Merge branch 'refs/heads/Rift'

This commit is contained in:
jriegel 2014-09-19 11:08:00 +02:00
commit 6561b99347
12 changed files with 1110 additions and 5 deletions

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@ -151,6 +151,7 @@ OPTION(BUILD_SPREADSHEET "Build the FreeCAD spreadsheet module" ON)
OPTION(BUILD_START "Build the FreeCAD start module" ON)
OPTION(BUILD_TEST "Build the FreeCAD test module" ON)
OPTION(BUILD_WEB "Build the FreeCAD web module" ON)
OPTION(BUILD_VR "Build the FreeCAD Oculus Rift support (need Oculus SDK 4.x or higher)" OFF)
if(MSVC)
OPTION(FREECAD_USE_3DCONNEXION "Use the 3D connexion SDK to support 3d mouse." ON)
@ -647,6 +648,10 @@ else(FREECAD_LIBPACK_USE)
endif(FREECAD_LIBPACK_USE)
if(BUILD_VR)
find_package(Rift)
endif(BUILD_VR)
# copy build convenient files for M$
if(WIN32)
if (EXISTS BuildAll.bat)
@ -680,7 +685,7 @@ IF(MSVC)
SET (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /EHa")
SET (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DFC_DEBUG")
# set default libs
SET (CMAKE_C_STANDARD_LIBRARIES "kernel32.lib user32.lib gdi32.lib winspool.lib SHFolder.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib ")
SET (CMAKE_C_STANDARD_LIBRARIES "kernel32.lib user32.lib gdi32.lib winspool.lib SHFolder.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib winmm.lib comsupp.lib Ws2_32.lib dbghelp.lib ")
set (CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES}")
# set linker flag /nodefaultlib
set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /NODEFAULTLIB")

100
cMake/FindRift.cmake Normal file
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@ -0,0 +1,100 @@
# Find OCULUS
#
# This module defines
# OCULUS_FOUND
# OCULUS_INCLUDE_DIRS
# OCULUS_LIBRARIES
#
# Copyright (c) 2012 I-maginer
#
# This program is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License as published by the Free Software
# Foundation; either version 2 of the License, or (at your option) any later
# version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License along with
# this program; if not, write to the Free Software Foundation, Inc., 59 Temple
# Place - Suite 330, Boston, MA 02111-1307, USA, or go to
# http://www.gnu.org/copyleft/lesser.txt
#
# On a new cmake run, we do not need to be verbose
IF(OCULUS_INCLUDE_DIR AND OCULUS_LIBRARY)
SET(OCULUS_FIND_QUIETLY FALSE)
ENDIF()
# If OCULUS_ROOT was defined in the environment, use it.
if (NOT OCULUS_ROOT)
if(NOT "$ENV{OCULUS_ROOT}" STREQUAL "")
set(OCULUS_ROOT $ENV{OCULUS_ROOT})
else()
set(OCULUS_ROOT $ENV{SCOL_DEPENDENCIES_PATH}/oculus/LibOVR)
endif()
endif()
# concat all the search paths
IF(OCULUS_ROOT)
SET(OCULUS_INCLUDE_SEARCH_DIRS
${OCULUS_INCLUDE_SEARCH_DIRS}
${OCULUS_ROOT}/include
)
SET(OCULUS_LIBRARY_SEARCH_RELEASE_DIRS
${OCULUS_LIBRARY_SEARCH_DIRS}
${OCULUS_ROOT}/Lib/x64/VS2012
)
SET(OCULUS_LIBRARY_SEARCH_DEBUG_DIRS
${OCULUS_LIBRARY_SEARCH_DIRS}
${OCULUS_ROOT}/Lib/x64/VS2012
)
ENDIF()
# log message
IF (NOT OCULUS_FIND_QUIETLY)
MESSAGE(STATUS "Checking for OCULUS library")
ENDIF()
# Search for header files
FIND_PATH(OCULUS_INCLUDE_DIR OVR.h
PATHS ${OCULUS_INCLUDE_SEARCH_DIRS})
# Search for libraries files (release mode)
FIND_LIBRARY(OCULUS_LIBRARY_RELEASE libovr64
PATHS ${OCULUS_LIBRARY_SEARCH_RELEASE_DIRS})
# Search for libraries files (debug mode)
FIND_LIBRARY(OCULUS_LIBRARY_DEBUG libovr64d
PATHS ${OCULUS_LIBRARY_SEARCH_DEBUG_DIRS})
# Configure libraries for debug/release
SET(OCULUS_INCLUDE_DIRS ${OCULUS_INCLUDE_DIR} CACHE PATH "Directory containing OCULUS header files")
SET(OCULUS_LIBRARY debug ${OCULUS_LIBRARY_DEBUG} optimized ${OCULUS_LIBRARY_RELEASE})
SET(OCULUS_LIBRARIES ${OCULUS_LIBRARY} CACHE STRING "OCULUS libraries files")
#IF(OCULUS_INCLUDE_DIR AND OCULUS_LIBRARY)
SET(OCULUS_FOUND TRUE)
#ENDIF()
# Hide those variables in GUI
SET(OCULUS_INCLUDE_DIR ${OCULUS_INCLUDE_DIR} CACHE INTERNAL "")
SET(OCULUS_LIBRARY_RELEASE ${OCULUS_LIBRARY_RELEASE} CACHE INTERNAL "")
SET(OCULUS_LIBRARY_DEBUG ${OCULUS_LIBRARY_DEBUG} CACHE INTERNAL "")
SET(OCULUS_LIBRARY ${OCULUS_LIBRARY} CACHE INTERNAL "")
# log find result
IF(OCULUS_FOUND)
IF(NOT OCULUS_FIND_QUIETLY)
MESSAGE(STATUS " libraries: ${OCULUS_LIBRARIES}")
MESSAGE(STATUS " includes: ${OCULUS_INCLUDE_DIRS}")
ENDIF()
ELSE(OCULUS_FOUND)
IF(NOT OCULUS_LIBRARIES)
MESSAGE(STATUS, "OCULUS library or one of it dependencies could not be found.")
ENDIF()
IF(NOT OCULUS_INCLUDE_DIRS)
MESSAGE(STATUS "OCULUS include files could not be found.")
ENDIF()
ENDIF(OCULUS_FOUND)

