h>
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#include <Inventor/SoPickedPoint.h>
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@ -682,3 +685,43 @@ const SoDetail* SoSelectionElementAction::getElement() const
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{
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return this->_det;
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}
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// ---------------------------------------------------------------
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SO_ACTION_SOURCE(SoVRMLAction);
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void SoVRMLAction::initClass()
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{
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SO_ACTION_INIT_CLASS(SoVRMLAction,SoAction);
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SO_ENABLE(SoVRMLAction, SoSwitchElement);
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SO_ACTION_ADD_METHOD(SoNode,nullAction);
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SO_ENABLE(SoVRMLAction, SoCoordinateElement);
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SO_ENABLE(SoVRMLAction, SoMaterialBindingElement);
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SO_ENABLE(SoVRMLAction, SoLazyElement);
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SO_ENABLE(SoVRMLAction, SoShapeStyleElement);
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SO_ACTION_ADD_METHOD(SoCoordinate3,callDoAction);
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SO_ACTION_ADD_METHOD(SoMaterialBinding,callDoAction);
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SO_ACTION_ADD_METHOD(SoMaterial,callDoAction);
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SO_ACTION_ADD_METHOD(SoGroup,callDoAction);
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SO_ACTION_ADD_METHOD(SoIndexedLineSet,callDoAction);
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SO_ACTION_ADD_METHOD(SoIndexedFaceSet,callDoAction);
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SO_ACTION_ADD_METHOD(SoPointSet,callDoAction);
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}
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SoVRMLAction::SoVRMLAction()
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{
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SO_ACTION_CONSTRUCTOR(SoVRMLAction);
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}
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SoVRMLAction::~SoVRMLAction()
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{
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}
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void SoVRMLAction::callDoAction(SoAction *action,SoNode *node)
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{
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node->doAction(action);
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}
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@ -177,6 +177,24 @@ private:
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const SoDetail* _det;
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};
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/**
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* @author Werner Mayer
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*/
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class GuiExport SoVRMLAction : public SoAction
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{
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SO_ACTION_HEADER(SoVRMLAction);
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public:
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SoVRMLAction();
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~SoVRMLAction();
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static void initClass();
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private:
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static void callDoAction(SoAction *action,SoNode *node);
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};
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} // namespace Gui
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@ -1041,6 +1041,8 @@ bool View3DInventorViewer::dumpToFile(const char* filename, bool binary) const
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if (fi.hasExtension("wrz"))
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binary = true;
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SoVRMLAction vrml2;
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vrml2.apply(pcViewProviderRoot);
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SoToVRML2Action tovrml2;
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tovrml2.apply(pcViewProviderRoot);
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SoVRMLGroup* vrmlRoot = tovrml2.getVRML2SceneGraph();
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@ -44,6 +44,7 @@
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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# include <Inventor/bundles/SoTextureCoordinateBundle.h>
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# include <Inventor/elements/SoLazyElement.h>
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# include <Inventor/elements/SoOverrideElement.h>
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# include <Inventor/elements/SoCoordinateElement.h>
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# include <Inventor/elements/SoGLCoordinateElement.h>
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@ -148,6 +149,35 @@ void SoBrepFaceSet::doAction(SoAction* action)
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}
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}
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}
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else if (action->getTypeId() == Gui::SoVRMLAction::getClassTypeId()) {
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// update the materialIndex field to match with the number of triangles if needed
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SoState * state = action->getState();
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Binding mbind = this->findMaterialBinding(state);
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if (mbind == PER_PART) {
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const SoLazyElement* mat = SoLazyElement::getInstance(state);
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int numColor = 1;
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int numParts = partIndex.getNum();
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if (mat) {
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numColor = mat->getNumDiffuse();
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if (numColor == numParts) {
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int count = 0;
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const int32_t * indices = this->partIndex.getValues(0);
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for (int i=0; i<numParts; i++) {
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count += indices[i];
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}
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this->materialIndex.setNum(count);
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int32_t * matind = this->materialIndex.startEditing();
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int32_t k = 0;
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for (int i=0; i<numParts; i++) {
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for (int j=0; j<indices[i]; j++) {
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matind[k++] = i;
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}
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}
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this->materialIndex.finishEditing();
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}
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}
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}
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}
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inherited::doAction(action);
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}
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