+ Prefer prefix ++/-- operators for non-primitive types

This commit is contained in:
wmayer 2015-10-07 11:32:38 +02:00
parent 4909d628f5
commit 5a78a6ab79
3 changed files with 11 additions and 11 deletions

View File

@ -199,7 +199,7 @@ unsigned long MeshKernel::AddFacets(const std::vector<MeshFacet> &rclFAry)
// Check for the above edges in the current facet array
k=0;
for (MeshFacetArray::_TIterator pF = _aclFacetArray.begin(); pF != _aclFacetArray.end(); pF++, k++) {
for (MeshFacetArray::_TIterator pF = _aclFacetArray.begin(); pF != _aclFacetArray.end(); ++pF, k++) {
// if none of the points references one of the edges ignore the facet
if (!this->_aclPointArray[pF->_aulPoints[0]].IsFlag(MeshPoint::INVALID) &&
!this->_aclPointArray[pF->_aulPoints[1]].IsFlag(MeshPoint::INVALID) &&
@ -613,7 +613,7 @@ void MeshKernel::RemoveInvalids ()
pDIter = aulDecrements.begin();
ulDec = 0;
pPEnd = _aclPointArray.end();
for (pPIter = _aclPointArray.begin(); pPIter != pPEnd; pPIter++) {
for (pPIter = _aclPointArray.begin(); pPIter != pPEnd; ++pPIter) {
*pDIter++ = ulDec;
if (pPIter->IsValid() == false)
ulDec++;
@ -621,7 +621,7 @@ void MeshKernel::RemoveInvalids ()
// correct point indices of the facets
pFEnd = _aclFacetArray.end();
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; pFIter++) {
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; ++pFIter) {
if (pFIter->IsValid() == true) {
pFIter->_aulPoints[0] -= aulDecrements[pFIter->_aulPoints[0]];
pFIter->_aulPoints[1] -= aulDecrements[pFIter->_aulPoints[1]];
@ -636,7 +636,7 @@ void MeshKernel::RemoveInvalids ()
MeshPointArray aclTempPt(ulNewPts);
MeshPointArray::_TIterator pPTemp = aclTempPt.begin();
pPEnd = _aclPointArray.end();
for (pPIter = _aclPointArray.begin(); pPIter != pPEnd; pPIter++) {
for (pPIter = _aclPointArray.begin(); pPIter != pPEnd; ++pPIter) {
if (pPIter->IsValid() == true)
*pPTemp++ = *pPIter;
}
@ -660,7 +660,7 @@ void MeshKernel::RemoveInvalids ()
// correct neighbour indices of the facets
pFEnd = _aclFacetArray.end();
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; pFIter++) {
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; ++pFIter) {
if (pFIter->IsValid() == true) {
for (i = 0; i < 3; i++) {
k = pFIter->_aulNeighbours[i];
@ -680,7 +680,7 @@ void MeshKernel::RemoveInvalids ()
MeshFacetArray aclFArray(ulDelFacets);
MeshFacetArray::_TIterator pFTemp = aclFArray.begin();
pFEnd = _aclFacetArray.end();
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; pFIter++) {
for (pFIter = _aclFacetArray.begin(); pFIter != pFEnd; ++pFIter) {
if (pFIter->IsValid() == true)
*pFTemp++ = *pFIter;
}

View File

@ -305,7 +305,7 @@ void SetOperations::TriangulateMesh (const MeshKernel &cutMesh, int side)
{
// Triangulate Mesh
std::map<unsigned long, std::list<std::set<MeshPoint>::iterator> >::iterator it1;
for (it1 = _facet2points[side].begin(); it1 != _facet2points[side].end(); it1++)
for (it1 = _facet2points[side].begin(); it1 != _facet2points[side].end(); ++it1)
{
std::vector<Vector3f> points;
std::set<MeshPoint> pointsSet;
@ -327,7 +327,7 @@ void SetOperations::TriangulateMesh (const MeshKernel &cutMesh, int side)
// triangulated facets
std::list<std::set<MeshPoint>::iterator>::iterator it2;
for (it2 = it1->second.begin(); it2 != it1->second.end(); it2++)
for (it2 = it1->second.begin(); it2 != it1->second.end(); ++it2)
{
if (pointsSet.find(*(*it2)) == pointsSet.end())
{
@ -464,7 +464,7 @@ void SetOperations::CollectFacets (int side, float mult)
// search for facet not visited
MeshFacetArray::_TConstIterator itf;
const MeshFacetArray& rFacets = mesh.GetFacets();
for (itf = rFacets.begin(); itf != rFacets.end(); itf++)
for (itf = rFacets.begin(); itf != rFacets.end(); ++itf)
{
if (!itf->IsFlag(MeshFacet::VISIT))
{ // Facet found, visit neighbours
@ -481,7 +481,7 @@ void SetOperations::CollectFacets (int side, float mult)
}
// add all facets to the result vector
for (itf = rFacets.begin(); itf != rFacets.end(); itf++)
for (itf = rFacets.begin(); itf != rFacets.end(); ++itf)
{
if (itf->IsFlag(MeshFacet::TMP0))
{

View File

@ -313,7 +313,7 @@ unsigned long MeshSearchNeighbours::NeighboursFacetFromFacet (unsigned long ulFa
}
// reset marked facets, points
for (std::vector<MeshFacetArray::_TConstIterator>::iterator pF = aclTestedFacet.begin(); pF != aclTestedFacet.end(); pF++)
for (std::vector<MeshFacetArray::_TConstIterator>::iterator pF = aclTestedFacet.begin(); pF != aclTestedFacet.end(); ++pF)
(*pF)->ResetFlag(MeshFacet::MARKED);
for (std::set<unsigned long>::iterator pR = _aclResult.begin(); pR != _aclResult.end(); ++pR)
_rclPAry[*pR].ResetFlag(MeshPoint::MARKED);