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@ -1,13 +1,17 @@
#add_subdirectory(Icons)
if(WIN32)
add_definitions(-DFCGui -DQIIS_MAKEDLL)
add_definitions(-DFCGui -DQIIS_MAKEDLL -DOVR_OS_WIN32)
endif(WIN32)
if (FREECAD_USE_3DCONNEXION)
add_definitions(-D_USE_3DCONNEXION_SDK)
add_definitions(-D_USE_3DCONNEXION_SDK)
endif(FREECAD_USE_3DCONNEXION)
if (BUILD_VR)
add_definitions(-DBUILD_VR )
endif(BUILD_VR)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
@ -61,6 +65,17 @@ IF(SPNAV_FOUND)
)
ENDIF(SPNAV_FOUND)
IF(OCULUS_FOUND)
add_definitions(-DOCULUS_FOUND)
include_directories(
${OCULUS_INCLUDE_DIRS}
)
set(FreeCADGui_LIBS
${FreeCADGui_LIBS}
${OCULUS_LIBRARIES}
)
ENDIF(OCULUS_FOUND)
if(SHIBOKEN_INCLUDE_DIR)
add_definitions(-DHAVE_SHIBOKEN)
include_directories(
@ -645,6 +660,8 @@ SET(View3D_CPP_SRCS
View3DInventor.cpp
View3DInventorExamples.cpp
View3DInventorViewer.cpp
View3DInventorRiftViewer.cpp
CoinRiftWidget.cpp
View3DPy.cpp
)
SET(View3D_SRCS
@ -659,6 +676,9 @@ SET(View3D_SRCS
View3DInventorExamples.h
View3DInventorViewer.h
View3DPy.h
View3DInventorRiftViewer.h
CoinRiftWidget.h
)
SOURCE_GROUP("View3D" FILES ${View3D_SRCS})

