use consistent display mode names
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@ -423,7 +423,7 @@ void ViewProviderMesh::attach(App::DocumentObject *pcFeat)
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pcFlatRoot->addChild(pcShapeMaterial);
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pcFlatRoot->addChild(pcMatBinding);
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pcFlatRoot->addChild(pcHighlight);
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addDisplayMaskMode(pcFlatRoot, "Flat");
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addDisplayMaskMode(pcFlatRoot, "Shaded");
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// points
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SoGroup* pcPointRoot = new SoGroup();
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@ -469,7 +469,7 @@ void ViewProviderMesh::attach(App::DocumentObject *pcFeat)
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pcFlatWireRoot->addChild(pcShapeMaterial);
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pcFlatWireRoot->addChild(pcMatBinding);
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pcFlatWireRoot->addChild(pcShapeGroup);
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addDisplayMaskMode(pcFlatWireRoot, "FlatWireframe");
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addDisplayMaskMode(pcFlatWireRoot, "Flat Lines");
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if (getColorProperty()) {
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Coloring.setStatus(App::Property::Hidden, false);
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@ -576,13 +576,13 @@ void ViewProviderMesh::setColorPerVertex(const App::PropertyColorList* prop)
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void ViewProviderMesh::setDisplayMode(const char* ModeName)
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{
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if (strcmp("Shaded",ModeName)==0) {
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setDisplayMaskMode("Flat");
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setDisplayMaskMode("Shaded");
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}
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else if (strcmp("Points",ModeName)==0) {
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setDisplayMaskMode("Point");
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}
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else if (strcmp("Flat Lines",ModeName)==0) {
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setDisplayMaskMode("FlatWireframe");
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setDisplayMaskMode("Flat Lines");
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}
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else if (strcmp("Wireframe",ModeName)==0) {
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setDisplayMaskMode("Wireframe");
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