Fix broken placement of boolean operations
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@ -27,6 +27,11 @@
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# include <BRepAlgoAPI_Cut.hxx>
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# include <BRepAlgoAPI_Common.hxx>
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# include <BRepAlgoAPI_Section.hxx>
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# include <gp_Trsf.hxx>
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# include <gp_Pnt.hxx>
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# include <gp_Dir.hxx>
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# include <gp_Vec.hxx>
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# include <gp_Ax1.hxx>
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#endif
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#include "Body.h"
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@ -60,40 +65,58 @@ short Boolean::mustExecute() const
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App::DocumentObjectExecReturn *Boolean::execute(void)
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{
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// Get the base shape to operate on
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Part::TopoShape baseTopShape;
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try {
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baseTopShape = getBaseTopoShape();
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} catch (const Base::Exception&) {
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return new App::DocumentObjectExecReturn("Cannot do boolean operation with invalid base shape");
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}
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std::vector<App::DocumentObject*> bodies = Bodies.getValues();
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if (bodies.empty())
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return App::DocumentObject::StdReturn;
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// create an untransformed copy of the base shape
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Part::TopoShape baseShape(baseTopShape);
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baseShape.setTransform(Base::Matrix4D());
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TopoDS_Shape result = baseShape._Shape;
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// Position this feature by the first body
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// Check the parameters
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const Part::Feature* baseFeature;
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try {
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baseFeature = getBaseObject();
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} catch (const Base::Exception&) {
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return new App::DocumentObjectExecReturn("Cannot do boolean operation with invalid BaseFeature");
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}
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std::vector<App::DocumentObject*> bodies = Bodies.getValues();
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if (bodies.empty())
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return App::DocumentObject::StdReturn;
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// Get the base shape to operate on
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Part::TopoShape baseTopShape = baseFeature->Shape.getShape();
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if (baseTopShape._Shape.IsNull())
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return new App::DocumentObjectExecReturn("Cannot do boolean operation with invalid base shape");
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// Position this feature by the base feature
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this->Placement.setValue(baseFeature->Placement.getValue());
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TopLoc_Location invObjLoc = this->getLocation().Inverted();
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// create an untransformed copy of the base shape
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Part::TopoShape baseShape(baseTopShape);
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baseShape.setTransform(Base::Matrix4D());
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TopoDS_Shape result = baseShape._Shape;
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// Get the operation type
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std::string type = Type.getValueAsString();
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for (std::vector<App::DocumentObject*>::const_iterator b = bodies.begin(); b != bodies.end(); b++)
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{
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// Extract the body shape
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// Extract the body shape. Its important to get the actual feature that provides the last solid in the body
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// so that the placement will be right
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PartDesign::Body* body = static_cast<PartDesign::Body*>(*b);
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TopoDS_Shape shape = body->Shape.getValue();
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Part::Feature* tipSolid = static_cast<Part::Feature*>(body->getPrevSolidFeature());
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if (tipSolid == NULL)
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continue;
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TopoDS_Shape shape = tipSolid->Shape.getValue();
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// Move the shape to the location of the base shape
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Base::Placement pl = body->Placement.getValue();
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// TODO: Why is Feature::getLocation() protected?
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Base::Rotation rot(pl.getRotation());
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Base::Vector3d axis;
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double angle;
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rot.getValue(axis, angle);
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gp_Trsf trf;
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trf.SetRotation(gp_Ax1(gp_Pnt(), gp_Dir(axis.x, axis.y, axis.z)), angle);
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trf.SetTranslationPart(gp_Vec(pl.getPosition().x,pl.getPosition().y,pl.getPosition().z));
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TopLoc_Location bLoc(trf);
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shape.Move(invObjLoc.Multiplied(bLoc));
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TopoDS_Shape boolOp;
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if (type == "Fuse") {
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