505
src/Gui/CoinRiftWidget.cpp Normal file
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@ -0,0 +1,505 @@
/**************************************************************************\
* Copyright (c) Bastiaan Veelo (Bastiaan a_t Veelo d_o_t net) & Juergen Riegel (FreeCAD@juergen-riegel.net)
* All rights reserved. Contact me if the below is too restrictive for you.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include "PreCompiled.h"
#include "CoinRiftWidget.h"
#include <Base/Console.h>
#if BUILD_VR
#undef max
CoinRiftWidget::CoinRiftWidget() : QGLWidget()
{
for (int eye = 0; eye < 2; eye++) {
reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye])->TexId = 0;
#ifdef USE_FRAMEBUFFER
frameBufferID[eye] = 0;
depthBufferID[eye] = 0;
#endif
}
// OVR will do the swapping.
setAutoBufferSwap(false);
hmd = ovrHmd_Create(0);
if (!hmd) {
qDebug() << "Could not find Rift device.";
throw;
}
if (!ovrHmd_ConfigureTracking (hmd, ovrTrackingCap_Orientation |
ovrTrackingCap_MagYawCorrection |
ovrTrackingCap_Position,
ovrTrackingCap_Orientation |
ovrTrackingCap_MagYawCorrection |
ovrTrackingCap_Position
)) { // Capabilities we require.
qDebug() << "Could not start Rift motion sensor.";
throw;
}
resize(hmd->Resolution.w, hmd->Resolution.h);
// Configure stereo settings.
ovrSizei recommenedTex0Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left,
hmd->DefaultEyeFov[0], 1.0f);
ovrSizei recommenedTex1Size = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right,
hmd->DefaultEyeFov[1], 1.0f);
#ifdef USE_SO_OFFSCREEN_RENDERER
renderer = new SoOffscreenRenderer(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
renderer->setComponents(SoOffscreenRenderer::RGB_TRANSPARENCY);
BackgroundColor = SbColor(.0f, .0f, .8f);
renderer->setBackgroundColor(BackgroundColor);
#endif
#ifdef USE_FRAMEBUFFER
m_sceneManager = new SoSceneManager();
m_sceneManager->setViewportRegion(SbViewportRegion(std::max(recommenedTex0Size.w, recommenedTex0Size.w),
std::max(recommenedTex1Size.h, recommenedTex1Size.h)));
m_sceneManager->setBackgroundColor(SbColor(.0f, .0f, .8f));
#endif
basePosition = SbVec3f(0.0f, 0.0f, -2.0f);
// light handling
SoDirectionalLight *light = new SoDirectionalLight();
light->direction.setValue(1,-1,-1);
SoDirectionalLight *light2 = new SoDirectionalLight();
light2->direction.setValue(-1,-1,-1);
light2->intensity.setValue(0.6);
light2->color.setValue(0.8,0.8,1);
scene = new SoSeparator(0); // Placeholder.
for (int eye = 0; eye < 2; eye++) {
rootScene[eye] = new SoSeparator();
rootScene[eye]->ref();
camera[eye] = new SoFrustumCamera();
camera[eye]->position.setValue(basePosition);
camera[eye]->focalDistance.setValue(5.0f);
camera[eye]->viewportMapping.setValue(SoCamera::LEAVE_ALONE);
rootScene[eye]->addChild(camera[eye]);
rootScene[eye]->addChild(light);
rootScene[eye]->addChild(light2);
rootScene[eye]->addChild(scene);
}
// Populate ovrEyeDesc[2].
eyeRenderDesc[0].Eye = ovrEye_Left;
eyeRenderDesc[1].Eye = ovrEye_Right;
eyeRenderDesc[0].Fov = hmd->DefaultEyeFov[0];
eyeRenderDesc[1].Fov = hmd->DefaultEyeFov[1];
#ifdef USE_SO_OFFSCREEN_RENDERER
eyeTexture[0].Header.TextureSize.w = renderer->getViewportRegion().getViewportSizePixels().getValue()[0];
eyeTexture[0].Header.TextureSize.h = renderer->getViewportRegion().getViewportSizePixels().getValue()[1];
eyeTexture[1].Header.TextureSize = eyeTexture[0].Header.TextureSize;
#endif
#ifdef USE_FRAMEBUFFER
eyeTexture[0].Header.TextureSize = recommenedTex0Size;
eyeTexture[1].Header.TextureSize = recommenedTex1Size;
#endif
eyeTexture[0].Header.RenderViewport.Pos.x = 0;
eyeTexture[0].Header.RenderViewport.Pos.y = 0;
eyeTexture[0].Header.RenderViewport.Size = eyeTexture[0].Header.TextureSize;
eyeTexture[1].Header.RenderViewport.Pos = eyeTexture[0].Header.RenderViewport.Pos;
eyeTexture[1].Header.RenderViewport.Size = eyeTexture[1].Header.TextureSize;
const int backBufferMultisample = 0; // TODO This is a guess?
ovrGLConfig cfg;
cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
cfg.OGL.Header.RTSize = hmd->Resolution;
cfg.OGL.Header.Multisample = backBufferMultisample;
cfg.OGL.Window = reinterpret_cast<HWND>(winId());
makeCurrent();
//cfg.OGL.WglContext = wglGetCurrentContext(); // http://stackoverflow.com/questions/17532033/qglwidget-get-gl-contextes-for-windows
cfg.OGL.DC = wglGetCurrentDC();
qDebug() << "Window:" << cfg.OGL.Window;
//qDebug() << "Context:" << cfg.OGL.WglContext;
qDebug() << "DC:" << cfg.OGL.DC;
int DistortionCaps = 0;
DistortionCaps |= ovrDistortionCap_Chromatic;
// DistortionCaps |= ovrDistortionCap_TimeWarp; // Produces black screen...
DistortionCaps |= ovrDistortionCap_Vignette;
DistortionCaps |= ovrDistortionCap_HqDistortion;
