Fixed 2d geometry changes for dogbone.
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@ -434,7 +434,7 @@ class ObjectDressup:
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debugPrint("smooth: (%.2f, %.2f)-(%.2f, %.2f)" % (edge.Vertexes[0].Point.x, edge.Vertexes[0].Point.y, edge.Vertexes[1].Point.x, edge.Vertexes[1].Point.y))
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for e in wire.Edges:
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self.dbg.append(e)
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if type(e.Curve) == Part.LineSegment:
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if type(e.Curve) == Part.LineSegment or type(e.Curve) == Part.Line:
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debugPrint(" (%.2f, %.2f)-(%.2f, %.2f)" % (e.Vertexes[0].Point.x, e.Vertexes[0].Point.y, e.Vertexes[1].Point.x, e.Vertexes[1].Point.y))
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else:
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debugPrint(" (%.2f, %.2f)^%.2f" % (e.Curve.Center.x, e.Curve.Center.y, e.Curve.Radius))
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