+ simplify basic VRML export of mesh kernel, + allow to export mesh with texture via Python
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@ -151,7 +151,7 @@ PyObject* MeshPy::write(PyObject *args)
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char* Ext=0;
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char* ObjName=0;
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PyObject* List=0;
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if (!PyArg_ParseTuple(args, "s|ss",&Name,&Ext,&ObjName,&PyList_Type,&List))
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if (!PyArg_ParseTuple(args, "s|ssO!",&Name,&Ext,&ObjName,&PyList_Type,&List))
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return NULL;
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MeshCore::MeshIO::Format format = MeshCore::MeshIO::Undefined;
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