bool VSyncEnabled(false); // TODO This is a guess.
if (!ovrHmd_ConfigureRendering( hmd,
&cfg.Config,
/*(VSyncEnabled ? 0 : ovrHmdCap_NoVSync),*/
DistortionCaps,
hmd->DefaultEyeFov,//eyes,
eyeRenderDesc)) {
qDebug() << "Could not configure OVR rendering.";
throw;
}
static const float nearPlane = 0.01;
for (int eye = 0; eye < 2; eye++) {
camera[eye]->aspectRatio.setValue((eyeRenderDesc[eye].Fov.LeftTan + eyeRenderDesc[eye].Fov.RightTan) /
(eyeRenderDesc[eye].Fov.UpTan + eyeRenderDesc[eye].Fov.DownTan));
camera[eye]->nearDistance.setValue(nearPlane);
camera[eye]->farDistance.setValue(10000.0f);
camera[eye]->left.setValue(-eyeRenderDesc[eye].Fov.LeftTan * nearPlane);
camera[eye]->right.setValue(eyeRenderDesc[eye].Fov.RightTan * nearPlane);
camera[eye]->top.setValue(eyeRenderDesc[eye].Fov.UpTan * nearPlane);
camera[eye]->bottom.setValue(-eyeRenderDesc[eye].Fov.DownTan * nearPlane);
}
}
CoinRiftWidget::~CoinRiftWidget()
{
#ifdef USE_SO_OFFSCREEN_RENDERER
delete renderer;
#endif
for (int eye = 0; eye < 2; eye++) {
rootScene[eye]->unref();
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
if (texData->TexId) {
glDeleteTextures(1, &texData->TexId);
texData->TexId = 0;
}
#ifdef USE_FRAMEBUFFER
if (frameBufferID[eye] != 0) {
// OVR::CAPI::GL::glDeleteFramebuffersExt(1, &frameBufferID[eye]); // TODO
frameBufferID[eye] = 0;
}
if (depthBufferID[eye] != 0) {
// OVR::CAPI::GL::glDeleteRenderbuffersExt(1, &depthBufferID[eye]); // TODO
depthBufferID[eye] = 0;
}
#endif
}
scene = 0;
//ovrHmd_StopSensor(hmd);
ovrHmd_Destroy(hmd);
}
void CoinRiftWidget::setBackgroundColor(const SbColor &Col)
{
BackgroundColor = Col;
renderer->setBackgroundColor(BackgroundColor);
}
void CoinRiftWidget::setSceneGraph(SoNode *sceneGraph)
{
rootScene[0]->replaceChild(scene, sceneGraph);
rootScene[1]->replaceChild(scene, sceneGraph);
scene = sceneGraph;
}
void CoinRiftWidget::resizeGL(int width, int height) {
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
void CoinRiftWidget::initializeGL()
{
makeCurrent();
// Infer hardware capabilites.
#ifdef USE_FRAMEBUFFER
OVR::CAPI::GL::InitGLExtensions();
if (OVR::CAPI::GL::glBindFramebuffer == NULL) {
qDebug() << "No GL extensions found.";
exit(4);
}
// Store old framebuffer.
GLint oldfb;
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
#endif
// Create rendering target textures.
glEnable(GL_TEXTURE_2D);
for (int eye = 0; eye < 2; eye++) {
#ifdef USE_FRAMEBUFFER
OVR::CAPI::GL::glGenFramebuffers(1, &frameBufferID[eye]);
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
// Create the render buffer.
// TODO: need to check for OpenGl 3 or higher and load the functions JR 2014
/*OVR::CAPI::GL::*/glGenRenderbuffers(1, &depthBufferID[eye]);
/*OVR::CAPI::GL::*/glBindRenderbuffer(GL_RENDERBUFFER_EXT, depthBufferID[eye]);
/*OVR::CAPI::GL::*/glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_DEPTH_COMPONENT16,
eyeTexture[eye].Header.TextureSize.w,
eyeTexture[eye].Header.TextureSize.h);
// Attach renderbuffer to framebuffer.
OVR::CAPI::GL::glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT,
depthBufferID[eye]);
#endif
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
texData->Header.API = ovrRenderAPI_OpenGL;
texData->Header.TextureSize = eyeTexture[eye].Header.TextureSize;
texData->Header.RenderViewport = eyeTexture[eye].Header.RenderViewport;
glGenTextures(1, &texData->TexId);
glBindTexture(GL_TEXTURE_2D, texData->TexId);
Q_ASSERT(!glGetError());
// Allocate storage for the texture.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, eyeTexture[eye].Header.TextureSize.w, eyeTexture[eye].Header.TextureSize.h, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
Q_ASSERT(!glGetError());
#ifdef USE_FRAMEBUFFER
// Attach texture to framebuffer color object.
OVR::CAPI::GL::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, texData->TexId, 0);
if (OVR::CAPI::GL::glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
GL_FRAMEBUFFER_COMPLETE)
qDebug() << "ERROR: FrameBuffer is not operational!";
#endif
}
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
#ifdef USE_FRAMEBUFFER
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
#endif
doneCurrent();
}
void CoinRiftWidget::paintGL()
{
const int ms(1000 / 75 /*fps*/);
QTimer::singleShot(ms, this, SLOT(updateGL()));
// handling the sfety warning
handlingSafetyWarning();
makeCurrent();
ovrPosef eyePose[2];
glEnable(GL_TEXTURE_2D);
ovrFrameTiming hmdFrameTiming = ovrHmd_BeginFrame(hmd, 0);
for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
ovrEyeType eye = hmd->EyeRenderOrder[eyeIndex];
eyePose[eye] = ovrHmd_GetEyePose(hmd, eye);
SbRotation riftOrientation( eyePose[eye].Orientation.x,
