Preliminar work on arch vector renderer
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src/Mod/Arch/ArchVRM.py
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315
src/Mod/Arch/ArchVRM.py
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#***************************************************************************
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#* *
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#* Copyright (c) 2012 *
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#* Yorik van Havre <yorik@uncreated.net> *
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#* *
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#* This program is free software; you can redistribute it and/or modify *
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#* it under the terms of the GNU Lesser General Public License (LGPL) *
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#* as published by the Free Software Foundation; either version 2 of *
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#* the License, or (at your option) any later version. *
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#* for detail see the LICENCE text file. *
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#* *
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#* This program is distributed in the hope that it will be useful, *
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#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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#* GNU Library General Public License for more details. *
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#* *
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#* You should have received a copy of the GNU Library General Public *
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#* License along with this program; if not, write to the Free Software *
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#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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#* USA *
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#* *
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#***************************************************************************
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"The FreeCAD Arch Vector Rendering Module"
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import FreeCAD,math,Part
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from draftlibs import fcvec,fcgeo
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DEBUG = True # if we want debug messages
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MAXLOOP = 10 # the max number of loop before abort
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class Renderer:
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"A renderer object"
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def __init__(self,wp=None):
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"""
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Creates a renderer with a default Draft WorkingPlane
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Use like this:
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import ArchVRM
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p = ArchVRM.Renderer()
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p.add(App.ActiveDocument.ActiveObject)
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p.sort()
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p.buildDummy()
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"""
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self.wp = wp
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self.faces = []
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self.oriented = False
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self.trimmed = False
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self.sorted = False
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if not self.wp:
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import WorkingPlane
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self.wp = WorkingPlane.plane()
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if DEBUG: print "Renderer initialized on " + str(self.wp)
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def __str__(self):
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return "Arch Renderer: " + str(len(self.faces)) + " faces projected on " + str(self.wp)
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def setWorkingPlane(self,wp):
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"sets a Draft WorkingPlane for this renderer"
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self.wp = wp
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if DEBUG: print "Renderer set on " + str(self.wp)
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def add(self,faces):
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"add faces, shape or object to this renderer"
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if isinstance(faces,list):
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f = faces
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elif hasattr(faces,"Faces"):
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f = faces.Faces
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elif hasattr(faces,"Shape"):
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f = faces.Shape.Faces
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if DEBUG: print "adding ", len(f), " faces"
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self.faces.extend(f)
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self.oriented = False
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self.trimmed = False
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self.sorted = False
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def clean(self):
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"removes all faces from this renderer"
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self.faces = []
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self.oriented = False
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self.trimmed = False
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self.sorted = False
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def isVisible(self,face):
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"returns True if the given face points in the view direction"
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normal = face.normalAt(0,0)
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if DEBUG: print "checking face normal ", normal, " against ", self.wp.axis, " : ", math.degrees(normal.getAngle(self.wp.axis))
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if normal.getAngle(self.wp.axis) < math.pi/2:
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return True
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return False
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def reorient(self):
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"reorients the faces on the WP"
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if not self.faces:
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return
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self.faces = [self.projectFace(f) for f in self.faces]
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self.oriented = True
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def removeHidden(self):
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"removes faces pointing outwards"
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if not self.faces:
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return
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faces = []
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for f in (self.faces):
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if self.isVisible(f):
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faces.append(f)
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if DEBUG: print len(self.faces)-len(faces) , " faces removed, ", len(faces), " faces retained"
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self.faces = faces
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self.trimmed = True
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def projectFace(self,face):
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"projects a single face on the WP"
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verts = []
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edges = fcgeo.sortEdges(face.Edges)
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for e in edges:
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v = e.Vertexes[0].Point
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v = self.wp.getLocalCoords(v)
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verts.append(v)
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verts.append(verts[0])
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try:
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sh = Part.makePolygon(verts)
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sh = Part.Face(sh)
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except:
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if DEBUG: print "Error: Unable to project face on the WP"
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return None
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else:
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return sh
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def flattenFace(self,face):
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"Returns a face where all vertices have Z = 0"
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verts = []
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edges = fcgeo.sortEdges(face.Edges)
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for e in edges:
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v = e.Vertexes[0].Point
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verts.append(FreeCAD.Vector(v.x,v.y,0))
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verts.append(verts[0])
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try:
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sh = Part.makePolygon(verts)
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sh = Part.Face(sh)
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except:
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if DEBUG: print "Error: Unable to flatten face"
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return None
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else:
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return sh
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def isInside(self,vert,face):
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"Returns True if the vert is inside the face in Z projection"
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def zOverlaps(self,face1,face2):
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"Checks if face1 overlaps face2 in Z direction"
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face1 = self.flattenFace(face1)
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face2 = self.flattenFace(face2)
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# first we check if one of the verts is inside the other face
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for v in face1.Vertexes:
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if self.isInside(v,face2):
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return True
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# even so, faces can still overlap if their edges cross each other
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for e1 in face1.Edges:
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for e2 in face2.Edges:
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if fcgeo.findIntersection(e1,e2):
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return True
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return False
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def sortFaces(self,face1,face2):
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"zsorts two faces. Returns 1 if face1 is closer, 2 if face2 is closer, 0 otherwise"
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# theory from
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# http://www.siggraph.org/education/materials/HyperGraph/scanline/visibility/painter.htm
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# and practical application http://vrm.ao2.it/ (blender vector renderer)
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b1 = face1.BoundBox
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b2 = face2.BoundBox
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if DEBUG: print "comparing face1: normal ", face1.normalAt(0,0), " with face2: normal ", face2.normalAt(0,0)
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# test 1: if faces don't overlap, no comparison possible
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if DEBUG: print "doing test 1"
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if b1.XMax < b2.XMin:
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return 0
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if b1.XMin > b2.XMax:
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return 0
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if b1.YMax < b2.YMin:
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return 0
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if b1.YMin > b2.YMax:
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return 0
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if DEBUG: print "passed, faces are overlapping"
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# test 2: if Z bounds dont overlap, it's easy to know the closest
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if DEBUG: print "doing test 2"
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if b1.ZMax < b2.ZMin:
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return 2
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if b2.ZMax < b1.ZMin:
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return 1
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if DEBUG: print "passed, faces Z are crossed"
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# test 3: all verts of face1 are behind the plane of face2
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if DEBUG: print "doing test 3"
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norm = face2.normalAt(0,0)
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behind = 0
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for v in face1.Vertexes:
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dv = v.Point.sub(face2.Vertexes[0].Point)
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dv = fcvec.project(dv,norm)
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if dv.Length:
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if dv.getAngle(norm) > 0.1:
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behind += 1
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if behind == len(face1.Vertexes):
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return 2
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if DEBUG: print "passed, face 1 is not behind"
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# test 4: all verts of face2 are in front of the plane of face1
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if DEBUG: print "doing test 4"
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norm = face1.normalAt(0,0)
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front = 0
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for v in face2.Vertexes:
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dv = v.Point.sub(face1.Vertexes[0].Point)
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dv = fcvec.project(dv,norm)
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if dv.Length:
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if dv.getAngle(norm) < 0.1:
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front += 1
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if front == len(face2.Vertexes):
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return 2
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if DEBUG: print "passed, face 2 is not in front"
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# test 5: see if faces projections don't overlap, vertexwise
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if DEBUG: print "doing test 5"
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if not self.zOverlaps(face1,face2):
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return 0
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elif not self.zOverlaps(face2,face1):
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return 0
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if DEBUG: print "passed, faces are overlapping"
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if DEBUG: print "Houston, all tests passed, and still no results"
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return 0
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def sort(self):
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"projects a shape on the WP"
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if not self.faces:
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return
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if not self.trimmed:
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self.removeHidden()
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if not self.oriented:
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self.reorient()
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faces = self.faces[:]
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if DEBUG: print "sorting faces: ", faces
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sfaces = []
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safecount = 0
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while faces:
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f1 = faces[0]
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for f2 in faces[1:]:
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if DEBUG: print "Scanning %d faces" % len(faces)
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z = self.sortFaces(f1,f2)
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if z == 1:
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faces.remove(f2)
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sfaces.insert(0,f2)
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elif z == 2:
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faces.remove(f1)
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sfaces.append(f2)
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break
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safecount += 1
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if DEBUG: print "iteration ",safecount
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if safecount > (10 * len(faces)):
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if DEBUG: print "too long loop, aborting"
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break
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if DEBUG: print "done Z sorting. ", len(faces), " faces retained, ", len(self.faces)-len(faces), " faces lost."
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self.faces = faces
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self.sorted = True
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def buildDummy(self):
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"Builds a dummy object with faces spaced on the Z axis, for visual check"
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z = 0
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if not self.sorted:
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self.sort()
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faces = []
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for f in self.faces[:]:
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ff = self.flattenFace(f)
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ff.translate(FreeCAD.Vector(0,0,z))
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faces.append(ff)
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z += 1
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if faces:
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c = Part.makeCompound(faces)
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Part.show(c)
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def getSVG(self):
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"Returns a SVG fragment"
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if not self.sorted:
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self.sort()
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svg = ''
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for f in self.faces:
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svg +='<path '
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edges = fcgeo.sortEdges(f.Edges)
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v = edges[0].Vertexes[0].Point
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svg += 'd="M '+ str(v.x) +' '+ str(v.y) + ' '
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for e in edges:
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if isinstance(e.Curve,Part.Line) or isinstance(e.Curve,Part.BSplineCurve):
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v = e.Vertexes[-1].Point
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svg += 'L '+ str(v.x) +' '+ str(v.y) + ' '
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elif isinstance(e.Curve,Part.Circle):
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r = e.Curve.Radius
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v = e.Vertexes[-1].Point
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svg += 'A '+ str(r) + ' '+ str(r) +' 0 0 1 '+ str(v.x) +' '
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svg += str(v.y) + ' '
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svg += '" '
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svg += 'stroke="#000000" '
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svg += 'stroke-width="0.01 px" '
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svg += 'style="stroke-width:0.01;'
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svg += 'stroke-miterlimit:1;'
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svg += 'stroke-dasharray:none;'
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svg += 'fill:#aaaaaa"'
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svg += '/>\n'
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return svg
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