+ expose zoomIn/zoomOut to Python
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@ -83,6 +83,8 @@ void View3DInventorPy::init_type()
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add_varargs_method("viewAxometric",&View3DInventorPy::viewAxometric,"viewAxometric()");
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add_varargs_method("viewRotateLeft",&View3DInventorPy::viewRotateLeft,"viewRotateLeft()");
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add_varargs_method("viewRotateRight",&View3DInventorPy::viewRotateRight,"viewRotateRight()");
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add_varargs_method("zoomIn",&View3DInventorPy::zoomIn,"zoomIn()");
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add_varargs_method("zoomOut",&View3DInventorPy::zoomOut,"zoomOut()");
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add_varargs_method("viewPosition",&View3DInventorPy::viewPosition,"viewPosition()");
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add_varargs_method("startAnimating",&View3DInventorPy::startAnimating,"startAnimating()");
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add_varargs_method("stopAnimating",&View3DInventorPy::stopAnimating,"stopAnimating()");
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@ -473,6 +475,48 @@ Py::Object View3DInventorPy::viewRotateRight(const Py::Tuple& args)
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return Py::None();
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}
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Py::Object View3DInventorPy::zoomIn(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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_view->getViewer()->navigationStyle()->zoomIn();
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}
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catch (const Base::Exception& e) {
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throw Py::Exception(e.what());
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}
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catch (const std::exception& e) {
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throw Py::Exception(e.what());
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}
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catch(...) {
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throw Py::Exception("Unknown C++ exception");
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}
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return Py::None();
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}
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Py::Object View3DInventorPy::zoomOut(const Py::Tuple& args)
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{
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if (!PyArg_ParseTuple(args.ptr(), ""))
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throw Py::Exception();
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try {
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_view->getViewer()->navigationStyle()->zoomOut();
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}
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catch (const Base::Exception& e) {
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throw Py::Exception(e.what());
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}
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catch (const std::exception& e) {
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throw Py::Exception(e.what());
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}
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catch(...) {
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throw Py::Exception("Unknown C++ exception");
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}
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return Py::None();
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}
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Py::Object View3DInventorPy::setCameraOrientation(const Py::Tuple& args)
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{
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PyObject* o;
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@ -58,6 +58,8 @@ public:
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Py::Object viewPosition(const Py::Tuple&);
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Py::Object viewRotateLeft(const Py::Tuple&);
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Py::Object viewRotateRight(const Py::Tuple&);
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Py::Object zoomIn(const Py::Tuple&);
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Py::Object zoomOut(const Py::Tuple&);
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Py::Object startAnimating(const Py::Tuple&);
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Py::Object stopAnimating(const Py::Tuple&);
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Py::Object setAnimationEnabled(const Py::Tuple&);
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