eyePose[eye].Orientation.y,
eyePose[eye].Orientation.z,
eyePose[eye].Orientation.w);
camera[eye]->orientation.setValue(riftOrientation);
SbVec3f riftPosition = SbVec3f(eyePose[eye].Position.x,
eyePose[eye].Position.y,
eyePose[eye].Position.z);
//SbVec3f originalPosition(camera[eye]->position.getValue());
SbVec3f viewAdjust(eyeRenderDesc[eye].ViewAdjust.x,
eyeRenderDesc[eye].ViewAdjust.y,
eyeRenderDesc[eye].ViewAdjust.z);
riftOrientation.multVec(viewAdjust,viewAdjust);
camera[eye]->position.setValue(basePosition - viewAdjust + riftPosition);
//Base::Console().Log("Eye(%d) Pos: %f, %f, %f ViewAdjust: %f, %f, %f \n",eye, eyePose[eye].Position.x,
// eyePose[eye].Position.y,
// eyePose[eye].Position.z,
// eyeRenderDesc[eye].ViewAdjust.x,
// eyeRenderDesc[eye].ViewAdjust.y,
// eyeRenderDesc[eye].ViewAdjust.z);
#ifdef USE_SO_OFFSCREEN_RENDERER
ovrGLTextureData *texData = reinterpret_cast<ovrGLTextureData*>(&eyeTexture[eye]);
glBindTexture(GL_TEXTURE_2D, texData->TexId);
renderer->render(rootScene[eye]);
Q_ASSERT(!glGetError());
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
eyeTexture[eye].Header.TextureSize.w,
eyeTexture[eye].Header.TextureSize.h,
0, GL_RGBA /*GL_BGRA*/, GL_UNSIGNED_BYTE, renderer->getBuffer());
Q_ASSERT(!glGetError());
glBindTexture(GL_TEXTURE_2D, 0);
#endif
#ifdef USE_FRAMEBUFFER
// Clear state pollution from OVR SDK.
glBindTexture(GL_TEXTURE_2D, 0); // You need this, at least if (hmdDesc.DistortionCaps & ovrDistortion_Chromatic).
OVR::CAPI::GL::glUseProgram(0); // You need this even more.
GLint oldfb;
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldfb);
// Set up framebuffer for rendering.
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, frameBufferID[eye]);
m_sceneManager->setSceneGraph(rootScene[eye]);
// m_sceneManager->setCamera(camera[eye]); // SoSceneManager does this implicitly.
m_sceneManager->render();
// Continue rendering to the orgiginal frame buffer (likely 0, the onscreen buffer).
OVR::CAPI::GL::glBindFramebuffer(GL_FRAMEBUFFER_EXT, oldfb);
Q_ASSERT(!glGetError());
#endif
//camera[eye]->position.setValue(originalPosition);
}
// Submit the texture for distortion.
ovrHmd_EndFrame(hmd, eyePose, eyeTexture);
// Swap buffers.
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
//ovrHmd_EndFrame(hmd);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glClearDepth(1.0);
doneCurrent();
}
void CoinRiftWidget::handlingSafetyWarning(void)
{
// Health and Safety Warning display state.
ovrHSWDisplayState hswDisplayState;
ovrHmd_GetHSWDisplayState(hmd, &hswDisplayState);
if (hswDisplayState.Displayed)
{
// Dismiss the warning if the user pressed the appropriate key or if the user
// is tapping the side of the HMD.
// If the user has requested to dismiss the warning via keyboard or controller input...
//if (Util_GetAndResetHSWDismissedState())
ovrHmd_DismissHSWDisplay(hmd);
//else
//{
// // Detect a moderate tap on the side of the HMD.
// ovrTrackingState ts = ovrHmd_GetTrackingState(hmd, ovr_GetTimeInSeconds());
// if (ts.StatusFlags & ovrStatus_OrientationTracked)
// {
// const OVR::Vector3f v(ts.RawSensorData.Accelerometer.x,
// ts.RawSensorData.Accelerometer.y,
// ts.RawSensorData.Accelerometer.z);
// // Arbitrary value and representing moderate tap on the side of the DK2 Rift.
// if (v.LengthSq() > 250.f)
// ovrHmd_DismissHSWDisplay(hmd);
// }
//}
}
}
#ifdef BUILD_RIFT_TEST_MAIN
int main(int argc, char *argv[])
{
SoDB::init();
QApplication app(argc, argv);
qAddPostRoutine(cleanup);
// Moved here because of https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=7915&p=108503#p108503
// Init libovr.
if (!ovr_Initialize()) {
qDebug() << "Could not initialize Oculus SDK.";
exit(1);
}
CoinRiftWidget window;
window.show();
// An example scene.
static const char * inlineSceneGraph[] = {
"#Inventor V2.1 ascii\n",
"\n",
"Separator {\n",
" Rotation { rotation 1 0 0 0.3 }\n",
" Cone { }\n",
" BaseColor { rgb 1 0 0 }\n",
" Scale { scaleFactor .7 .7 .7 }\n",
" Cube { }\n",
"\n",
" DrawStyle { style LINES }\n",
" ShapeHints { vertexOrdering COUNTERCLOCKWISE }\n",
" Coordinate3 {\n",
" point [\n",
" -2 -2 1.1, -2 -1 1.1, -2 1 1.1, -2 2 1.1,\n",
" -1 -2 1.1, -1 -1 1.1, -1 1 1.1, -1 2 1.1\n",
" 1 -2 1.1, 1 -1 1.1, 1 1 1.1, 1 2 1.1\n",
" 2 -2 1.1, 2 -1 1.1, 2 1 1.1, 2 2 1.1\n",
" ]\n",
" }\n",
"\n",
" Complexity { value 0.7 }\n",
" NurbsSurface {\n",
" numUControlPoints 4\n",
" numVControlPoints 4\n",
" uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" }\n",
"}\n",
NULL
};
SoInput in;
in.setStringArray(inlineSceneGraph);
window.setSceneGraph(SoDB::readAll(&in));
return app.exec();
}
#endif //BUILD_RIFT_TEST_MAIN
#endif //BUILD_VR

118
src/Gui/CoinRiftWidget.h Normal file
View File

@ -0,0 +1,118 @@
/**************************************************************************\
* Copyright (c) Bastiaan Veelo (Bastiaan a_t Veelo d_o_t net) & Juergen Riegel (FreeCAD@juergen-riegel.net)
* All rights reserved. Contact me if the below is too restrictive for you.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#ifndef GUI_CoinRiftWidget
#define GUI_CoinRiftWidget
#if BUILD_VR
// defines which methode to use to render
#define USE_SO_OFFSCREEN_RENDERER
//#define USE_FRAMEBUFFER
#ifdef USE_SO_OFFSCREEN_RENDERER
# ifdef USE_FRAMEBUFFER
# error "Mutually exclusive options defined."
# endif
#endif
#include <algorithm>
#include <QApplication>
#include <QGLWidget>
#include <QTimer>
#include <QDebug>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#ifdef USE_SO_OFFSCREEN_RENDERER
# include <Inventor/SoOffscreenRenderer.h>
#endif
#ifdef USE_FRAMEBUFFER
# include <Inventor/SoSceneManager.h>
#endif
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoFrustumCamera.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <OVR.h>
#include <OVR_Kernel.h>
#include <OVR_Version.h>
//#include <OVR_CAPI_GL.h>
#include <../Src/OVR_CAPI_GL.h>
#include <../Src/CAPI/GL/CAPI_GL_Util.h> // For framebuffer functions.
class CoinRiftWidget : public QGLWidget
{
ovrHmd hmd;
//ovrHmdDesc hmdDesc;
//ovrEyeType eyes[2];
ovrEyeRenderDesc eyeRenderDesc[2];
ovrTexture eyeTexture[2];
#ifdef USE_FRAMEBUFFER
GLuint frameBufferID[2], depthBufferID[2];
// A SoSceneManager has a SoRenderManager to do the rendering -- should we not use SoRenderManager instead?
// We are probably not that interested in events. SoSceneManager::setSceneGraph() searches for the camera
// and sets it in SoRenderManager, but its is actually only used for built-in stereo rendering. We sould
// probably eliminate that search...
SoSceneManager *m_sceneManager;
#endif
#ifdef USE_SO_OFFSCREEN_RENDERER
SoOffscreenRenderer *renderer;
#endif
SoSeparator *rootScene[2];
SoFrustumCamera *camera[2];
SoNode *scene;
public:
explicit CoinRiftWidget();
~CoinRiftWidget();
virtual void setSceneGraph(SoNode *sceneGraph);
void setBase(const SbVec3f &pos){basePosition=pos;}
void setBackgroundColor(const SbColor &Col);
SbVec3f basePosition;
SbRotation baseOrientation;
protected:
void handlingSafetyWarning(void);
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
SbColor BackgroundColor;
SoTranslation *lightTranslation;
};
#endif //BUILD_VR
#endif GUI_CoinRiftWidget

View File

@ -1408,6 +1408,37 @@ bool StdViewDockUndockFullscreen::isActive(void)
return false;
}
//===========================================================================
// Std_ViewVR
//===========================================================================
DEF_STD_CMD_A(StdCmdViewVR);
StdCmdViewVR::StdCmdViewVR()
: Command("Std_ViewVR")
{
sGroup = QT_TR_NOOP("Standard-View");
sMenuText = QT_TR_NOOP("FreeCAD-VR");
sToolTipText = QT_TR_NOOP("Extend the FreeCAD 3D Window to a Oculus Rift");
sWhatsThis = "Std_ViewVR";
sStatusTip = QT_TR_NOOP("Extend the FreeCAD 3D Window to a Oculus Rift");
sPixmap = "view-zoom-all";
eType = Alter3DView;
}
void StdCmdViewVR::activated(int iMsg)
{
//doCommand(Command::Gui,"Gui.activeDocument().activeView().fitAll()");
doCommand(Command::Gui,"Gui.SendMsgToActiveView(\"ViewVR\")");
}
bool StdCmdViewVR::isActive(void)
{
return getGuiApplication()->sendHasMsgToActiveView("ViewVR");
}
//===========================================================================
// Std_ViewScreenShot
//===========================================================================
@ -2453,6 +2484,7 @@ void CreateViewStdCommands(void)
rcCmdMgr.addCommand(new StdCmdViewTop());
rcCmdMgr.addCommand(new StdCmdViewAxo());
rcCmdMgr.addCommand(new StdCmdViewFitAll());
rcCmdMgr.addCommand(new StdCmdViewVR());
rcCmdMgr.addCommand(new StdCmdViewFitSelection());
rcCmdMgr.addCommand(new StdCmdViewRotateLeft());
rcCmdMgr.addCommand(new StdCmdViewRotateRight());

View File

@ -366,7 +366,7 @@ void View3DInventor::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
_viewer->turnDeltaDimensionsOn();
else
_viewer->turnDeltaDimensionsOff();
}
}
else{
unsigned long col1 = rGrp.GetUnsigned("BackgroundColor",3940932863UL);
unsigned long col2 = rGrp.GetUnsigned("BackgroundColor2",859006463UL); // default color (dark blue)
@ -545,6 +545,11 @@ bool View3DInventor::onMsg(const char* pMsg, const char** ppReturn)
_viewer->viewAll();
return true;
}
else if (strcmp("ViewVR",pMsg) == 0) {
// call the VR portion of the viewer
_viewer->viewVR();
return true;
}
else if(strcmp("ViewSelection",pMsg) == 0) {
_viewer->viewSelection();
return true;
@ -728,6 +733,12 @@ bool View3DInventor::onHasMsg(const char* pMsg) const
return true;
else if(strcmp("ViewFit",pMsg) == 0)
return true;
else if(strcmp("ViewVR",pMsg) == 0)
#ifdef BUILD_VR
return true;
#else
return false;
#endif
else if(strcmp("ViewSelection",pMsg) == 0)
return true;
else if(strcmp("ViewBottom",pMsg) == 0)

View File

@ -0,0 +1,228 @@
/***************************************************************************
* Copyright (c) 2014 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#if BUILD_VR
#include <Base/Console.h>
#include "View3DInventorRiftViewer.h"
#include <App/Application.h>
#define new DEBUG_CLIENTBLOCK
using namespace Gui;
View3DInventorRiftViewer::View3DInventorRiftViewer() : CoinRiftWidget()
{
workplace = new SoGroup();
//translation = new SoTranslation ;
//translation->translation.setValue(0,-1,0);
//workplace->addChild(translation);
rotation1 = new SoRotationXYZ ;
rotation1->axis.setValue(SoRotationXYZ::X);
rotation1->angle.setValue(-M_PI/2);
workplace->addChild(rotation1);
rotation2 = new SoRotationXYZ ;
rotation2->axis.setValue(SoRotationXYZ::Z);
rotation2->angle.setValue(0);
workplace->addChild(rotation2);
scale = new SoScale ;
scale->scaleFactor.setValue(0.001f,0.001f,0.001f); // scale from mm to m as neede by the Rift
workplace->addChild(scale);
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Oculus");
this->setGeometry( hGrp->GetInt("RenderWindowPosX",100) ,
hGrp->GetInt("RenderWindowPosY",100) ,
hGrp->GetInt("RenderWindowSizeW",1920) ,
hGrp->GetInt("RenderWindowSizeH",1080)
);
setBackgroundColor(SbColor(51,51,101));
basePosition = SbVec3f(0.0f, 0.5f, 0.8f);
}
//void saveWinPostion(void)
//{
//
//
//
//}
View3DInventorRiftViewer::~View3DInventorRiftViewer()
{
ParameterGrp::handle hGrp = App::GetApplication().GetParameterGroupByPath("User parameter:BaseApp/Preferences/Oculus");
// remeber last postion on close
hGrp->SetInt("RenderWindowPosX",pos().x());
hGrp->SetInt("RenderWindowPosY",pos().y());
hGrp->SetInt("RenderWindowSizeW",size().width());
hGrp->SetInt("RenderWindowSizeH",size().height());
Base::Console().Log("pos: %d %d size: %d %d \n",pos().x(),pos().y(),
size().width(),size().height());
}
void View3DInventorRiftViewer::setSceneGraph(SoNode *sceneGraph)
{
workplace->addChild(sceneGraph);
CoinRiftWidget::setSceneGraph(workplace);
}
void View3DInventorRiftViewer::keyPressEvent(QKeyEvent *event)
{
static const float increment = 0.02; // move two centimeter per key
static const float rotIncrement = M_PI/4; // move two 90° per key
if (event->key() == Qt::Key_Plus) {
scale->scaleFactor.setValue(scale->scaleFactor.getValue() * 2.0f) ;
} else if (event->key() == Qt::Key_Minus) {
scale->scaleFactor.setValue(scale->scaleFactor.getValue() * 0.2f) ;
} else if (event->key() == Qt::Key_S) {
basePosition += SbVec3f(0,0,increment) ;
} else if (event->key() == Qt::Key_W) {
basePosition += SbVec3f(0,0,-increment) ;
} else if (event->key() == Qt::Key_Up) {
basePosition += SbVec3f(0,-increment,0) ;
} else if (event->key() == Qt::Key_Down) {
basePosition += SbVec3f(0,increment,0) ;
} else if (event->key() == Qt::Key_Left) {
rotation2->angle.setValue( rotation2->angle.getValue() + rotIncrement);
} else if (event->key() == Qt::Key_Right) {
rotation2->angle.setValue( rotation2->angle.getValue() - rotIncrement);
} else if (event->key() == Qt::Key_A) {
basePosition += SbVec3f(-increment,0,0) ;
} else if (event->key() == Qt::Key_D) {
basePosition += SbVec3f(increment,0,0) ;
} else {
CoinRiftWidget::keyPressEvent(event);
}
}
// static test code ================================================================================
static View3DInventorRiftViewer *window=0;
void oculusSetTestScene(View3DInventorRiftViewer *window)
{
assert(window);
// An example scene.
static const char * inlineSceneGraph[] = {
"#Inventor V2.1 ascii\n",
"\n",
"Separator {\n",
" Rotation { rotation 1 0 0 0.3 }\n",
" Cone { }\n",
" BaseColor { rgb 1 0 0 }\n",
" Scale { scaleFactor .7 .7 .7 }\n",
" Cube { }\n",
"\n",
" DrawStyle { style LINES }\n",
" ShapeHints { vertexOrdering COUNTERCLOCKWISE }\n",
" Coordinate3 {\n",
" point [\n",
" -2 -2 1.1, -2 -1 1.1, -2 1 1.1, -2 2 1.1,\n",
" -1 -2 1.1, -1 -1 1.1, -1 1 1.1, -1 2 1.1\n",
" 1 -2 1.1, 1 -1 1.1, 1 1 1.1, 1 2 1.1\n",
" 2 -2 1.1, 2 -1 1.1, 2 1 1.1, 2 2 1.1\n",
" ]\n",
" }\n",
"\n",
" Complexity { value 0.7 }\n",
" NurbsSurface {\n",
" numUControlPoints 4\n",
" numVControlPoints 4\n",
" uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]\n",
" }\n",
"}\n",
NULL
};
SoInput in;
in.setStringArray(inlineSceneGraph);
window->setSceneGraph(SoDB::readAll(&in));
}
void oculusStop()
{
//SoDB::finish();
if(window){
delete window;
window = 0;
ovr_Shutdown();
}
}
bool oculusUp(void)
{
return window!=0;
}
View3DInventorRiftViewer* oculusStart(void)
{
//SoDB::init();
//QApplication app(argc, argv);
//qAddPostRoutine(cleanup);
// Moved here because of https://developer.oculusvr.com/forums/viewtopic.php?f=17&t=7915&p=108503#p108503
// Init libovr.
if (!ovr_Initialize()) {
qDebug() << "Could not initialize Oculus SDK.";
return 0;
}
if(window)
return window;
window = new View3DInventorRiftViewer;
window->show();
return window;
//return app.exec();
}
#endif //BUILD_VR

View File

@ -0,0 +1,56 @@
/***************************************************************************
* Copyright (c) 2014 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_View3DInventorRiftViewer_H
#define GUI_View3DInventorRiftViewer_H
#if BUILD_VR
#include "CoinRiftWidget.h"
namespace Gui {
class View3DInventorRiftViewer : public CoinRiftWidget
{
public:
View3DInventorRiftViewer();
~View3DInventorRiftViewer();
virtual void setSceneGraph(SoNode *sceneGraph);
protected:
SoGroup *workplace;
SoTranslation *translation;
SoRotationXYZ *rotation1;
SoRotationXYZ *rotation2;
SoScale *scale;
protected:
void keyPressEvent(QKeyEvent *);
};
} //namespace Gui
#endif //BUILD_VR
#endif //GUI_View3DInventorRiftViewer_H

View File

@ -103,6 +103,7 @@
#include "SoFCInteractiveElement.h"
#include "SoFCBoundingBox.h"
#include "SoAxisCrossKit.h"
#include "View3DInventorRiftViewer.h"
#include "Selection.h"
#include "SoFCSelectionAction.h"
@ -1636,6 +1637,27 @@ void View3DInventorViewer::animatedViewAll(int steps, int ms)
}
}
#if BUILD_VR
extern View3DInventorRiftViewer* oculusStart(void);
extern bool oculusUp (void);
extern void oculusStop (void);
void oculusSetTestScene(View3DInventorRiftViewer *window);
#endif
void View3DInventorViewer::viewVR(void)
{
#if BUILD_VR
if(oculusUp())
oculusStop();
else{
View3DInventorRiftViewer* riftWin = oculusStart();
riftWin->setSceneGraph(pcViewProviderRoot);
}
#endif
}
void View3DInventorViewer::boxZoom(const SbBox2s& box)
{
navigation->boxZoom(box);

View File

@ -310,6 +310,10 @@ public:
*/
void viewAll();
void viewAll(float factor);
/// Breaks out a VR window for a Rift
void viewVR(void);
/**
* Reposition the current camera so we can see all selected objects
* of the scene. Therefore we search for all SOFCSelection nodes, if

View File

@ -487,7 +487,11 @@ MenuItem* StdWorkbench::setupMenuBar() const
*view << "Std_ViewCreate" << "Std_OrthographicCamera" << "Std_PerspectiveCamera" << "Separator"
<< stdviews << "Std_FreezeViews" << "Std_DrawStyle" << "Separator" << view3d << zoom
<< "Std_ViewDockUndockFullscreen" << "Std_AxisCross" << "Std_ToggleClipPlane"
<< "Std_TextureMapping" << "Separator" << visu
<< "Std_TextureMapping"
#ifdef BUILD_VR
<< "Std_ViewVR"
#endif
<< "Separator" << visu
<< "Std_ToggleVisibility" << "Std_ToggleNavigation"
<< "Std_SetAppearance" << "Std_RandomColor" << "Separator"
<< "Std_MeasureDistance" << "Separator"